Horrors in the Night...Lucendar's Carrion Crown PbP (Inactive)

Game Master Lucendar


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Hello all, I'm back from a long hiatus and I've picked up GMing my Savage Tide PbP and I find myself with time on my hands so I'd like to give this AP a shot. After all, it's Halloween and I think a horror-filled campaign would be quite fun to play. At least that's how I'll be playing Ustalav: dark (shadowy during the day) and ominous. Looking for 4-5 souls to sacrifice...uh, I mean have some fun rping with. :-)

1st level, 15 point build (want to get gritty) (20 points only if you want to be a monk or paladin), all races from RG are open (your back story just has to make sense). No summoners, ninjas, or samurai. Average gold and 2 traits (1 has to be chosen from Player's Guide).

Familiarize yourself with the Player's Guide and come up with a connection to the Professor and why/how your character is in Ustalav, this Gods-forsaken land. Look forward to reading your concepts (I enjoy interesting backgrounds that I can possibly weave into the storyline later). Also list your posting frequency. Will close recruitment on 11/10 although, if I receive enough applicants, I reserve right to close earlier.

Any questions, let me know.


As you can see I want Ozen to be a tiefling but want to give him a non-human background. Not for the modifiers I like his +int/dex -cha but for story flavor is that alright. Also what are the limits to alignment.


Can I ask why you feel Monks and Paladins should get such a boost in PB? Paladins are commonly regarded as a top tier none caster class and it would seem likely they will be extra effective in this campaign. I might to go paladin, but would honestly feel a bit bad about doing so. Also seems like there are plenty of other classes that need multiple stats.


Might be interested, what would be the pace of the game, fast with little roleplay. Slow with lots of roleplay, in between?


I'd love to play ...will work up a pitch.


I'm interested - working on a character now.


I think I can whip up a dwarf ranger. Count me as interested...


Alignment: non-evil
Gold: max
Paladin and monks: since these classes are so MAD, I thought 15pt build would hamper them severely.
Core races: will get special boost, if selected (at my discretion as incentive)


I think Bards are also MAD ^_^ May I get 20 points then?

Seriously, I also believe Paladins and Monks are Multiple Ability USERS, because they have MULTIPLE features that make them so good at what they do (look at that Divine Grace - That's a must!), but not necessarily they all need to be perfect at every feature. Paladins with 14 for charisma are good enough. The single ability dependents won't even get a status to 18, unless they leave everything else to dust...

That's just my opinion, anyway.


Geezer GM here.

I dug up an old template for characters. Just need to fill in a few more holes (campaign trait, expand upon background, etc.)

The Exchange

Kurgan/Geezer do you type out your stat block by hand.


Walter Lindie wrote:
Kurgan/Geezer do you type out your stat block by hand.

Yep...tedious, but it looks good once its finished.


My backstory is done. My statblock will be up tomorrow in my profile.

backstory:
Ozen Helix was thankfully for him born in the nation of Cheliax since his unnatural state would have doomed him in most other countries. His mother was a maid in House Leroung. His father was unknown to him but his resemblance to the lord of the house led to him and his mother being cast out when he was still a child. His mother got work where and how she could for the next few years. She died a month after his seventeenth birthday from filth fever. Even the slightest aid would have saved her but they had no money and were turned away everywhere. Ozen decided on that day that he would take what ever he wanted from the world be it money or power. For more than four decades he led a gang of half orc and human thieves he cut a swath of blood up and down eastern Cheliax. Using his ability to summon darkness they raided caravans and noblemen aplenty. When he was 62 his second in command Davor decided that he would prefer to be the leader. He gave Ozen up to the Cheliax government. After weeks of running and hiding he could not escape the guards with his back to the wall he dove off a cliff into the Inner Sea. While his body was being dragged deeper into the ocean's darkness a voice spoke to him promising life in exchange of service. Ozen agreed and then woke suddenly the first thing he saw was a scorpion siting on his chest and feeling the sensation that he was changed forever.

Ozen's body was different where he was once obviously a tiefling the signs of his infernal heritage had diminished. His tail was gone but more surprisingly his hooves had been altered into feet. Ozen found that his alteration was more than skin deep his ability to call on darkness was gone but he had gained the ability to see the light of life in all living things. His skill with weapons and knowledge of fighting was all but washed away replaced by an almost crackling internal energy. These changes confused and worried him greatly but the biggest surprise came when he tried to leave the beach and started to choke on water. It didn't take him long to realize that the scorpion was at the center of his cage so he went back to have a look at it. Gazing at the scorpion a heavy understanding filled him. He knew that he had to keep to his word to the force that saved him and he had to serve his new master. He was terrified because he didn't know what it wanted. Picking up the scorpion he again attempted to leave the beach and was successful. He had found a road and was walking up it when his new senses picked up something on the side of the road. It was a middle-aged man being beaten and by a larger man in armor several men in similar armor lay nearby on the ground. Trying to pass by it he started to choke again, the scorpion climbing his shoulder and realized what he had to do. He turned to the man and called out. when he turned and their eyes met he slammed his will against the other mans. He turned raised his hands up and was astonished when bright blue flames spread out in a wave dropping the solider where he stood. Then he walked to the middle-aged mans two fallen compatriots and healed them. The middle-aged man came over introduced himself. His name was Petros Lorrimor and he said "thank you I didn't expect to run into a witch today but I am sure glad to see you Ranulf and Coben would not have made it without your help. Then again neither would I." Ozen just nodded bemused by what he had just done and followed the men out of the forest into town. Ozen spent the next several years understanding what happened to him and helping people until his actions were no longer at the behest of the power that guided him but because it made him feel good to save people. Called to the grave of the man who helped him find out what he had become Ozen prepared for what ever was next.


I'm interested. Thinking of statting up a paladin specced for ranged combat...


I've wanted to play this AP for awhile now, thanks for running it. I'd like to apply with Andrash Sand-Born, a bookish Kellish barbarian blacksmith.

Backstory:
Andrash was born a bastard in a northern Kellish nomad tribe, with an unknown father and a mother who died soon after his birth. Without family or status, Andrash struggled to prove his worth and provide for himself in the clan. Because of his low status, he was a natural target for the bullying and attacks of the other children, and he soon learned how to fight defensively and stoically suffer the blows that did get through. Andrash was also bookish and intelligent, which didn't lessen his tormenters' attentions in the slightest.

Upon reaching adolescence, Andrash gained an apprenticeship with a sympathetic smith who taught him the ways of the forge. Andrash soon discovered a talent and liking for the work, and diligently applied himself to the trade. Upon reaching journeyman's status and fulfilling his apprenticeship contract, Andrash parted ways from his tribe and looked elsewhere for work, leaving his past behind.

Andrash found his way into Ustalav, where he earned his coin with mercenary work and crafting weapons and armor. By chance, he stumbled upon Professor Lorrimor in Caliphas, as the distinguished academic was being menaced by a trio of thugs who were after gold but perfectly happy to settle for blood. Andrash dealt the thugs a medium-sized beating and drove them off. Talking with the Professor, Andrash was fascinated by his vast knowledge and wit, and traveled with him for some time. Eventually, Lorrimor left for a distant lecture series, and Andrash won a bid to provide armorer services to a mercenary band for several years. The two men drifted out of contact, and Andrash had put Lorrimor almost out of his mind when notice reached him of the Professor's death.

Mournfully, Andrash travelled to the funeral to pay his respects, and figure out what the old man left for him. He hopes it's textbooks.

stats are in profile


The tale of Me:

Hi Tallor here. I had been an apprentice wizard for several years in the city of Lepidstadt before everything went topsy turvy. My life before that was pretty mundane not counting the magic that was all around me. Magic was my gift and I wished to help make the world a better place. Not a thing done easily in a place like Ustulav. So many dark legends haunt the place and the people. The Whispering Tyrant being only one of those. Another is the haunted forest of Shudderwood not too far from my residence in Lepidstadt. It was just across the river really. Anyway I had grown up on a farm, my parents had not a bit of magical ability in all their family line going back as far as they could remember, which for not so well off families such as theirs is probably not that far judging by the quality of their records. My mother would sometimes accuse my father of cheating on her when he would go into town to sell extra produce. Very rarely was he allowed to go into town alone from then on. Mother still loved me like her own son, I looked like their son so whether my father had some fun one time or not shall likely never be known. I did not take much after my father though, a fact which disappointed him. I liked to spend most of my time thinking, or talking to girls whenever I had the chance. It wasn't until I almost burnt the whole farm down with a measly spark did I realize I had a gift. My parents didn't believe me until I showed them, this time setting alight my mother's dress accidentally. Well they promptly sent me off to Lepidstadt after that. With what little savings they had to put together I was sent to the academy only barely being accepted because of my natural talent. They also didn't want to see another sorcerer running around and so my training began. I was lucky enough to be able to hear several talks that the Professor gave and was quite excited by the way that he spoke unlike most of the boring and very old tutors that I usually had to listen to. I began to correspond after speaking to him over a dinner one night and when he heard how interested I was in his work we kept in touch. He would always make time to instruct me whenever he was in Lepidstadt. Then I received a letter. Stating the death of the professor. It was a very sad day for me and I decided to honour him by attending the funeral though I had never traveled but to visit the family farm. I would have normally jumped at the opportunity to finally meet his daughter whom he often spoke highly of. I can't lie that I was still excited to meet her regardless. That day, the day of his funeral, was when everything changed for me. The dull university life was replaced with adventure. If you have stayed with me this far, I beg of you to read until the end. For I have had quite an adventure and am eager to share it with you, whomever you may be.

Sincerely,

Hale Tomlin Gregory Trellor

Submitting a human wizard. Haven't decided shcool and other whatnots. But I hope the background is enough for now.


TheCelticCircle wrote:
Might be interested, what would be the pace of the game, fast with little roleplay. Slow with lots of roleplay, in between?

An equal mixture of role-play and combat with special attention paid to the ambiance and setting. Shooting for a Ravenloft-type feel.

RPG Superstar 2013 Top 4

Dotting.

Carrion Crown seems like a nice setting for a "divine" class, and since I'm currently playing a cleric in another game I would like to try a paladin.


Ozen Helix wrote:

My backstory is done. My statblock will be up tomorrow in my profile.

** spoiler omitted **...

I don't know much about witches but your character looks like a sorcerer with the Shadow bloodline, not a witch. And how did he get 2 feats at 1st level as a tiefling?


And crunch is up.
Edit: I make the stat block by hand so I transfer and modified one from a different human alias.


I am interested! The first concept that comes to mind is a Varisian witch with connection to Harrow...

Are feats from the Inner Sea World Guide allowed?

Will stat up and submit this evening.

What will be the pace of the game? (i.e: How often do you expect your players to post?)


Ozen Helix wrote:

And crunch is up.

Edit: I make the stat block by hand so I transfer and modified one from a different human alias.

Ah ok. Thanks, thought I was unaware of major rules changes. LOL..By the way, Initiative is now +1 not +7.


Haladir wrote:

I am interested! The first concept that comes to mind is a Varisian witch with connection to Harrow...

Are feats from the Inner Sea World Guide allowed?

Will stat up and submit this evening.

What will be the pace of the game? (i.e: How often do you expect your players to post?)

Yes to feats question.

Posting: The more the better with at least once per day during week. I tend to be on frequently so I will move game along fairly quickly, but will give ample time for party rp and interaction.


I have the green sting scorpion familiar +4 init and the +2 trait with my + 1 dex.


Ozen Helix wrote:
I have the green sting scorpion familiar +4 init and the +2 trait with my + 1 dex.

The familiar only gives +2 bonus so total would be +5.


Applying Yorin to the Carrion Crown.
Background is ready, but stats are still on development.


They errata-ed it up to 4 here it is the fifth one on the list

http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html


I hope to finish Kurgan tonight...bear with me.


Ozen Helix wrote:
They errata-ed it up to 4 here it is the fifth one on the list

Sounds fair, since most of the bonus are just like feats, not traits.

Side note: A goat? Really? Who would pick that? General Aladeen's double, maybe...


Ozen Helix wrote:

They errata-ed it up to 4 here it is the fifth one on the list

http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html

Thanks for the link. Ok then.


Kurgan Algrimsson wrote:
I hope to finish Kurgan tonight...bear with me.

No problem. Looking to forward to reading the history and how your 6 charisma factors into your background.


I'm submitting a Male Dhampir Oracle. How do you want me to submit the character sheet? I'm new to this forum.


Mortimer Valdebridge, Gentleman Undead Hunter for consideration. Background and all particulars in profile.


I've never played in a play by post but I've been wanting to for a while now. This has gotten my interest. I don't have the back story finished yet(I only have the bare bones at the moment), but using Hero Labs I did finish the "Crunch". I used hero labs with a 15pt stat buy, 170gp for equipment (average gold for a fighter), and I selected the Duel Talent alternative racial trait.

Character Sheet:
Belor Spearbreaker

Male Human (Shoanti) Fighter (Lore Warden) 1
NG Medium Humanoid (human)
Init +5; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cestus +4 (1d4+3/19-20/x2) and
Chakram +3 (1d8+3/x2) and
Dagger +4 (1d4+3/19-20/x2) and
Glaive +4 (1d10+4/x3) and
Morningstar +4 (1d8+3/x2)
Missle Chakram +4 (1d8+3/x2)and
Dagger +4 (1d4+3/19-20/x2
--------------------
Statistics
--------------------
Str 17, Dex 17, Con 12, Int 14, Wis 8, Cha 7

Base Atk +1; CMB +5; CMD 17

Feats
Additional Traits,
Combat Reflexes (4 AoO/round)

Traits
Bred for War (Shoanti),
Chance Savior,
Clever Wordplay (Diplomacy),
Illuminator

Skills
Acrobatics +1,
Climb +1,
Diplomacy +8,
Escape Artist +1,
Fly +1,
Intimidate -1,
Knowledge (dungeoneering) +6 (+8 to navigate underground),
Knowledge (geography) +6,
Knowledge (history) +6,
Knowledge (religion) +6,
Linguistics +6,
Perception +0,
Ride +1,
Stealth +1,
Survival -1 (+1 to avoid becoming lost when using compass),
Swim +1

Languages
Common, Draconic, Shoanti, Skald, Varisian

Combat Gear Alchemist's fire (2); Other Gear Lamellar (leather) armor, Cestus (2), Chakram (4), Dagger (2), Glaive, Morningstar, Backpack (5 @ 12 lbs), Bedroll, Belt pouch (10 @ 0.5 lbs), Candle (4), Chalk, Compass, Earplugs, Fishhook (2), Flint and steel, Rope, Torch (4), Trail rations (3), Waterskin, Whetstone, 22 GP, 10 SP, 6 CP
--------------------
Special Abilities
--------------------
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.

Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.

Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
--------------------
Young Belor was heading toward a life as a typical Shoanti tribesman of the Shundar-Quah (Spire Clan) when the Professor's life intersected his. An encounter with a band of orcs led to Belor saving the Professor's life, him earning his adult name (The Spear Breaker), and set him on the path of the warrior Scholar.

Like many academics, Belor has trouble relating with people he often misreads social situations and often blurts out the wrong thing at the worst moment. He is however aware of this flaw and has put a great deal of effort in overcoming this flaw (Diplomacy).

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Abandoning the witch concept, I submit the physician Dr. Stefan von Herzog, a necromancer who hates the undead and studies their secrets in order to destroy them more effectively.

Stat block will follow in short order.


That's basically exactly what I was going to submit. I withdraw my submission.


Appreciate all the interest to date and look forward to reading the backgrounds of your characters. Wren, you are free to submit something else, if you wish.

Also could you please list your posting rate (a general idea) in your subsequent posts? Thanks!


Twice a day for posting a day morning and night.


I almost always post at least once a day - forgot to add that.


As I said in my first post I'm new at this but I see no reason why I can't post at least once a day.

Edited to post with the correct alias


I think I could do at least once a day. I work varying hours in an ER, so the times I post may be different.


Just finished the stats for Gregorius Valerii, half-elf paladin of Sarenrae.

I'll write the backstory later, but it is pretty much done in my head.


Allow me to submit my application for this campaign: Cassiel Hawke: a cocky, sarcastic, but ultimately good-hearted paladin specced for archery!

Fluff is in his profile, and his crunchy bits can be found here.

With regards to posting, I lurk on the forums often, so you can expect a good 3-5 posts a day if nothing else comes up.


Multiple posts a day. GMT -4.


definately 1, likely more posts per day. :)


I can usually post once a day on weekdays, sometimes more often than that, depending on my work schedule and life events. I've found that I do sometimes go dark for a day or two in PbPs, although I do try to note that in the discussion thread if I have any warning myself. Weekends are sometimes problematic for me: I'm either silent or prolific.


Sounds good for the roleplay/battle ratio.

I just finished doing the crunch for Ioann a civilized barbarian (urban + invulnerable). The background is in my head and will be added over the course of the weekend.

I live on the east coast and can usually post 2-4 times a day. The weekends are much more variable for me.


I can post at whatever pace the group desires, through the magic of spacephones!

Liberty's Edge

I'd like to get in on this... Would you allow the new skinwalker race from Blood of the Moon? They are like half-lycanthropes. The synergy here would be fantastic! As soon as I get an answer, I will role up a character


Krash4031 wrote:
I'd like to get in on this... Would you allow the new skinwalker race from Blood of the Moon? They are like half-lycanthropes. The synergy here would be fantastic! As soon as I get an answer, I will role up a character

I don't have that book. Could you tell me the specs of the race so I can make a decision?

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