Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Like I said, that was all metagame knowledge and Niles could very well be playing him differently than that. From what we've seen, he's just a sock puppet as far as we can tell.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Nice avatar Niles.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Sweet mother of Erastil, it's Tim Curry's Golarion cousin!

;)


Encounter Map

I thought it was time for an avatar change. This one seemed apropos.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

CLOWN! *hides*


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Very ominous indeed, looks scary.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Michael's turning into the annoyed veteran. The one who's seen what happens when you run headlong into stuff and now would like at least a little bit of warning before being told "ok, you gotta go fight that massive army over there and you have to do it in an hour or else everyone gets eaten by a dragon." He wants to help, he does! But people just make it so much harder than it has to be!


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Funny you should describe it that way Michael, in another campaign the PCs were facing a cyclops for the 1st time and 2 went "i charge it".....one almost went down in 1 strike from full to 2


Encounter Map

Gilmork had never met Syntira, he had met with another Nymph named Druella. It is possible that there are multiple factions within the fey, and that they happen to be very chaotic and not well organized.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Sounds like the general government of any country.....
save for the chinese government, only 1 faction there.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)
Michael Stamford wrote:
Michael's turning into the annoyed veteran. The one who's seen what happens when you run headlong into stuff and now would like at least a little bit of warning before being told "ok, you gotta go fight that massive army over there and you have to do it in an hour or else everyone gets eaten by a dragon." He wants to help, he does! But people just make it so much harder than it has to be!

Sounds like Lucanor and Michael are both on edge for similar if different reasons. Poor Lucanor is wondering if they're really doing any long term good in this town or just keeping the veritable slaves of Kreed and Bloodeye in good enough shape for the exploiting to continue.

Luc's attempts to help the temple are constantly going nowhere while he likes the high priestess, she's handling the BIG stuff with the seal and her secret mission when the town itself and its people are going to hell. And Lucanor isn't the converting type so he's feeling the temple is failing.

So Luc's feeling that each of them has been asked to clear floodwaters with teacups


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

It seems like our actions are shoring the dam up for each minor leak, but the flood water is still there and its not going away...


Encounter Map

Eventually you will work on the flood source, but now is not that time.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Looks like I get to be responsible for a party wipe! Beware the insane cavalier!

Also, looks like I get some more fuel for Michael's "we need to be prepared" rants.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Don't forget the fire damage Michael.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

We simulposted so I didn't know I needed to add fire damage. I'll edit that into my post. I also had forgotten that, since I'm 2-handing my warhammer, the power attack damage would be +6 rather than +4, so I think that the brownie is dead now. If it isn't, it's damn sure close.

But that fire damage may come back to bite us if I don't roll well for confusion next round, Gilmork, since Lucanor would be my next closest target if the brownie dies.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Yea, but I have to roll that every round. Next round I might roll a 50+, which would mean punching myself with my mace, doing that extra 1d4 to me, or attacking the "nearest target," which would be Lucanor if the brownie goes down.

edit: and it looks like Hecktor deleted the post I was replying to while I typed the response. So I really do look like a confused, gibbering idiot! Well, you gotta give me points for staying in-character!


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

True but Gilmork didn't know Confusion was cast on you and this was the only spell he knew was going to help against that brownie. As you didn't go berserk, Gilmork has nothing to regret as of yet.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

With an oracle i got i got an enemy confused to stab himself as well. Nifty if the enemy reducing himself to near death that way.

And the nearest target, guess Lucanor will have to move so he's not the nearest target.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

What really sucks is, if we finish this combat before 7 rounds is up, I still need to roll the remaining rounds worth of confusion and attack people as necessary. So, in essence, the combat will last a minimum of 7 rounds because you might have to fight me a little bit.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Actually I think Gilmork might be closer to Michael, luckily I can act before you do.

We might be able to restrain you for some time, that could work. I'm voting Hecktor should initiate the grapple.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

That's quite the CMD to beat


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Michael, we'll run away from you or mass grapple you (if innocents are in danger). It'll be OK. I hope!


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Don't forget we can aid another on the grapple.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

My thoughts exactly Silas. Don't worry Hecktor, it would be almost a coinflip even without any aid of your friends, nothing too impossible actually.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

So, decided then? I grapple right now and you finish the other thing?


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I wouldn't grapple yet. Only grapple when I either go nuts, or combat ends and I'm still at risk of going nuts.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I'm with Michael here, let's kill the monsters first.


Encounter Map

No please, grapple each other *evil grin*


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas has a reach weapon, F2 was intended.

21 DMG is nothing to be sneazed at given you're level 4.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

True.....would have been cool though ;)
I figured i could do more dmg with my scythe.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

And let the PvP begin!


Encounter Map

Confusion is an awesome spell.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

That it is! It's sort of like dominate, in that it can be really bad, but it's much less annoying because you don't lose total control and it's only for a few rounds instead of weeks at a time.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Ouch!


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker
Flanking wrote:

Flanking

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Turns out Hecktor is right, Silas and Hecktor are not actually flanking, although if Hecktor takes a 5' step north he would be flanking with both Silas and Gilmork.

Picture to illustrate.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Yeah, but Gilmork moved north to flank together with Lucanor.
Though he failed miserably to damage that Grimstalker.


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Wow. The dice are hating us this first fight


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

It had to happen at some point. The dice were really good for us vs the cultists.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Aye. The dice have been fairly good to us in general. And they're still being good to me, mostly, because aside from the crap behavior roll I hammered that attack against Silas. A high attack roll with decidedly average damage is a good overall attack in my book.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Assuming we survive this encounter, we're not going to be in the best of shape. Silas and Gilmork have wands of cure light wounds but I'm pretty sure Silas's one will run dry in this adventure.

That doesn't cure the stat damage, did anyone buy a wand of lesser restoration? I mentioned getting one a while back but I don't think anything came of that.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

OK so we're half expecting something to come charging out of the tent. Perhaps Silas should drop some caltrops? Could also ready actions to attack any monster that comes out?

Obviously we need to deal with the Grimstalker first. :)


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

I guess the belt should go to Hecktor or Michael as you both swing the hardest. Lucanor would be a good third in my opinion.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hecktor has weapon focus scythe, so I'd tempted to suggest Michael gets the axe and Hecktor the belt.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

I could use the axe, but I definitely agree that Hecktor should take the belt. I've got my challenge ability to let me get that extra bonus to hit and damage when I really need it, while the fighter's class abilities really end up being a bit underwhelming. So he needs to pump strength more than I do.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Niles, might I ask your ruling on the fire damage Michael sustained while hitting himself?

As Sun Metal says, the wielder isn't hurt by the flames himself, does that also apply when he hits himself with his weapon?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Speaking of to hit bonuses at level 5 inspire will become +2/+2 and Silas will pick up heroism, so one person will be at +4/+4.

In theory he could get flagbearer for +3/+2 but I might go for spellsong since that's awesome for sneakiness and eventually he'll have great hope which doesn't stack with flagbearer.

Oh and I'll also leave this here. Considereing Michael's renovation project this could be a cool way for the campaign to evolve: http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building


Encounter Map

It's only 4 damage so whatever you think. I'm not that worried about it.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

That only can mean life or death.


M Human Cavalier(Honor Guard) 4
Vitals:
HP 52/52 | AC:19_T:12_FF:17 | Init +3 | Perception +8 | Sense Motive +7 | Fort +7_Ref +4_Will +2 | CMB +8 | CMD 20 | Speed 20 | Lucerne hammer +9(1d12+4/x2) | Cestus+8(1d4+3/19-20x2)
Mount Vitals:
HP 43/43 | AC:20_T:12_FF:17 | Init +2 | Perception +7 | Fort +7_Ref +6_Will +2 | CMB +8 | CMD 18(Trip 25) | Speed 50 | Bite +6 (1d4+4/x2) | 2 Hooves +4(1d6+2/x2)

Just an FYI, I'm going out of town this weekend and won't have access to an internet connection from Friday to Sunday. I'll also be busy Thursday and may or may not be able to post depending on various factors. Please bot me if need be. It's pretty easy to guess what Michael would do, so just hit the guy with his beatstick.

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