Hell's Rebels with GM Zek

Game Master Zektolna

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Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

"You were summoned here by the Asmodean Redactors? And you're alright taking orders from an organization whose duty is to obscure knowledge and history?" Evander asked, somewhat incredulously.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Didiana's brow furrowed as she tried to make sense of the outsider's words.

"Are we to understand that you were summoned and subsequently forced into this position by agents of Asmodeus?"

She had trouble following the logic of this, albeit not for quite the same reasons as Evander. Although it was all far beyond her, the sorcerer knew that sufficiently powerful spell casters could bind planar creatures to their will. The scrivenite could very well have no choice in the matter, as it claimed. No, what she couldn't understand was the motivation of said summoner. You set out to plunder a library so to assist, you... summon a creature sworn to preserve knowledge? It didn't make any sense.

"Yilliv, is it not your purpose to record and safeguard vital information? This assignment you're on seems to have you going against your nature, something I wasn't even aware the planar beings were capable of. If whoever you serve has somehow mislead you, I can assure you that the Asmodeans' interests do not align with those of Axis. They are here to erase any facts inconvenient for them. Read my mind and see the state of our nation if you doubt me. I know you have the capability."

Truthfully, the armiger was uncomfortable with anyone fumbling about in her head, well aware of what a mess it truly was, but she was just as disinterested in fighting the scrivenite as it was them. And if conflict was inevitable, well, then at least she would have made the being waste some of its spell capabilities on some harmless mind-reading.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Bardic Knowledge Religion 1d20 + 3 ⇒ (17) + 3 = 20
Bardic Knowledge Planes 1d20 + 3 ⇒ (4) + 3 = 7

Gregor watches and listens to the exchange with uncertainty, not knowing the nature of the creature all that much except for what he hears in the conversation. As they talk, he feels like he can relate in a sense, "Scrivinite Yilliv, if we may ask questions as you said, then what was the exact wording of the orders you were given to protect this place?" he turns to the others indicating his mindset, "If we can find a linguistic loophole, we can do what we must without having to fight this being that is merely doing what it was told."

He actually feels sorry for Yilliv, as he understands all too well the desire to follow the orders of those he's sworn allegiance to, and when they contradict what he knows is the right thing to do. He does want to kill it, just as much as it may not want to kill them. If he can find some way to wriggle around the wording it was given, they could both benefit. "Do you know which spell was used to summon or bind you into this service, and cast by whom?"

Can I use my Knowledge Arcana to "Identify a spell effect that is in place" DC 20 + spell level for what spell was used to summon/bind/control Yilliv?
Bardic Knowledge Arcana 1d20 + 3 ⇒ (15) + 3 = 18


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Good angles, Di and Gregor.

Gilda seems about to open her mouth, but simply finds herself echoing the same inquiries posited by Didiana and Gregor.

Nonetheless she tucks Sprinkles Too back into an oversized pocket, as Yilliv is quite correct in believing her pages might end up nibbled given the opportunity.


Maps | Info | Loot

“Not the redactors,” Yilliv says to Evander, “But someone else. It’s not a matter of whether or not I want to take orders from that one. I have no choice in the matter at this point, unfortunately.”

Yilliv does what probably passes as a nod for a scrivenite before saying to Didiana, “That is correct. My binding requires that I prevent you from proceeding further into the monastery.

“I prefer studying the knowledge, but keeping track of it does fall within my purview. I’m quite aware the Asmodeans' interests do not align with my own. That has been made abundantly clear to me. The one who commands me promised to let me read an old and valuable tome, a copy of The Inward-Facing Circle, which persuaded me to agree to the binding. That was, of course, before a slaughter took place here.

“I have no need to read your mind. Besides, I must save my magical abilities should the need arise for me to kill you. I am sorry things have reached this state, but I am unable to undo them now.”

To Gregor, Yilliv says, “My orders are simple: aid in the scouring of the Many-Steps Monastery, which has already been done, and then remain on site for 90 days or until the redactors have completed their task, whichever comes first, during which time I must protect the Asmodeans and the site from intruders.

“The linguistic loophole you seek will not be forthcoming. If it existed, I would know about it. I was conjured here by Lesser Planar Binding. Besides the orders I already mentioned, I was also instructed not to reveal anything about the one who conjured me.”

“So, in all likelihood, we will come to blows. But if you have further questions, I can certainly try to answer them. It’s the least I can do before conflict occurs. For instance, I can also tell you that I will have to inform the others here of your intrusion via telepathy should you choose to attack or force me to do so by trying to continue further into the monastery.”

If you ask Yilliv, the scrivenite can confirm the information Azvernathi gave you. There are ten more redactors like those you fought above in addition to an ogrekin, Nox, and her pet hell hound, Mephiry.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor listens intently, "Well-spoken, but what if we are not intruders? What if I were to tell you that this man here," he indicates Matiscio, "is a fledgling member of the Sacred Order of Archivists, the proper residents of this establishment. We, are his guests, and therefore none of us are in fact intruding on the premises, nor are any actions we may take against the Asmodeans those of an intruder."

That's true, right? Matiscio is or was soon to be a member?

"The key here, is to define intruder. If an intruder is someone who is uninvited or unwelcome, then regardless of who summoned you, the intruders on these premises are the Asmodeans themselves. Therefore, you may protect them from each other, but need not protect them from us, as we have more right and authority to be here than they do, based on who the actual residents are and not the occupying force."


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander considered the Scrivinite, looking at him. Gregor had found a possible loop hole in the definition of intruder, but he suspected that it might not be sufficient - an Asmodean had likely bound the Scrivinite. But if he had..."Tell me, was the name of the one who bound you Azvernathi?"


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

A light sigh escaped Didiana as she had to admit that the magical mechanics behind the scrivenite's summoning were beyond her, even with the being going so far as to specify the particular spell. But it was for that same reason she doubted that Azvernathi stood behind it. That pathetic wretch could barely command his own men, never mind an outsider. Surely Yilliv's master was someone more capable. Besides, the cleric had failed to mention the being despite having no problem naming every other obstacle at the heart of the monastery; obstacles that Yilliv could now confirm. Most likely he really had never been down here.

Didiana suppressed another, heavier, sigh as, judging by the scrivenite's words, the only way past it was through violence. It was evidently perfectly aware of who and what its master represented, and no amount of persuasion would entice it to defect. This was the bed the outsider had made and it was ready to lie in it, albeit without enthusiasm. Only one avenue for circumventing a fight seemed to remain, and it was the one Gregor was already heading down: convince the outsider that the group were not, by the definition of the summoner agreement, 'intruders' in the monastery.

This was not a tactic the sorcerer had much faith in. Really, it didn't amount to anything more than arguing semantics. It was nitpicky. Anal, even. But then again, perhaps the idea held some small potential precisely because it was such a fussy argument. She thought back to the Wasp Nest, where upon finding the Silver Raven traitor she had railed on about the nature of devils, and how the imp in question deserved no mercy. How it was literally made out of evil. The creature in front of the group now was no different. Where the imp was composed out of manifested wickedness, the scrivenite was a being of absolute order and law. If anyone cared about the nitty-gritty of agreements and the wording of laws, it was the residents of Axiom. And funnily enough she knew a thing or two about local legislation herself.

Lore (criminal law): 1d20 + 7 ⇒ (17) + 7 = 24

Gregor Ward wrote:
"The key here, is to define intruder."

"Falcon, may I?"

The armiger had a funny look in her eyes, like she was strangely at ease. Like a farmer on her own acres.

"The 1277 2nd Restatement of the Law on torts, issued by the Chelaxian Law Institute, § 652B is titled Intrusion Upon Seclusion. It defines four criteria which make up an invasion upon privacy and define an intruder. Firstly, 'the defendant, without authorization, must have intentionally invaded the private affairs of the plaintiff.' This is not the case here as we, the defendants, came to the museum above without prior knowledge of its current occupied state. Secondly, 'the invasion must be offensive to a reasonable person.' I trust that with your knowledge of your master's ways, you will agree that our motivations for being here are both understandable and justified, and that you have found us entirely agreeable and nonviolent in disposition. Thirdly, 'the matter that the defendant intruded upon must involve a private matter.' This is patently and obviously false; given our recent change in government, the actions your masters have taken here are of pivotal interest to every lawful resident of the city of Kintargo and the surrounding archduchy, arguably the entire nation. Fourthly and finally, 'the intrusion must have caused suffering, physical or mental, to the plaintiff.' To this I posit that we are here to retrieve a compatriot. We have not yet harmed any person within the Many-Steps Monastery, and would much prefer to leave without having done so. I therefore insist that according to § 652B of the 1277 2nd Restatement of the Law on torts we are not, by the law of our lands, intruders."

Didiana spoke with the speed and precision of a well-oiled clockwork monstrosity.

"Now, some might counter my case by pointing to the absolute monarchy of our nation and argue that the state and any agents directly appointed by the state are effectively exempt from the law. This is true. The government can, in theory, do whatever it pleases. But as you yourself have attested to, Yilliv, the occupying force of the monastery are not government agents. They are agents of the church of Asmodeus. And the church is certainly not above our laws. Historically, the regime has looked upon the church's affairs with special scrutiny. Again, I invite you to read our minds should you doubt anything I have said."

The sorcerer took a deep breath. She wasn't sure if the scrivenite bought her spiel; heck, she wasn't sure she bought it herself, but she did know that not a word of it was untrue. While diabolism was certainly the state-sanctioned official faith of the nation, the affairs of church and state in Cheliax were kept separate via wrought-iron fence guarded by dire tigers. The Thrunes were no fools. They hadn't sold Cheliax to Hell in addition to their souls. They sold their souls so that Cheliax was theirs. The royal family had no intent of ceding any more power to the church than absolutely necessary.

If anyone's curious, I do actually look up legal documents whenever Di does her whole 'I know law-fu' thing. The things you end up researching for certain characters...


Maps | Info | Loot

Yilliv seems to consider Gregor’s words for a moment after the ranger speaks. The scrivenite looks over at Matiscio, assessing the brawler.

Then Yilliv says, “Despite what you say, I regret to tell you that the Archivists are no more. Furthermore, the Asmodeans were here before you. Now that you have arrived, you are intruding on them. I am sorry, but there’s just simply no way around it.”

To Evander’s question, Yilliv says, “My instructions specifically forbid me from revealing anything about the one who conjured me. That said, I have only heard mention of this Azvernathi and have never seen one down here who referred to himself as such.”

Yilliv floats forward a few feet and begins twirling its ribbon-like hands. “Well, I’m afraid we’re not going to get anywhere, so we should go ahead and get this over with. I do apologize in advance to those of you I end up killing. I will have to endure your blood staining my pages, so I assure you it will also be unpleasant for me.”

The scrivenite pauses in its twirling when Didiana speaks. It floats back a few feet as the sorcerer continues speaking. Yilliv tilts its book-head as Didiana goes into the particulars of what an intruder is according to Chelaxian law.

Once Didiana finishes, Yilliv says, “You may find that the difference between church and state is quite small in Kintargo these days. Barzillai is a government official, but he is also a powerful inquisitor within the Asmodean church. The line between a government agent and an agent of the church is quite blurry in Kintargo since Barzillai’s arrival. Still, perhaps…”

The scrivenite focuses intently on Didiana and seems to be casting a spell on her.

I’m assuming you don’t resist based on what you previously said, Didiana. (It’s Detect Thoughts.)

Yilliv concentrates on Didiana for the better part of a minute, probing through the armiger’s mind. Then it moves back a few more feet.

The scrivenite floats back and forth across the length of the room for several minutes, occasionally glancing over at you. It seems to be agonizing about something.

Eventually it floats back over to you and says, “As a scrivenite, I am embarrassed to admit that I did not consider actual Chelaxian law when assessing the terms to which I was bound. Your summary of section 652B was quite instructive, Didiana.

“I trust you all will be swift in retrieving your compatriot. I also expect you to take care where you step. I won’t have the monastery getting sullied more than it already has.”

Yilliv gestures toward the double doors to the northwest. It begins to float away to examine a few of the books remaining on a nearby shelf, but turns back to add, “In the course of retrieving your compatriot, if you happen upon any actual intruders, please see to it that they are punished for their offense.”

The scrivenite then glides the rest of the way to the shelf. It proceeds to ignore your presence entirely as it buries its book-head in the books on the shelf.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Matiscio blinks at Didiana. Questions. So many questions, but they'd have to wait till later. He then turns to the extraplanar being and nods. "I .. eh .. yes, why thank you, Yilliv."

Well now, that was quite unexpected. Ha!


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda observes as Didiana recites Chelaxian laws in excruciating detail. Clearly the woman loved pain.

She absolutely had to get her to the Calistrians for an evening. It would resolve so much for her fellow rebel.

Gesturing to the others, she brought her attention back to their current intrusion-but-not-an-intrusion.

"Alright, let's find us some Asmodeans!"


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander looks from Didiana to the Scrivenite and back again before saying, "Very nicely done. It might do us well to study some of that law once we get out of here. Let's go deeper into the Monastery." Looking back at the scrivenite, he says more quietly, "And let's try to avoid causing harm. Otherwise we may lose our exemption."


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

The only thing that surprised Didiana more than finding a use for her (frankly disconcertingly) comprehensive knowledge of criminal law in the fight against Thrune, was seeing it actually work. It took her just a second too long to properly digest the scrivenite's words. When it became obvious that the group was free to enter, she gave the outsider a little nod of appreciation.

"... Thank you, Yilliv."

She walked straight for the door forward, although not before sending a satisfied glance over to Gregor. Apparently being finicky had been the way to go.

Evander Forrell wrote:
"And let's try to avoid causing harm. Otherwise we may lose our exemption."

"Agreed. We should find Jaya and leave. With the Irorans destroyed there is nothing else for us here anyway."

Even with this said, the sorcerer somehow doubted finding Matiscio's lady-friend would be quite so simple.


Maps | Info | Loot

All of the ‘separate’ rooms you see on the map have doors, the map just doesn’t show them.

You proceed beyond the double doors and further into the monastery. It’s beginning to become clear why the monastery is named ‘Many-Steps’ as you make your way down a long set of steps before turning a corner to find a long and narrow hallway with several doors on one side as well as a pair of other hallways.

Each of the rooms are 10-foot-square cells that contain a bed, a trunk, and a desk. While they appear to have once been quarters for the monastery, they are still in use. One contains a copy of the Asmodean Monograph, indicating who the current residents are.

Down the first narrow hallway, you find a larger chamber which seems to have its own private workspace and washroom. The larger bedroom contains a portrait of a young Rexus Victocora flanked by a middle-aged man and woman who resemble two of the zombies you recently slew above, the ones with Victocora signet rings.

You’ll need to make two separate rolls for the checks below.

DC 20 Perception:
You notice a stash of valuables still concealed behind a locked secret panel in the room with the picture of Rexus and the man and woman. The mithral key from Rexus unlocks the panel to reveal several items inside. The stash contains a Bookplate of Recall, a Pear of Power (1st level), two scrolls of Air Bubble, two scrolls of Identify, a scroll of Silence, a silver magnifying glass worth 150 gp, an owl-shaped platinum letter opener worth 50 gp, an ivory-and-gold bookmark worth 20 gp, and 10 gilt pages from an illuminated manuscript worth 10 gp each.

DC 20 Perception:
A secret door is present on the southwestern wall of the larger private quarters.

Besides the area you’re currently inspecting, there’s also the other path at the end of the hallway. A large set of steps there appear to lead downward.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Would you look at that? Di actually finds something.

Didiana had to look away at the discovery of the portrait and realizing who it depicted.

Oh gods dammit... Keep it together, Di. Not the time for emotional outbursts. Keep it in check...

She let out a heavy sigh. The sight of the happy little family reminded her of what the group would have to tell Rexus upon their return. She wasn't looking forward to it. The nobleman would be devastated.

Is the portrait enormous, Zek, or could it fit into a backpack? 'Cause if so, Di takes it with us.

At least the painting confirmed that Rexus's mother had been some sort of leader within the monastery. This must have been her private cell. The facts fit. The cell was somewhat larger and grander than the other ones. Well, except for this one wall. Was that a crack going through it...?

Didiana surprised herself as she recognized the wall for what it was: a secret door.

"Guys? Secret door."


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Would you look at that? Evander didn't see nothin'.

Evander, distracted by the portrait of a young Rexus with his parents, doesn't notice much else until Didana says something about the secret door. Poor Rexus. His parents not only dead, but animated as walking corpses. Maybe we can avoid telling him that.

Turning, he looked at where she was pointing and said, "Nicely spotted. Shall we open it?"


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

"Hey, do my eyes deceive me or is that a secret panel over there?" Surely enough, it's a secret panel and such good fortune! The group just so happens to possess the key to unlock it. No words were said on the familiarity of those portrayed in the painting.

Some truths were best swallowed in silence.

Perception 1: 1d20 + 11 ⇒ (14) + 11 = 25
Perception 2: 1d20 + 11 ⇒ (12) + 11 = 23
Bookplate of Recall | Pearl of Power (1) | 2x scroll of Air Bubble | 2x scroll of Identify | 1x scroll of Silencio | 320 gp in assorted valuables.

We should, if we get the chance, recover the family painting and return it to Rexus.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Perception: 1d20 + 12 ⇒ (15) + 12 = 27

"Hoo-yeah it's got more secrets than Red does!"

Gilda eyes Didiana, certain the woman must have something buried deep in her past to explain why she...

Gilda's thought is cut short as she recalls the last time she found such a panel in an old crumbling ruin in Old Kintargo.

She swallows nervously.

"Usually good stuff behind these. Maybe a trap too?"

Perception (trap on that secret door?): 1d20 + 12 ⇒ (3) + 12 = 15

That Pear of Power sure looks tasty.


Maps | Info | Loot

Yes, the ever elusive Pear of Power. It’s a new item Paizo introduced in Ultimate Wilderness. One time use only. Guaranteed not to expire for a year once fully grown. >.>
Added the items to the shared loot tab for now till you decide how to distribute them.

Didiana, according to the AP, it’s a ‘small’ portrait, so I’ll say you can fit it in your backpack, but it’ll be a tight fit.

Gilda doesn’t spot any traps on the secret door.

Whenever you decide to open it, the secret door slides open easily enough. The newly revealed hallway is as narrow as the one that brought you to the private quarters you’re currently in.

Three doors lead off of this new hallway. Beyond, you see an open area that’s currently in use.

The overwhelming stench of rotting flesh fills this wide, table-strewn chamber. A web of barbed chains strangles its way throughout the room’s ceiling, supporting the decayed corpse of a man in drab robes. At the center of the web, suspended above the flagstones by its black iron tendrils, rests a fist-sized, twelve-sided box fashioned from wood and bronze. Wooden cases along the southwestern wall have been smashed and overturned. Small pieces of paper covered with notes are scattered throughout the room, as if someone’s been studying the strange tableau for days.

From your current vantage point, you can see four Asmodeans who look like the ones you fought above in addition to the corpse of one hanging by chains from the ceiling. Three are studying texts and one is just milling about. None of them seem to notice you yet and they also don’t appear to have been alerted by Yilliv or anyone else to the fact that ‘intruders’ have arrived in the monastery.

Map Updated. Your move.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Matiscio is about to charge in, but I'll wait and see if others are about to bring a more 'measured' response.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Should someone more confident in their stealth try checking out those three (?) rooms along the hallway first?


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander puts a hand on Matiscio's shoulder and raises a finger to his lips, indicating quiet. He then sneaks forward to investigate the three rooms off the hallway.

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


Maps | Info | Loot

Figured I could give a quick update to keep things moving along.

Evander's easily able to slip into the three rooms without alerting the Asmodeans in the larger room. The room to the northwest is another larger bedroom like Porcia's room. The other two on the southeast side of the hallway are presumably that bedroom's private washroom and work area. Since he's seen one before, Evander also sees a secret door in one of the rooms to the southeast.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander activates the secret door, seeing where it leads.


Maps | Info | Loot

Beyond the secret door, Evander finds another wash room and study area. Across from them is one more larger private bedroom. This particular bedroom appears to have been used recently. The hallway between the three new rooms appears to lead down into the common room. A pathway appears to lead further into the monastery. To the south of the hallway, there appears to be a set of double doors leading into another room.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander returns to the group and reports what he's seen. "All of these suites are connected by secret passages, which could let us get to the far side of the chamber. However, they all still connect to the common room. If we're quiet enough, we might be able to bypass the four in the room - I'm concerned that attacking them will make us lose our status as 'not intruders'. What do you think we should do?"


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

"I think the scrivenite gave us full carte blanche to trash the Asmodeans, what with asking us to 'punish the actual intruders.' But yeah - I'm all for doing this as quietly and quickly as possible."

Eager as she was to see the diabolists get their just comeuppance, as eager as any hellknight could be, Didiana had her priorities straight. This was about Jaya. Getting the woman out of here safe and sound took precedence over punishing the guilty in this instance. And that sentiment was entirely in keeping with her tenets. After all, abductions were the Torrent's specialty.

Assuming we're moving ahead all stealthily, I'm just gonna go ahead and... sigh, muck this up.

Stealth: 1d20 + 1 ⇒ (2) + 1 = 3


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sorry for any little back posting, playing catch up.

As Yilliv allows them to pass based entirely on Didiana's ability to recite the letter of the law, he is happy at the outcome. He is just quickly disheartened by Yilliv's plight. "Thank you scrivinite, for your dedication to your duty, and your willingness to listen to the side of law and reason. You have nothing but my sincerest respect and sympathies for your situation." He is surprised by the kinship he feels for this outsider, given he has never felt it for anyone not even human before.

-------------
He follows along through the chambers, bow in hand, but his mind is elsewhere. His thoughts are distant, as they were directed inward, and how similar he was to the creature from a plane of pure law. He had never thought that he could stand on such a degree of common ground with anyone or anything that didn't belong to pure human stock.

As Evander returns with his assessment, he has a very clear intent, "We must avoid as much fight as we can. Yilliv let us pass on our word that we are here for the girl, and not to attack the Asmodeans. Whatever we can do to keep our word to the scrivinite, we owe him that much. I say we sneak around, or if Pigeon can put them to sleep. Last resort, we fight to incapacitate, but not injure."

He shakes his head to Didiana's interpretation, "He did not say as much. He determined that we are NOT intruders, and said 'IF' we happen upon 'any actual intruders'. He knows the Asmodeans are here, and most likely unavoidable, and he never agreed that they were intruders, just that we were not. The pedantry of refined definitions got us access, but it is the same pedantry that will be used to determine whether we kept our word."

Stealth 1d20 + 7 ⇒ (15) + 7 = 22


Maps | Info | Loot

Unfortunately, the Asmodeans’ Perception modifiers are high enough that they’ll automatically hear Didiana.
We’ll go ahead and get things started. I’ve move your markers on the map a bit, but you can start anywhere in the two hallways leading into the main room with the Asmodeans.
Also, I’m not going to assume the Asmodeans die when they go unconscious, if you decide to use non-lethal damage on them.

Didiana and Gregor try creeping around the Asmodeans to access the next hallway. As they do so, Didiana manages to clank her mace loudly against her armor, immediately alerting the Asmodeans to their presence.

Initiative:

Initiative (Didiana): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Evander): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Gilda): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative (Gregor): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Matiscio): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Asmodeans): 1d20 + 2 ⇒ (15) + 2 = 17

No surprise round, since they noticed you. Everyone can act for round 1 except Didiana and Matiscio.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

I'm gonna wait to take my action until Gilda posts - see if she intends to try putting any of them to sleep.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |
Gregor Ward wrote:
He shakes his head to Didiana's interpretation, "He did not say as much."

Didiana's face conveyed the quiet frustration of every tutor to an unwilling student.

"No, Wa... *sigh* Falcon, I know he didn't say as much, but therein lies the whole point. He was being subtle. The letter of the law only allowed him to insinuate what he would have us do to the newly defined actual intruders at... Never mind. Not the time."

A being of perfect law and order deigned to hint and imply its feelings and Gregor Ward failed to catch it. If that wasn't perfectly emblematic of the man, she didn't know what was. But it didn't matter any which way. They were in agreement not to fight the Asmodeans unless attacked first, so they could proceed.

And Didiana proceeded straight to fumbling her best attempt at stealth, used as she was to righteously kicking down doors whilst screaming arrest warrants.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Sleep is a full round action, but we do have pretty good positioning where Matiscio can cork the hall and Evander can come around in to flank, so why not.

Gilda glances as Didiana's mace raps against the wall, somewhat convinced that the sorceress may have not really tried all that hard to quiet her movements, instead looking to quickly inflict some pain on the Asmodeans.

Nonetheless, Gilda begans chanting, seeking to expedite the Asmodean's journey to unconsciousness.

Sleep DC15 Will. I imagine they will group up where there's a pair of targets at the near part of the room.

Gilda's Status:


HP: 21/26

Spells Prepared
0th - daze, detect magic, guidance, light
1st — [X] burning hands [X] ears of the city [X] sleep DC15 [ ] detect undead (S)
2nd - [ ] cure moderate, [X] spiritual weapon, [ ] lesser restoration (S)

Channels (DC13; 2d6) remaining: 1/3
Hexes: Chant, Evil Eye DC15, Misfortune DC15
Cure Light charges remaining 49/50


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander hides himself in the hallway, then prepares to strike at anyone who runs past him.

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23

I will ready an action to nonlethally attack any Asmodean who moves past my location.

Readied nonlethal attack: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5

That attack will likely miss.

Immediate Action if hit by an attack:

Opportune Parry and Riposte

Parry: 1d20 + 7 ⇒ (18) + 7 = 25

Riposte, nonlethal: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Nonlethal Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Maps | Info | Loot

Gregor steps into the common area to make way for his companions then fires at the Yellow Asmodean with his bow and lands a solid blow to the man’s shoulder. Longbow Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Gilda began chanting, seeking to expedite the Asmodean's journey to unconsciousness. Just specify where you want the spell to go on your next turn, Gilda.
Evander hides himself in the hallway, then prepares to strike at anyone who runs past him.

Yellow Asmodean grimaces from the arrow in his shoulder before shouting at the top of his lungs. “Intruders! Intruders in the Monastery!” The man runs down the hall before opening a door to a room to the southwest. A creature resembling a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes emerges from the room. You recognize it as the hell hound from the protest in Aria Park. He’s Mephiry, Nox’s pet.
Green Asmodean runs up to Evander before attempting to punch him. While his initial reaction fails to land a blow, Evander manages to parry the Asmodean’s attack despite it carrying quite a bit of force. Evander seizes the opportunity to riposte and lands a non-lethal blow on the man. Green Attack: 1d20 + 2 ⇒ (20) + 2 = 22
I did a little searching on this. It seems the official Paizo ruling is that a nat 20 doesn’t trump class-specific rules, so, in this case, since your total result on your parry check is higher than the Asmodean’s total result (even with the nat 20), your parry succeeded. Did I mention Opportune Parry and Riposte is a great ability?
Red Asmodean moves up to Gregor and tries to punch him. The Asmodean lands a decent blow to Gregor’s side. Red Attack: 1d20 + 2 ⇒ (18) + 2 = 20Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Blue Asmodean also moves up next to Gregor and attacks him. He misses badly. Blue Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Mephiry casually strolls over to Evander and tries to bite a chunk out of the investigator. The hell hound manages to bite Evander in the arm. Curiously, the infernal creature’s flames seem to have almost no effect on Evander. Mephiry Attack: 1d20 + 5 ⇒ (16) + 5 = 21Bite Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Fire Damage: 1d6 ⇒ 6

DC 12 Knowledge (planes):
This is, as you know, a standard hell hound. It is immune to fire and vulnerable to cold. Its bite attack also deals fire damage when it hits.

DC 17 Knowledge (planes):
Hell hounds have a breath weapon that shoots fire in a 10-ft cone. They can't use it all the time. They have darkvision up to 60 ft. as well as the scent ability.

Current Status:

Gregor (-8 hp)
Gilda
Evander (-7 hp)
Yellow Asmodean (-6 hp)
Green Asmodean (-8 hp [nonlethal])
Red Asmodean
Blue Asmodean
Mephiry
Matiscio
Didiana

Everyone can act! Bottom of round 1 and top of round 2.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

Matiscio runs forward and slams into the Asmodean, throwing caution to the wind as he drowns the both of them in a sea of violence.

Charge into the Red Asmodean (-2 to AC, +2 to hit, -1 to hit/dmg from 2 STR dmg, -1 to hit +2 to dmg from power attack)
Attack vs Red: 1d20 + 6 ⇒ (16) + 6 = 22
Damage vs Red: 1d6 + 4 ⇒ (6) + 4 = 10


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

Didiana cursed her own surreptitious slip-up as she watched the situation in the monastery go to hell in a handbasket. While a fight had perhaps been inevitable, she wished that it could at least have been on their terms. Terms that would absolutely not include any one member of the team fighting alone, so the armiger rushed over to Evander. She was less than pleased by what she saw there.

Knowledge (planes): 1d20 + 6 ⇒ (13) + 6 = 19

"Hellhound! Don't group up near it! It breathes fire!"

If that beast was here, then its master was no doubt soon to follow, along with the rest of the veritable battalion stationed down here. With this in mind Didiana decided that thinning the enemy herd was imperative and focused her arcane power into her hand.

MM damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

The magical volley sent strands of Evander's hair flying as the two missiles whizzed past him to crash into the Asmodean directly in front of him.

Move action and standard for Magic Missile against Green. And the swashbuckler's parry & riposte is indeed cray-cray. Dang.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

It will need to target red/blue since that's all Gilda can see at this point. I'll delay posting for a bit until I know if Gilda can saunter through those to look around.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Sorry for missing my last turn, but could Gregor's previous shot be for NL, as it was his suggestion?

Bardic Knowledge Planes 1d20 + 3 ⇒ (6) + 3 = 9

Gregor sees the thing called a hellhound, and slumps his shoulders in frustration at the quandary. "Okay, the beast can be put down, mind your edges for the others though. We need to make short work, and move quickly." With two men on him so quickly, he draws his sword while he calls out the tactics to the group. He steps into an assisting position with Matiscio.

Free, 5' step to flank red
Move, draw longsword
Standard, Bardic inspire courage (for 3 rounds)

Status - Top of Round 2:
HP: 9/27
AC: 18 (13/15)
Dailies Used:
Bardic Music: 3/6
Spells: 0/2
Effects: +2 to Atk/Dmg vs. FE Humans
-1 arrow
bow in left, sword in right


Maps | Info | Loot

Yes, that’s fine, Gregor.

Matiscio runs forward and slams into the Asmodean, throwing caution to the wind as he drowns the both of them in a sea of violence. He hits the Red Asmodean hard, but the man remains standing.
Didiana decided that thinning the enemy herd was imperative and focused her arcane power into her hand. The magical volley sent strands of Evander's hair flying as the two missiles whizzed past him to crash into the Asmodean directly in front of him. The man fell to the ground, unconscious.
Gregor sees the thing called a hellhound, and slumps his shoulders in frustration at the quandary. "Okay, the beast can be put down, mind your edges for the others though. We need to make short work, and move quickly." With two men on him so quickly, he draws his sword while he calls out the tactics to the group. He steps into an assisting position with Matiscio.
Gilda I’m not sure what you want to do at this point, since you’d have to hit at least Gregor to try sleeping the Red and Blue Asmodeans. You can specify that, along with your other actions, in your next post. Also, you can take an extra move action since you mentioned you might want to do that should you manage to sleep the men. We’ll just revert anything the Asmodeans do that your spell would have prevented.
Evander steps in the same square as the downed Asmodean before stabbing at Mephiry. He misses. Evander Attack: 1d20 + 7 ⇒ (7) + 7 = 14

Yellow Asmodean runs further down the hall, shouting as he goes, “Intruders! Come quick! We need aid!” He opens the door at the end of the hallway, revealing a large area beyond. Evander and Gregor can see several more Asmodeans beyond. They appear to be just standing up and readying to join the fight.
Green Asmodean is unconscious.
Red Asmodean jabs at Matiscio with two quick strikes. The brawler manages to avoid both blows. Red Attack 1: 1d20 + 1 ⇒ (8) + 1 = 9Red Attack 2: 1d20 + 1 ⇒ (15) + 1 = 16
Blue Asmodean steps into a flank with the Red Asmodean and tries to strike Gregor twice. His first strike connects. Blue Attack 1: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21Blue Attack 2: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12Damage: 1d6 + 2 ⇒ (5) + 2 = 7 I’m pretty sure you’ve gotten some healing at some point, Gregor, but you’ll need to check back and see how much health you should have had at the start of the fight. Otherwise, based on your current health in your quick stats line, you’re in rough shape.
Mephiry howls in frustration at Evander. The hell hound seems to have realized he didn’t do as much damage to Evander as he had expected. He bites at Evander again but misses this time.
Mephiry Attack: 1d20 + 5 ⇒ (9) + 5 = 14

Current Status:

Gregor (-15 hp, Inspire Courage, 3 rounds)
Gilda
Evander (-7 hp)
Yellow Asmodean (-6 hp [nonlethal])
Green Asmodean (-8 hp [nonlethal], -9 hp [lethal], unconscious, prone)
Red Asmodean (-10 hp)
Blue Asmodean
Mephiry
Matiscio
Didiana

Don’t forget to add your Inspire Courage bonuses.
Everyone can act! Bottom of round 2 and top of round 3.


Male NG Human (Chelish) Brawler 7 | HP: 67/67 | AC: 22 (16 Tch, 18 Fl) | CMB: +10, CMD: 24 (grapple 26, trip 25) | F: +7, R: +7, W: +7 | Init: +2 | Perc: +15 SM: +14 | Speed 30ft | Martial Flexibility: 6/6 | No Spellcasting | Active conditions:none

With reckless intent, the brawler throws his fists at the Asmodean's face again and again. The lack of discipline shows.

Full-round action: flurry (+1 extra attack, -2 to hit)(power attack -1 to hit, +2 to damage)(Inspire Courage)(-2 STR dmg)
Attack 1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1: 1d6 + 5 ⇒ (4) + 5 = 9
Attack 2: 1d20 + 4 ⇒ (7) + 4 = 11
Damage 2: 1d6 + 5 ⇒ (3) + 5 = 8


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander steps back from Mephiry and drinks a vial, causing a floating shield of force to appear before him. Looking at the opened door and the several more Asmodeans, he merely sighs and returns his attention to the hell hound and says, "Okay, puppy, come and get me."

5-foot step, drink extract of shield

Immediate action if I'm hit with an attack:

Opportune Parry and Riposte

Parry: 1d20 + 7 ⇒ (10) + 7 = 17

Parry fails, no riposte.

If I am not hit and someone provokes an AoO from me, I will use that roll for the AoO instead - but only if I'm not hit.

Status:

HP 15/22
AC 21, touch 13, flat-footed 18
Inspiration: 4/4
Panache: 3/4
Effects: Shield 20/20 rounds
Conditions: None
Extracts
1st - cure light wounds [ ], longarm [ ], shield [X]


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |
GM Zek wrote:
“Intruders! Come quick! We need aid!”

Didiana frowned at hearing the Asmodean, and not because she was a stickler for the precise definition of 'intruder'. Trouble was coming their way. Anticipating the oncoming wave of opponents, the sorcerer retrieved the scroll case hanging by her belt. Magic covering a wide area would come in handy. Even in doing this, she concentrated and prepared the simple mental scrambling spell that had served her so well in the past. It would have no effect on the alien mind of the hellhound, but given her positioning she could toss it at whoever passed by trying to get at Evander.

Move action to retrieve the scroll of Glitterdust and a readied Daze at the first enemy humanoid to come into sight. DC is still Will 13. Failure results in the dazed condition.


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

On Sleep:

There might be some interpretation on sleep but its area of effect is 'one or more living creatures within a 10-ft-radius burst'.

This is different than spells like fireball which are '20-ft-radius spread' which imply "one or more creatures in a 20-ft radius spread" for example.

You can decide how to apply it best, but clearly Gilda would like to get as many least-injured foes in her effect. She would've completed the spell at the start of round 2, so she still has her round 2 actions.

With the Asmodeans battling her spell of slumber (which ones TBD), Gilda targets her ire at the rebel's adversaries who seem mostly likely to inflict injury.

Round 2, we'll Evil Eye the least injured target Gilda can see for -2 attacks, then chant to extend it 1 round.

Round 3, she'll do the same to another target and chant again. DC15 Will.

If it's clear, she'll move to where red/blue are because they are sleeping instead of chanting.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor took 10 damage in the Azvernathi fight, and didn't heal. So the two hits here did him in.

Gregor realizes the quandary he put himself in, by allowing himself to get surrounded. The hits he has taken just from the cultists has put some worry in him, but he tried not to let it show. "Control the terrain, use the hallways to our advantage." Trying to keep the morale of the others up, he still decides that he needs to duck out and recover. Getting into a hide, he makes a quick cloth wrap around his most recent wound, and curses himself for being so reckless as to avoid getting healing before they continued.

Move, Acrobatics to the alcove just behind Matiscio 1d20 + 6 ⇒ (20) + 6 = 26
Standard, CLW on himself 1d8 + 1 ⇒ (6) + 1 = 7

Status - Top of Round 3:
HP: 9/27
AC: 18 (13/15)
Dailies Used:
Bardic Music: 3/6
Spells: 1/2
Effects: +2 to Atk/Dmg vs. FE Humans
-1 arrow
Bow in left, sword in right


Maps | Info | Loot

On Sleep:
While I’m not entirely convinced of that interpretation, part of the spell does mention that you start with creatures who have the smallest number of HD, then ignore the ones it can’t affect after that. So, once red and blue are affected, neither Gregor nor Matiscio would be able to be affected. So, even though I tend to think being able to specify targets makes sleep a bit too powerful (for an already powerful spell), it’s irrelevant in this case. (I can, of course, do some more research should an official ruling be necessary.) So...

Sleep Will Saves from before:
Red Will Save: 1d20 + 5 ⇒ (7) + 5 = 12Dark Blue Will Save: 1d20 + 5 ⇒ (7) + 5 = 12 Both fall to sleep.

Gregor, since that’s the case, your damage from Dark Blue won’t have happened. I’ll assume you’re still going with your CLW action, but if you want to revise it in light of this, feel free to do so. I also moved Dark Blue roughly back to where he was when he would have fallen asleep.
Matiscio, this also means that Red would have been asleep when you attacked, so you can take an extra move action on your turn, if you want to. Your attack rolls still miss, unfortunately, regardless of your target.

Current Round

Matiscio, with reckless intent, throws his fists at the Asmodean's face again and again. The lack of discipline shows. Neither of his blows connect.
Didiana readies to daze.
Gregor realizes the quandary he put himself in, by allowing himself to get surrounded. The hits he has taken just from the cultists has put some worry in him, but he tried not to let it show. "Control the terrain, use the hallways to our advantage." Trying to keep the morale of the others up, he still decides that he needs to duck out and recover. Getting into a hide, he makes a quick cloth wrap around his most recent wound, and curses himself for being so reckless as to avoid getting healing before they continued. Your currently reflected negative hp is based on your status spoiler and an extra 7 hp since you didn’t get hit by dark blue last round.
Gilda moves to where the Red Asmodean lies prone asleep. She casts her gaze onto Mephiry and he falls under the effects of her hex. She does the same to the Yellow Asmodean who also falls to the effects of her hex. Mephiry Will Save: 1d20 + 1 ⇒ (4) + 1 = 5 Yello Will Save: 1d20 + 5 ⇒ (1) + 5 = 6You’d have to move on round 2 to seen anyone who wasn’t asleep, so I assumed you would move on that round. I also moved you forward a bit more on the next round so you could hit yellow. That just means you didn’t chant, but it’s not that big of a deal since Mephiry failed his save. As always, let me know if you prefer something else.
Evander steps back from Mephiry and drinks a vial, causing a floating shield of force to appear before him. Looking at the opened door and the several more Asmodeans, he merely sighs and returns his attention to the hell hound and says, "Okay, puppy, come and get me."

Yellow Asmodean, having sufficiently raised the alarm, runs over to Evander and tries punching him.
Didiana’s readied Daze tries to affect the Yellow Asmodean as he reappears. The man shrugs off the effect. Yellow Will Save: 1d20 + 5 ⇒ (19) + 5 = 24 He misses his strike afterwards. Yellow Attack: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
Green Asmodean is still unconscious.
Red Asmodean is asleep.
Blue Asmodean is also asleep.
Mephiry growls at Evander and steps up to try biting him again. He misses once more. Mephiry Attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
The other Asmodeans rush from the other room, getting into a position to attack within moments.

Current Status:

Gregor (-11 hp, Inspire Courage, 2 rounds)
Gilda
Evander (-7 hp, AC 21)
Yellow Asmodean (-6 hp [nonlethal], -2 Attack, 7 rounds)
Green Asmodean (-8 hp [nonlethal], -9 hp [lethal], unconscious, prone)
Red Asmodean (-10 hp, sleeping, 3 min)
Blue Asmodean (sleeping, 3 min)
Mephiry (-2 Attack, 6 rounds)
Matiscio
Didiana

Everyone can act again. Bottom of round 3 and top of round 4.


Female Human Sorc 4 | HP 8/29 | AC 14/11/13 | CMB+2 CMD 14 | F+3 R+3 W+5 | Resist fire 6 | Init +1 | Perc +1 |
Spells:
1st (0/7): Charm Person, Magic Missile, Protection from Good, Shield, Shocking Grasp | 2nd (4/day): Telekinetic Volley |

A little closer...

The floodgates had been opened and Didiana watched as the veritable cascade of Asmodeans came running down the hallway, intent on the Raven's lives. That perfectly narrow hallway.

C'mon. Just a little closer...

She clutched the scroll in her hand harder as the first diabolist stepped over his unconscious comrade. They were so close. So bunched up. 'Control the terrain', Gregor had said. 'Use the hallway to our advantage' indeed, Didiana thought. The nearest Asmodean took a swipe at Evander.

There. Perfect.

The sorcerer dashed out of her cosy corridor, through both friend and foe, to get to the vantage point she needed if this was to work. Fist and burning maw came at her both, but a little pain would be a small price to pay should this work. Once in position she held aloft the unfurled scroll and read it aloud, facing the enemy horde. An explosion of glittering particles filled the hallway and covered every one of the Asmodeans, hellhound included, just narrowly missing Evander.

Acrobatics to avoid AoO: 1d20 + 1 ⇒ (10) + 1 = 11
Yeah, I know. Not gonna work. Just included it for propriety's sake.

Caster level check (scroll of Glitterdust, DC 4): 1d20 + 3 ⇒ (10) + 3 = 13

I'm gonna utilize that ruling you just did with corners in the discussion thread, Zek, and move Di down and through Evander's square. This will of course provoke AoO from both Yellow and the hellhound, but screw it; the only other option for making this work would be casting in melee, and I'm not risking that. I'm not entirely sure Di even has to make a caster level check to use the scroll, given that she technically fulfills every requirement of using it, except that as a Sorc she doesn't have 2nd lv. spells yet, but I've included the check above regardless. Anyway, Glitterdust's 10 ft. radius spread hits all the baddies in their 20 ft. conga line. It should be a DC 13 Will save unless I've missed something.


Male Tiefling (Pass for Human) Investigator (Conspirator, Empiricist) 6/Swashbuckler (Inpsired Blade) 1 | AC 21, touch 15, flat-footed 18 | HP 53/53 | Fort +5, Ref +11, Will +6 (+2 vs illusions); resist cold 5, electricity 5, fire 5 | Init +3 | Perception +13 (+15 to notice scrying); low-light vision, darkvision 120 ft | Inspiration 6/6 | Panache 4/4 | SLAs: Deathwatch At-Will |
Extracts:
Level 1: 6/6; Level 2: 4/4
| Active effects:

Evander looks at the oncoming horde of Asmodeans and thinks, This is gonna hurt.

Still, if he could take Mephiry down, he might be able to avoid being too badly walloped by these guys. Evander lashes out at the hell hound with his rapier.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

He then says, "Someone help me make a wall over here!"

Immediate Action:

If I'm hit, Opportune Parry and Riposte.

Parry: 1d20 + 7 ⇒ (8) + 7 = 15

Parry will fail, no riposte.

If I am not hit and someone provokes an AoO, I'd like to use that roll for an AoO.

Status:

HP 15/22
AC 21, touch 13, flat-footed 18
Inspiration: 4/4
Panache: 3/4
Effects: Shield 19/20 rounds
Conditions: None
Extracts
1st - cure light wounds [ ], longarm [ ], shield [X]


Shaman 7 | HP 58 | AC 13 T 11 FF 12 | CMD: 14 | Fort: +6 | Ref: +3 | Will: +10* | Init: +1 | Perc: +17 | Sense: +17

Gilda inhales sharply as she catches sight of the hellish dog's maw.

"Yeesh! A devildog!"

Pedaling backwards, she looks to Matiscio to step ahead of her and she contemplates her next best course of action.

"I know! That pear-shaped pearl!"

She'll use this round to recall Sleep with the pearl.


Maps | Info | Loot

You’re correct, Didiana. No check required.

Matiscio, having moved up when the Red Asmodean fell asleep, but having missed his last swing, steps up to Mephiry and punches at the hell hound with a pair of blows. He lands a decent blow with his first swing, but his second swing misses. Attack 1: 1d20 + 4 ⇒ (15) + 4 = 19Damage: 1d6 + 5 ⇒ (6) + 5 = 11Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
Didiana dashed out of her cosy corridor, through both friend and foe, to get to the vantage point she needed if this was to work. Fist and burning maw came at her both, but a little pain would be a small price to pay should this work.

Since they’re soft corners, you’re also going to take an AoO from Orange.
AoOs: Yellow AoO: 1d20 + 2 ⇒ (2) + 2 = 4Orange AoO: 1d20 + 2 ⇒ (9) + 2 = 11Mephiry AoO: 1d20 + 5 ⇒ (17) + 5 = 22Bite Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Fire Damage: 1d6 ⇒ 4

Didiana manages to dodge both of the Asmodeans’ punches, but Mephiry’s bite rips into her flesh. The hound once more finds his fire has no effect on his victim. Once in position she held aloft the unfurled scroll and read it aloud, facing the enemy horde. An explosion of glittering particles filled the hallway and covered every one of the Asmodeans, hellhound included, just narrowly missing Evander. All but the Yellow Asmodean somehow retain their sight. The Yellow one begins to scream from his blindness.

Will Saves:

Yellow Asmodean: 1d20 + 5 ⇒ (7) + 5 = 12Orange Asmodean: 1d20 + 5 ⇒ (15) + 5 = 20Grey Asmodean: 1d20 + 5 ⇒ (16) + 5 = 21Light Blue Asmodean: 1d20 + 5 ⇒ (13) + 5 = 18Pink Asmodean: 1d20 + 5 ⇒ (20) + 5 = 25White Asmodean: 1d20 + 5 ⇒ (16) + 5 = 21Hell Hound: 1d20 + 1 ⇒ (14) + 1 = 15

Gregor, passing through one of the hidden passages, fires an arrow at Mephiry after dropping his sword. With the Yellow Asmodean in the way, his shot misses. Longbow Attack: 1d20 + 5 + 1 - 2 ⇒ (10) + 5 + 1 - 2 = 14
Gilda inhales sharply as she catches sight of the hellish dog's maw. Pedaling backwards, she looks to Matiscio to step ahead of her and she contemplates her next best course of action.
Evander looks at the oncoming horde of Asmodeans and thinks, This is gonna hurt.
Still, if he could take Mephiry down, he might be able to avoid being too badly walloped by these guys. Evander lashes out at the hell hound with his rapier. He hits, and deals a nice blow.

Yellow Asmodean stumbles around blind, screaming as he does so. He manages to recover his sight, but doesn’t get a chance to act. Yellow Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
The other Asmodeans crowd up behind the Yellow Asmodean and Mephiry, eager to get a chance to attack.
Mephiry bites at Matiscio but misses. Mephiry Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Current Status:

Gregor (-11 hp, Inspire Courage, 1 round)
Gilda
Evander (-7 hp, AC 21)
Yellow Asmodean (-6 hp [nonlethal], -2 Attack, 6 rounds)
Green Asmodean (-8 hp [nonlethal], -9 hp [lethal], unconscious, prone)
Red Asmodean (-10 hp, sleeping, 3 min)
Blue Asmodean (sleeping, 3 min)
Mephiry (-20 hp, -2 Attack, 5 rounds)
Matiscio
Didiana (-6 hp)

Everyone can act again. Bottom of round 4 and top of round 5.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Recovering his sword from the ground, Gregor moves a little closer to ensure that they have the enemy hemmed into their locations. He calls out words of encouragement. "Good recovery team, hold positions. If possible press the front. Focus fire on the hellhound."

Move, pick up sword
Free, 5' closer
Standard, Inspire Courage for rounds 5-7

Status - Top of Round 5:
HP: 16/27
AC: 18 (13/15)
Dailies Used:
Bardic Music: 4/6
Spells: 1/2
Effects: +2 to Atk/Dmg vs. FE Humans
Inspire Courage (til end of my turn on rd 7)
Bow in left, sword in right
-2 arrows

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