Hell's Rebels (Inactive)

Game Master spectrevk

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What Valleria is describing is basically what happened to the contract (and the Imp) already: the contract was buried in an unused area, and the Imp was trapped in that area, but able to move around and act. When the contract was moved to your base, she was trapped in your base.


Wilhelm thinks quietly, listening to the points of the others. He whole-heartely believes that the creature wants to change its ways, or at least has convinced itself that it does. And, while such a feat would be amazing, it would surely be incredibly time and labor intensive. And do they really have the time and resources to devote to another monumental task besides liberating Kintargo from Barzillai Thrune? Can their intended rebellion prosper while they sleep with one eye open worrying about whether Blosodriette's inherent nature will take over at any moment? Wilhelm's heart wants to say, emphatically, that yes they can do both... but his brain tells him that its equally likely to cause them to succeed at neither. And the stakes, in both cases, are too damn high. The difficult question is whether it's enough to fail in attempting the right thing, or succeed in doing the wrong?

"Ignati's right about that," he announces, sighing and rolling up the contract to stash it in his backpack. Destroying it is the one option that Wilhelm has no reservations about dismissing. "We cannot afford to simply let Blosodriette go. The imp knows too much about us, and if there's one place in this world most likely for a devil to end up, it's right back here in Cheliax. I would still prefer to give it a chance to prove itself, though. Who among us would be content to be condemned for simply for who we are? Can we truly be the heroes this city needs if we don't at least try to save everyone, regardless of the difficulty?"


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

"Some things cannot be saved. Devils are inherently evil. No matter what you do, that won't change. I'm not against offering redemption when redemption is possible. But in this case it is not. And maybe the imp will keep its word and serve us faithfully because it is also a lawful creature, but its aid is not worth stooping the the Thruunes' level."


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

"Pacts with devils, that's what is destroying this country. It's half the reason Kintargo bleeds and it's what keeps the Thrunes in power." Ignati is red in the face, trying desperately not to live up to his image as the Firebrand.

"But I won't fight you for the contract Wilhelm, so if you want to keep it that's on you." He glares briefly at the imp. "She's contained to the building her contract is in, which is our hideout. Are we willing to risk more 'accidents'? Rexus nearly had his throat ripped open seconds ago and we're going to employ this demon? As one of my spies?" He smirks briefly as he regains his composure. " Might I add that I resent her implication that she's a better spy than I am."


"I think you misunderstand what I'm putting it away for," Wilhelm points out. "According to Corian, if it gets destroyed, even by accident, Blosodriette goes away immediately knowing everything. Whether we kill her or try to save her, both options require the contract to stay safe until it's done. I don't intend to employ her, that's too risky I think. But if everyone agrees it's not worth trying to save her, then so be it. I'm not sure I can do it alone."


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

"A very fair point--Blosodriette will be free in Hell to go talk to other devils. We keep her here, she has to deal with us. Whether that's in employ or not, she should stay here."

He turns to the impette. "I don't trust you. You could do tasks for us for one hundred years and betray our grandchildren. I will only trust you if you do unsolicited good acts, until I can detect that your essence has been redeemed. Until then, you will comply to the absolute jot and tittle of our commands."


Blosodriette grits her teeth angrily, her tiny hands balled up into little fists.

"ENOUGH! If I could, I would have destroyed the contract myself to escape listening to all of you argue! I tried to be reasonable, but I'm not going back into a box to wait for you to trust me. DIE!"

Blosodriette initiative: 1d20 + 9 ⇒ (2) + 9 = 11
On her turn, Blosodriette becomes invisible.

Please roll initiative.


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

"Don't give it what it wants!" Voreni shouts as he draws his weapon and assumes a defensive stance. "Is there anything we can do to keep from allowing it to return to Hell? Hold it off until someone can use the contract to seal it away?"

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Round 1, Initiative Count 16

Wilhelm actually feels relieved at the Imp's outburst, as it removes any doubt as to what options are best. Perhaps there was never any real chance of saving the wretched creature, but at least he can rest easy in the knowledge that he was prepared to give everything he has to try.

Reacting quickly, he swings his spear around with intent to get this nasty business finished as quickly as possible. "You will deal first with the one most willing to believe you," he demands, issuing a challenge to her. Everyone see summary of active effects for how this effects you, too

+1 attack/damage from challenge
Longspear Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Longspear Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

If she provokes an AOO from me:

Longspear AOO attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Longspear AOO damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Summary of Active Effects:
  • 10' reach
  • Combat Reflexes
  • Cavalier's Banner: +1 morale for attack rolls on charges and +2 morale for saves against fear
  • Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Round 1, Initiative 19

"Damn invisibility! Don't let it escape."

Morrigan moves to block the exit and holds action to attack if it reappears within range.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Corian taps Valleria, uttering strange words. "This should protect you," he murmurs.

Protection From Evil

"Powder, or Bacon--we need to flush the imp out." Corian narrows his eyes, looking for the disappeared devilette in vain.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

"She's bound to the contract Morrigan, she can't escape, we just have to outlast her magics!"

Ignati drinks his shield extract and waits for the demon to reappear or be sniffed out.

Current AC: 20


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

"Its bound to the contract, but I don't think it is bound to the room. ...I could be wrong though."


Thinking quickly, Wilhelm is able to stab the imp with his spear before she fades from visibility.

Begin Round 2; when Valleria arrives she can post for both rounds :)


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Round 2, Init 13

Voreni quiets his mind and focuses his hearing as best as he can to discern the location of the imp.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Too much ambient noise," he mutters and maintains his defensive posture.

Continuing to use full defense. I really agree that this imp could deliver some harmful intel to it's devilish superiors if we banish it, so I'm a little wary of fighting it.


Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

"Gratitude Corian, but I believe she won't try to attack me." Not quick enough to attack the imp before it vanishes, Valleria throws dust around the room, trying to pinpoint the location of the imp first. "I still endorse the idea of putting the contract in a jar a burying it!"

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 For round 1 (most likely not)
Perception: 1d20 + 7 ⇒ (20) + 7 = 27 For round 2. Hit?


Blosodriette's stealth with +20 from invisibility: 1d20 + 20 + 21 ⇒ (13) + 20 + 21 = 54

The DC to detect her without using sight is 34.


Round 2, Initiative Count 16

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Unsure where the imp has gotten to, but unwilling to simply give up, Wilhelm turns around in place, trying to point his spear in as many different directions at once as he can, and tries goading it into revealing itself by demoralizing it and making it desperate.

"We will not let you go, imp. The only way out of this is through me, and I think we both know that I'm more than a match for you. You know why I was willing to believe you before? Because you are so pathetic that I felt sorry for you."

+4 size bonus for being bigger than it included
Intimidate: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Round 2

Unable to see the enemy, Morrigan still holds to attack it when it appears.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

"We need some way to make her visible."

Ignati moves to the demons last know location and stabs, hoping, but not expecting any success.

Attack: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 2
Miss CHance: High is Good: 1d100 ⇒ 94


Combat Map

Blowdart: 1d20 - 2 + 11 ⇒ (11) - 2 + 11 = 20
Blowdart damage: 1 + 1d6 ⇒ 1 + (3) = 4

A tiny dart hits Corian in the back of the neck, dealing 4 points of damage and poisoning him. Corian, please give me a Fortitude save. Turning around, you can now all see Blosodriette perched atop a stack of boxes behind him. It is evident that her wounds are gradually healing, and it is likely that she possesses some sort of unholy resilience.

You've made enough knowledge rolls to know that Imps have Fast Healing 2 and DR that can only be bypassed by Good weapons and Silver weapons. Mithril counts as Silver. They are also immune to fire and poison.


Round 3, Initiative Count 16

"There you are, you little pest," says Wilhelm angrily when Blosodriette reappears. He steps forward and lunges upward with his longspear at her. "We need to overwhelm her ability to heal," he suggests, but she's proving to be annoyingly difficult to hit for him.

+1 attack/damage (challenge)
Longspear Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Longspear Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Pre-Rolled AOO if necessary:

AOO attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
AOO damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Summary of Active Effects:
  • Combat Reflexes
  • 10' reach
  • Cavalier's Banner: +1 morale for attack rolls during a charge; +2 morale on saves against fear
  • Order of the Dragon: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Morningstar: 1d20 + 4 ⇒ (2) + 4 = 6
for: 1d8 + 4 ⇒ (8) + 4 = 12

Corian swings at the imp with his silver morningstar, but is woefully off the mark.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Round 3: Initiative 19

Morrigan climbs up the boxes until the imp is within range and slices at it with her falchion.

Climb if necessary: 1d20 + 1 ⇒ (7) + 1 = 8

Shadow Falchion: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8

If it hits, the imp gets a Will save DC 16 to disbelieve the weapon and reduce the damage to 1.


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Round 3, Init 13

Voreni takes out one of his vials and gives it a good shake before drinking the contents.

Drinking my shock shield extract.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Initiative 19

Knowing his blade won't have a chance of piercing the demons natural armor Ignati moves up with Morrigan and tries to assist her attack.

Aid Another: 1d20 + 4 ⇒ (19) + 4 = 23 +2 to Morrigans attack roll


DM, I believe Valleria will only act after the imp, right?


Initiative 11: Blosodriette deftly dodges your incoming attacks, including an attack of opportunity from Wilhelm when she takes a moment to invoke her magic and disappear from view again.

sorry about the delay, Valleria


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Round 4: Initiative 19

"Curse you!" Morrigan shakes her fist towards the empty space where the imp left.

"Perhaps, I more mundane solution..." Morrigan mutters to herself.

Morrigan uses this round to remove her cloak and prepare it as an improvised net to toss on the imp the next time he appears.


Round 3: Initiative 5

Valleria yells in frustration as the imp disappears again. "Blasted creature!"

Readying an action to move towards the imp when it becomes visible.


Combat Map

Round 3: Initiative 11

Blosodriette reappears on a table next to Morrigan and attempts to shoot her with a dart.

Blowgun: 1d20 + 11 ⇒ (13) + 11 = 241 + 1d6 ⇒ 1 + (1) = 2

The dart sinks into its target, delivering the poison. Morrigan, please make a fortitude save.

Blosodriette is now visible to anyone going after Initiative 11. Anyone going prior to that may make a perception roll (hearing or scent) against her stealth:

Blosodriette's Stealth: 1d20 + 21 ⇒ (15) + 21 = 36


Round 3, Initiative Count 16

Unable to tell where the bloody imp might be anymore, Wilhelm readies also readies an action to close in on the imp once she becomes visible, so at least he can be of assistance by keeping the creature threatened, and perhaps taking advantage of an opportunity again if she keeps up this tactic.

Round 3, Initiative Count 11+

He makes his move as Blosodriette reappears, shooting off her blasted blowgun. He's not quick enough to stop the attack, or take advantage of it, but hopefully the others will indeed benefit from his distracting it.

Pre-Rolled AOO:

Longspear AOO Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Longspear AOO Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Summary of Active Effects:
  • Combat Reflexes
  • 10' reach
  • Cavalier's Banner: +1 morale on charge attack rolls; +2 morale on saves vs fear
  • Order of the Dragon Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Round 4: Initiative 19

Fortitude Save: 1d20 + 1 ⇒ (16) + 1 = 17

Morrigan turns from the dart attack and tries to drop her cloak over the imp's head but misses.

Cloak, Improved Touch: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4


I believe there is a small confusion here... the Imp's attack/action is actually round 4 I think, since Valleria acted in round 3 but she is after the Imp. This way, Wilhelm's action is actually round 4 also.

Round 4: Initiative 5

Triggering her readied action to get close to the Imp and then using studied target and attacking.

Noticing that the Imp was already healing her wounds, Valleria studied closely, trying to find a weak spot before attacking with her shield.

Attack (shield bash), studied strike: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage (shield bash), studied strike: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Tiefling Investigator 2 | AC: 15 T: 13 FF: 12 | HP 15/15 | Fort: +1 Ref: +6 Will: +3 | BAB: +1 CMB: +3 CMD: 15 | Init: +3 | Per: +5 SM: +5 Darkvision | Status: Normal

Round 4, Init 13

Surrounded by a crackling nimbus of electricity and tired of the game, Voreni draws his rapier with a flourish. "Come then, 'sister!' Let us recreate the pecking order of Hell here on the material plane. Surely a full-blooded devil can best a bastard like me, right?"

Moving away from the bunch so I look isolated and readying an action to attack, hoping to provoke it into going after me.


You're right, Valleria. My post previous was round 3. I just miscounted and never caught it. Thanks!


The mistake was mine; I mislabelled the round in my post :(


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Sorry, got super busy again...

Round 4, Init 16

"This may help," says Corian, He carefully steps through the Nest's lair and taps Wilhelm, uttering some words under his breath.

Magic Weapon.


Quick Ref (Stats):
Init 3, HP 8/13, Speed AC 16, Touch 13, Flat-footed 13, CMD 14, F: 1 , R: 7, W: 3 (+2 vs Psn), CMB 1, Base Attack Bonus +1 0
Quick Ref (Skills):
Acrobatics+8, Bluff+7, Craft Alchemy+8, Diplomacy+8, Intimidate+5, Know (Arc,Hist,Loc,Nat,Rel)+8, Know(Nobility)+12, Ling. +7, Perception+4, SpelCrft +7, Stealth+7 UMD+6

Aid Another: Wil's Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Ignati moves up to Wilhelm and tries once again to assist with one of his companions attacks, hoping for better results this time around.


So to clarify, I believe we're now in Round 5, and Blosodriette will be visible until her turn on Initiative count 11.


Round 5, Initiative Count 11+

Taking the magical assistance from Corian and the tactical assistance from Ignati, Wilhelm takes a moment to swing around the table to put the blasted little devil between himself and Valleria. Such a pesky little dice roller adversary requires pulling out every trick in the book, because every miss is another chance for the blasted thing to shrug off the previous damage. Even as he strikes with his spear now, he's already looking ahead to the next opening the tiny creature might provide, either by trying to go invisible or by moving elsewhere.

+1 attack/damage (challenge); +1 attack/damage (magic weapon); +2 attack (aid other); +2 attack (flanking)
Longspear Attack: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (8) + 4 + 1 + 1 + 2 + 2 = 18
Longspear Damage: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Pre-Rolled AOO:

AOO attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (14) + 4 + 1 + 1 + 2 = 22
AOO damage: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Summary of Active Effects:
  • Combat Reflexes
  • 10' reach
  • Cavalier's Banner: +1 morale for attack rolls on charges, +2 morale on saves against fear
  • Order of the Dragon Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Round 5: Initiative 19

I'm assuming Morrigan passed her Fortitude save. I didn't see anything else about it.

Morrigan tries to catch the imp again. She pounces on the creature this time. Hoping to keep it from moving around.

Grapple: 1d20 + 2 ⇒ (15) + 2 = 17


Yes, Morrigan resisted the poison. Also, you forgot to add in Corian's Bless spell for your grapple check. With the bless, you succeed :)

Morrigan dives onto Blosodriette and begins to wrestle with the creature. Wilhelm spears the creature while Morrigan is holding it in place, his spear still having some trouble piercing it's unnaturally thick fleshh. Still, he has drawn blood once more.

Blosodriette, not expecting to be tackled, now turns her attention to escape:

CMB to escape grapple: 1d20 + 7 ⇒ (8) + 7 = 15

That is high enough to break the grapple, but Voreni and Corian haven't gone yet, and any assist on this grapple would raise Morrigan's effective CMD


Stats:
HP 16/16 | Init + 4 Perc + 11 | AC 16/11/15 | F +4 R +2 W +6 CMB +3 CMD 14
Inquisitor (Infiltrator, Preacher)/2

Corian does his best to help the wily wizard.

Aid Grapple: 1d20 + 4 ⇒ (20) + 4 = 24

That should do it.

"Not so fast, devil," he growls, trying not to bump into any parts of Morrigan.


To keep things moving forward, I'm going to assume that Voreni also assists, allowing you to maintain the grapple. The effective CMD of your grapple is now 17

Morrigan, Corian, and Voreni wrestle the imp to the ground. Valleria now has a perfect opportunity to full-attack the creature.

Valleria's Shield: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 51d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Valleria's Short Sword: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Unfortunately, while trying to carefully avoid hurting her companions, she misses the creature.

Apologies to Valleria if my math here is wrong; just trying to move us along to round 6


Round 6, Initiative Count 11+

While his allies keep the infernal beast from getting away, Wilhelm continues pecking away at it in the hopes of overcoming its diabolical resistances and unholy healing. "I. Can. Do this. All day," he grunts as he maintains his positioning and thrusts.

+1 attack/damage (magic weapon); +1 attack/damage (challenge); +2 attack (flanking)
Longspear Attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (15) + 4 + 1 + 1 + 2 = 23
Longspear Damage: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Pre-Rolled AOO:

AOO Attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (6) + 4 + 1 + 1 + 2 = 14
AOO Damage: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Summary of Active Effects:
  • Combat Reflexes
  • 10' Reach
  • Corian's magic weapon
  • Flanking with Valleria
  • Cavalier's Banner: +1 morale on attack rolls when charging; +2 morale on saves vs fear
  • Order of the Dragon Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.


Your math is correct but I can't say the same about your rolls! lol what terrible rolls!


Blosodriette grits her teeth as she wrestles against Morrigan, Corian, and Voreni, new wounds being torn open by Wilhelm's spear.

"I can do this all day too! So just tear up the contract and set me free! I don't actually care about whatever it is you're up to down here! Hell is a big place, I wouldn't even know who to tell about you! The only thing tying me to this place is that contract! Send me back to hell, or I'll kill all of you! Anything is better than listening to you argue over what to do with me! ARRRGHHH!"

On initiative 11 of Round 6, she will attempt to "Suggest" that Wilhelm destroy the contract. Wilhelm will need to make a Will save to resist.


+1 trait vs mind-affecting
Will Save: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12


I'm afraid Wilhelm begins rummaging through his backpack to retrieve the contract...

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