Laurent Jhaltero |
Laurent nods to Berenice as they round the back of the Livery. It seems that there is indeed a back way in. It's clear to Laurent that he's not the best sneaker in the group, so he silently stands guard while Berenice tries to climb over the fence.
Unfortunately the thing collapses right in front of him; the rickety old fence could not even hold the weight of a halfling woman. This time Laurent cannot suppress a reaction and he gasps as he runs from across the alleyway to the site of the mishap.
"Are you alright, Miss Bluethistle?" he says, reaching out his hand to help her to her feet. He doesn't lower his voice, assuming that whatever cover they may have had is thoroughly blown.
Aldren Halfblood |
perception: 1d20 + 6 ⇒ (7) + 6 = 13
Aldren hears the sound of wood collapsing and winces. "Hmm. Well, there goes any element of surprise, if indeed there is anyone -- living or dead -- in that place." He looks up and down the street to see if anyone else has noticed or is reacting.
Perception to study the street: 1d20 + 6 ⇒ (13) + 6 = 19
Lirana Caldori |
Lirana nearly jumps out of her own skin as the sound of the collapsing fence echos through the streets.
Clutching a hand to chest, she asks: "What just happened? Is everyone alright?"
Septimus Falkland |
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Septimus says, "We had better investigate the source of that noise."
He walks over to investigate and sees a fallen fence and
Berenice picking herself up. Septimus says, "Really, you're trying to climb a rusty fence in a place like this? Could you have not just found an alternate route? No matter, now that we've clearly made a ruckus here we might as well proceed to the entrance and investigate the interior. Please follow me."
He heads back around to the others and says, "It is time to get to the investigation of the structure. I will take the lead unless someone else is willing to search the front door for traps."
DM Chubbleston |
After Berenice falls through the fence, you can hear several dogs barking inside the place on the other side of the door.
There is no need to search for traps on the front door you can see it is slightly open though chained.
escape artist check DC 15 if not small creature, small creatures can pass through the tiny opening. disable device to open lock DC 20.
the back door is shut. you hear the dogs hitting it but not opening.
everyone move your characters if you cant let me know.
Septimus Falkland |
I can't move my character yet as I'm not logged into Google ATM.
Still as for my character, he'll move up to the chained door take out his mace, hold it with two hands and attempt to break the chain (Or the lock on the chain), whatever is the weakest point. He'll power attack and double hand the mace for more leverage and an extra +5 damage (3 from power attack 2 for using a weapon 2 handed).
Melee Damage: 1d6 + 4 + 3 + 2 ⇒ (6) + 4 + 3 + 2 = 15
WHAM! 15 damage to the chain!
Aldren Halfblood |
Aldren can't help but sigh a little as he follows Septimus and draws his morningstar and shield. First a riot, and now breaking into a stable. What happened to wine and love?"
Standing to the other side of the door, Aldren brings the morningstar down on the chain. He can't hope to match the guardsman's strength but he can at least help.
damage: 1d8 + 2 ⇒ (5) + 2 = 7
DM Chubbleston |
Another hit on the chain, inside you hear the dogs barking at both ends, whether to warn off people or to attack you don't know. between the dogs barking and the hitting of the chain the group is causing a bit of racket. Rexus says , "Not to interfere, but are we sure this kind of noise is good for us?" Rexus stands protectively in front of Lirana just in case there are any issues.
Perception Town: 1d20 + 2 ⇒ (5) + 2 = 7
Septimus Falkland |
Septimus looks to Rexus and says, "The Dogs are already barking and it is not like a man such as myself can pick a lock. Another good blow should finish this off.
Mace Hit: 1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
With Aldren and Septimus both hitting the chain, the chain probably breaks.
DM Chubbleston |
With a auditable snap the chain breaks.
This aged stable leans slightly to its side, its roof precariously propped up by aged wooden walls. the air reeks of stale urine. broken desks, scuffed tables, and torn chairs crowd the thirteen horse stalls, all of which are covered in dust. A grated-off alcove along the southeast wall seems to house the only intact wares. you see two dogs barking at the back door.
Perception town: 1d20 + 2 ⇒ (10) + 2 = 121d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 3
Round 1
INt: 1d20 + 3 ⇒ (3) + 3 = 6
INt: 1d20 + 3 ⇒ (6) + 3 = 9
---------------------------------
Berenice: 1d20 + 4 ⇒ (16) + 4 = 20
Lirana: 1d20 + 1 ⇒ (16) + 1 = 17
Aldren: 1d20 + 0 ⇒ (4) + 0 = 4
Septimus: 1d20 + 4 ⇒ (1) + 4 = 5
Laurant: 1d20 + 6 ⇒ (18) + 6 = 24
Carawyn: 1d20 + 2 ⇒ (11) + 2 = 13
heroes goes first-
Aldren Halfblood |
Perception (1st): 1d20 + 6 ⇒ (17) + 6 = 23 success
Perception (2nd): 1d20 + 6 ⇒ (1) + 6 = 7 fail
"Damn," Aldren mutters. Think fast, half-blood.
While still standing outside, he yells out over the cacophony of barking and breaking of chains, "In the name of the Lord Mayor and the Chelish Citizens Group, we'll be taking your hounds as a nuisance to the public order!"
Bluff: 1d20 + 7 ⇒ (20) + 7 = 27 Damn. I believe me. "I surrender!"
Seeing only the dogs as a threat, Aldren advances into the livery (move action, 30') and readies an action to attack any hostile creature that comes within reach.
Attack w/ Morningstar: 1d20 + 2 ⇒ (9) + 2 = 11 Damage if a hit: 1d8 + 2 ⇒ (7) + 2 = 9
If they haven't been used or expired, Berenice, Laurent and Septimus still have Guidance, +1 to a single attack roll, saving throw, or skill check.
Septimus Falkland |
Septimus likewise goes inside, taking out his shield out has he moves and going full defensive preparing to act as a bulwark for the dogs in case they decide to attack. He knows Dogs are more dangerous when they charge and thus defending against such rush is a good idea.
Berenice Bluethistle |
"OW!" Berenice exclaims as the fence collapses beneath her. When Laurent offers his hand, she takes it and stands up.
"Thanks, Laurie. I'm fine. Only thing permanently bruised is my pride," she says bitterly. As the others arrive her face turns red, getting redder as Septimus admonishes her.
"The gate was locked," she grouses before Septimus and Aldren start whaling on the door.
"And you're complaining about ME not keeping quiet?"
When the door opens and the dogs are revealed, she draws her bow and prepares to take a shot at the first dog to close in for the kill.
I can move my piece just fine, but I thought everyone had come around to the back door when they heard Berenice's fall.
Carawyn Ellyzig Finwinkle |
Perception (low-light vision): 1d20 + 8 ⇒ (9) + 8 = 17
Perception (low-light vision): 1d20 + 8 ⇒ (20) + 8 = 28
HP: 9/9
AC 14, touch 14, flat-footed 12 (+4 vs. giants)
Fort +3, Ref +2, Will +4 (+3 vs. illusion spells/effects)
CMD: 10
Effects:
Spells:
Cantrips (unlimited): mage hand, open/close, prestidigitation
1st level (3/day): animate rope, peacebond (DC 14), unseen servant
"Are we part of the Chelish Citizens Group now? And here I thought we were the Chelish People's Front, or maybe the Campaign for a Free Kintargo. It's hard to keep track of. Something is keeping track of the dog, though, there in the rafters."
The veiled gnome moves forward, looking intently at the creatures within.
Ready an action to use evil eye on any enemy within 30 ft.; take a -2 to attack rolls for 6 rounds; DC 13 Will save reduces that to 1 round
Septimus Falkland |
I also only have a 20 foot movement speed I placed Septimus next to Aldren
Septimus says to Carawyn without raising his voice, "It is a ruse Gnome to help eliviate any witness involvement. Now get ready, the dogs will soon be here."
Lirana Caldori |
Lirana moves up to the doorway and moves just inside it, after Septimus and Aldren. I'd really rather not enter just yet, but people are looking around outside and I would much rather not be seen just hanging around.
Wary of what they are about to encounter, Lirana draws her morningstar.
DM Chubbleston |
1 person marked this as a favorite. |
I thought everyone moved to the back too. but then spetimus posted front so I'm going with the assumption everyone moved back to the front of the building. if you don't move your character ill have to rule the assumption of where you are at based on your post.
on everyone's next round they get a +5 bonus perception to notice the creatures that Carawyn points out. because until they attack/cast/etc you don't auto see them.
@Berenice yes. reroll perception +5 bonus. to see the dc 25 one.
i'll be posting tonight the enemies moves to give Laurent 24 hours.
BTW @aldren Good job, I use the Law stat on hells rebels. my table game when we played got f#&@ed a lot by snitches.
Aldren Halfblood |
I thought only the front was chained and the back door was just latched. Maybe I read it wrong but yeah, I've always thought of Aldren as staying at the front and trusting Berenice and Laurent would call for help if they needed it. I only went forward because Septimus was.
Aldren Halfblood |
Perception (low-light) with +5: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25
Though having already advanced into the livery and bracing for a charge from the dogs, Aldren spares a quick glance up and sees one of the critters in the rafters.
"Damn damn."
Not asking to change any of my actions (keeping the readied attack), just responding IC to this development
DM Chubbleston |
@carawyn the dog that currently charged Septimus I'm going to rule you use your evil eye on because the other just moved no attack.
will save dog: 1d20 + 1 ⇒ (12) + 1 = 13
attack Septimus: 1d20 + 0 ⇒ (7) + 0 = 71d4 + 2 ⇒ (1) + 2 = 3
@Aldren with a "Yip!" the dog that charged goes down. with your readied attack due to charge you hit the AC.
@septimus the dogs attack misses when he charged you Aldren then kills the dog.
@Berenice the shot goes up into the rafters hitting the grimple. it hisses back at you. "HHHHHHHIIIIISSSSSSSSS" and takes cover behind a rafter before casting a spell.
@Lirana you can choose to either be on either side of the door because your are part in and out of the door.
Infront of Rex, Carawyn, Beppe, and Laurent the doors to the Livery shut. locking the others inside.
Laurent Jhaltero |
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
"Well, this went south rather quickly," Laurent muses to himself as the whole building erupts in dog barks.
"Bepe, Miss Finwinkle, please cover me while I try to get this door open so that our friends are not eaten by mongrel dogs and... whatever those things are up in the rafters," he continues as he steps up to the door. A small set of lockpicks slides out of a hidden compartment in his sleeve, and he gets to work on opening the door that is closing them off from the rest of the Silver Ravens.
Sadly Laurent has to move more than 5 feet to get to the door and opening the lock is a full round action, but I'm just going to roll now.
Disable Device: 1d20 + 7 ⇒ (19) + 7 = 26
Laurent Jhaltero |
Laurent goes to unlock the door, just to have it open as he gives a little push on it.
"Ahh, a silver lining," he says cheerily. The group beyond seems to have already killed one of the dogs, a further good sign. "Alright friends, let's move in before those ghost imp things close the door on us again!"
Laurent drops his lockpicks, dashing forward and drawing his sword as he does. He can't quite move into a flanking position on one of the dogs, but he does try to set it up so that Septimus can when the former guardsman is ready.
Free action to drop his tools, move action to move to the west of the dog threatening Septimus from the south, and another move action to draw Laurent's shortsword.
Aldren Halfblood |
Laurent, you can draw a weapon for free as part of a move action. I'm debating what to do. Will post soon.
GM, did that third dog just make an appearance? The token looks different than for the first two. Do we see anything different about it?
Septimus Falkland |
After the dog is threatened by Laurant, Septimus takes advantage of this to 5 foot step and wack the dog with a Power Attack with a flank using his mace.
Power attack with Mace: 1d20 + 5 - 1 + 2 ⇒ (19) + 5 - 1 + 2 = 25
Mace Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Septimus brings his mace down on the back of the creature, shattering its spine with a single mighty blow. He then turns around to face the other dogs to avoid leaving his back exposed.
He calls out to the others behind him, "Use ranged weapons if you can before they unleash a charge, unless you wish to join in the front line combat."
Aldren Halfblood |
Well, that clears up the options a bit. Was thinking of trying to channel but anxious that will make me a ranged target for the critters up above.
Aldren steps up to maintain something resembling a line with Septimus but the emergence of the mastiff from one the of the old stalls gives him some pause. The one went down easy enough but that one...
He adopts the guardsman's earlier tactic with total defense.
AC 17 + 4 = 21 for one round
Carawyn Ellyzig Finwinkle |
HP: 9/9
AC 14, touch 14, flat-footed 12 (+4 vs. giants)
Fort +3, Ref +2, Will +4 (+3 vs. illusion spells/effects)
CMD: 10
Effects:
Spells:
Cantrips (unlimited): mage hand, open/close, prestidigitation
1st level: animate rope, peacebond (DC 14), unseen servant
Carawyn moves into the and again gazes at the dog, a slight miasma in the air seeming to coalesce around it. Evil eye on the dog; take a -2 to AC for 6 rounds; DC 13 Will save reduces that to 1 round.
DM Chubbleston |
NPCing Berenice - She is going to fire at the creature in the Rafters. barely missing it.
Bee attack: 1d20 + 5 ⇒ (11) + 5 = 161d4 + 2 ⇒ (2) + 2 = 4
Rexus Draws a sword out of his cane. and moves hesitantly towards Lirana to protect her from harm. "Stay Close Milady, I'll protect you." (readied attack)
Beppe Runs into the livery pulling out his dagger along the way he tries to get into position in the flank for his next turn. unarmed and unarmored Beppe does not wish to be in the thick of things.
The mastiff Growls before attacking the nearest person Aldren expecting the attack goes full defensive. luckily the dog jumps just barely missing him. Septimus however is hit when the dogs teeth bite down on his leg.
mastiff charging aldren: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (1) + 3 = 4
dog charging Septimus: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1 ⇒ (2) + 1 = 3
Round 3
Septimus Falkland |
Septimus tries to get his shield in the way but instead gets bitten on the leg. While his boots absorb the cutting the force of the bite nonetheless inflicts a crushing injury.
Septimus grits his teeth and attempts to bring his mace down on the hound that just charged him, hitting at it with a forceful and powerful blow.
Mace Power Attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Mace Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
If that takes down the dog he 5 foot steps toward the Bigger Dog to hopefully set up a flank for Aldren. If not he'll hold his ground and tank the dog so that it concentrates on him.
Aldren Halfblood |
attack w/ flank: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 damage: 1d8 + 2 ⇒ (6) + 2 = 8
Aldren seizes the opportunity to surround the mastiff and moves to flank it with Septimus (5' step). He grimly swings the morningstar at the beast, taking no pleasure in killing the poor dogs.
"We've got these. Take care of those things in the rafters!"
Thinking forward, how high up are they? Trying to think about range increments and radius on my channel.
Laurent Jhaltero |
Laurent holds his position, his sword at the ready. He looks into the rafters for signs of the strange creatures, but unfortunately he left his shortbow back at the estate. There isn't much he can do at the moment unless someone knocks one of the creatures down to the ground.
Taking a full defense action
DM Chubbleston |
the rafters are about 20-30 feet up. There is no way into the rafters. yall still only see one creature and it appears to be moving; flying very clumsily.
Rex sees his opportunity and moves forward to assist with hopefully finishing off the creature. "Take that you Curr!!' unfortunately you see that Rex's unconventional fighting style swinging wildly at the thing in front of him manages to miss.
Beepe moves in the hamstring the beast however due to Rexus attack Beepe manages to miss the creature also.
Rexus attack: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 2
Beepe attack: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 1d6 ⇒ (2) + (6) = 8
i'll wait til Lirana, Carawyn and Berenice (Berenices Percept chk does not take up her action) posts there Round 3. and ill post the creatures tonight.