ProfPotts
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Note that Vasterius the raccoon was on -2 hit points and failed a stabilization check (DC 10 Constitution check, with a penalty equal to how many hit points into minus he is) so was then on -3. Eugen - you'll need to keep rolling to see how damaged he was before he stabilised (or if he stabilised at all...). You can also attempt a DC 15 Heal check each round (well, each round the little guy is still alive) to try to stabilise him that way too. All that will have taken place before the current scene, of course, but I can't imagine the outcome would change anything between then and now, so just make the rolls so we know if Eugen's carrying a familiar or the raw materials for a new furry hat in his familiar pouch... ;)
Zhen - don't forget Zhen got hit by the swarm twice (due to wearing medium armour and not having fast movement), so he's lost 6 hit points in total right now.
When making anti-Rumblegrump tactical decisions, keep in mind the range involved (especially for any spellcasting), and the fact that he's on top of a cliff, not a hill (you can't charge up a cliff to melee him)... and the fact that one hit from an ogre will likely drop anyone in the party... On the other hand, think of the XP! :)
ProfPotts
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If you guys are thinking of chopping down a tree to fall as a slope to climb up, it needs to create a less than 60 degree slope to make a difference to the Climb DC (it would reduce it to DC 0 though). It'll take a tree seventy or more feet tall, thirty-five or so feet back from the base of the cliff. More importantly, it'll take a DC 15 Survival check and an axe to do the chopping, with a base time of an hour - more choppers and high rolls reducing the time (Feast chopped the last tree down solo in half an hour 'cos she got a great roll).
On the other hand, I'm pretty sure I saw rope on a couple of people's character sheets, and climbing a knotted rope with a wall (or big tree) to brace against is also a DC 0 Climb check, and a lot quicker to deploy.
Plus, you know, there's a chance that Fallow likes trees... ;p
ProfPotts
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On the 'hefting a big log' plan, note that a tree seventy feet tall and an average of five feet in diameter weighs well over 60,000lbs... so not even a couple of enlarge person spells are going to help you there... The checks I noted above were for felling such a tree so it falls into place. Trees are heavy. On the other hand, Tashewren's clearly a city chap, so he's got an excuse for not realising that... ;)
ProfPotts
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Just to make it clear - Feast's 'log bridge' wasn't felled and moved either - she chopped it down and it fell into place. Sorry if that wasn't clear from my post at the time.
As for fighting the ogre:
If picking it off from the ground it will have a certain amount of cover (due to the lip of the cliff and the high angle you'd need to fire at), but then you all can stay in cover too. You'd need weapons with enough range, of course - I believe Zhen has a bow, and I think Eugen had a sling listed too.
It's possible to climb a tree (on the non-ogre side) to get closer, or even level, with the ogre, to lessen the range. Keep in mind he has a ten foot natural reach, and a twenty foot reach if he switches to using that large-sized long-spear I mentioned he's packing. It's only a five foot gap from the trees to the edge of the cliff. Climbing trees further back from the cliff edge will end up with too much in the way to get shots off at the ogre from range. Since the trees tend to range from fifty to a hundred feet tall, it's also possible to climb higher than the level of the cliff, which could grant the 'attacking from a higher level' bonus - maybe combined with a charge if leaping down to melee Rumblegrump. The trees have branches that can support a character's weight, as well as trunks to ascend, so it's not a big deal to move round the trunk, or even from tree-to-tree and the like.
If trying to melee the ogre, watch out for attacks of opportunity - a certain amount of team co-ordination would probably help. Delay is a great combat option, if the party is acting on a plan (i.e. waiting for Rumblegrump to be dazed or distracted somehow before attacking him).
I kinda' wish ogres spoke orc now, after Feast's provocative comments - but, alas, Rumblegrump doesn't speak orc or common. Luring or knocking him off the cliff would seem ideal, if you can come up with a way to do that (I can't, off the top of my head...).
EDIT: oh, and just in case it isn't clear - if Fallow leaves you'll have no guide to take you to Granny Gullveig's cottage, which will kind of make the whole 'shortcut' deal pointless - you'll need to backtrack to somewhere near the spiders and try to pick up the assassin's trail once more from there...
| Feast the Barbaric Flesheater |
It's a good thing I changed from my "lets eat this faun together and be friends ' approach then XD
Also feel kind of racist cause I just assumed we both spoke orc cause we're both kinda green. Luckily, that would most likely be an assumption Feast would also make XD
| Victor Anti-Paladin of Nocticul |
It's a good thing I changed from my "lets eat this faun together and be friends ' approach then XD
Also feel kind of racist cause I just assumed we both spoke orc cause we're both kinda green. Luckily, that would most likely be an assumption Feast would also make XD
It ain’t easy bein green ;-p
ProfPotts
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Oh - Rumblegrump isn't green... not sure where that idea came from..? Ogres tend to look kinda' pale in Paizo images, but personally I generally think of them as appearing as large, misshaped, versions of whatever human ethnicity is local - since 'ogres' in fairy tales and the like are usually just big, mean, cannibalistic people (and often live in castles and stuff like local rulers would, so I guess the subtext on those tales isn't too subtle...).
In regards to Tashewren's latest plan, note that even if Rumblegrump spent a round drawing and hurling a javelin at something it wouldn't negate his natural reach - so there's still a risk of at least one Attack of Opportunity coming into play if people go in to melee him. Stopping him attacking at all for at least a round may be a safer bet (followed by hoping that the combat-guys can drop him before he does get to act). The same can be said for distractions which don't negate his attacking in some manner, of course.
Tashewren
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Meanwhile, glancing between you both, Fallow asks, in a whisper, 'So... Tashewren's pretty and all, but does he ever... you know... do anything? Apart from bark out orders, that is...'
So, I normally don't peek at the spoilers, but once I figured ya'll were talking about me I had to know.
And no, he doesn't. Which is why he's the true embodiment of evil! :)
ProfPotts
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So, I'll need to know what people are doing in reaction to Tashewren's last actions (it'd also be helpful if you let us know if your character isn't doing anything too - just so I'm not waiting around for a post that won't happen). You can make your initiative checks (but let me know if anyone's delaying or anything too), and all the relevant checks for any actions you declare as well.
ProfPotts
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So... I still need both initiative checks and rolls for all declared actions, such as attack and damage rolls, if the plan is to actually attack old Rumblegrump - unless Victor and Zhen's plans are to just jump over and stand there? There's no surprise involved, so people do get to declare actions for a full round, not just a single movement action. Sorry if that wasn't clear.
ProfPotts
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By the by, since Victor has identified it, I'll just let you know that the Troll Styptic provides fast heal 2 and negates bleed effects for 2d4 rounds, but requires a DC 15 Fortitude save to avoid being sickened for the duration due to pain (so, not good for in-combat use). Neither the Bloodblock nor the Troll Oil provide any 'instant' healing (the former helps with Heal checks, and the latter helps to stabilise you and prevent bleeding for an hour after you drink it). Just in case you guys decide someone needs healing now... unfortunately, it's just one dose of each, and they can't be divided between people (so a potential 2d4 x2 hit points healed via the Troll Styptic for one person, nothing for the others).
As usual, post what, if anything, your characters are taking (and update character sheet inventories where applicable).
| Feast the Barbaric Flesheater |
I feel like someone in our party could really use some healing, the name is on the top of my tongue. :P < note actual tip of tongue
| Feast the Barbaric Flesheater |
She definitely wouldn't if you can't speak Orc, though she might watch a mime. It'd need to be a good one lol
ProfPotts
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LOL - you could slap the Troll Styptic on her and see how well she responds to pain... ;)
By the way, a large javelin is about 10ft in length and weighs 4lbs, and a large net weighs 12lbs ('cos Pathfinder's all about ignoring the cube-square rule when scaling these things up...).
BTW, is Eugen taking any actions, or taking any stuff, before the party move on?
ProfPotts
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Rigging up an improvised net trap like Victor's suggesting will take 20 minutes and a DC 15 Survival check. The DCs to spot or avoid such a trap are fairly low, but if these guys react in the single-minded fashion their counterparts at the fallen bridge did it's unlikely they'd even bother to try to avoid it. Technically a large net could catch four medium-size creatures, but how many (or few) you get in position at the same time will depend on how you lure them over.
ProfPotts
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I'm not sure how much our missing guys have been on the site at all in the last few days, so reaching out, as such, isn't a simple matter. Obviously it'd be nice if people could post every day (and/or let us know it they're quitting the game) but I fully understand that Real Life trumps gaming, so I don't really like to push.
On the other hand, players still checking in should feel free to keep posting - there's no need to wait for everyone to have a turn, especially out of combat. I like to wait a little in combat, or before moving on from a scene, as I know I post at different times of the day (I have a weird work schedule) and don't want people to feel too rushed (i.e. if you check in at the same time each day and suddenly I've posted two or more rounds of combat since you last checked). Unfortunately we've not played enough for me to really know what different characters' 'standard' actions in any situation will be, so if we (for example) skip people in combat at the moment I'll likely default to them doing nothing (or going full defense if in the line of fire).
I think I mentioned before, but if any players are checking in but don't want their characters to do anything, then it's always much more helpful to post something to that effect than to post nothing.
With these play-by-post games it's always a little tricky, especially in the start, as players generally don't want to step on each others' toes (and usually don't know each other in RL) so sometimes you end up with these situations where someone suggests something, in-character, and everyone gets into a spiral of waiting to see what the other guys are going to do, or how they're going to react, before posting themselves. I suspect my games can be worse for that than some, because I do like to throw in encounters where it's up to the PCs to take the initiative (like with old Rumblegrump and this current situation) rather than simply chucking endless 'Ambush! Hahahah! Roll Initiative!' encounters one after the other. I like things more on the sandbox-side of the scale (even though I realise that these play-by-post games, more than face-to-face games, tend to need some 'plot rails' to get players going) as, for me, the basic point of playing an RPG is getting to make the decisions for your character and, as a GM, I love it when players come up with clever ways to deal with the situations that I've thrown their way. I've come to believe though that the downside of such an approach (in play-by-post games at least) is the possibility of players more used to the 'plot rails' ending up just waiting to react to stuff, instead of being proactive in their approach to the game...
... but in this case I'm guessing it's more likely just Real Life edging out people's gaming time... :)
| Feast the Barbaric Flesheater |
Feast wants heals but her Master is probably having snoosnoo somewhere and hasn't told Feast about painful fusy troll healing potion yet.
Feast glad she ugly to humans. They'll snoosnoo anything that won't tear their arms off and eat them.
| Eugen Quickfingers |
Sorry about dropping out of contact, but the mentioned family incident escalated, kept escalating, and an elderly relative of mine has just now passed away. My mental health in general isn't usually great at the best of times so I've been having trouble keeping track of things, and my work schedule is the busiest it's ever been (it isn't actually all that bad, I've just been doing barely anything for ages) and I can't access the internet there. I'll try to at least look in the thread and post a couple of times a week.