Gillii
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Gillii continues to sing and pulls out his bow (free action and move equivalent).
Ella Quickblade
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Parry: 1d20 + 7 ⇒ (9) + 7 = 16
Riposte: 1d20 + 7 ⇒ (2) + 7 = 9
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
"Fate" {Mkono wa Hatima}
|
The clay star now complete, the shaman throws it at Laszo. It strikes him and bursts into a hundred tiny motes of light that start slowly swirling around the alchemist.
Stardust (Sp): As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Duration=1 round
Thrawn007
RPG Superstar Season 9 Top 16
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bomb: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
direction: 1d8 ⇒ 5
Laszo Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 0 ⇒ (11) + 0 = 11
Laszo smiles, showing off both the gaps in his teeth, and his confidence at the current situation. He takes a single step back from Ella, pulling come kind of small alchemical device as he does so. He hurls it at the Ella's left side, obviously using the swashbuckler to shield the bug from whatever substance it is. However, Ella is able to hit the device in mid-air before it reaches her, causing it to explode. Fire rains down for a moment as Laszo's smile changes to a look of fear as his eyes go wide open. Laszo, Ella, and the beetle are all caught in the blast.
Initiative (bold may act)
ROUND 1
Lunevi
Ella (Reflex save dc14. 4 damage on fail, 2 on success.)
Beetle (4 dmg)
Fate
Gilli
Urah
ROUND 2
Laszo (2 dmg)
Ella Quickblade
|
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Ella ducks under the worst of the blast, and keeps pursuing Laszo, trying to back him into a corner.
Rapier: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Riposte: 1d20 + 7 ⇒ (20) + 7 = 27
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9
Lunevi Ghivasha
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Lunevi yelps from surprise at the sudden assault and drops her pen and paper. She grimaces at them, then pulls out her crossbow.
I could be wrong, but I think that's all I can do? If I can make an attack, I would do so on the beetle.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 6
Gillii
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Gilli continues to sing while moving forward. He fires his bow at Laszlo
He carefully takes aim with his bow and fires at the alchemist.
to hit: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
dmg if hits: 1d6 ⇒ 4
Despite his intense aim, he still misses and the arrow recovery: 1d100 ⇒ 11 shatters on the wall behind the alchemist.
"Fate" {Mkono wa Hatima}
|
Quickly sculpting his clay into the likeness of Laszo, Fate focuses his energy into it. He pulls off the arms, reattaching one to the back and the other to the top of the figures head.
Hexing with Misfortune. Whenever target would roll a d20 for a check, roll twice and take the lesser result. Duration= 1 round.(Will DC 15 to avoid).
Urah Maqan
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Urah moves forward, using his kukri to slash at the alchemist.
Kukri attack with IC 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage with IC 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5 plus
+1 fire damage.
Would someone please move me?
Thrawn007
RPG Superstar Season 9 Top 16
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[spoiler=gm screen]
will: 1d20 + 4 ⇒ (10) + 4 = 14
bomb: 1d20 + 6 ⇒ (16) + 6 = 22or: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 3 ⇒ (2) + 3 = 5
Laszo avoids several more strikes, but feels a streak of bad luck coming over him.
Laszo steps back again, throwing another bomb, this time aiming at Urah. In spite of his luck, he hits his intended target this time and the bomb explodes, throwing flames into both Ella and Gilli.
Initiative (bold may act)
ROUND 2
Lunevi
Ella (2 dmg, reflex dc 14 for 2/4 damage)
Fate
Gilli (reflex dc 14 for 2/4 damage)
Urah (5 dmg, option for fast heal activation)
ROUND 3
Laszo (2 dmg)
Gillii
|
reflex dc 14: 1d20 + 5 ⇒ (10) + 5 = 15 Gillii gets slightly scorched...
He continues to sing, and decides to return the favor, shooting at him
to hit: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2
Ella Quickblade
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Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Gah! This could have gone so much easier for everyone, and now you're not even putting up a fun fight, just pissant pyrotechnics!
Rapier: 1d20 + 7 ⇒ (15) + 7 = 22
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Riposte: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Thrawn007
RPG Superstar Season 9 Top 16
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Gilli takes a shot at Laszo as Ella and Fate continue to work the alchemist into a corner. Laszo takes a couple more wounds and looks to be pretty bad off.
Initiative (bold may act)
ROUND 2
Lunevi
Urah (5 dmg, option for fast heal activation)
ROUND 3
Laszo (17 dmg)
Lunevi
Ella (6 dmg)
Fate
Gilli (2 dmg)
Urah (5 dmg, option for fast heal activation)
[I]
Lunevi Ghivasha
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Seeing rather a lot of fire and hearing her friends' cries, Lunevi murmurs in Aquan and raises her hands as if to call to the gods. She uses Create Water to cause a slight downpour, trying to put out any flames that could further harm her peers. Wasn't sure if it was persistent fire or not. She figured they had their quarry well in hand, after all. And besides, if she tried to blast water at him, she'd hit her friends, too.
Urah Maqan
|
Urah again moves forward, using his kukri to slash at the alchemist.
Kukri attack with IC 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage with IC 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7 plus
+1 fire damage.
Ill take the fast healing 2 for one round, DM from the fire damage.
Thrawn007
RPG Superstar Season 9 Top 16
|
2d8 + 3 ⇒ (6, 4) + 3 = 13
Lunevi puts out any continuing fires, as Urah tries to finish off the alchemist. Urah's burns instantly begin to disappear, although there was enough damage that his skin still shows some signs of blistering.
Getting desperate, Laszo steps back again, pulling out a potion and quickly drinking it. His wounds instantly heal, as he seems to be in almost perfect fighting shape.
Initiative (bold may act)
ROUND 3
Lunevi
Ella (6 dmg)
Fate (also take AoO)
Gilli (2 dmg)
Urah (3 dmg)
ROUND 4
Laszo (4 dmg)
Gillii
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Gillii keeps singing. (Will post action when I get home tonight if laszlo still alive...just wanted to remind all of bardic inspire bonus)
Ella Quickblade
|
Oops, forgot Gillii's inspiration, should have dealt an extra damage with my last stab
Nowhere else to run, care to just give up the notes?
Rapier: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Piercing: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Rriposte: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Piercing: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Lunevi Ghivasha
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Lunevi moves up, taking just a couple of steps. She eyes the two other people and reloads her crossbow in preparation for her next attack with it - which she hoped wouldn't be necessary.
Gillii
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Gillii stops singing long enough to cast grease under the alchemist, hoping he will fall down and become easier to hit... and maybe even fear for his life and surrender. dc 14 reflex save
Thrawn007
RPG Superstar Season 9 Top 16
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reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Fate connects with the alchemist as he drinks his potion and Urah follows up with a Kurkri strike. Laszlo temporarily slips on a newly slick surface, but manages to keep his footing.
Initiative (bold may act)
ROUND 3
Fate
ROUND 4
Laszo (12 dmg)
Lunevi
Ella (6 dmg)
Fate
Gilli (2 dmg)
Urah (3 dmg)
Thrawn007
RPG Superstar Season 9 Top 16
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Cornered and desperate, Laszo reaches into his satchel, pulls another potion, and quickly drinks it, hoping he won't regret the temporary opening he's left his enemies.
Initiative (bold may act)
ROUND 4
Lunevi
Ella (6 dmg, also take an AoO)
Fate (also take an AoO)
Gilli (2 dmg)
Urah (3 dmg, also take an AoO) )
ROUND 4
Laszo (12 dmg)
Ella Quickblade
|
That's enough potions!
Ella tries to smash the vial in Laszo's hand before he can drink it, before thrusting to put an end to the alchemist.
Sunder AoO: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Rapier: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Clearly the fumes are getting to her ::eyeroll::
"Fate" {Mkono wa Hatima}
|
AoO: 1d20 ⇒ 8 for damage: 1d8 ⇒ 4
Realizing that he has just about contributed all he can to the combat for the moment physically, Fate takes a step back and grants his allies magical assistance. He quickly forms clay onto building and marks it with a variety of holy symbols before placing it to his chest, just above his heart. With a guttural shout, he flattens the church between his palm and chest. The symbols are briefly encased in light before slowly dimming.
Taking a 5' step before casting Bless on the party.
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Duration = two minutes
Gillii
|
Gillii starts singing again... a strange, almost ethereal melody and in a language that evokes sussurating waves and the flow of the tides. Despite it not being in common (Aquan), it is quite inspiring.. +1 to hit and damage
Urah Maqan
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Urah, with the alchemist cornered, tries to slash him to pieces.
Kukri AoO with IC 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage with IC 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4 plus
+1 fire damage.
Kukri Attack with IC 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage with IC 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 plus
+1 fire damage.
Lunevi Ghivasha
|
Seeing as their foe is still up and entirely too active for her tastes, Lunevi moves forward, skirting around Laszo's range until she's got a clear shot... and lifts her crossbow to shoot him. She's bolstered by her friends, but she's not sure if her blow will quite land...
Attack: 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Thrawn007
RPG Superstar Season 9 Top 16
|
unarmed strike: 1d20 + 1 ⇒ (17) + 1 = 18 for 1d6 ⇒ 1
Avoiding most blows, but taking another hit from Urah, Laszo counter attacks, punching back at Urah and connecting with a sickening crunching sound as he reveals his fist is as hard as stone. Fortunately, the pain and damage isn't as bad as the sound, and Urah suffers only bruising.
Initiative (bold may act)
ROUND 5
Lunevi
Ella (6 dmg)
Fate
Gilli (2 dmg)
Urah (4 dmg)
ROUND 4
Laszo (17 dmg)
"Fate" {Mkono wa Hatima}
|
Fate again steps up in an effort to end the fight.
mace: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22 for damage: 1d8 + 1 ⇒ (4) + 1 = 5
confirm?: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 for damage: 1d8 + 1 ⇒ (5) + 1 = 6
Ella Quickblade
|
Give it up, man!
Rapier: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Piercing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Gillii
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Gillii continues to sing inspiring his party. If Laszlo hasn't yet succumbed to his wounds, he'll take a shot at the fellow.
to hit: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
... but the arrow recoverable over 50: 1d100 ⇒ 84 skitters along the floor before coming to rest on the ground behind Laszlo.
Lunevi Ghivasha
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Lunevi scowls, reloads her crossbow and aims again before loosing. She's muttering darkly in Aquan.
Attack: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Ella Quickblade
|
Ella cleans her blade and salutes Laszo with it. Foolish, but still brave.
Now lets toss his lab. The notes and samples have to be around here somewhere - this is not the sort of place you work if you anywhere better to keep things.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Gillii
|
Gillii helps with the search... taking 20 for a 27 if possible, otherwise:
perc: 1d20 + 7 ⇒ (17) + 7 = 24
"Fate" {Mkono wa Hatima}
|
Fate turns his attention to the others in the tunnel. "These people did nothing during the conflict. It could be that they are thralls, or worse, hapless victims. We need to help them as well, or at the very least get them out of the sewers."
Lunevi Ghivasha
|
"I am in agreement," Lunevi says, putting her crossbow away. Moving towards the nearest individual, she asks, "Are you well? Should we move you away from this place?"
Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16 Please add +1 if they could be attracted to her. c:
Ella Quickblade
|
Ella shrugs, Seems to me they rolled the dice and hit the Dog, but hey, sure.
Ella bends down next to one of the onlookers, Hey! Do you want to leave? Probably get some food or something?
"Fate" {Mkono wa Hatima}
|
"It is true that we have no idea how these people came to be here. Maybe of their own volition, by 'rolling the dice' as you say, or possibly held against their will. In either case, I see no harm in providing aid to these lost souls." After ensuring they have found the sample and the formula notes, Fate surveys the area, and the fallen alchemist, for magical auras before assisting everyone out of the sewers.
I will cast Detect Magic before taking 20 on a perception (for a 27).
Gillii
|
"I think Urah is right... we don't really have time to rehabilitate all these people... they will recover or not on their own and find their way out of here if they do. We can always report this when we deliver our findings and let others with time and resources come down and see to them if possible..."
GM Thrawn
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While determining what to do with the drug hazed people lying around, a search of Laszo reveals a potion, 2 acid flasks, masterwork studded leather armor, 2 daggers, a cloak, an alchemy kit, a formula book, a portable lab, and to vials of what you assume to be the drug. A search of the area reveals a similar, but not quite the same sample of the drug under a sleeping pallet of one of the drug users.
The potion is cure moderate wounds
The cloak is a cloak of resistance +1
The drug sample from the pallet is unrefined, and fits what was requested
Ella Quickblade
|
Damn, any sign of his notes? This vial should be a good sample of the unrefined stuff.
Craft (Alchemy): 1d20 + 7 ⇒ (10) + 7 = 17