Guaril Karela's Six (Inactive)

Game Master Thrawn007

Maps and Handouts


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Liberty's Edge

The glass shatters. The gnome ignores you in favor of looking over his books.

-Posted with Wayfinder

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"Perhaps he is deaf?" Lunevi questions.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Maybe, I've dealt with that before, but what kind of wizard was Fimbrik supposed to be? Ella knocks loose any shards of glass that looks like they'd impede entrance and hops into the room.

Master Fimbrik? Master Fimbrik? Ella puts a hand on his shoulder to try to get him away from his books.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii follows Ella into the room, carefully avoiding the edges of the glass... "He might be deaf indeed... or maybe not even real?" does Ella's hand land on a solid shoulder or go right through?

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

The ifrit follows the others through the window.

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1d20 - 1 ⇒ (18) - 1 = 17

Ella climbs in the window, puts her hand on the gnome, and her hand goes right through him. He continues to stare at the books on the shelf.

Map

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Joining the others in the room, "Hmm...yes, I think I have heard of something like this..."

Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17

While maintaining his 'Spirit Sight', the shaman continues to search the area. D2

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"Let me help..." Lunevi attempted to look about their immediate vicinity to see if there was anything telling there.

Spellcraft (Aid Another): 1d20 + 6 ⇒ (5) + 6 = 11
Perception (Aid Another): 1d20 + 1 ⇒ (12) + 1 = 13

"ես հրամայում եմ, որ կախարդական բացահայտել իրեն է ինձ." Lunevi spoke, casting a spell of detect magic.

Aquan:
"I command the magic reveal itself to me."

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The room is full of magic. After a round, you identify it as illusion magic.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi continues to concentrate, wondering if the whole room - person, books, and all - was an illusion. "There's an aura of illusion magic here," she informed her companions.

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The books and furniture seem to be real, other than when the gnome picks up one of the books and flips through it.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Well, this doesn't seem to be hurting us, so let's take a look around. Ella shakes off the weirdness, a little powder drifting to her shoulders, and begins to search the room.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

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Ella searches the study thoroughly. Although there are dozens of books on various topics, none of them seem to pertain to your current investigation.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Just confirming that I actually searched D2, but found nothing.

Fate wrote:

While maintaining his 'Spirit Sight', the shaman continues to search the area. D2

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

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Totally missed that you left area D4, which is where everyone was climbing in through the broken window. I thought the spirit sight from earlier was from outside when you saw nothing.

Both areas D1 and D2 detect as magical as well.

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D1
A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers. A second set of stairs leads up to an unfinished second floor.

D2
This chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. Another illusion (based on your spirt sight) of the gnome sits at a desk reading a newspaper. He tips his hat to you as you enter, before turning back to his paper.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

He might not have even been trying to hide that he wasn't here. Why else would he have so many illusions of himself going at the same time?

Ella climbs the stairs to the supposedly unfinished second floor and pokes around, trying to make sure this isn't another misdirection.

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The top of the stairs is stacked with a ceiling high pile of old newspapers. The stack is spilling down the stairs, making going up a chore, and reaching the top impossible.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

"What kind of mad funhouse is this? Do all gnomes live in magicked houses like this? No wonder they all seem insane?"

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Actually, I think it's kind of fascinating... all these books... all this knowledge... what an awesome old house!"

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Okay, I think there's actually no second floor. Let's check out the guest room. D2

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"This is... disconcerting." Lunevi remarked. "It is strange. A bit uncomfortable." With a shrug, she adds, "If we cannot find him here, perhaps we can find some clues as to where we can?"

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An examination of the table in the southwest corner reveals a neatly penned letter. Underneath the letter is a hastily scrawled note in similar handwriting, which contains the name: Doulgonlir Caskmail.

Handouts

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"Come, look at this," Lunevi called the others to look at the note. "I think we've found our next step."

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

WIFFLE!

It was worth a shot... Well, to the Grand Lodge?

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Yes, sounds like we need to go to the Wall of Names."

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Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"The spirits here are strong, but know we are not here to commune with them. Let's be about our business quickly."

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi looks for the name 'Doulgonlir Caskmail', thinking it or something near it could be of use to their current investigation.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

We should keep an eye out for Hollis 'Evil Grin' Thorne and Karina Clamp too. They're all part of the false additions to the wall.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Perception 1d20 + 5 ⇒ (20) + 5 = 25

The ifrit steps forward and scans the wall for the three mentioned names.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"Good point - I'd forgotten," Lunevi says, sheepish. She makes sure to look for the other names, too.

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You find the name and epitaph.

'Doulgonlir Caskmail'
Deceased 4332 ar
Administered to the mindmenders of Ustalav.
May they overcome the screaming fear.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Screaming Fear mean anything to any of you aside from a reason not to visit Ustalav?

Ella will keep poking around for the other two names as well
Perception: 1d20 + 3 ⇒ (5) + 3 = 8 If necessary

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Hollis “Evil Grin” Thorne
Deceased 4331 ar
Survived the horrors of Nemret Noktoria.
Returned to rot from the inside.

Karina Clamp
Deceased 4330 ar
Sought to brave the Path of Aganhei.
Spoiled rations and wastefulness ended that dream.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"So... screaming fear, rot, and rations and wastefulness?" Lunevi pondered. "Weird set of things to have stand out. Perhaps they were dealing with the undead or something else equally foul?"

She paused. "Anyone else think it's interesting to note that they supposedly died in consecutive years?"

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

The ifrit moves to the names and pokes around at the highlighted words for the three names.

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These epitaphs have little to make them stand out from thousands of other names on the wall. Had you not been specifically looking for them, it's unlikely you'd have ever noticed them.

In the distance, you hear a familiar sounding gnomish voice as he laughs at a joke about whether he's related to Fimbrik or if gnomes are all on good terms to get him in. Sounds like they may have visited the wall just ahead of you and are leaving the grand lodge.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"I have found that there is no such thing as 'coincident'. I believe we should find that gnome and see what they can tell us."

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"I have found that there is no such thing as 'coincidence'. I believe we should find that gnome and see what they can tell us."

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"I agree," Lunevi agreed flatly. The undine looked towards the source of the voice.

She surged forward, settling herself in the gnome's way. "Excuse me, sir, would you mind... answering a few questions? We're looking for someone and thought you might be able to help us." She gestured towards her party members.
Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20
Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18

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Before you get to the gnome, as soon as you can see him, you recognize the group that was talking to the bartender (rather rudely) at the Wounded Wisp, and are quickly able to determine they are very likely looking for the same clues you are. Are they racing? Do they know you are looking for the same thing? It sounds like they have already been to the wall, and may be heading to locate Fimbrik next, prompting the jokes about the gnome in the group.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Well, darn, that does derail me a bit, doesn't it?"

Lunevi looked to the others and asked, "What do you think? Should we try to follow them? Or maybe spy on them? Or we could just ask 'em outright what they know?"

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"They look to know where they are going, perhaps following them might not be a bad idea... we might learn what we need to know by doing so."

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

We could also try to cut ahead of them. Eylysia had a stonemason ally named Arkath. He's buried in a mausoleum in the Ivy District

Knowledge (Local): 1d20 + 7 ⇒ (19) + 7 = 26

And I think I know a shortcut!

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Ah, that sounds plausible, let's do that! Lead on, Ella!" Gillii follows Ella.

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After a successful shortcut through some alleys and a park, you reach the cemetery indicated in Selmius Foster's details from the Wounded Wisp documents. The plot of land is in Eastgate, and based on the markings on the gates, it is operated by the church of Asmodeus. The necropolis grounds are surrounded by a high fence, and seems
to be patrolled as you see a member of the city guard leave the gates not long before your approach. The gate is wide open, allowing not only the patrols, but allowing people to come pay respects. A single priest looks to be patrolling the grounds inside the gate.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella walks in, doffing her hat respectfully, and begins to walk the grounds, keeping an eye out for Arkath's grave.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

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The priest approaches when you enter, stepping uncomfortably close to Ella, evidently having no respect whatsoever for personal space. A symbol of Asmodeus hangs prominently from his neck, and one of his front teeth looks to be made of gold. "Who ye' be tarriancing milady? Some loved one or relative I kin disclose?"

linguistics or local dc 10:
He's obviously from the streets, and his linguistics skills seem to include a mix of slang, words used wrong, or words made up altogether

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

know local: 1d20 + 6 ⇒ (9) + 6 = 15

"Actually the lady and I and the rest of our companions are here to have a dalliance on your fine grounds. As far as WHO we are here to visit, I can tell you it is her auntie, Nunya." Gillii walks past the fellow, hoping to distract him long enough to allow Ella to move around him unimpeded.

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