
![]() |

Maybe, I've dealt with that before, but what kind of wizard was Fimbrik supposed to be? Ella knocks loose any shards of glass that looks like they'd impede entrance and hops into the room.
Master Fimbrik? Master Fimbrik? Ella puts a hand on his shoulder to try to get him away from his books.

![]() |

Gillii follows Ella into the room, carefully avoiding the edges of the glass... "He might be deaf indeed... or maybe not even real?" does Ella's hand land on a solid shoulder or go right through?

![]() |

Joining the others in the room, "Hmm...yes, I think I have heard of something like this..."
Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17
While maintaining his 'Spirit Sight', the shaman continues to search the area. D2
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

![]() |

"Let me help..." Lunevi attempted to look about their immediate vicinity to see if there was anything telling there.
Spellcraft (Aid Another): 1d20 + 6 ⇒ (5) + 6 = 11
Perception (Aid Another): 1d20 + 1 ⇒ (12) + 1 = 13
"ես հրամայում եմ, որ կախարդական բացահայտել իրեն է ինձ." Lunevi spoke, casting a spell of detect magic.

![]() |

Lunevi continues to concentrate, wondering if the whole room - person, books, and all - was an illusion. "There's an aura of illusion magic here," she informed her companions.

![]() |

Well, this doesn't seem to be hurting us, so let's take a look around. Ella shakes off the weirdness, a little powder drifting to her shoulders, and begins to search the room.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

![]() |

D1
A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers. A second set of stairs leads up to an unfinished second floor.
D2
This chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. Another illusion (based on your spirt sight) of the gnome sits at a desk reading a newspaper. He tips his hat to you as you enter, before turning back to his paper.

![]() |

He might not have even been trying to hide that he wasn't here. Why else would he have so many illusions of himself going at the same time?
Ella climbs the stairs to the supposedly unfinished second floor and pokes around, trying to make sure this isn't another misdirection.

![]() |

"Actually, I think it's kind of fascinating... all these books... all this knowledge... what an awesome old house!"

![]() |

Okay, I think there's actually no second floor. Let's check out the guest room. D2
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

![]() |

"This is... disconcerting." Lunevi remarked. "It is strange. A bit uncomfortable." With a shrug, she adds, "If we cannot find him here, perhaps we can find some clues as to where we can?"

![]() |

"Come, look at this," Lunevi called the others to look at the note. "I think we've found our next step."

![]() |

"Yes, sounds like we need to go to the Wall of Names."

![]() |

Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

![]() |

Lunevi looks for the name 'Doulgonlir Caskmail', thinking it or something near it could be of use to their current investigation.

![]() |

We should keep an eye out for Hollis 'Evil Grin' Thorne and Karina Clamp too. They're all part of the false additions to the wall.

![]() |

"Good point - I'd forgotten," Lunevi says, sheepish. She makes sure to look for the other names, too.

![]() |

Screaming Fear mean anything to any of you aside from a reason not to visit Ustalav?
Ella will keep poking around for the other two names as well
Perception: 1d20 + 3 ⇒ (5) + 3 = 8 If necessary

![]() |

"So... screaming fear, rot, and rations and wastefulness?" Lunevi pondered. "Weird set of things to have stand out. Perhaps they were dealing with the undead or something else equally foul?"
She paused. "Anyone else think it's interesting to note that they supposedly died in consecutive years?"

![]() |

These epitaphs have little to make them stand out from thousands of other names on the wall. Had you not been specifically looking for them, it's unlikely you'd have ever noticed them.
In the distance, you hear a familiar sounding gnomish voice as he laughs at a joke about whether he's related to Fimbrik or if gnomes are all on good terms to get him in. Sounds like they may have visited the wall just ahead of you and are leaving the grand lodge.

![]() |

"I agree," Lunevi agreed flatly. The undine looked towards the source of the voice.
She surged forward, settling herself in the gnome's way. "Excuse me, sir, would you mind... answering a few questions? We're looking for someone and thought you might be able to help us." She gestured towards her party members.
Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20
Sense Motive: 1d20 + 5 ⇒ (13) + 5 = 18

![]() |

Before you get to the gnome, as soon as you can see him, you recognize the group that was talking to the bartender (rather rudely) at the Wounded Wisp, and are quickly able to determine they are very likely looking for the same clues you are. Are they racing? Do they know you are looking for the same thing? It sounds like they have already been to the wall, and may be heading to locate Fimbrik next, prompting the jokes about the gnome in the group.

![]() |

Well, darn, that does derail me a bit, doesn't it?"
Lunevi looked to the others and asked, "What do you think? Should we try to follow them? Or maybe spy on them? Or we could just ask 'em outright what they know?"

![]() |

"They look to know where they are going, perhaps following them might not be a bad idea... we might learn what we need to know by doing so."

![]() |

We could also try to cut ahead of them. Eylysia had a stonemason ally named Arkath. He's buried in a mausoleum in the Ivy District
Knowledge (Local): 1d20 + 7 ⇒ (19) + 7 = 26
And I think I know a shortcut!

![]() |

"Ah, that sounds plausible, let's do that! Lead on, Ella!" Gillii follows Ella.

![]() |

After a successful shortcut through some alleys and a park, you reach the cemetery indicated in Selmius Foster's details from the Wounded Wisp documents. The plot of land is in Eastgate, and based on the markings on the gates, it is operated by the church of Asmodeus. The necropolis grounds are surrounded by a high fence, and seems
to be patrolled as you see a member of the city guard leave the gates not long before your approach. The gate is wide open, allowing not only the patrols, but allowing people to come pay respects. A single priest looks to be patrolling the grounds inside the gate.

![]() |

Ella walks in, doffing her hat respectfully, and begins to walk the grounds, keeping an eye out for Arkath's grave.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

![]() |

The priest approaches when you enter, stepping uncomfortably close to Ella, evidently having no respect whatsoever for personal space. A symbol of Asmodeus hangs prominently from his neck, and one of his front teeth looks to be made of gold. "Who ye' be tarriancing milady? Some loved one or relative I kin disclose?"

![]() |

know local: 1d20 + 6 ⇒ (9) + 6 = 15
"Actually the lady and I and the rest of our companions are here to have a dalliance on your fine grounds. As far as WHO we are here to visit, I can tell you it is her auntie, Nunya." Gillii walks past the fellow, hoping to distract him long enough to allow Ella to move around him unimpeded.