Guaril Karela's Six (Inactive)

Game Master Thrawn007

Maps and Handouts


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dungeoneering or spellcraft, DC15:
Although the walls of this cavern look like they are natural, they were actually magically created by effects such as stoneshape.

After about 30' foot of narrow passage, the stone widens out into a more cavernous passage. The light source is still about another 40' ahead. Following your way to it, your find an alcove with several desks are arranged along the northern and eastern edges. Whereas the stonework
leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

linguistics, dc15:
The paperwork on the desk is written in an Azlanti dialect further encrypted using an old cipher.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18

"It took a powerful spell caster to create this chamber. We should stay alert."

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

-Posted with Wayfinder

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella gives a quick look around as she approaches, but otherwise busies herself trying to make some sense out of the papers.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

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Although the papers look very important, it will likely take the society weeks to go through them all and discern their meaning.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

The ifrit grabs the glowing gem as the rest secure the papers to return to the society leaders. "I'll bet this lighted gem will be quite a few gold!"

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii examines the papers too, and says "hmmm... can't seem to make out this alphabet... can't even tell what language it is. Anyone have a clue? We should take all these papers back to the PFS, I'm sure someone there will be able to figure it all out."

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Makes sense. Quite a haul regardless. Back to Guaril!

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"You can leave that haul where you found it, and drop your weapons at the same time," a familiar voice echos from outside the secret passage. "You thieves won't be stealing our glory, or our papers!"

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

You know. I really don't think we will. Ella's lips curve into a challenging smirk.

Care to cross blades over it?

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi turns to see who is here - is it the other group? They'd tried to get in and out ahead of them... Had they caught up?

"I'd rather we not come to violence," she said mildly. "It's a bit distressing."
Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

She gave her quarterstaff a twirl before settling one end of it firmly on the ground, keeping it planted rather than in an offensive stance of any sort. Still, it'd be easy to defend with if it came to that and she figured that she could back up as necessary.

Lunevi will back up/get out of the way if the situation goes sour

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initiative:

Ella: 1d20 + 4 ⇒ (8) + 4 = 12
Fate: 1d20 + 9 ⇒ (13) + 9 = 22
Gillii: 1d20 + 2 ⇒ (4) + 2 = 6
Lunevi: 1d20 + 2 ⇒ (14) + 2 = 16
Urah: 1d20 + 2 ⇒ (18) + 2 = 20
The Gnome: 1d20 + 3 ⇒ (18) + 3 = 21
Human: 1d20 + 2 ⇒ (11) + 2 = 13
Dwarf: 1d20 - 1 ⇒ (11) - 1 = 10
Halforc: 1d20 + 2 ⇒ (14) + 2 = 16
tiebreaker: 1d2 ⇒ 2

The leather clad gnome pulls a rapier, evidently willing to cross blades over the slight. His companions include a Kellid in a chain shirt wielding a great club, a dwarf in studded leather wielding a shortsword, and a robed halforc with a club. They all seem to be prepared for a fight.

Initiative (Bold may post)
Round 1
Fate
The Gnome
Urah
Halforc
Lunevi
Human
Ella
Dwarf
Gillii

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

The shaman rapidly shapes his clay into a sword and shield. He tosses them to the ground at his feet and crushes them under his heels. Brown dust explodes out, briefly coating his teammates, then the dust settles and seems to seep into their bodies.

Casting Bless on everyone. Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella's Parry/Riposte if the Kellid attacks her:
Parry: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Riposte: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7

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Saving the parry for the Kellid only?

rapier,charge: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 vs flat footed
rapier,sneak: 1d4 + 1d6 ⇒ (1) + (2) = 3

The gnome gives a smile as he salutes Ella with his rapier and charges forward, making a lunge at her as soon as he closes the gap. He pierces her armor, leaving a light wound.

Round 1
Fate
The Gnome (charged)
Urah
Halforc
Lunevi
Human
Ella (3 damage)
Dwarf
Gillii

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Urah takes a 5' step northeast and swings a kukri at the mouthy gnome.

Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Yep

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The halforc moves around the pillar looking for a better view. Seeing the gnome getting teamed up on, he decides to even up the odds a little, chanting a spell at Urah.

Urah, Will Save DC 13:
If Successful, shaken for 1 round. If failed, frightened for 1d4 ⇒ 3 rounds.

Round 1
Fate
The Gnome (charged)
Urah
Halforc
Lunevi
Human
Ella (3 damage)
Dwarf
Gillii

This initiative couldn't have grouped any worse, could it?

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Will 1d20 + 1 ⇒ (20) + 1 = 21

The ifrit shook off the magic, and stayed ready to dice the little gnome to shreds.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"հիմար," she remarked, shaking her head. She truly did not like fighting - it caused a bit of a hiccup in her head that made her nervous and confused her speech. Still, there was little else that could be done since their course had been determined, so she put her hand on Ella's shoulder and incanted, "ալիքները ցույց տալ ձեզ ճանապարհ."

She wasn't so great in combat, but she was pretty good about helping the others around her - or at least, she tried to be.

Casts guidance on Ella.

Guidance:
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

Aquan:
"Foolish," she remarked.
"The waves show you the way."

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The kellid raises his club, gives a big roar and charges at Urah. He gives a mighty blow, but seems to hold back slightly at the last second.

great club, rage, power attack, charge, nonlethal: 1d20 + 5 + 2 - 1 + 2 - 4 ⇒ (19) + 5 + 2 - 1 + 2 - 4 = 23 for 1d10 + 6 + 3 + 3 ⇒ (4) + 6 + 3 + 3 = 16

Round 1
Fate
The Gnome (charged)
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (charge, rage)
Ella (3 damage)
Dwarf
Gillii

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella quickly steps on top of Urah and lashes out wildly with her blade in his defense.

Rapier: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
GM Reroll: 1d20 + 7 + 1 + 1 + 1 ⇒ (1) + 7 + 1 + 1 + 1 = 11
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
Well that's just rude

Parries:
Parry: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Riposte: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10
Parry: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Dark Archive

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Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Happy Memorial Day! Thanks to any and all who have served their country in the military (no matter where you live).

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Sorry for the delay. Memphis got hit hard by 90 mile an hour winds in storms this weekend. Haven't had power since it went out Saturday, so playing catchup today.

As Ella flails with her rapier failing to land a blow, on the gnome who seems half distracted swearing at the Kellid for not finishing off the enemy. The dwarf charges at Gillii stabbing at him with a shortsword. The

shortsword, charge: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 for 1d6 + 2 ⇒ (2) + 2 = 4 damage.

Round 1
Gillii(4 damage)
Round 2
Fate
The Gnome (charged)
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (charge, rage)
Ella (3 damage)
Dwarf

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

The shaman moves forward. As he does, he shapes his clay into two separate items; a sun and a prism. He holds one in each hand, arms wide. He then slams his hands together, crushing both items. The resulting magical explosion sends an arc of glorious color streaming away from him. Beams green and blue hit the half-orc while the human warrior is struck by ray of orange.

Casting Color Spray Will save DC 15. I should only be able to catch the 1/2 orc and the human. Using the 15' cone measurement I added to the basement map as a guide.

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kellid will save: 1d20 + 0 ⇒ (18) + 0 = 18
halforc will save: 1d20 + 2 ⇒ (14) + 2 = 16

Both the kellid and the halforc manage to look away at the last second before being struck head on by the stream of disabling colored lights. The halforc looks back up at Fate giving a tusky smirk and a glare.

Round 1
Gillii(4 damage)
Round 2
Fate
The Gnome (charged)
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (charge, rage)
Ella (3 damage)
Dwarf

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii backs away from the dwarf and begins to sing to inspire his companions...

+1 to hit and a damage

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rapier,flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 for rapier,sneak: 1d4 + 1d6 ⇒ (4) + (2) = 6

The gnome cirles to his right, trying to set up Ella for another stab, smiling as he thinks he gets to exactly the right spot, jabbing under her defenses. Too late, he realizes Ella had set a trap, parrying at the last moment, and making a counter stab as he is overextended. The gnome crumples to the floor in a heap as the blade pierces him solidly.

The halforc glares at Fate, making a quick sign at him. Evil eye, will save DC 12.

---Round 2 ---
Lunevi
Human (charge, rage)
Ella (3 damage)
Dwarf
Gillii(4 damage)
---Round 3 ---
Fate
Urah (16 non-lethal damage, unconscious)
Halforc

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Will save: 1d20 + 7 ⇒ (20) + 7 = 27 WOOHOO!! SUCK IT HALF ORC!!

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella salutes her fallen foe with her sword and a smirk, cleaning his blood from her blade with a flick as she does so.

Pleasure meeting you.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Seeing that Ella was closest to their remaining foes and not wanting her to get caught between them, she took a few steps forward, stopping a bit closer to the... barbarian? Than she might really like, but that, she felt, was necessary to keep her companion from being flanked.

With her quarterstaff held defensively before her, she reached out to lay a hand on Ella again, granting her a bit more guidance. "ալիքները ցույց տալ ձեզ ճանապարհ."

She wasn't quite sure what to do - she'd known combat was to come, at some point, but she never did like it.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

I'll take aid anothers for more AC from the barbarian if you're up for being in the fray anyways

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Actually, here's a question - does Lunevi get an AoO if they come at her or Ella? I keep forgetting to ask about that/post it. If so, rolls below~
AoO: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 13
Damage: 1d6 ⇒ 6

I looked up the Aid Another action - I'm not sure how that works, but if that's what you're wanting, Lunevi will (with the GM's permission) use Aid Another instead. I didn't know what it was and it seems to be more effective that guidance for the moment.
Aid Another: 1d20 ⇒ 10

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Aid another is fine. (Adds +2 AC to Ella.)

Seeing Ella run through their leader, and her disrespect afterwards, the Kellid turns his fury in her direction, taking a great swing with his club, but Ella manages to parry it away.

great club, rage, power attack: 1d20 + 5 + 2 - 1 ⇒ (9) + 5 + 2 - 1 = 15 for 1d10 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17

---Round 2 ---
Ella (3 damage)
Dwarf
Gillii(4 damage)
---Round 3 ---
Fate
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (charge, rage)

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella sidesteps and lunges, trying to use the column to keep from being flanked by the hirsute thug trying to bludgeon her to death.

Rapier, fighting defensively: 1d20 + 7 - 4 + 1 ⇒ (5) + 7 - 4 + 1 = 9
Piercing: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+2 Dodge bonus to AC

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shortsword: 1d20 + 2 ⇒ (2) + 2 = 4

The dwarf tries to stab Gillii again, but misses by a wide margin.

---Round 2 ---
Gillii(4 damage)
---Round 3 ---
Fate
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (charge, rage)
Ella (3 damage)
Dwarf

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii takes a step back from the dwarf, continuing to sing to inspire his companions. He takes a shot at the dwarf.

to hit: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4

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Gilli manages to get a shot off, striking the dwarf solidly.

---Round 3 ---
Fate
Urah (16 non-lethal damage, unconscious)
Halforc
Lunevi
Human (rage)
Ella (3 damage)
Dwarf 4 damage)
---Round 4 ---
Gillii(4 damage)

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Fate take a step back, his hands once again a blur. He forms a crescent moon with a small face in profile. He drags two fingers over the 'eyes' before hurling it between the hex crafting half-orc and the enraged barbarian. It hits and bursts into a clinging fog of sand. It suddenly begins to swirl around the two, seeking eyes to enter.

It looks like there is a place on the map I can drop Sleep and only affect the half orc and the human. Spell DC 16 Will.

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halforc will: 1d20 + 2 ⇒ (17) + 2 = 19
kellid will: 1d20 + 4 ⇒ (15) + 4 = 19
halforc touch: 1d20 + 1 ⇒ (5) + 1 = 6

Fate attempts to put two of the enemies to sleep, but they both seem to be able to shake off the effects. The halforc chants the words to a spell, and attempts to touch fate with the charge but fails.

spellcraft dc15:
Spell is touch of fatigue


---Round 3 ---
Lunevi
Human (rage)
Ella (3 damage)
Dwarf 4 damage)
---Round 4 ---
Gillii(4 damage)
Fate
Urah (16 non-lethal damage, unconscious)
Halforc (holding spell charge)

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi grimaced. She didn't think she'd be able to help Urah even if she wanted to - the two foes before them were proving to be far more effective than she liked. It might be better to help at least force one back so they wouldn't be completely screwed... Right? She took a step to her right, just behind Urah's fallen body, and smacked at the frankly rude dwarf.

Honestly, couldn't they have come to a peaceful solution?

Actions:
5-ft step, 1 attack w/ quarterstaff

Rolls:

Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Lunevi struck a solid blow against the dwarf with her staff, taking him a bit by surprise.

The Kellid continues on the offensive, striking at Ella with his club. Making an exaggerated overhand smash, and barely missing coming down on her head as she flattens against the pillar to avoid the blow, feeling the wind go by her as the club smashes hard into the floor with a loud crack.

great club, rage, power attack: 1d20 + 5 + 2 - 1 ⇒ (13) + 5 + 2 - 1 = 19 for 1d10 + 6 + 3 + 3 ⇒ (8) + 6 + 3 + 3 = 20 damage.

Best choice to fight defensively ever!

---Round 3 ---
Ella (3 damage)
Dwarf (10 damage)
---Round 4 ---
Gillii(4 damage)
Fate
Urah (16 non-lethal damage, unconscious)
Halforc (holding spell charge)
Lunevi
Human (rage)

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Watching the flagstones buckle under the blow of the Kellid has a wonderful way of focusing Ella's mind, so she is without a quip as she thrusts fiercely into her foe.
rapier fighting defensively: 1d20 + 7 + 1 + 1 - 4 ⇒ (14) + 7 + 1 + 1 - 4 = 19
Piercing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Now with Inspired Courage

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

ella, did you include the +1 to hit AND DAMAGE from bardic inspiration?

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Ella's thrust finds a home, going right through the Kellid's midsection. His eyes open in surprise, but he stays on his feet.

"Forget this. I'm getting out of here before someone gets themselves killed. The old man can go find his own documents." The dwarf turns and runs for the entrance. Full withdraw action.


Conditions:
Inspiration - +1 hit/dmg/sv vs fear

---Round 4 ---
Gillii(4 damage)
Fate

Urah (16 non-lethal damage, unconscious)
Halforc (holding spell charge)
Lunevi
Human (11 damage, rage)
Ella (3 damage)
Dwarf (10 damage, withdrawing)

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

crap, didn't know I was up, this thread didn't update for me, so didn't see it till Hiyami posted in discussion.... thanks for that, Hiyami!

Gillii continues to sing to inspire the party (+1 to hit and damage). He moves to get a clear shot at the human.

to hit: 1d20 + 2 - 4 + 1 ⇒ (11) + 2 - 4 + 1 = 10
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

but unfortunately his arrow flies off into the darkness.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Ditto to what Gillii said, it was not updating (and I was getting worried).

We are too evenly matched! I need to change the nature of this conflict.

Fate steps away from his mystic counter part for the moment. His everpresent clay taking the form of the huge barbarian. As before, he deforms limbs, bends the blade, twists the head so it is on backwards and doubles the body over. He crushes it to dust and blows it onto the kellish warrior.

Casting Misfortune ~ DC 15 Will save.

Liberty's Edge RPG Superstar Season 9 Top 16

barbarian will save: 1d20 ⇒ 6
Seeing the dwarf run for the door, the halforc quickly changes tactics. "Wait for me. Bear, are you coming. We are getting out of here." Still holding the magical energies of the spell, the halforc makes at tactical retreat to follow the dwarf. Withdraw

Conditions:
Inspiration - +1 hit/dmg/sv vs fear

---Round 4 ---
Lunevi
Human (11 damage, rage, misfortune)
Ella (3 damage)
Dwarf (10 damage, withdrawing)

---Round 5 ---
Gillii(4 damage)
Fate
Urah (16 non-lethal damage, unconscious)
Halforc (holding spell charge, withdrawing)

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Glad to have been of help! And yeah, Paizo's self-destructive kabooms are hurting my soul. :c

Seeing that the battle's apparent outcome had changed, Lunevi knelt to tend to Urah's wounds. "կարող ալիքները մաքրում է եւ բուժել ձեզ."

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

She wasn't sure how helpful it would be, but... Well, it was worth a try, right? Lunevi decided to keep an eye on him.

Not sure if applicable, but additional heal check? Heal: 1d20 + 5 ⇒ (20) + 5 = 25

Aquan:
"May the waves cleanse and cure you."

Liberty's Edge RPG Superstar Season 9 Top 16

Seeing the others leaving him, the Kellid pauses a moment, coming out of his rage and decides to retreat after them.

out of initiative unless anyone wants to pursue them.

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