Guaril Karela's Six (Inactive)

Game Master Thrawn007

Maps and Handouts


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Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi repeats the spell, once more granting Ella some guidance.


On Hiatus

Attack on Ella: 1d20 + 2 ⇒ (16) + 2 = 18
Damage on Ella: 1d6 ⇒ 5

Ella pokes at the flailing foe, drawing heavy bleeding as her blade withdraws. With almost a contemptuous gasp, the skulk slashes back at her, slicing a painful gash on Ella's arm, before pitching to the ground.

Party Status wrote:


Fate
Ella (Damage: 5)
Urah (Damage: 3)
Skulk (Damage: 17, Unconscious)
Luna

Sorry about that, must have rushed too much yesterday. Fights over!


On Hiatus

Opening the door now that the interruption is dealt with, Urah finds the room beyond is bare except for several tall stacks of crates and boxes. Many of them are labeled to addresses and ports of call other than Ilsurian. A quick search also turns up a chest stamped with the holy symbol of Erastil. Double doors lead further east.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Rust my blade! Shouldn't have let my guard down there."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"I've a notion this chest doesn't belong to them. Let's see if it's safe."
Perception: 1d20 + 3 ⇒ (18) + 3 = 21


On Hiatus

Ella detects no traps and upon opening the chest, sees it filled with many copper coins mixed with a some silver and just a little gold.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Looking at the chest of money, "Reparations for the victims, and perhaps even more proof that the carnival members are innocent."

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi only shrugs. She's not sure where it came from - perhaps from the victims themselves - but she does agree that it can go to those who were harmed by this mess.

"Let's make a note of it for later," she suggests. "We should make sure we catch the actual culprits before they find out that our friend from the carnival has been found innocent."

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

"No doubt much of this cargo will make earlier crimes apparent as well, but you're correct Lunevi - the crates can wait."


On Hiatus

Testing the steel double doors, the party finds them locked. Moving back to the hallway, the next door reveals a desk sitting to the south of the small room, covered in an alchemical equipment and supplies. A cot with an extra padded mattress rests against the far wall, a small chest at its foot.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Ella's eyes light up as she sees the tell-tale signs of alchemical fun, and first examines that desk, before turning her attention to the chest.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Aid another perception 1d20 + 5 ⇒ (15) + 5 = 20

Urah follows Ella around, pointing out anything abnormal he discovered.


On Hiatus

Ella recognizes the elements of a fully equipped alchemist's lab spread out on the desk. Among the tools rests an open log, which lists names and specialties of the criminal variety. Like the coat rack, it seems to only list nicknames. The desk holds little else, but when Ella turns to the chest she finds it secured with a lock.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella quickly sets to work on picking the lock.

Disable Device: 1d20 + 6 ⇒ (10) + 6 = 16 Taking 20 if the first attempt fails since we have no buffs up.


On Hiatus

Ella finds this lock much simpler than the one on the steel doors before. In the chest, a strange metal device rests on a bed of craftsman tools. A round sphere with multiple metal jointed extensions that look like spider legs, it has a lense taking up much of one side, like an eye.

DC6 Knowledge Arcana:
This is a clockwork spy, a windup construct that typically is used as a scout. It is badly damaged and inoperable.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi doesn't have much to contribute just yet, but will happily cast guidance whenever she sees an occasion for it.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Untrained in Arcana.

"Curious that we should find a child's toy down here. Perhaps they planned to kidnap the children before deciding the murder the parents and framing us?"

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Knowledge (Arcana): 1d20 + 7 + 1d6 ⇒ (2) + 7 + (5) = 14

"It's not a toy; it's a scout, a Clockwork Spy. It's possible I'd be able to fix it up later, maybe even see what it's seen.

"Shall we continue?"


On Hiatus

Which way would the party like to go? I’ll update as soon as possible, network issues have me limited to phone access.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"It's not presently active, is it?" Lunevi asks nervously, eyeing the item in question.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Urah will press on through the door just to his right on the current map. And then through the next set of double doors, if he doesn’t spot anything.

Perception 1d20 + 5 ⇒ (19) + 5 = 24


On Hiatus

That's actually the room with the treasure, including the chest stamped with the church's symbol. All revealed rooms have been searched.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

It looks like there's probably a room on the other side of the double doors that hasn't been revealed - is that where the chest is? If not let's go there, if so, let's go to the Red Arrow spot on the map.


On Hiatus

Ella doubles back to check the vault door again. The two steel doors are secured with a strong lock. Even after minutes of patient work, Ella finds it beyond her abilities to break into.

Opening the next door reveals a heavy metal chair with straps mounted on high, flat armrests against the center of the north wall. To one side is an unlit brazier, and to the other is a small table covered with metal instruments. Two more comfortable-looking chairs sit directly across from it.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

"Well. That's horrible."

Ella is far from excited to search this room, but anything that will help make sure these miscreants' deeds will be stopped is worth finding.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


On Hiatus

Ella thankfully finds that the tools within the room have not been used in some time, but nothing else.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Her lips thin as Lunevi nods, very much unhappy with this new discovery. She, too, looks around, repeating her casts of guidance.

Perception: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"What sentient creatures can do to one another is horrifyingly dissappointing."


On Hiatus

Little else is turned up in the bleak chamber, leading the party to exit and open the door across the hall. A long wooden table sits in the center of the room, surrounded by chairs. Covering the surface are several maps and diagrams. A hand-drawn, poster-sized map of Ilsurian is nailed to the north wall.

Examining the poster of the town shows that many of the most prominent homes and businesses are noted on it. The sheets across the table are even more sinister, sketching out a route from the circus to a home labeled 'Walders', assigning a list of agents for pickpocketing in the carnival grounds, as well as locations for hanging a body. The last and most personal item is a list describing yourselves in brief statements, with Fate's entry circled prominently.

Further searching of the room turns up nothing else, leaving only the outside hallway left. At the end, it opens to a room with three cells lining the far wall, straw pallets and buckets in each. Inside two of the cells, haggard forms struggle to rise, staring hard at the party. "So, what's to be our fate? Did ye negotiate a ransom or are we to be fed to the fishes after all?" one growls, pressing against the bars as you recognize the short stature of both men to be that of dwarves.

Moving us along a bit since there is nothing else to be found here.

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

”Who are you lot? I suppose we are here to free you, assuming you agree to accompany us to the sheriff’s and tell them what happened to you.”


On Hiatus

The two speak to each other in what you assume is Dwarven, regarding you warily. "I am Barengar Gearwright." the second one speaks up as the first falls silent. "My brother Pietros and I were captured by pirates and brought here until a ransom could be wrung out of Janderhoff. If this is no trick, then we'd be glad to testify to the law. You should beware, there's a creature down here that blends right into the wall. Could be in the room now and you'd never know it!"

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

”Great. Another thing in here that wants to kill us. I’ve bled in just about every room in this place.”. The ifrit begins looking for keys to open up the cells.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Appalled by this new discovery, Lunevi scowls before muttering darkly to herself in Aquan. Lunevi steps closer to the bars to offer water to the dwarves, holding out a waterskin for them to drink from if they so choose. "I'm sorry I haven't any food to offer, but there's plenty of water at least."

Lunevi examines the two visually as best as she can through the bars.
Heal: 1d20 + 5 ⇒ (16) + 5 = 21

"Do you know if there's a key here?"


On Hiatus

Luna can tell that both dwarves are in fair health despite their captivity. They clearly haven't eaten well in awhile.
"Aye, there is a key, but I haven't a clue where it is kept." Pietros answers, taking the water skin with a grateful nod.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

"Well, keys or not, you're getting out of here." Ella turns to her companions, "Don't let anything stab me while I'm working on this."

Disable Device: 1d20 + 6 ⇒ (19) + 6 = 25 Then take 20 if that fails


On Hiatus

Ella finds the lock to be of very good make, but manages to find the right angles first try in a fortuitous moment. The second cell takes only a bit longer. "Well then, thank you for the rescue. Do you know where they kept our tools? We've a bit of clockwork damaged by the attack on our ship, but they never found the hidden compartment to it. Be glad to spare you the items to help deal with the cretins."

The Gearwright brothers show you a secret compartment on the clockwork spy, gifting you a traveler's any-tool as well as scrolls of locate object and cure serious wounds.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"Finally, strangers not eager to kill us. It would seem our luck is beginning to turn." Fate scoops up the scrolls in hopes he will not be in need of them any time soon.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"I agree," Lunevi nods. "And you are very welcome. Would you like some more water?" She checks to see how much of the water they've drunk and carefully casts create water to pour in more of the fresh, drinkable liquid.

"If you'd like to take your chances, we can point you the way we came, but you're also welcome to come with us, though I warn you there may be a fight or two."


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On Hiatus

After further deliberation with the dwarven brothers, the party decides to backtrack out of the guild hideout with the incriminating evidence and bring it to the sheriff. Picking up the still unconscious body of Madam Monchello on the way, no further guild members acost them, although odd looks follow as the townsfolk see the procession.

Sheriff Feldane is relieved to see you whole and healthy, even more so when you lay out the evidence and turn over Robella for trial rather than burial. "That clears the air right up, thank you kindly. Time to replace my current suspect with the true culprit." Mistress Delisen thanks you all profusely before composing herself to a more professional demeanor, agreeing with the sheriff to remain in your care until the rest of the Monchello's holdings can be secured with the help of the constabulary.

Descending on the warehouse in force, the few remaining members of the gang are rounded up and a thorough inventory of the ill gotten gains is taken. While most of the stolen goods are returned to the citizens robbed, the magical armaments carried by the thieves, lacking a clear owner, are turned over to the Pathfinders as reward for services rendered to the town.

With the Umbral Carnival exonerated, the crowds return to sell out the remaining performances. The community finds common ground as victims of murderous predation, Varisian and Chelaxians alike bonding to honor those lost. Word is spread of the need for guardians to ward the Braeton heirs as well as a new caretaker of the Erastil shrine. The Gearwright brothers promise to reach out to the Pathfinder Society for security arrangements on their many engineering contracts around Varisia. They also promise to help fix the clockwork spy as thanks if the materials can be procured. Mistress Delisen also offers a standing invitation at the carnival in any capacity for each of you should you wish to travel with them. Wherever your Pathfinding takes you, you have a place in Varisia now.

Thank you all for your patience!

Chronicles. I can update these with names and day jobs as you like. Let me know if anything needs adjustment.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

WOOHOO!!

Thank you for finishing that up for us.

Well accomplished all!

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Thanks TOZ! I can’t beleive we survived!


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On Hiatus

I look forward to Urah growing into a fine warrior in his own right. ;)

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

I'll use my Day Job to take-10 on reinforcing some political connections for the Court, so no edits needed here. Thanks so much for running!

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Do we get to keep our old Day Job checks with the old GM, or do we roll new ones?


On Hiatus

Apologies, I did a brief look for previously rolled day jobs but must have missed them. I'll add them in as soon as I get home.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ha! I didn't even check. Very glad that long-ago Ella rolled better than a 10 or I'd feel shady.


On Hiatus

Can someone point me to them? I see the rolls for Consortium Compact but nothing after that.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

I thought it was here, but on closer inspection that was our Day Jobs for the Consortium Compact - doesn't look we rolled for Murder's Mark.


On Hiatus

Fresh rolls all around then!

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Wow! That was so long ago. lol, no wonder we forgot.

Crafting (Sculpture) ~TAKE 10: 10 + 8 = 18


On Hiatus

Fate's sheet has been updated.

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