| Malleck of Alerion |
Everybody loves a sea voyage!
Nt me, i hate travelling by boat. i get sea sick :(
| Grymp |
First, a reminder of the note you received from the Cardinal following your gaining the tears.
To My Ninth:
Since that day you arrived filthy and famished upon my doorstep, I have always seen within you great potential. And today you prove me correct once more. You have the Daemon’s Gift! I could not be more pleased. You have in your possession a terrible weapon and now, we must see it used.
Get thee to Ghastenhall with all haste. Therein seek Barnabus Thrain, master of the Stygian Knot. He awaits you in the Library of Ghaster. Ask him whom he serves. He will answer “only knowledge.” Yes, he is a priest of Mitra, but fear not – he has seen the power of our cause. Into Thrain’s hand deliver the Gift. He has agents who will see that the Tears are delivered to where it may do the most good. He will have something for you as well – a token of my esteem.
Then I command you; wait in Ghastenhall, avoiding the eyes of our enemies. You will have one month to rest and regain your strength’s full measure. Use it well. Prepare yourself for your next mission for it shall be thy greatest test yet.
The Tears of Achlys is a scalpel, my Ninth, and with it we will cut the hated Mitran faith from the heart of Talingarde. When the month is past, Tiadora will fetch you and bring you to audience with the Fire-Axe. He will give to you the kernel of an army. Build upon it! Recruit any who can aid you and once your army is ready, with the first gale of winter – you march to the Vale of Valtaerna, the most holy site in all of Talingarde.
They will not expect a winter assault. Break the Watchtower of Saintsbridge, invade the Vale and during winter’s merciless heart destroy everyone in that sacred place. Leave no witness making it look like a bugbear raid. Violate the holy heart of the Cathedral of Mitra Made Manifest and leave not a single soul alive. By the time winter is ended, the Tears will be well spread across Talingarde. The people desperate for respite will run to the simpering Mitrans begging for relief. And they will find in your wake only death and ashes, my Ninth.
Do all as I command and the time of our victory draws ever nearer. Commit my commands to heart and then burn this letter.
–Thorn
It has taken many weeks, and you have finally arrived by boat to Ghastenhall. Some of you may have been here before, others have certainly never stepped foot here.
If you wish to go directly to see Thrain, let me know, and we'll move to that encounter. If you want to do other things first, let me know. Once you deliver the item to Thrain, you'll have a month in Ghastenhall, so you can purchase, and magic, etc at that time.
So what's it to be? The only viable options the book really provides is to gather some information, or to head right to Thrain. If you choose the former, then roll some Diplomacy. Otherwise, on to Thrain, unless you have other ideas.
| Grymp |
Aleksand Learns: 4d20 ⇒ (2, 6, 10, 9) = 27
2. The Duke of Ghastenhall offers a bounty for anyone who can claim the head of the medusa that lives in the mountains -- a thousand gold last I heard! Of course, you’ll not see me seeking it. What good is gold when you’re a statue?
6. Three days from now is the Grand Market. What a party! I wouldn’t miss it!
9. A lady of the night was found torn apart in White Quarter! There’s a mad killer on the loose!
10. There are dwarves in the mountains who’ve been touched by the enemy! How long will it be before these dark dwarves ally with the Fire-Axe?
| Gertrart aka Blood Desecrator |
Gertart takes in the sites, looking for forges and smithees in an homage to his parents.
Diplomacy (gather information): 1d20 + 1 ⇒ (5) + 1 = 6
| Malleck of Alerion |
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
-Posted with Wayfinder
| Grymp |
Gertrart Learns: 0d20 ⇒ (-) = 0
Malleck Learns: 2d20 ⇒ (13, 8) = 21
8. They say there are in still vampires in the undercity. It gives me a shiver just thinking about such horrors on the loose in our fair city.
13. So much wickedness has befallen Talingarde in the last year -- the breaking of the Watch Wall, the Fire-Axe’s invasion, the strange doings in Farholde. Can there be any doubt of the cause? The minions of hell are still among us! The dark prince sets his will against us! Who will save us?
| Malleck of Alerion |
I like 8. 13 is hilarious
-Posted with Wayfinder
| Grymp |
After each of the various rumors, the book tells me "true, not true, or some other verbiage about the particular rumor. Yes, the notes about 13 are humorous. I'll share that one with you: "Who indeed? This rumormonger is dangerously close to the truth. Best to silence him."
| Malleck of Alerion |
out of character I know a few fun things I'd like to attempts with Malleck. But will wait for it to come up IC
"If those rumours are true, then yes, a vampire or two that is on our side will not be amiss in our upcoming missions I assume" he nods
-Posted with Wayfinder
| Malleck of Alerion |
"Small. And separate private gaurilla fighters would be quite useful indeed"
-Posted with Wayfinder
| Grymp |
Xeram and Mordecai, you guys going to try a Diplomacy roll? You can't do any worse than Gertrart did.
| Gertrart aka Blood Desecrator |
[Gertartdice]1d20=0d20+1d8 [/gertartdice]
| Xeram |
Diplomacy isn't Xeram's style
Deception and lies are.
Xeram will try to convince them by speaking of rumors of a sancturary for Virgins in the great capital, that is not a church. :)
Bluff: 1d20 + 15 ⇒ (10) + 15 = 25
| -Mordecai- |
Together with Bapho, his invisible imp assistant, Mordecai spends some time gathering the latest rumors.
Mordecai diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14
Bapho diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16
| Grymp |
I completely respect Xeram's disinclination towards diplomacy. However, I'm not going to allow Bluff to be used to gather information here.
Mordecai/Bapho Learn: 3d20 ⇒ (15, 9, 18) = 42
9. A lady of the night was found torn apart in White Quarter! There’s a mad killer on the loose!
15. Varden Jamberlain, the owner of Jamberlain’s Apothecary, is a fine old army man. They say he gives a 10% discount to any fellow veterans who will swap war stories with him.
18. I can no longer sit by while Talingarde is invaded! I’m joining the army tomorrow!
| Gertrart aka Blood Desecrator |
Getrart knocks on Thrain's door.
Aleksand
|
"Hmm...I wonder if he is home." Aleks concentrates for a couple moments with his eyes closed.
Casts thought sense with 2 ppp to affect undead
Casting
Casting Time 1 standard action
Components V, M (a bit of dried brain tissue)
Effect
Range personal
Target you
Duration 1 minute/level
Description
You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. Nondetection, mind blank, and similar effects can block this effect. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2) creatures, but otherwise provides no information about the creatures it detects
He then begins searching with his mind for other minds.