Golarion: The Land of Dreams and Strangers

Game Master PixiePym

Fishery Map


101 to 150 of 174 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise
Clydwell Dust wrote:

Feel free to transplant us to the throne room if you don't want to mess around with us in the temple. lol

We'll get there eventually either way :P

Transported :D


Female Human

lol alright. i was haveing fun with you 2 lol

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

Now Clydwell has to learn Varisian, then I can speak with an accent too XD

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

I edited my response to Shotaro's request into my last post. I want to wait for Argil to post again.


Male Human (varisian) HP: 6/6 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: -1, R: +1, W: +4 | Init: +1 | Perc: =2, SM: +2 Wizard (necromancer)/1st | Speed 30ft (30ft) | Active conditions: None.

Yoska used his Knowledge (nobility) just to make sure he knew the proper protocol when meeting a queen.


Female Human

you gained a little more then just that. lol but yes you did


So, no guards are going with us, but is there a driver for the carriage? Does anyone in our group know how to drive a carriage? Unless I missed something, it sounds like everyone is climbing in the carriage or on the back of it. Please tell me that Shotaro is not driving!


1 person marked this as a favorite.
Male Blind Human Fighter 1-AC 17, T 13, FF 14; hp 13/13; Fort +4, Ref +3, Will +2; -2 penalty vs. charm spells and spell-like abilities.
Blind Benefits:
Blind Fight, Improved Blind Fight, Blinded Blade Style, Blinded Competence, Blind Zeal.
Init +3; Perception +6 (automatically fail vision-based perception checks, You may always take 10, even when stressed or distracted); Scent 10ft, Blindsense within reach.

Oh Id totally drive. How hard could it be?


Female Human

There is a driver, a quite, meek dwarf named Grumroid. he wont participate in battles but will go where you point to on map. other then that he stays to himself. He cares for the horses and carriage as well so you wont have to


1 person marked this as a favorite.
Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

Oh. Ok. Adelita will sometimes sit next to him and be a lookout, (read: bother him senseless, pointing out nonsensical landmarks or regaling him with ultra-boring stories of "that time" her father "let" her take the ale barrels back on their wagon and similar...)


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

I'm fine with intra-party dice rolling/skill tests or even combat if it comes to it. If you are evil, and cause trouble, you should expect zero tolerance.

I'm enjoying folks' RP so far. I'll try not to let Adelita annoy anyone IRL too much...


Male Dwarf Investigator 1 - AC 14, T 11, FF 13; hp 11/11; Fort +3, Ref +3, Will +5; +5 vs Spell & Spell-like Abilities, +3 vs Poison.

I'm not a writer by nature so I always feel I could express myself better, but I'm enjoying the RP as well :)

I prefer to RP between characters till dice cannot be avoided. What has to happen has to happen and all that, but not my first instinct.


Male Human (varisian) HP: 6/6 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: -1, R: +1, W: +4 | Init: +1 | Perc: =2, SM: +2 Wizard (necromancer)/1st | Speed 30ft (30ft) | Active conditions: None.
Roman Stonefitter wrote:
I prefer to RP between characters till dice cannot be avoided. What has to happen has to happen and all that, but not my first instinct.

I feel the same.

Also Roman got gameplay post 69! (childish giggling commences)


Yoska Aluther wrote:
Also Roman got gameplay post 69! (childish giggling commences)

Heh heh. Yeah, and in it, he said:

Roman Stonefitter wrote:
"I can handle my veapon fine if need be."

[/my elementary school mentality]


Female Human

oh god... what kinda group did i find lol


Female Human

so, i wanna add random encounters but myself never did them online. how does that work for you experienced GMs out there


Male Blind Human Fighter 1-AC 17, T 13, FF 14; hp 13/13; Fort +4, Ref +3, Will +2; -2 penalty vs. charm spells and spell-like abilities.
Blind Benefits:
Blind Fight, Improved Blind Fight, Blinded Blade Style, Blinded Competence, Blind Zeal.
Init +3; Perception +6 (automatically fail vision-based perception checks, You may always take 10, even when stressed or distracted); Scent 10ft, Blindsense within reach.

I suggest just doing the rolls offline and then deciding on the encounter that way. There are random encounter tables, it's just a pain to post them on the game thread cause the way the dice roller works you can end up either wasting time with piddling encounters or guaranteed wipe us out cause you rolled for us to encounter the Tarrasque at level 1...

So, find the appropriate biome, do a roll (or three) and then perhaps do a bit of tailoring to the monsters to fit your desired encounter. Sometimes you can take a weak encounter and make it just right by adding an extra creature of the same type, or taking one away, OR by having them be injured already... it's a living world and monsters don't fight just the PC's.

Otherwise, you can look at the NPC codex and whip up a bunch of bandits. There's always more bandits. Or goblins. -_-

If you still want some of the forum randomness involved, decide on a creature and then roll on the encounter post how many we fight. Like 1d4+1 goblins, or 1d3, or heck, 2d3 if you want there to be a better minimum but no more than a 6.

Also, since we're in a carriage, we can have things like running battle happen where we're trying to avoid monsters too strong for us to handle right now. OR fight off bandits trying to rob us stagecoach style (love those westerns right?) or have inclement weather conditions force us to park the carriage and shelter the horses, etc. Dynamic events like that are entertaining and usually easy to pull off. In chases, just have the carriage driver make some checks once a turn to keep going fast while the party takes actions to defend or fight off attackers, or even try to slow down pursuers.


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

@PixiePym - I think Roman got a good roll on his Knowledge (local) roll to know about Naia. But maybe she's not as famous as Adelita thinks she is...


Female Human

she is not. fame only travels so far young one.

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

Clydwell's basically a paladin. Thieving leaves a bad taste in his mouth.

He probably should've spoken up when we were talking about destination.

Alas, he did not and here we are.


Female Human

who said anything about stealing? no one but me knows what lies behind those doors. could be an old abandoned fishery that the guard is using to kill time or could be something else.


Human Thief (Knife Master) 1 | hp 11/11 | Init 5, Per 6 | AC 18, T 15, FF 13 | Fort 3 Ref 7 Will 2 | dagger 2/2 (1d4+1/19-20) | SA 1d8 | Slth 9, DisD 9, SoH 9, SM 6

"I'll handle this." And then, she disappeared into thin air.

First 20! Yes!

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

I made tokens for everyone.


Male Dwarf Investigator 1 - AC 14, T 11, FF 13; hp 11/11; Fort +3, Ref +3, Will +5; +5 vs Spell & Spell-like Abilities, +3 vs Poison.

https://discord.gg/2UzXHPb

Made a discord if people want to idly chat. Pretty sure I did it right xD


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

Oh. Just saw the map. Adjust Adelita's action as necessary to fit where everyone is.


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

[sleep time] Bot Adelita if needed, as per the following broad guidelines:

Move Action: Studied Target for +1 atk/dam, ( don't forget +1 for bless)

Standard Action:

At reach
Longspear +4, 1d8+4

or if in close:
Spiked Gauntlet +4, 1d4+3

Immediate action: Grim commentary on bloodspray, strange wallpaper choices, brainsundering or similar.


Human Thief (Knife Master) 1 | hp 11/11 | Init 5, Per 6 | AC 18, T 15, FF 13 | Fort 3 Ref 7 Will 2 | dagger 2/2 (1d4+1/19-20) | SA 1d8 | Slth 9, DisD 9, SoH 9, SM 6

Does Shotaro's strike hit and defeat it, and are we doing block init (enemies, then pcs, then enemies, etc)?


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

Seemed not to kill it:

PixiePym wrote:


Your attack hits the dog and seems to aggravate it, it lunges and trys to bite your arm.


Female Human
Kerda the Rogue wrote:
Does Shotaro's strike hit and defeat it, and are we doing block init (enemies, then pcs, then enemies, etc)?

His attack didn't defeat it, its hurt badly but still alive. Im sorry guys, i wasn't expecting shotaro to attack the dog. Guess i worded the dogs actions incorrectly. to keep the peace and because its my mess up ill say shotaro indeed killed the dog so everyone dont need to be put in init. im sorry this was my bad


Male Blind Human Fighter 1-AC 17, T 13, FF 14; hp 13/13; Fort +4, Ref +3, Will +2; -2 penalty vs. charm spells and spell-like abilities.
Blind Benefits:
Blind Fight, Improved Blind Fight, Blinded Blade Style, Blinded Competence, Blind Zeal.
Init +3; Perception +6 (automatically fail vision-based perception checks, You may always take 10, even when stressed or distracted); Scent 10ft, Blindsense within reach.

We can also, for the sake of sanity, just say I did nonlethal damage and knocked it out. And it's partially on my head for jumping the shark and not waiting for you to announce whether or not it was a fight.

Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise

If anybody is decent with handle animal, they could take Argil's hint and consider de-escalating? Otherwise the person in the building has a lot of reason to treat our group as hostile.


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

You mean because we didn't knock?


Human Thief (Knife Master) 1 | hp 11/11 | Init 5, Per 6 | AC 18, T 15, FF 13 | Fort 3 Ref 7 Will 2 | dagger 2/2 (1d4+1/19-20) | SA 1d8 | Slth 9, DisD 9, SoH 9, SM 6

As with most things, this complicated situation can be easily remedied. Light the place up and sift through the ashes for what remains.

Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise

Amongst other things :)

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

I didn't really intend to play a paladin for this game, but that's sort of where Clydwell's personality landed(I didn't even pick the deity to be fair). You guys will probably glad to have a healer at some point :P

That said, he's not bound by a code or oaths so there is some wiggle-room here.


Female Human

ok, shall we continue? sorry guys im a HORRIBLE GM online. Shotaro knocked out the dog with non lethal. we shall take it up from there.

Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise
PixiePym wrote:
ok, shall we continue? sorry guys im a HORRIBLE GM online. Shotaro knocked out the dog with non lethal. we shall take it up from there.

I don't think so :) This is a small thing, and very recoverable.


I'd certainly like to keep going. I think you're descriptions are great and I'm intrigued by the story you're setting up. The game mechanics will work out soon enough.

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

Yeah, let's do this! I'll be sort of hesitant with Clydwell until the evil shows up, but I'm sure it will. :)


Male Human (varisian) HP: 6/6 | AC: 11 (11 Tch, 10 Fl) | CMB: -1, CMD: 10 | F: -1, R: +1, W: +4 | Init: +1 | Perc: =2, SM: +2 Wizard (necromancer)/1st | Speed 30ft (30ft) | Active conditions: None.

It's just one of those funny, cringey things we'll talk about around a fire someday.


Female Human (Varisian) Slayer 1; HP 12/12; AC 18/T13/FF 15; Fort +3, Ref +6, Will +0; Init +5; Per +4; Spd 20 ft. CMB +4, CMD 17

Is all good. I probably would have speared a charging dog just as much as Roman now didn't. ;)


Male Blind Human Fighter 1-AC 17, T 13, FF 14; hp 13/13; Fort +4, Ref +3, Will +2; -2 penalty vs. charm spells and spell-like abilities.
Blind Benefits:
Blind Fight, Improved Blind Fight, Blinded Blade Style, Blinded Competence, Blind Zeal.
Init +3; Perception +6 (automatically fail vision-based perception checks, You may always take 10, even when stressed or distracted); Scent 10ft, Blindsense within reach.

Hey, I think everyone played to their characters. It's no one's particular fault that it happened like it did.

Besides, the blind man just karate chopped a dog. Easily explained as him still being defensive from living alone. I will write a post in a bit to help make that make sense.

Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise
Shotaro Kudo wrote:

Hey, I think everyone played to their characters. It's no one's particular fault that it happened like it did.

Besides, the blind man just karate chopped a dog. Easily explained as him still being defensive from living alone. I will write a post in a bit to help make that make sense.

Yup, I think we're all good so far. Argil will always be low on trust at first, and he has a ways to go with this group :)

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

Yeah, I like all the characters so far, for sure. I ended up with a more stuffy character than I originally intended, but it should work out. My characters tend to take on a life of their own so he just ended up that way.

Clydwell is still young and somewhat impressionable. I'm guessing he'll learn that real life isn't so cut and dry eventually.


Female Human

sorry for the delay guys. i had to work out some kinks in the story line.

Silver Crusade

male half-orc sha'ir 1 | ♥️11 | ⛨16 t12 ff14 | CMB +1, CMD 13 | F +4, R +2, W +2 | Init +4 | Perception +4; darkvision 60ft | Speed 30ft | Spells ☐☐1st | Mental Focus: Evocation☐☐☐☐☐ | Orc Ferocity☐ | Active conditions: none | Jin: Nasi the Wise
PixiePym wrote:
sorry for the delay guys. i had to work out some kinks in the story line.

Np. That's always worth the time.


Male Dwarf Investigator 1 - AC 14, T 11, FF 13; hp 11/11; Fort +3, Ref +3, Will +5; +5 vs Spell & Spell-like Abilities, +3 vs Poison.

No problem. I don't really post on the weekends unless I'm holding things up. Gotta get the errands done!


Human Thief (Knife Master) 1 | hp 11/11 | Init 5, Per 6 | AC 18, T 15, FF 13 | Fort 3 Ref 7 Will 2 | dagger 2/2 (1d4+1/19-20) | SA 1d8 | Slth 9, DisD 9, SoH 9, SM 6

Kerda would be happy to act as scout for the group. Just be ready for bodies and empty treasure chests as you catch up.

Silver Crusade

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

The role I was suggesting was more of a meta role in order to keep things flowing. If you're locked into Kerda being the type that pockets loot ahead of the party(a character type I strongly advise against as a general rule), then we shouldn't have you do it. It takes a bit of trust on our part for the player piloting the scout to not lead us into too much trouble. It'll just cause issues if we have to worry about whether we get loot or not.


Male Dwarf Investigator 1 - AC 14, T 11, FF 13; hp 11/11; Fort +3, Ref +3, Will +5; +5 vs Spell & Spell-like Abilities, +3 vs Poison.

I usually lean with Clydwell here more mechanically than thematically. The game as it's designed relies and expects a certain level of equipment or at least wealth to acquire said equipment. While I don't play materialistic and like a good sneak thief with all their greeds, the balance of the game is calculated this way. Take all the precious stones and art you like but lets keep the party evenly equipped :)

101 to 150 of 174 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Golarion: The Land of Dreams and Strangers Discussion All Messageboards

Want to post a reply? Sign in.