Gods Of The Arena- Rise Of The Nightingale Blades (Inactive)

Game Master DM Heterocephalus

A group of slaves purchased by a local Arena Master of the Nightingale Blades seeks to rise in glory to be the best Ludus in Katapesh upon the sands of the arena.


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Homo Sapien Current Arena Map; Current Monster Stats

Holy Jeezebus!! KO!


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Ariella waits for Breunnor to attack giving him a stare so viscious it could melt plastic. "I'm gonna grind your stones to make my bread little man." she says softly.

Standard action Intimidate to Demoralize DC 161d20 + 11 ⇒ (15) + 11 = 26
You are Shaken for 3 rounds Bruennor

Shaken wrote:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

DM, does this mean I only get one attack? Or can I still take two (thereby extending it until the third round)?


Homo Sapien Current Arena Map; Current Monster Stats

Stop at end of round 2


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

In that case I'm also going to combat expertise -2 for +2 dodge to AC. So my current AC (including the shaken penalty to his attacks) is 23

Edit:Can you 5' step and do a Sever maneuver in the same turn?


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

you can't combat expertise if not making an attack. You can always do a full round action with a 5' step, unless in difficult teraine


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

a few points: 1. dang that sucks you can make a full attack after drinking a mutagen?
It’s a standard action to drink a mutagen according to the PRD.
2. also please separate attacks in the future for purposes of defensive abilities. doesn't matter at the moment but very likely will in the future.
3. was that lethal damage? i am pretty sure there should have been a penalty to attack for using lethal claws non-lethally. (not that the penalty would matter on a crit, but for the future)


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

It was clearly stated I drank the mutagen before training, but if you want a round of attacks go ahead and take them. My attacks were seperated I don't know what you mean if its not clear how I posted it. And I'm not sure of your claw comment as you attacked with claws retracted at no penalty. If we need to apply the penalty it is a -4 to attack for subdual damage.


Hooray for PvP!


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

I know right. I just want to pick some leaves and some fruit and prepare another mutagen so we can all go kill some unfortunate team. Sorry if I came accross mean, stupid internets doesn't let you convey much emotion. I'm quite happy go lucky :) I just didn't get what he was asking, my attacks are listed. Did he want me to list claw, claw, bite by the attacks? I don't know. Or do you just mean I should do attack 1 then space down and do attack 2. I can do that just seems like typing for the sake of nothing but if it makes it easier for everyone I'm in. I hope your not mad Tenro. I truly didn't mean anything harsh. I assumed the combat was like the previous one no inititive, no one flat footed. I just acted from when we were awoken since my mutage last 20mins. Anyways hope everyone is cool. I love the idea of this campaign and look forward to everyones post so keep it up guys and good luck to all


Homo Sapien Current Arena Map; Current Monster Stats
Garris "The Dragon" wrote:
I know right. I just want to pick some leaves and some fruit and prepare another mutagen so we can all go kill some unfortunate team. Sorry if I came accross mean, stupid internets doesn't let you convey much emotion. I'm quite happy go lucky :) I just didn't get what he was asking, my attacks are listed. Did he want me to list claw, claw, bite by the attacks? I don't know. Or do you just mean I should do attack 1 then space down and do attack 2. I can do that just seems like typing for the sake of nothing but if it makes it easier for everyone I'm in. I hope your not mad Tenro. I truly didn't mean anything harsh. I assumed the combat was like the previous one no inititive, no one flat footed. I just acted from when we were awoken since my mutage last 20mins. Anyways hope everyone is cool. I love the idea of this campaign and look forward to everyones post so keep it up guys and good luck to all

Alright DM to the rescue. Well as partially my fault next time.I will roll initiative for sparring. But for sparring I am assuming all preparation is done before combat like drawing weapon etc etc so yes eating mutagen is allowed.

However, this is non lethal combat.

Ultimately, the sparring is for some non lethal PvP fun before the actual combat. but yeah next time I will be more specific. my faults.


Homo Sapien Current Arena Map; Current Monster Stats
Ariella Moiraine wrote:

In that case I'm also going to combat expertise -2 for +2 dodge to AC. So my current AC (including the shaken penalty to his attacks) is 23

Edit:Can you 5' step and do a Sever maneuver in the same turn?

Yes you can do 5' and do a roll round action server limb. As your weapon is wooden and blunt if successful the limb will be broken.

However as Breunnor is full HP the chance for server limb is zero.


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

DM I beg you not to skip me or auto make me lose a fight. My power at my house is out from hurricane which puts me at a serious disadvantage which owyn got his extra attack in on me. It may be days before I can have power back.


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

not mad or anything, crits happen. just wondering. and for damage i meant where did +30 damage come from? on a crit with a natural weapon, which should be x2 as far as i know, that means you have a normal +15 to damage. that is quite impressive to me i guess. so i thought perhaps you did your crit and regular hit damage together into a +30 since +10 per hit, while impressive, seems more likely. and about the mutagen use i guess i just misread. i didn't know we were getting turns beforehand to prepare (not that it would have helped my character)


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Xem let's out a roar as he charges the staff fighter with a flying kick at his stomach.

Swift: Crane Style
Full round: Charge w/ Fighting defensive+ Stunning fist + Domain Strike(Gentle rest) + Painful Smite. AC 18. Note 1 free negate attack next turn.

Attack: 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16

If hit staggered 1 rnd no save, DC 15 fort for stun

damage: 1d6 + 8 ⇒ (5) + 8 = 13

Free demoralize from Painful smite if hit: 1d20 + 31 ⇒ (4) + 31 = 35


Homo Sapien Current Arena Map; Current Monster Stats
Jobasha "The Jaguar" wrote:
not mad or anything, crits happen. just wondering. and for damage i meant where did +30 damage come from? on a crit with a natural weapon, which should be x2 as far as i know, that means you have a normal +15 to damage. that is quite impressive to me i guess. so i thought perhaps you did your crit and regular hit damage together into a +30 since +10 per hit, while impressive, seems more likely. and about the mutagen use i guess i just misread. i didn't know we were getting turns beforehand to prepare (not that it would have helped my character)

I believe his +15 is +7 from his 24 STR Score, Dragon style on 1st attack increases this to +10 and power attack increases to +16?? Am I right Garris?


RETIRED
Stats:
HP 25/36; AC 19 (T 16, FF 13); CMD 22; Fort +3, Reflex +8 (1/day reroll), Will +3 (+1 v Fear)(+2 shake it off) Perception +7 (Scent); Initiative +4; Uncanny Dodge; Heel/Backstabber; Reputation 15
Catfolk Ninja 2 / Gladiator 3 map

well i dont think multiplication works like that in Pathfinder but I'm not mad or anything. Power attack only gives a +2 damage per -1 taken, and the "+50%" caveat of Power Attack says it applies specifically to that bonus damage, meaning it doesn't multiply ALL STR added to damage, only changes that +2 from Power attack to a +3. His claws as a primary natural attack would give him +1.5*STR to damage, though. It would be good for the DM to know exactly how our characters work however.


Homo Sapien Current Arena Map; Current Monster Stats
Jobasha "The Jaguar" wrote:
well i dont think multiplication works like that in Pathfinder but I'm not mad or anything. Power attack only gives a +2 damage per -1 taken, and the "+50%" caveat of Power Attack says it applies specifically to that bonus damage, meaning it doesn't multiply ALL STR added to damage, only changes that +2 from Power attack to a +3. His claws as a primary natural attack would give him +1.5*STR to damage, though. It would be good for the DM to know exactly how our characters work however.

Garris and jobasha check discussion


M Human
Stats:
AC: 23 HP: 12/53 Fort: 9 Ref: 7 Will: -1 CMB 10 CMD 23

Fortitude:1d20 + 9 ⇒ (10) + 9 = 19

Shaking off Treidan's attempt to disable him, Owyn growls deepl and steps forward, slamming his shield and sword into his face.

Sword attack1d20 + 9 ⇒ (20) + 9 = 29 1d6 + 5 ⇒ (5) + 5 = 10
Crit confirm: 1d20 + 9 ⇒ (10) + 9 = 19 2d6 + 10 ⇒ (2, 5) + 10 = 17
Shield attack 11d20 + 8 ⇒ (19) + 8 = 27 1d6 + 5 ⇒ (3) + 5 = 8
Shield attack 21d20 + 3 ⇒ (15) + 3 = 18 1d6 + 5 ⇒ (3) + 5 = 8
Damage=17+8+8=33


Homo Sapien Current Arena Map; Current Monster Stats

Round 1 Summary
Chasik cast grease on himself
Treiden deals 18 damage to Owyn, bleed 4 damage next round.
Garris knocked out Jobasha
Ariella intimidated Breunnor. He is shaken for 3 rounds.
Xem charged and missed Chasik
Owyn deals 18 damage to Treiden.

EDIT:Yes I missed you are using combat expertise. Roger about the bleeding attack.


2 Quick Notes: (1) Bleed Damage comes from the *Belier's Bite* feat with Unarmed Strike. (2) My AC is at 20 due to Combat Expertise so two attacks still hit but your crit unfortunately isn't confirmed. Total Damage Taken 18.

Treiden reels back from the sword and shield smacks he took from his opponent then quickly resolves to try from a different angle. He moves swiftly to Owyn's left and tries again for an unarmored section beneath his chin but is deflected by a raised shield. He takes that opportunity to place a blow just under the armpit and close to Owyn's heart.

Full Attack: Flurry of Blows with UA strike. Using Combat Expertise (-2 attack / +2 dodge AC)

Flurry 1 w/ Stunning Fist DC 15: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Nonlethal Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Flurry 2: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Nonlethal Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Crit Confirmation: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Critical Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Bleed Damage: 1d4 ⇒ 4

Total Damage: 20 + 4 Bleed


M Human
Stats:
AC: 23 HP: 12/53 Fort: 9 Ref: 7 Will: -1 CMB 10 CMD 23

Ah my mistake, I missed that bit. Will remember in future.

Wincing as Treidan's blow finds a soft spot, Owyn shakes it off and makes his final attacks against the man before dropping back into a casual stance.

Power attack
Sword attack 1d20 + 7 ⇒ (2) + 7 = 9 1d6 + 9 ⇒ (2) + 9 = 11
Shield bash 1 1d20 + 6 ⇒ (14) + 6 = 20 1d6 + 7 ⇒ (4) + 7 = 11
Shield bash 2 1d20 + 6 ⇒ (1) + 6 = 7 1d6 + 7 ⇒ (5) + 7 = 12

"Well fought."


No worries. Tid bits like these are typically why I shy away from PvP. There's just so much bookkeeping and people tend to call out what is normally ignored against common enemies. :-P Totally makes sense for this type of campaign though. We just have to hold out until there's reason for us to start functioning as a unit.

Treiden nods to Owyn, understanding that the both of them saw there was no reason to continue fighting past what their master's willed them into. "To you as well," he replies, smearing off a small rivulet of blood rolling from his nose where Owyn had hit him. "I would hate to see those blades sharpened."


Excellent!! You both fight well. Fight like this tomorrow and bring honor to our Ludus. Get that tended to slave!

Onimais points to Owyn's bleeding wounds.

You plant loving slave! Carry your feline friend here back unto the bed to recover consciousness!

Onimais barks at Garris.


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male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

Yes Weapon master.
Garris will pick up the cat man and carry him to bed. He will make him comfortable and try and make sure there is no damage

1d20 - 2 ⇒ (9) - 2 = 7 heal check

Yeah he looks fine to me, he should heal up fine.
Garris will sit a cup of water by the bed so his friend may have a drink once awake and go back to preparing another mutagen.

He is resting nicely Weapon master. I checked him over and he should heal fine from what I can tell. If I had the proper resources I could ensure his healing but that is for our master to decide.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Wait wait waiting on the Bruennor....Giving him a reach weapon and making the combat only last two rounds basically guarantees he will do more damage if we both roll average. Can you just roll his attack DM so we can get this over with? If the last combat is any indicator he will charge and power attack me. I was wrong about combat expertise, so my AC is only 21 including his shaken.


Homo Sapien Current Arena Map; Current Monster Stats

Yeah, I will give him till end day to be fair to him. Anyways we are waiting for our 9th player who is coming in before we start the Novitus Match. You can roll your round 2 actions too now


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Nah, I'll wait in case he defies my expectations and does something else. That way I can react appropriately.


Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

Hi just trying to catch up

Breunnor advances a few steps keeping his weapon set for reach.

OY! what the bloody ell is this I mean Everyone has a right to be ugly, but she abuses the privilege, come on, She's got a face that could make an onion cry. Why don't cha stop flabbing yer jaw and fight, oh I fergot yer a woman dat's all ye can do

from what I can tell on the map move closer 10' she will still be 15' away
Perform Oratory 1d20 + 6 ⇒ (17) + 6 = 23
DC 23 will save or take -5 attacks and AC for 1d4 ⇒ 1 rounds
ready action to attack when in reach
that means if she moves in I get my ready attack at 10' then the Aoo when she advances closer

If Ariella moves within his reach:

Breunnor waits for her to charge (move in) and he will take the Attack of oppurtunity with the reach weapon.

the ready action attack: 1d20 + 9 ⇒ (19) + 9 = 28
[ooc] ready action damage 1d10 + 10 ⇒ (3) + 10 = 13
[ooc] the Aoo if necessary (with power attack) 1d20 + 9 ⇒ (15) + 9 = 24

damage 1d10 + 10 ⇒ (7) + 10 = 17

EDIT: did not take into account the shaken effect (-2 attacks and the Will save should be DC 21 (initiative would have made a difference here


Homo Sapien Current Arena Map; Current Monster Stats
Breunnor Kegbreaker wrote:

Hi just trying to catch up

Breunnor advances a few steps keeping his weapon set for reach.

OY! what the bloody ell is this I mean Everyone has a right to be ugly, but she abuses the privilege, come on, She's got a face that could make an onion cry. Why don't cha stop flabbing yer jaw and fight, oh I fergot yer a woman dat's all ye can do

from what I can tell on the map move closer 10' she will still be 15' away
Perform Oratory 1d20+6
DC 23 will save or take -5 attacks and AC for 1d4 rounds

Breunnor waits for her to charge (move in) and he will take the Attack of oppurtunity with the reach weapon.

the Aoo if necessary (with power attack) 1d20+9
damage 1d10+10

Shld put in a spoiler only opens if she charge.


"What would you have us do now, Onimais?


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

After picking what he needs and preparing his mutagen Garris will lay in the grass and stare at the clouds longing for the freedom he once had. He will have it again he thinks to himself. No matter how many must fall he will better himself and become free to seek vengeance for all those who can't avenge themselves.


Ahh yes, well thanks to Desimo generosity the best sparring slave will get laid this evening before their fight tomorrow. You slave fought well for these 2 days and we will do the arrangement for a whore to visit tonight.

Onimais smiles at Treiden.

Remember your master kindness and fight for the Ludus glory tomorrow slave.

Having a funtime with a prostitute will allow you to have hope morale bonus tomorrow fight for certain number of rounds depending on the quality of the prostitute that arrived.


The rest of you whom has finished sparring gather to eat your lunch and rest for the day. We will fight tomorrow.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

Garris walks over to Treiden and smiles

Well done, you fought well. I look forward to sharing the sand with you knowing we may protect each others back.

He slaps the monk on the shoulder and walks over to the tables awaiting lunch.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

This is my first attempt at my Spellstrike ability so I hope I understand it properly :)

Chasik see's a fist coming right for him, and at the last second ducks out of the way. All Xem catches is a few blades of hair. "That was a close one" Chasik thought to himself. Hopefully mine won't miss. Let's see if my teacher's training will help me in the barbaric sport.

Wielding his staff in one hand, like his teacher taught him, he begins to chant and make motions in the air. Once finished he strikes out at

standard action: casting Shocking Grasp through my staff

I don't think I need a concentration check if I read the rules right but in case I do. DC 17 = 1d20 + 5 ⇒ (17) + 5 = 22

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Damage if hits:
Staff: 1d6 + 3 ⇒ (5) + 3 = 8
Shocking Grasp: 2d6 ⇒ (1, 4) = 5


Finally, prostitutes who contribute to society.

"I thank you for your generosity... Master," the last bit labored from his lips.

This is my obligation. My promise to keep. These are my masters until my crimes have been repaid, he thinks heavily to himself as he heads towards the mess hall for a bowl of grey paste. He is shocked out of concentration when Garris' now human hand claps him on the shoulder.

"It would be a gift for any of us to protect their brother's back and a miracle to expect the same in return," he replies with hollow voice.

Sense Motive (Hunch DC 20): 1d20 + 8 ⇒ (13) + 8 = 21

Gathering that the other slave harbored no ill intentions (assuming) he takes his meal at the same table. "What do you know about the Novitus match they speak of?"


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

ooc:
Garris is being honest, He is good hearted and good natured but a little reckless and been pushed to feel he has to defend those that can't defend themselves. I think of him more as an anti-hero usually doing the right thing but maybe at a cost.

I am curious as well. Are we to face the arena alone, or as a group? Will the opposition be man or beast? It’s kind of exciting to imagine, if you put the fear aside.

Garris downs his gruel and relaxes taking in his surroundings and listening to what others may be saying.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

Rules B*tching (DM & Bruennor):
First of all I want to change from Braggart to Joker because that's ridiculously overpowered compared to other traits. The only reason I took braggart was to get the +5 to intimidate for demoralize, but I somehow missed the fact that there's a different that gives you an ability way more than twice as good as demoralize and is also based off a charisma skill check.

Secondly you can't do both Joking and ready an attack unless it's a free, swift or move action. Since demoralize is a standard action I'm assuming "Joking" is as well. Readying an action is also a standard action, which means you can't do both in the same round.

Are we allowed to take third party feats besides the ones listed on the campaign tab? (Signature weapon looking at you). Bruennor you've listed +11 to hit. Should be (BAB 5, Str 3, WF 1, SW 1) where's the last +1 coming from? If it's from a masterwork weapon or something we're using wooden ones.

Going off the above assumption that Joking is not a free, swift or move action...

Will save 1d20 + 1 ⇒ (7) + 1 = 8

Ariella moves in, tumbling up to Bruennor attempting to avoid the blow she knows will be coming. After she's inside his reach she drops her buckler and brings her falcata down on him with a two handed slash.

Move up
Acrobatics to avoid AOO 1d20 + 13 ⇒ (13) + 13 = 26 Success, AOO avoided.
Free action drop buckler
Attack (Power Attack)1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d8 + 13 ⇒ (2) + 13 = 15
So you can five foot back and take an attack on me Bruennie. My AC is currently only 11. There's a 85% chance you'll hit me for an average of 15.5 damage. Meaning this is most likely going to be a tie :P


Homo Sapien Current Arena Map; Current Monster Stats
Ariella Moiraine wrote:

** spoiler omitted **

Going off the above assumption that Joking is not a free, swift or move action...

Will save 1d20+1

Ariella moves in, tumbling up to Bruennor attempting to avoid the blow she knows will be coming. After she's inside his reach she drops her buckler and brings her falcata down on him with a two handed slash.

Move up
Acrobatics to avoid AOO 1d20+13 Success, AOO avoided.
Attack (Power Attack)1d20+4
Damage 1d8+13
So you can five foot back and take an attack on me Bruennie. My AC is currently only 11. There's a 90% chance you'll hit me for an average of 15.5 damage. Meaning this is most likely going to be a tie :P

I agree...it's OP!! Ok to moderate it we will do the chance mechanism. After being made the target of the joke, the target has a 50% chance of fighting in a wild manner. For every 5 points the will save fails by, the penalty for the target to be enraged is increased by 1. I will also decrease the starting penalty to -2 instead and the target rolls a will save every round to recover. One target can only be targetted each time thus i will make this a swift action.


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

you could leave it at a -5, but fighting enraged as one would be at one getting under there skin should be like reckless abandon, It should be a -x to their AC, but they gain a bonus to damage as they are being way more agressive, the -x to both attack and AC is bonkers. Even at -2 its still better than demoralize b/c you are giving them the negative to hit which demoralize does while picking up a bonus to hit too good for combat. Unless you let people do what I asked in my PM :. Oh and why we are at it, Intimidate is not meant to be and does not work on player characters. In this type of format I would suggest making it an opposed roll. I mean basically as is if we were in a pvp fight both sides would demoralize and basically its a free +2 to AC. Characters have the players own free will most skills don't translate to PVP.


Homo Sapien Current Arena Map; Current Monster Stats

Take it to discussion.


HP 44/44; AC 20 (T 17, FF 14) +2 vs confirm criticals; CMD 22; Fort +9, Reflex +9, Will +3 ; Perception +0; Init +6; Face/Berserker; Reputation 15

DM - If joking is a swift (which makes it even more OP I think, I'll post about it in discussion), then I'm not going to move up to attack him. I'd ready that attack instead. I'm not going to take a readied attack, especially not with a -5 to my AC. My bonus to hit and damage would be the same, so no need to reroll.


Homo Sapien Current Arena Map; Current Monster Stats
Ariella Moiraine wrote:

Garris - I agree that using intimidate to make PCs act friendly should not work. But using intimidate to demoralize on a PC is perfectly legitimate. No where in the rules does it say anything about using intimidate on a PC in any way. Saying that PCs can't be demoralized because they have free will is like saying no one can cast cause fear on them because they have free will. They can still be scared.

DM - If joking is a swift (which makes it even more OP I think, I'll post about it in discussion), then I'm not going to move up to attack him. I'd ready that attack instead. I'm not going to take a readied attack, especially not with a -5 to my AC. My bonus to hit and damage would be the same, so no need to reroll. Also you didn't answer my question about third party feats.

Take it to discussion. I am open to 3rd party feats just let me know which.


Alright halt and put down your swords!!!

Onimais shouts as the slaves and boy carries out tables and benches along with a cauldron of gooey sticky porridge.

Consume your lunch while you hear me dogs!

Tomorrow might be your last day of your pitiful life or the beginning of a honorable and rewarding life. When you enter the arena tomorrow, you will be facing an enemy that is not known yet. But perhaps I may share with you later if our bribing goes well...

Onimais cracks his whip.

Gladiators!! This is not a fight to the death. It is a play! A performance! Your audience is the only reason what's keeping your sorry ass alive. Entertain them, seduce them...kill for them. Keep the audience in love in you, and expect you might just enjoy the killings.

Onimais pauses for a moment to allow the thought to sink into the slaves.

When you enter the arena tomorrow, an Orator will introduce you to the audience. Make an impression and make them love you. If they hate you...i cannot imagine the consequences...perhaps you can redeem their love through the sword then. Also there will be patrons, Lords from the Katapesh household will be watching your game. If they favor you, you will bring great honor to our Ludus and your ownself.


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Round 2 Update: power still out. No idea ow many days before it returns. >:(

Xem finished his last sparring kick before attending to the Doctore.

Swift: Dragon Style
Std: Fighting defensive+ Stunning fist + Domain Strike(Gentle rest) + Painful Smite. AC 20. Note 1 free negate attack next turn.

Attack: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9

If hit staggered 1 rnd no save, DC 15 fort for stun

damage: 1d6 + 10 ⇒ (5) + 10 = 15

Free demoralize from Painful smite if hit: 1d20 + 33 ⇒ (6) + 33 = 39


Homo Sapien Current Arena Map; Current Monster Stats

Yeah decided to move story along due to you and Breunnor power outage, anyway the winner for the sparring has been picked


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

*Sigh* It seems between work and this power outage(using McD internet for a brief time) I'm destined to get screwed in forming any kind of response to stuff before its made irrelevant. I'll do my best to be active during the novitus fight and hopefully it will be team fighting rather then PvP.


Homo Sapien Current Arena Map; Current Monster Stats

It is team fight night worries


male Human
Stats:
HP 52: AC 19, T:13, FF:16, CMD: 22 (+1enlarged, +2 w/ mutagen), Perception +6, Fort +8, Ref +6, Will -1(+1 vs Fear) (+2 vs Sleep, Paralysis, Stun, Posion), Face/Daredevil Rep: 19

Oh they will love me, I assure you weapon master. I will make them love me with the blood i spill on the sands... Whom amongst you is with me. Garris stands and lets out a howl and slams back his drink.

To the honor of our ludus and too our masters. He holds up his mug offering a toast.


map Male Human
Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Xem thinks to himself as he breaks for water of a plan to entice the crowd. Theatrics will be required and that is what he will give them. He had not shown off his powers here in these play fights...only when life was on the line would his true power be turned toward making his enemy beg for mercy.

He stared back at Onimais. He sure liked to crack that whip.

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