Master Soan

Xem the Cursed One's page

72 posts. Alias of Warsor.


Full Name

Xem the Cursed One

Race

Male Human

Classes/Levels

Spoiler:
HP 42/51; AC 16, touch 16, Flat Footed 13; CMD 23 (+2 v Trip); Fort +8, Reflex +5 , Will +8 (+1 v Fear, +2 v stun, sleep, paralysis) Perception +7; Initiative +4; Uncanny Dodge; Heel/Berserker; Reputation 9

Gender

map

Size

Medium

Age

24

Alignment

LE

Deity

Fumeiyoshi

About Xem the Cursed One

Xem the Cursed Monk
Male Human Cleric 1 Fighter 3 Monk (Master of Many Styles) 1
LE Medium Humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge)
hp 47 (3d10+2d8+10)
Fort +8, Ref +5, Will +8 (+1 vs. fear); +2 vs. sleep, paralysis, and stunning
Defensive Abilities Bravery +1
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Offense
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Speed 30 ft.
Melee Unarmed strike +8 (1d6+5/x2)
Special Attacks Gentle Rest (6/day)
Spell-Like Abilities Gentle Rest (6/day)
Cleric Spells Prepared (CL 1, 7 melee touch, 5 ranged touch):
1 (2/day) Bless, Command(DC 14), True Strike
0 (at will) Create Water, Detect Magic, Guidance
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Statistics
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Str 18, Dex 14, Con 13, Int 10, Wis 16, Cha 12
Base Atk +3; CMB +8 (+10 Tripping); CMD 23 (25 vs. Trip)
Feats Combat Expertise +/-1, Crane Style, Crane Wing, Dazzling Display (Unarmed strike), Dodge, Domain Strike (Gentle Rest), Dragon Style, Improved Trip, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (2/day) (DC 15), Toughness +5, Weapon Focus (Unarmed strike)
Traits Mizu Ki Hikari Rebel, Reactionary
Skills Acrobatics +10 (+11 to jump), Intimidate +14, Perception +7, Perform (act) +14, Sense Motive +7
Languages Common
SQ AC Bonus +3, Aura, Cleric Channel Negative Energy 1d6 (4/day) (DC 11), Cleric Domain: Repose, Cleric Domain: Torture, Earth Variant Channeling (DR 1/adamantine or difficult terrain), Fuse Style (2 styles), Painful Smite (6/day), Spontaneous Casting, Stunning Fist (Stun), Unarmed Strike (1d6)

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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bravery +1 (Ex) +1 Will save vs. Fear
Cleric Channel Negative Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Repose Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Cleric Domain: Torture Associated Domain: Destruction
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crane Style Take -2 penalty when fighting defensively
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Unarmed strike) Intimidate check to demoralize can affect those within 30' who see you.
Domain Strike (Gentle Rest) Use a domain power through unarmed strike
Dragon Style Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Earth Variant Channeling (DR 1/adamantine or difficult terrain) Heal - Creatures gain a DR 1/adamantine until the end of your next turn. This DR improves by 1 at 5th level and every 5 levels thereafter. This does not allow recipients to overcome DR/adamantine with their own attacks. Harm - All squar
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1r.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Painful Smite (6/day) (Su) Prior to making a melee attack roll, you can choose to convert all damage from that strike into nonlethal damage, adding your Wisdom modifier to the damage. If you succeed in your attack, you can make an Intimidate check against your target to demora
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stunning Fist (2/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: [dice]2d4+2[/dice]x100=700 gp
Persona: Heel, Berserker
Reputation:[dice]1d3+10-2[/dice]
Signature Move:

Skullshatter:
Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

Appearance:
Spoiler:
He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction.

Backstory:

Spoiler:
Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.

His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among.

However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...

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