Gm Fanguar's AoW (Inactive)

Game Master Fanguar

Current MAP


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Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Indeed, ok so onward with the visit ? she points tward the two dead guards The hand and eye symbol is that of Vecna and the fist is hextor. Both Gods and clergy normally don't get along so that is increasingly odd


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn looked around at all the exits from the room. "It seems this place holds a great deal of secrets. To my understanding, the clergy's might not get along, but I was not aware of any true enmity between them. Hextor has a long list of enemies, but Vecna is not one..."

He glanced the the two dead guardsman. " I think we may need to move quickly however. The doors to the north and east have hopefully blocked the sound of our combat, but the open tunnel west will have carried those sounds. Any way we go will have it's own benefits and drawbacks. I'm inclined to go northward. I believe we may find more answers there."


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak switches from scythe to scimitar and shield then nods to say that he is ready to go north. "North good as bad. So long as all stay with pack."


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Ok north it is


Interesting...

Heading through the northern passage way, you see that the tunnel that connects to the elevator chamber appears to be man made, but quickly connects with a natural stone passage heading deeper into the earth. There are no light sources and the endless dark extends seemingly forever before you.

After what seems like an eternity, the passage opens up into a larger cavern filled with stalactites and stalagmites. The rocky projections make it difficult to see very far ahead, as they choke most of the cave. A steady rhythmic splash of water dripping into some unseen pool echos unnervingly.

Light matters in this section and will be (loosely) enforced. Please let me know where and what the sources of light are.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn is a Light-bringer racial archetype of Elf. He can cast Light, at will, as a Spell like ability and does so when it becomes difficult to see.


retired

Travigan stays at the front of the group with his bullseye lantern hanging from a clip on his belt. Expecting the worst, he keeps his axe in hand.

bullseye lantern work for everyone as a primary light source?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

sandra has darkvision and isn't bothered by small pesky details of no light sources like the lesser race :)


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak stays near the lantern bearer. His eyes struggle with the deeper shadows.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn looked around at the large cavern. A look of increasing worry on his face.

I had thought for sure we'd have come across something else. Though the natural outcroppings of this cave make it difficult to see very far.

He looked to his companions before whispering. "I'm starting to think I may have misjudged this area. But we have no idea how far this goes. I would like to try something first. It may lure out potential dangers."

With that, he drew an arrow, focused a point of light on it, drew back on his bow and fired into the darkness ahead.

Erethyn is firing an arrow with light on the end to see how far this cavern goes. If anyone would like to stop him, he won't object.


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

Dwarves don't care about your silly lights


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Except in that bit where they might show you things beyond your 60 ft. of Dark vision.


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Whispering ok well forward everyone she says going down the corridor


Sorry for the delay. Busy week. Mapless is a go!

Erethyn's arrow clatter's amongst the stalactites and stalagmites of the chamber. It echos eerily before fading from hearing. Just when you think the way is clear, several humanoid individuals step into the light. Mostly naked, they have crude stone weapons at hand and look as though they mean to use them. You notice with horror that they don't have any eyes and each creature has sharp stones sewn into its bare chest in an intricate pattern.

Know(religion) DC12:

It is the symbol of Erythnul, the god of hate, envy, malice, panic, ugliness, and slaughter.


Initiative rolls:

Travigan: 1d20 + 1 ⇒ (6) + 1 = 7
Erethyn: 1d20 + 2 ⇒ (9) + 2 = 11
Ratchet: 1d20 + 3 ⇒ (17) + 3 = 20
Ulfak: 1d20 + 2 ⇒ (6) + 2 = 8
Sandra: 1d20 + 3 ⇒ (11) + 3 = 14
Enemy: 1d20 + 1 ⇒ (8) + 1 = 9

Rnd 1
20 Ratchet
14 Sandra
11 Erethyn
9 Baddies
8 Ulfak
7 Travigan

Ratchet, Sandra and Erethyn are up.

Grimlock CR 1 x4:

NE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 13/13 13/13 13/13 13/13
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind

OFFENSE
Speed 30 ft.
Melee battleaxe +4 (1d8+3/x3)

STATISTICS
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground
Languages Grimlock, Undercommon


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

But they do ha have noses! Second verse same as the first.

Gas Bomb catching as many as possible in the effect. The bomb's effect is a 25 foot diameter. Any inside that area need to make the Save.

If possible, I'll aim for one directly, but getting the max number possible in the area is more important. If where I need to thrum the bomb isn't an occupied space, ignore the damage (splash might still apply though

Touch Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
Splash for 7 damage. Reflex DC 15 for half.
Stinking Cloud effect, DC 15 Fort negates.

Cloud effect will dissipate on my action next round.


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

eldrich Bolt: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (2) + 2 = 4 at target 1

Kn Religion: 1d20 + 8 ⇒ (12) + 8 = 20

This is looking more and more like a cabal of the who's who in evil. Thy re marked with the symbol Erythnul, the god of hate, envy, malice, panic, ugliness, and slaughter


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Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Round 1

"They are an unsightly bunch, that's for sure." Said Erethyn, cracking a small smile at the joke he had unintentionally mixed in.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11


I would say that in tall four would be a reasonable number under these conditions, but only 2 in splash amage range, since I'm pretty sure that the splash does double out like the smoke.

Fort 1: 1d20 + 1 ⇒ (20) + 1 = 21
Fort 2: 1d20 + 1 ⇒ (10) + 1 = 11
Fort 3: 1d20 + 1 ⇒ (17) + 1 = 18
Fort 4: 1d20 + 1 ⇒ (19) + 1 = 20

Ref 1: 1d20 + 4 ⇒ (18) + 4 = 22
Ref 2: 1d20 + 4 ⇒ (8) + 4 = 12

Ratchet lobs in a bomb and choking chaos erupts. Sandra drops one of the creatures, but two stumble out of the smoke, looking for blood.

Attack vs Ratchet: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack vs Travigan: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Everyone is up

Grimlock CR 1 x4:

NE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp dead/13 10/13 6/13 13/13
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind

OFFENSE
Speed 30 ft.
Melee battleaxe +4 (1d8+3/x3)

STATISTICS
Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground
Languages Grimlock, Undercommon


retired

Travigan growls in pain as the eyeless brute's axe slices into his shoulder. "Ye call tha' a swing?! Lemme show ye how those're meant ta be swung ye blind, pasty, puss bag!"
Battleaxe (two-handed): 1d20 + 7 ⇒ (11) + 7 = 18for: 1d8 + 7 ⇒ (4) + 7 = 11

Status:

HP: 27/32
AC: 13 (11 T / 12 FF)
CMD: 16
F/R/W: +5/+2/+4 (+2 vs enchant, immune sleep)
Rage Rounds used: 1/8
Claw Rounds used: 0/5
Level 1 Spells used (3+1): 0/4

-Ongoing Effects-
uncanny dodge
rage (+4 Str)


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

Holy crud. Look at those saving throws. >.<

Ratchet grunts and staggers back under the heavy blow. [b']"F~##!"[/b]

Adjusting back he pulled a clay orb from a reinforced pouch on his bandoleer and threw it into the creature's face.

The clay burst releasing an expanding mass of rapidly hardening sticky foam that looked like a rubbery dark grey pumice after a few moments.

Tanglefoot Bag, Touch Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Hit = "An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed."


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 2

Seeing only two creatures walking out of the fire barrage Sandra will cast a guidance on Ulfak and walk back 10 ft


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak slices in at the bloodied eyeless creature, his hsield up and the light of Sandra guiding the blow.

Scimitar 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20, damage 1d6 + 4 ⇒ (6) + 4 = 10

He grins tight and happy with the pace of his attack.


Nauseated: 1d4 + 1 ⇒ (2) + 1 = 3

Skipping Erethyn

Ref: 1d20 + 4 ⇒ (2) + 4 = 6

One is glued to the floor and the other is puking its guts out. Going to call it

Ratchet's alchemical concoctions carry the day and you quickly overwhelm the brutes. Searching the corpses you find little of value, but one of the stones sewn into a chest turns out to be an uncut gem (100gp).

Easing forward, you push past the stalactites and find that a natural tunnel exits the back of the cave. You can hear the occasional yip and growl echoing up from the darkness beyond.


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

Ratchet kicked the corpse of the grimlock that had cut him and took a joyless swig off his flask. His wounds began to close up. In spite of his success in the fight he didn't seem any more satisfied than he had been when they first entered.

He picked up the gem with hardly a glance at it, stuffing it into his pocket. Such disregard for a precious stone was practically sacrilege for a self respecting dwarf, but Ratchet was clearly to angry to care. He didn't say anything. He simply waited for Travigan or Ulfak to lead the group further into the mine.

CLW extract: 1d8 + 3 ⇒ (6) + 3 = 9


retired

"Told ye." Travigan rolls his right shoulder as the grimlock he struck collapses. With the others dealt with in short order, he lets the anger drain away as he wearily leans against a stalagtite for a few moments. Once he feels himself, he pushes off the stony pillar and hefts his axe, "Let's keep goin' then, right?" He turns and begins to follow the light shining from the lantern clipped to his belt into the pressing darkness.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak nods and follows. He looks down at the body and grins, "no eyes, like bat? Or good smell like snake? They may be blind but they can see some way."


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Yes indeed lest keep moving forward. But such of conglomerate of diverse evil worshiping cultist is problematic won't you agree?


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

"Yes, that is very problematic. Still, I wonder what secrets we'll discover."


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

"Good thing I brewed up a whole lotta problem solvers..." Ratchet grumbled as he readied to move on.


Creeping down a short tunnel, you enter into a much larger space. On the far side of this shelf, the floor drops away into darkness. The thick, cloying stench of wet cat hangs in the air. As your light illuminates the area, your gaze falls on another on of these blind monsters, this time garbed in armour, with a thick hide cloak thrown over his shoulders. In one hand he holds an large axe, the other a fist full of leashes attached to three large feline-like animals. At your approach, he roars a challenge and releases the cords.

Initiative rolls:

Travigan: 1d20 + 1 ⇒ (3) + 1 = 4
Erethyn: 1d20 + 2 ⇒ (3) + 2 = 5
Ratchet: 1d20 + 3 ⇒ (19) + 3 = 22
Ulfak: 1d20 + 2 ⇒ (20) + 2 = 22
Sandra: 1d20 + 3 ⇒ (2) + 3 = 5
Enemy: 1d20 + 6 ⇒ (15) + 6 = 21

Rn 1
22 Ratchet
22 Ulfak
21 Baddies
5 Erethyn
5 Sandra
4 Travigan

Ratchet at Ulfak are up. Stinking bomb inc. I presume.

Grimlock fighter CR 2:

XP 400
CE Medium monstrous humanoid
Init+1;Senses blindsight 40 ft., scent; Perception +9
DEFENSE
AC 20, touch 11, flat-footed 19
hp 30/30
Fort +1, Ref +4, Will +2
Immune gaze attacks, visual effects
Weaknesses blind
OFFENSE
Speed 30 ft.
Melee battleaxe +7 (1d8+4+3/x3)
STATISTICS
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 6
Base Atk+2; CMB +4; CMD 15
Feats Alertness, Skill Focus (Perception), Power attack, weapon focus(BA)
Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground

KRENSHAR CR 1 x3:

XP 400
N Medium magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee bite +2 (1d6), 2 claws +2 (1d4)
Special Attacks skullface
STATISTICS
Str 11, Dex 14, Con 13, Int 6, Wis 12, Cha 13
Base Atk +2; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Intimidate +1 (+5 to demoralize), Perception +5, Stealth +10; Racial Modifiers +4 Intimidate to demoralize, +4 Stealth
Languages Undercommon (can't speak)


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

How'd you guess?

Ratchet threw a bomb right into the noisy fellow's face.

"Shaddap."

Touch Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d4 + 5 ⇒ (1, 4) + 5 = 10
Plus 6 splash damage (DC 15 for half) and a 10 foot radius stink cloud centered on the point of impact.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak steps up and prepares a full attack for when the pack charges. He howls a challenge to the strange dogs, bearing his teeth in anger.

5ft step and ready attacks


Fort Grim: 1d20 + 1 ⇒ (11) + 1 = 12
Fort Krens: 1d20 + 4 ⇒ (17) + 4 = 21
Fort Krens: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Krens: 1d20 + 4 ⇒ (5) + 4 = 9
Nauseated: 1d4 ⇒ 2

Grim: Hp 20/30

Attack Ulfak: 1d20 + 2 ⇒ (15) + 2 = 17

One of the leased creatures shakes off the effects and charges out at Ulfak's challenge, but it fails to make contact.

Everybody is up


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak's readoed attack have gone off first. He slices at the krenshar's bare face. Cutting a thin line down the nose.

Scimitar attack 1d20 + 6 ⇒ (17) + 6 = 23, damage 1d6 + 4 ⇒ (1) + 4 = 5

Now that the creature is in combat, Ulfak bends low to bite and cut at its neck, avoiding the claws and snarling teeth carefully. Too carefully perhaps as the hound ducks and weaves.

Scimitar attack 1d20 + 6 ⇒ (1) + 6 = 7, damage 1d6 + 4 ⇒ (5) + 4 = 9 and bite 1d20 + 6 ⇒ (1) + 6 = 7, damage 1d4 + 4 ⇒ (4) + 4 = 8


retired

Travigan strides up beside Ulfak and with an angry glare brings his axe crashing down on the back of the krenshar's neck. Travigan mutters as the creature slumps unmoving to the stone floor, "Ugly mutt."

Battleaxe (two-handed): 1d20 + 5 ⇒ (18) + 5 = 23for: 1d8 + 4 ⇒ (6) + 4 = 10

Status:

HP: 27/32
AC: 13 (11 T / 12 FF)
CMD: 16
F/R/W: +5/+2/+4 (+2 vs enchant, immune sleep)
Rage Rounds used: 1/8
Claw Rounds used: 0/5
Level 1 Spells used (3+1): 0/4

-Ongoing Effects-
uncanny dodge


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Round 1

Sandra will cast Guidance on Travigan


Travigan and Ulfak cut down the unaffected creature.

Everybody can post round 2 actions, since the rest of the baddies are vomiting everywhere.


retired

As Ratchet's noxious smoke clears, Travigan arches his eyebrow in the dwarf's direction as if to ask, "Ye tossin' another?" He holds his position and let's Ratchet do his deadly work if he so desires.

If Ratchet throws a bomb without a lingering AoE...
Travigan rushes in after the detonation and brings his axe arcing down toward another of the krenshar.
Battleaxe (two-handed): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17for: 1d8 + 4 ⇒ (2) + 4 = 6

If Ratchet throws a bomb with a linger Aoe...
Travigan extends his finger and sends a narrow, jagged, icy beam toward one of the krenshar.
Spell Failure (1-15=fail): 1d100 ⇒ 35
Ranged touch attack: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8for: 1d3 ⇒ 3

Status:

HP: 27/32
AC: 13 (11 T / 12 FF)
CMD: 16
F/R/W: +5/+2/+4 (+2 vs enchant, immune sleep)
Rage Rounds used: 1/8
Claw Rounds used: 0/5
Level 1 Spells used (3+1): 0/4

-Ongoing Effects-
uncanny dodge


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak waits for Ratchet and then moves up to the edge of the gas area and readies an attack with the scimitar. He waves the blade at the hounds as they cough.

readied attack 1d20 + 6 ⇒ (14) + 6 = 20, damage 1d6 + 4 ⇒ (5) + 4 = 9


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

He doesn't really need to toss an other, we probably have more fighting to do

Round 2

Casting Guidance on Ulfak


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

"Naw. You lads have fun. Good t' see this new brew's workin' so well. Don't want t' use 'em all at once."

Ratchet lights a cigar.

Ratchet will delay. Even though the cloud is clear now the ones that failed there saves are still going to be sickened for another 1d4+1 rounds. If the uglies managed to get un-sickened before the others kill them, he'll take an action then.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn eyed Ratchet as he lit up a cigar. He was about to start lecturing him about the damage smoke inhalation could cause, but then thought better of it. He was, after all, a Dwarf.

"Yes, better we finish them with our more conventional arms." Erethyn said, leveling another shot at their attackers.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Bah, let just call the combat.

With their guts heaving, the enemies are unable to put up much resistance and you quickly dispatch them.

loot:
MWK battle axe, composite longbow(+3 STR)

The ledge ends at a great pit that drops down into darkness. Crude iron spikes have been driven into the cliff face offering you a convenient path downward. The shaft;s roof is fifteen feet above the cliff's edge. Jagged stalactites hang from the ceiling.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

How far is the darkness?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

i can go and have a look i see fine in darkness


retired

Travigan snatches up the axe and after testing it's weight and balance nods approvingly.

---

Travigan glances down into the deepening dark and shines his lantern down the cliff face, then turns his gaze and light back up at the stalactites looming ominously overhead. He grunts as he regards the stony growths, "If one o' them things came down while yer climbin' tha'd be a sure way ta have yer day ruined."

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


HP 35/35, Temp HP , ArmigerHP 64/64, ArmigerDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Leverage 1/2, Boots 10/10, Active Effects:

Ulfak or Travigan, one of you should take the bow. If we run into something that flies or fight somewhere that it is hard to close the distance, it will be handy to have.

Ratchet squints. "So far most o' the stuff down here hasn't had eyes, an' we ain't exactly been quiet. Those dog things just now made a lot o' racket. Anyone who's payin attention knows we're here. Anyone have any objection to me lightin' the place up a bit?"

He twirled a short brass colored metal rod in his stubby fingers and pulled out what looked like a suped up version of a child's slingshot.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

"None at all, master Dwarf. By all means bring more light to this place." As he speaks, he takes off his backpack and begins to rummage through it. Removing a water skin, he takes a drink before replacing it.

"Alright, let's move downward."


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Yes forward

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