Gm Fanguar's AoW (Inactive)

Game Master Fanguar

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Travigan puts the creature out of its misery.

Loot:
2 MWK daggers, +1 Studded leather armour (DC18), 22 gp in coins

Just past the grimlock, the twisted tunnel opens up on a rickety rope bridge that spans over a rubble strewn cavern. The tunnel continues on the other side.

Looking down (Perc DC20):
You catch site of a couple of thin, oddly proportioned humanoids lurking in the rubble below.


HP 22/24, AC 16, CMD 12, Fort +5, Ref +6, Will +1, Init +3, Perception +6, Traps Check 27 Bombs 6/7, Draught 1/1, CLW Extract 3/4

Ratchet eyes the armor, but passes it to Ulfak. Their resident savage got swung at more often than the dwarf.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Strange creatures. she says ready to follow again


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Perception check 1d20 + 8 ⇒ (11) + 8 = 19

Ulfak rubs a thick thumb over the supple leather and grins. "It good for wolf in the fields not so much for bear in a cave. I keep this on here and change when we go out to fresh air. Or you have it, bomber."


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

"Is bridge safe?"


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn peered at the bridge and down below.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
"Better go across one at a time, would be my tho..."

He paused for a brief moment and his eyes narrowed.

"We're not alone."


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

How many? do we have time to cross?


retired

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

"Bah, when 'ave we ever been alone in this stinking pit? It's one messy fight after another down 'ere an' I've half a mind ta take these two knives 'ere an' introduce 'em ta Smenk's backside!" The dour blacksmith then trails off on a number of colorful curses for the slimy business man as he peers over the lip of the bridge and, seeing nothing, frowns. After his grumblings settle down he offers, "Are ye wantin' me ta cross first? I'm thinkin' if this thing'll hold me it'll hold any of you wi' ease."

Status:

HP: 21/32
AC: 13 (11 T / 12 FF)
CMD: 16
F/R/W: +5/+2/+4 (+2 vs enchant, immune sleep)
Rage Rounds used: 2/8
Claw Rounds used: 0/5
Level 1 Spells used (3+1): 0/4

-Ongoing Effects-
uncanny dodge

Travigan is also in studded leather and could make use of the armor if neither Ratchet nor Ulfak want it.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

I'd rather stick with hide, mea leathers et sua leathers, Travigan. Ratchet?


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

As more of a front-liner, especially since he's a Barbarian, I'd put my vote in with Travigan.

"Two, down below. Probably hostile. I'm beginning to think I may have made an error in suggesting we go northward."


A DC12 Know(dungeoneering) check will identify them as Chokers. They can't get at you from where they are. You can get at them if you drop down, or go back around and take the bottom tunnel. You can leave them or fight them. Your choice.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak waits for the description of what is below and shrugs, "let us go on and leave them down there. I do not want to fight animals of the underground unless I have do."

The shaman takes out a piece of dried meat and chews on the flesh with large incisors while everyone decides. He drips a little juice from the corner of his mouth and wipes it with the back of his heavy hand.


retired

Travigan nods in agreement with Ulfak, "Two things down there, eh? Ah, I seem 'em now. No idea what they are. Weird lookin', though." He scratches his beard and regards the bridge again. "Are ye wantin' ta turn 'round then, Erethyn? Ye wonderin' if th' trouble in the mines are back up in the worked portions? What if th' trouble's jus' over this bridge? How 'bout we cross, an' if there's nothin' o' note after a bit, we turn 'round?"


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn frowns in thought for a moment, before nodding.
"I would hate to think we turned back just before finding something at the end of this tunnel. Alright, we'll ignore those creatures for now and continue forward. Lead the way Wulfak... Hmm, for all my years and study, I've never actually learned much of subterranean creatures. I suppose I have my next area of research."

As a side note, I just realized that I've been forgetting to speak only in Celestial during our battles. Granted, thus far, it's been okay as no one has been talking to Erethyn directly and mostly the things he says are personal musings or prayers for his spells. But in the future I will try to remember he can only say and understand things in a language no one else can understand.


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

yes we need to save our strength as we have more cultist to kill she says following


You make your way across the rickety walkway and thought it creaks ominously beneath your feet, you manage to cross without any incident. Continuing down the twisting tunnel, you begin to hear voices shouting in that terrible language of the grimocks'.

Poking an around the final bend, you catch sight of the cavern beyond. Halfway across the room, the cavern floor abruptly rises 10feet, splitting the room effectively in half. Three viscous warriors with crude spears stand at the ready on the lower floor, while a hulking, scarred grimlock stands at the ready on the upper portion. He holds an ornate, horn bow at the ready and scans the entrance for enemies.

Combat situation: you need to bypass the spear weilders and climb the 10' cliff to reach the archer. They are currently holding a defensive position, so I'll allow you some planning before we roll initiative. They are expecting trouble.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Taking a few cautious steps away from the bend, Erethyn begins speaking in a low voice to the others.

"They're getting more organized now. I think we're getting close to something but I'm not sure what. The big one will be the most dangerous, I think we'll need to draw the others away from it. Either that or Sandra, can you blind it?"


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak looks at the cobwebs above as he listens. He sees a spider turning the dessicated body of a cave fly over and over and smiles. "I will call on the insects of the underground to aid us. They can swarm over those spearmen and unless they have fire, my guess is that they will lose. Do not blind a grimlock - it is a creature with no eyes. Sound and explosions are better sources of confusion."

Ulfak can cast longstrider and magic fang on himself, then cast summon swarm and step out to release the spiders from the entrance. The spiders last until Ulfak stops concentrating + 2 rounds or they die. May need someone to block a readied arrow if they really are that prepared.


retired

Travigan pulls a potion from his pack and drinks it as Ulfak offers a plan. "So ye send them crawlies at th' one wi' th' big bow and we chop the nearer ones ta bits, is that it?" He shrugs and pulls a javelin free. "Works fer me."

false life: 1d10 + 3 ⇒ (1) + 3 = 4 boooooo!

Status:

HP: 21/32 + 4 temp hp
AC: 13 (11 T / 12 FF)
CMD: 16
F/R/W: +5/+2/+4 (+2 vs enchant, immune sleep)
Rage Rounds used: 2/8
Claw Rounds used: 0/5
Level 1 Spells used (3+1): 0/4

-Ongoing Effects-
uncanny dodge


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

"They will attack the nearest ones first. I have no control once they arrive. They attack my enemies."


retired

"Ah. Well what do th' rest o' ye think? How 'bout one o' them fancy bombs o' Ratchet's?"


For the sake on convenience, I'm just going to handwave Ratchet away. What do you guys want to do? Lead with the spell, or?


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

I'm going to move things along too. Now we do not have Ratchet's bombs perhaps we buff then Ulfak will summon a swarm. Haven't heard from Sandra and Erethyrn so I'll give them a day to buff in.


retired

dang, I was counting on a Ratchet bomb to soften them up/let us approach without getting peppered. I don't have anything clever to try; Travigan isn't all that versatile after all. And it seems their blindsense/sight is pretty considerable.

Not sure how either of our oracles are doing spell-wise at this point, but if we're planning to go forward with this combat, Travigan could use a touch of divine shield if either Erethyn or Sandra could spare the spell slot.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Erethyn will cast Shield of Faith on Travigan.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

What about a bless spell too, Erethyn?


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Ulfak casts two spells on himself, next to Travigan. The magic infuses his teeth forming reddish lit magic, the fangs seem to lengthen and sharpen. Then he calls on his movement to be that of a wolven, and he feels the energy springing into his legs.

Magic fang and longstrider, then full round action to cast summon spider swarm

The shaman begins the spell to call a swarm into the room from the entrance. He stays out of sight and will point to the furthest spot into the chamber he can, at most forty feet.

I don't want the spell disrupted so will sacrifice distance to ensure the grimlocks cannot get a shot or spear off.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

I'm actually a little hesitant to cast my last 1st level spell right now. Been kind of non-stop encounters. If it looks like we'll really need it then sure. Though maybe Sandra could instead?


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Yeah. I wouldn't want you to use up your last level one either since they give the impression of being guards. I am disappointed that Sandra hasn't posted yet. Its been eleven days since her last in-game post, and with four of us, and a combat soon, we need everyone posting daily or this game will suffer..


retired

I agree with Ulfak on all counts

Travigan rolls his shoulders and neck several times, adjusting his grip on his axe as the others bring their magics to bear in preparation for the fight. He grumbles quietly, "I jus' wanna be done wi' this and then be done wi' tha' slimy, sackgrabbin' Smenk."


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

True, that is worrisome about Sandra. But even if it's just the three of us for now, I've still got a whole lot of healing magic left to use, Channels and my transformation ability. I think we can handle this.


I just spaced on it, but Sandra did post that she would not be able to post for most the first couple of weeks in October (see discussion). I pretty much hate botting people, so if one of you would like to do so, that would be awesome. If not, then I will take the reigns.


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Varies. Any. (Shapechanger) ???

For this fight, Miss Sandra will cast Bless for the party.

"Agreed." Says Sandra, nodding to Travigan.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Initiative 1d20 + 4 ⇒ (10) + 4 = 14

When the summon swarm spell goes off, Ulfak waits a moment then charges after.

Bless, Longstrider, Magic fang running.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Varies. Any. (Shapechanger) ???

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Initiative rolls:

Travigan: 1d20 + 1 ⇒ (3) + 1 = 4
Erethyn: 4 = 4
Ulfak: 14 = 14
Sandra: 9 = 9
Enemy: 1d20 + 2 ⇒ (11) + 2 = 13

Combat
14 Ulfak
13 Baddies
9 Sandra
4 Erethyn
4 Travigan

From my understanding of the spell, the caster has no control of the swarm once summoned. That being the case, if he casts it with out line of sight on the baddies, it will just attack the closest creatures, which would be you guys. The first person to step out will eat an arrow. I am fine with a 'hold the spell' type situation where you move out and release the spell. You'll still eat an arrow, but you wont have to make a concentration check for it to go off. That make sense?


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

That makes sense.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

It attacks my enemies. I don't like grimlocks. As long as Ulfak can see into part of the chamber, even five feet, that is where the swarms appear. The further in is better for me but so long as I have a corner to stop the archer then it should work.

The magic coalesces before the shaman, speckles and sparks turn into spiders. Many spiders until they pile and pile.


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

On second thought, here's a better idea. Erethyn will use one round of his Energy body ability, making him a golden glowing fire Elemental, this will also grant him immunity to critical hits. Go full defensive and move into the room first to take the arrow for Ulfak so he can get his spell off.

"Ulfak, hold a moment." Erethyn said before his body suddenly began bursting with bright light.
After a moment, the cold air of the cave was replaced with a pleasantly warm breeze emanating from the now vaguely humanoid form that was once Erethyn. He then stepped into the cave.


retired

How far away are they anyhow? I presume close enough to see us with blindsense/sight/whatever?

If you do go all healy-body on us, Erethyn, I will happily run through your glowy self on my way to closing with the grimlocks - Travigan is still hurt after that last fight.

HP: 21/32 + 4 temp hp


Male Elf Oracle 3 (Hp. 24/24, AC.17, CMD. 15, Fort. +2, Refl. +3, Will. +5, Init. +2, Channel Postive Energy, 2d6, 6/6 per day.)

Sounds like a solid plan to me. Let's do it!

Damage healed: 1d6 + 3 ⇒ (4) + 3 = 7


Ulfak Niarka wrote:

Initiative 1d20+4

When the summon swarm spell goes off, Ulfak waits a moment then charges after.

Ulfak Niarka wrote:

It attacks my enemies. I don't like grimlocks. As long as Ulfak can see into part of the chamber, even five feet, that is where the swarms appear. The further in is better for me but so long as I have a corner to stop the archer then it should work.

.

Sorry, I'm confused, are you casting summon nature's ally or summon swarm? Because You don't control the swarm with summon swarm


Varies. Any. (Shapechanger) ???

Miss Sandra will, on her action, move to cast Burning Gaze on the closest of the three Grimlocks. Dc.17 Fortitude save to resist burning and then Dc.17 reflex to not catch on fire.

Burn, if necessary: 1d6 ⇒ 5


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Nope you are right.I am wrong. Sorry for the confusion I was mixing the two spells. Not great play on my part. I am busy moving house this week so I'll burn summon swarm and cast summon nature's ally for a pack of three eagles. Then let you NPC them. I should be back in action by Monday.


Half-orc Wolf Shaman 2, Init +2, AC 19/17, hits 17/25, F+5 R+3 W+5, Perception +8

Do you want me to roll attacks for the eagle(s), 1d3 ⇒ 1, make that eagle?


Hp 93/93 AC 23 (+14 Perc; +6 Init; Fort +6, Ref +15, Will +8)

I do not currently posses Burning Gaze. I am like Eretyn an oracle. I can instead do an Eldrich Bolt please take -4 if current target is in combat. / and i can take over healing duties for the moment (spell count adjusted and current)

Bolt: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (6) + 2 = 8

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