Gameday 7: The Dalsine Affair (Inactive)

Game Master Chyrone

Party Init:

[dice=Asterion]1d20+7[/dice
[dice=Azora]1d20+7[/dice
[dice=Balbo]1d20+3[/dice
[dice=Jeskit1d20+6[/dice
[dice=Mosi]1d20+3[/dice


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Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit holds fast on his position guarding the backs of the Sarenites.

ready staff attack on any guard that approaches. Rage 3/11

readied attack:
sectioned staff, raging: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d10 + 6 ⇒ (3) + 6 = 9

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Not sure if I can continue doing what I am doing, but it seems to be working.

Azora follows behind the last of the refugees. "Almost there! Let's keep going."

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"Erastil be with you, my friend." The halfling whispers to Muesello, then he urges Chompy to jump down into the room below, after the fleeing Sarenites. Balbo grins as he sees the foam padding below. "Don't bounce too high, Chompy! This isn't a game!" He chuckles and pats the scaly creature affectionately on its head as it leaps down into the cellar.

Can't find the map... Am I looking in the wrong spot? If possible, intention is to follow the cultists down into the cellar, still mounted on Chompy as the dinosaur jumps down (since it can't climb a ladder!). I'm guessing this is a double move. But if there's a bit of a roadblock going as he waits for the Sarenites and/or his allies to head down the ladder into the cellar ahead of him, will go ahead and use a standard action to cast Guidance on Muesello this round when he speak briefly to him, then jump down next round once the way down is clear.

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

Not sure if it matters, but I noticed something today that made me realize I need to get to know my characters better... Ha! Mosi has a prehensile tail, so he can retrieve stowed objects as a swift action. As long as it's ok, I would like to retcon the retcon back to the original, since he would be able to move, retrieve as a swift, then toss the impact foam. This would actually fit with Balbo's post too. I'm going to post assuming that is ok, and if it isn't then I can change some stuff around. I want to help out the VC a little bit here...

Mosi screws up his face, seeing the poor VC take another beating. The man made a serious mistake, but that doesn't mean that Mosi has no pity.

With hardly a thought, his tail wraps around his torso, pushing through one of the slots in his bandolier. A small leather pouch pops out of the top end, and into Mosi's waiting hand. "Almost there! Stay safe my friend!" he yells at VC Muesello, hoping this isn't the last time that any other pathfinders see him alive.

Mosi tosses the leather pouch at the militia captain. "Catch!" he snickers, before jumping down the hatch and bouncing off of the alchemical foam at the bottom.

Ranged Touch Attack, Tanglefoot bag: 1d20 + 5 ⇒ (5) + 5 = 10

Tanglefoot Bag PRD entry for reference.


Loot sheet No plunder, no pay Battle map--Misc info slides

No sweat.

Jeskit takes a guarding stance, holding the tip of his staff aimed at the guards' direction. As Balbo moves his saurus past the 2nd group of refugees, the captajn takes an aoo.

Sap: 1d20 + 2 ⇒ (14) + 2 = 16 Nl: 1d3 + 1 ⇒ (3) + 1 = 4
In the moment, Balbo gets hit on the scalp with the sap.
He then gts 10ft down the stairs.

Spiral stairs.

Azora follows suit, after the 2nd group of Sarenites.
Mosi lobs his leather pouch, but the people standing between him and the captain, make sure she remains unharmed.

1d8 ⇒ 6, the bag goes splash against a windowed wall.
---------------
Militia guardsmen..
Acro rolls: 4d20 ⇒ (17, 9, 10, 17) = 53

Cyan gets up, and now carefully moves through the greasy area, ending up near Asterion.
Someone move Cyan to SW of Asterion please.
Green and Purple gain a rank in slapstick, falling once more.

Red manages to come near Jeskit.....who makes a solid thrust with the blunt tip onto the man's chest.
*Ghugh..*

I don't recall his hp, but it might be enough to put him KO.

The VC looks anxious.... "By the gods.. i told you not to."

The captain looks over at Jeskit.
"I will remember your face, scaled one. You are now wanted for injuring a soldier of the prince."
------------------
Asterion
Sarenites
------------------
Captain
------------------
VC Muesello

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion continues to guide the out and then jumps down following them

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

These people enjoy my protection. Justice will prevail.

Jeskit will high-tail it out of there ASAP.


Loot sheet No plunder, no pay Battle map--Misc info slides

Ayup, that takes him out alright.

As Asterion hurries himself towards the hatch, Cyan makes a swing with his sap.
Aoo: 1d20 + 3 ⇒ (2) + 3 = 5 1d6 + 1 ⇒ (1) + 1 = 2, but it's a miss, Asterion is too quick.
The remaining Sarenites get down asap.
------------------
I noticed i used a die size 2 short of the actual sap's dmg.
Extra on for the VC: 2d3 ⇒ (3, 3) = 6
Militia captain swings her sap at Muesello.

Sap: 1d20 + 2 ⇒ (8) + 2 = 10 Nl: 1d6 ⇒ 2
The Venture captain ducks aside, and she hits but air.
-------------------
The VC cast defensively.
DC 17: 1d20 + 8 ⇒ (2) + 8 = 10, but his spell fizzles.
================================

In name of the law, round 5

Azora
Jeskit & Mosi

Balbo
-----------
Militia
-----------
Asterion
Sarenite cultists
-----------
Guard captain
-----------
Venture captain (12 nl)

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit moves into the hatch to bring up the rear of the fleeing party. You coming, Muesello?

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo briefly sees stars as he takes a solid thwap form the guardsman's sap, but the halfling only urges Chompy down the steps after the fleeing cultists. "They're down! Follow us quickly!" The inquisitor calls out to the others still on the main floor as he looks for the lever, then moves to stand beside it and readies to yank it down once the others make it into the basement as well.

Move toward the lever that the VC indicated is down here, then ready an action to yank it down once the others get into the basement as well, so we can collapse it as instructed. Does it look heavy enough to warrant a STR check or the like? Balbo might have difficulty if the lever pull requires strength, and Chompy's arms are too tiny...

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

The LINK also found in DM's status bar.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Found it right after I posted my question. Thanks, Jeskit!

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

The oracle follows the others to safety.

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

"Yipe!" Mosi looks slightly dismayed that he missed so badly, but doesn't let that keep him from moving on. The cultists were safely in the basement, and the militia seemed pretty tied up at the moment.

So if I am reading this right, we are all in the basement, but we still need to go down the stairs further into the catacombs, and then we pull the lever, right?

"Come on, Come on, Mosi will lead the way. We are almost out of here, and to safety. Just a little further..."

The vanara leads the way down the stairs into the catacombs, exhorting the cultists to follow as quickly as possible.

I'm out of tricks to slow down the militia and speed up the good guys...

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Oh, you're right Mosi. I thought the staircase in the basement led up to the 1st floor, but that must be the one that leads down to the catacombs. If that's the case, please amend Balbo's action as follows:

The halfling urges Chompy down the stairs, now getting ahead of the cultists just behind Mosi to make certain the path is clear. Readying his spear, the inquisitor casts a spell upon its tip to make it glow with light so he and those without darkvision can see.

Ready spear and cast Light on it while Chompy continues to move down the steps into the catacombs. Maybe Asterion can be rear guard, since he moves on the same initiative count as the Sarenites?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yikes, i forgot to update yesterday?!

As the team all reaches the chamber below, the hatch closes shut above.
The lever mentioned by the VC is found, and everyone evacuates, collapsing the passage behind them.

Next bit in the afternoon. Little time right now.


Loot sheet No plunder, no pay Battle map--Misc info slides

Just before you pull the lever, you hear the militia shouting about the locked hatch, then your evacuation came to a close, at least from that place.

Now that you have a little time to see who you are traveling with,

With you are five human women, two halfling women, and three human men.
All are young adults or adult of age.

They take their own moment to catch their breath, open to any conversation you may have.

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

"What a day all of you are having, right?" Mosi catches his breath, grateful that they got everyone out, yet still worried about the venture captain they left behind.

"I am sorry to hear of your companions. Unfortunately, I have only heard a little of what has happened so far. Something about smuggling some artifacts and more about the Grand Prince taking exception. We have a little ways to walk yet, would you be so kind as to fill us in on what happened? It seems odd that the militia were so... violent towards your group. Perhaps we can help uncover why that might be so, and maybe finish what needs to be done so no one else gets hurt."

Mosi tries to address the group, reading their body language to see what one of the ten might stand out as a de-facto leader.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit slings his sectioned staff and ushers the group along, bringing up the rear. We should move quickly. There's no telling if they know where to intercept us.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo also takes up a position in the rear of the group, his spear providing light, though he slings it over one shoulder and out of the way as he takes up his more familiar weapon, the longbow. "And don't any of you mind Chompy here." The halfling grins at any that look at him or the fierce, bipedal dinosaur with trepidation. "He won't hurt nobody that don't try to hurt him. Or me. We've got your backs. Now then, the brave Muesello might well have given his life or at least his freedom to see you folk get away from here. He mentioned you would know the way to your last safehouse?"

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion takes up a position to the front of the group, keeping a keen eye out for danger..

"Please guide us to our destination." and he accompanies where he is lead

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

With true concern in her voice, "My brothers and sisters, are any of you harmed?"


Loot sheet No plunder, no pay Battle map--Misc info slides

They shake heads.
"No ma'am. A bit shaken, but unharmed."

Mosi wrote:
"We have a little ways to walk yet, would you be so kind as to fill us in on what happened? It seems odd that the militia were so... violent towards your group. Perhaps we can help uncover why that might be so, and maybe finish what needs to be done so no one else gets hurt."

"The faith of the Dawnflower is forbidden in Taldor, if you may not have heard before."

Kn. Religion 15:

The worship of Sarenrae has been illegal in Taldor since the Great Purge of 4528 ar. The degree to which her followers are persecuted has waxed and waned over the last 200 years.

Kn. Religion 20:

Sarenrae worship is much more common outside of Taldor’s major urban centers (Cassomir and Oppara), and away from the xenophobic southern border region (which includes the city of Zimar).

"Yet this group wasn't as violent as the other one, who were outright brutal."

Balbo wrote:
Now then, the brave Muesello might well have given his life or at least his freedom to see you folk get away from here. He mentioned you would know the way to your last safehouse?"

"We can, says one of the halflings. it's not been the first time we've been down here."

Kn. Dungeoneering/History 15:

The catacombs of Oppara are a mix of ancient sewer lines, natural caves, and old city streets and buildings buried centuries or even millennia ago. The ground beneath the city is literally honeycombed by countless tunnels and chambers. The catacombs have been used throughout Oppara’s history as a meeting place for secret organizations.

Kn. Dungeoneering/History 20:

Oppara was supposedly founded over 6,000 years ago by the last descendants of ancient Azlant, and its catacombs are said to contain a few deep ruins dating back to this time.

Kn. Dungeoneering/History 25:

Countless entrances into the catacombs once existed from the surface. Most were destroyed or bricked up centuries ago, following a nasty torble infestation that was believed to have originated in the catacombs.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Very good. Let's get you to some safety. Jeskit wants to keep them moving.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

kn religion: 1d20 + 4 ⇒ (6) + 4 = 10

kn dungeoneering: 1d20 + 4 ⇒ (3) + 4 = 7

"Hmmm that's terrible and these catacombs, I know nothing about, i'm a decent set of eyes down here, but that's it."


Loot sheet No plunder, no pay Battle map--Misc info slides

2 of the Sarenites, a halfling and a human woman, take the lead into the catacombs.

Background music

As you make progress, the two compliment each other, when either one is momentarily at a loss of direction.

Small vermin sometime scurry back into holes before your feet.

Party perceptions:

Asterion: 1d20 + 12 ⇒ (12) + 12 = 24
Azora: 1d20 + 1 ⇒ (6) + 1 = 7
Balbo: 1d20 + 9 ⇒ (15) + 9 = 24
Jeskit: 1d20 + 7 ⇒ (15) + 7 = 22
Mosi: 1d20 + 10 ⇒ (18) + 10 = 28

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Asterion: 1d20 + 12 ⇒ (15) + 12 = 27
Balbo: 1d20 + 9 ⇒ (15) + 9 = 24
Jeskit: 1d20 + 7 ⇒ (14) + 7 = 21
Mosi: 1d20 + 10 ⇒ (15) + 10 = 25

Everyone, except Azora, notices a decline in vermin around the catacombs.
As you tread further, Asterion and Mosi are alert enough, to notice a giant spider lurking down a side tunnel.
================================

Surprise round init, normal init:

Asterion: 1d20 + 7 ⇒ (14) + 7 = 21
Mosi: 1d20 + 3 ⇒ (14) + 3 = 17
Spider: 1d20 + 3 ⇒ (15) + 3 = 18

Regular round..
Asterion: 1d20 + 7 ⇒ (4) + 7 = 11
Azora: 1d20 + 7 ⇒ (3) + 7 = 10
Balbo: 1d20 + 3 ⇒ (19) + 3 = 22
Jeskit: 1d20 + 6 ⇒ (7) + 6 = 13
Mosi: 1d20 + 3 ⇒ (7) + 3 = 10

Spider: 1d20 + 3 ⇒ (9) + 3 = 12

Surprise round.

Asterion
---------------
Spider
---------------
Mosi

Regular round 1
Balbo
Jeskit
-----------
Spider
-----------
Asterion, Azora, Mosi

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Knowledge (Dungeoneering): 1d20 + 3 ⇒ (5) + 3 = 8 (in regard to first check)

Balbo keeps his bow at the ready, watchful for danger. He doesn't notice the giant spider until it's already on the move...

Knowledge (Nature/Dungeoneering): 1d20 + 6 ⇒ (5) + 6 = 11 to identify spider

Will post when Round 1 comes up, since the spider's action is likely going to have an impact on Balbo's action. Will take whatever information you choose as significant with regard to the spider, if that roll is good enough. Hmm... probably not... Two '5s'? My luck with dice has been bad of late all over this board!

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

Whoops! Ninja'd because I left a post unposted on the page for about 2 hours... Oh well. Assume this all happens before we run into the spider. Heh...

Know (Religion): 1d20 + 8 ⇒ (10) + 8 = 18

Mosi saunters along beside one of the halfling cultists as they talk, listening to the idle chatter as they make their way towards the safe house. His tail swishes in the air behind him with each step, coming awkwardly close to a trailing human cultist's nose until she wisely backs off and moves to the side. Mosi remains oblivious to the shift.

"Ah yes, I remember hearing about this during my stay at a monastery in the Mwangi jungle. The worship of Sarenrae has been illegal in Taldor since the Great Purge of 4528 ar. The degree to which her followers are persecuted has waxed and waned over the last 200 years." Mosi recants his knowledge while subtly reaching over to pick some dirt from the halflings hair and shoulder. He frowns slightly when he does not find any bugs.

"So perhaps something is happening that is causing this persecution to increase again? Mayhaps it is unrelated to the society's recent attempts to smuggle artifacts out of the country, and that is just an unhappy coincidence. Say, do you happen to know where those artifacts are by chance?"

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

If he didn't have it out he draws his sword... "Ware giant spider there." and he points it out.

If he can he uses studied target on the spider


Loot sheet No plunder, no pay Battle map--Misc info slides

1 action on surprise rounds. 1 short for studied target.

As Asterion has barely drawn his weapon, the spider spits a web at him.

Rt: 1d20 + 5 ⇒ (5) + 5 = 10
The webbing falls short of hitting him, and covers some part of the floor before him.
----------------
Mosi

=============================
Regular combat.
Round 1

Balbo
Jeskit
-----------
Spider
-----------
Asterion, Azora, Mosi

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo urges Chompy forward a bit, then leans around the corner and fires an arrow at the spider!

Longbow Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Longbow Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Includes +1/+1 to attack/damage for Point Blank Shot

Move to corner for cover and ranged attack with PBS

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

Surprise Round"

Mosi, recognizing that something is up, brings his tail over his shoulder, running the end along his bandolier. Something is out there... What might I need? he muses, keeping his eyes and ears peeled for danger.

When the spider appears, the Vanaran wanderer is startled nonetheless. Popping his tail through one of the slots on his bandolier, a vial falls out and into his waiting hand. In the blink of an eye, the cork is popped and Mosi is quaffing the magical concoction.

Even before he is finished, he begins to grow. His gear stretches, his tail lengthens, and in moments he is bumping his head against the ceiling.

"Let it come to us, and we will squash it." Mosi smirks.

Swift action to draw the potion (Seriously, I had no idea the utility of this prehensile tail until now...) and move action to drink a potion of enlarge person.


Loot sheet No plunder, no pay Battle map--Misc info slides

Mosi grows in size, after gulping down the potion.
=============================

Round 1

Balbo shoots an arrow right into the spider.

Jeskit
-----------
Spider (-4)
-----------
Asterion, Azora, Mosi

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit ejects a scroll from his wrist-sheath and incants the inscription before darting forward and around the spider. As he leaps forward his scales thicken and he roars!

swift action to draw the scroll, standard to cast, move to behind the spider 40ft provoking AoO. Activate Rage free action.


Loot sheet No plunder, no pay Battle map--Misc info slides

Mosi, in the surprise round you can take a single action. I'll take drawing the potion as the action, so you can drink it at your regular turn
Aoo: 1d20 + 2 ⇒ (12) + 2 = 14 Nomnom: 1d6 ⇒ 6
The spidet bites at Jeskit's leg, but by the time it has done, he has passed already.

Bite vs nagaji leg: 1d20 + 2 ⇒ (13) + 2 = 15 Nomnom: 1d6 ⇒ 3
Once more, the meager attack does not land.
--------------
Asterion, Azora
Mosi (1 move action left)

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

Asterion moves up to the spider and stabbeds at it Gladius: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

GM - I'll take whatever ruling you go with, but I looked it up to make sure. Retrieving a stored item for Mosi is a swift action because of his prehensile tail. I looked in the rulebook, and you can use swift actions during the surprise round, plus a single move or standard action. You are the GM, I will acquiesce to your ruling. Just pointing out that RAW says what I did is acceptable. This is the benefit of the prehensile tail... a bit of situational action economy.

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"Take Sarenrae's blessing with you into the battle." Azora reaches out and places her hand on Mosi's quarterstaff. The tip bursts into flame.

Using one of my two blessings (Fire Strike) for the day. The weapon does an additional 1d4 fire damage.


Loot sheet No plunder, no pay Battle map--Misc info slides

Mosi, due noted for next time.

As Azora makes the tip of Mosi's staff a little warmer, he sees it discoloring from the heat.
Heating up a wooden object like that...pyromaniac lady. :)

Asterion gets to business quickly, stabbing the spidr in its large front leg. The arachnid makes a hissing sound in its displeasure.

Mosi (1 action left)

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

Realizing the spider is now surrounded, and he might not actually get in anyone's way if he steps up, Mosi shuffles his feet towards the creature. Suddenly his staff lights in flames. He let's out a startled "Eek!" at first before realizing Azora's blessing, and smiling.

"The itsy bitsy spider thought it should attack.
Down came the quarterstaff and broke the spider's back.
Up came the flames and burned it all to bits,
now the itsy bitsy spider is... is..."

Mosi frowns, at a loss as to how to complete his modified children's rhyme, secretly hoping someone else will pick it up for him...

All good! Move action to close the distance. Sorry about providing cover for the baddie Balbo! If you want to close to melee you should still be able to get around us.


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2

Balbo
Jeskit
-----------
Spider (-4)
-----------
Asterion, Azora, Mosi

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit swings his section-staff up and whips it down on the spider's thorax.

sectioned-staff, raging, flanking: 1d2 + 7 + 2 ⇒ (2) + 7 + 2 = 11

poop

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

As the corridor becomes more crowded, Balbo drops the bow and readies his spear, urging Chompy past Mosi as he stabs with his weapon and directs his dinosaur mount to bite the spider!

Balbo's Spear Attack: 1d20 + 1 ⇒ (2) + 1 = 3 vs Spider's AC
Spear Damage: 1d6 ⇒ 4 piercing

Chompy's Bite: 1d20 + 3 ⇒ (16) + 3 = 19 vs Spider's AC
Bite Damage: 1d8 + 3 ⇒ (8) + 3 = 11 bludgeoning, piercing and slashing

Though his own jab is far off the mark, Chompy's jaws close firmly on the spider and despite himself, the halfling winces. "Sorry big guy, I know that must taste awful..." The dinosaur roars in apparent agreement, shaking its scaly muzzle back and forth as if to rid itself of the nasty ichor that spurted out of the spider's wound.

Drop bow as a free action, move Chompy 20' to current spot on map while readying spear. Then melee attack for Balbo and Chompy both. I think there's no chance of failing the Handle Animal check, as I believe it's DC 10 and Balbo has a +12 for his animal companion. Chompy has both Attack tricks, so he can be directed to attack anything as a regular action instead of a 'push'. But I'm fairly new to mounted combat, so let me know if I'm mistaken in anything.


Loot sheet No plunder, no pay Battle map--Misc info slides

Jeskit swings the staff, but as he swings it, it scrapes along the wall, losing accuracy, and the spider is spared a staff-whacking.

Balbo and Chimpy wiggle themselves past Mosi's legs, and while his rider misses the spider, Chompy credits his name, sinking his teeth into the spider's back.

It hisses and spasms, and then dies.

Combat over.

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

Jeskit shakes his head and comes down from his rage, slinging his staff. He braces against the wall for a moment form the fatigue and is then ready to move on. Hope that at least I distracted it enough for you.

Grand Lodge

Male LN Vanara Unchained Monk 3 | HP 27/27 | AC [20]17 T [20]17 FF 13 | CMB +6, CMD [26]23 | F: +5, R: +7, W: +6 | Init: +3 | Perc: +10, SM: +3 | Speed 40ft, Climb 20ft | Stunning Fist: 0/3 | Wand of CLW: 43/50 | Active conditions: Crane Style

The oversized Mosi cocks his head sideways as he regards the now dead spider. He looks down at the empty vial, dropped on the ground along the way, then at his gigantic hands.

"Heh. Oh well" he shrugs his shoulders at the apparent waste of good resources. "There is more where that came from. Just not yet..." he smiles.

"This will only last another few..." Mosi can't quite get the words out before he begins to shrink back to his original size.

"...seconds." he sighs wistfully, wrapping his leathered fingers around his quarterstaff and leaning on it, head tucked into his shoulder.

"So we keep moving then? Almost there?" he asks the dawnflower cultists with a lazy smile.

Silver Crusade

Spells 1:2/3 Half Elf Inquisitor (Sanctified Slayer) 2 HP: 17/17| AC:19|T:14| FF:15| CMB:+5|CMD: 19|Fort:+4|Ref: +4|Will:+6/+8 Ench| Init:+7| Perc:+12|

"Lets keep going." as he steps forward

perception: 1d20 + 12 ⇒ (4) + 12 = 16

Grand Lodge

Nagaji Urban Bloodrager 3 | HP 31/31 | AC 20/12/18| F+6 R+4 W+2: +4 vs. mind-affecting effects | Init +6 | Perc +8 | Speed: 30ft | Familiar: within arms reach | Active Effects: None

After you, Asterion. I'll keep up the rear. Jeskit falls in line towards the back.

Note 6/11 rounds of Rage expended.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo is ready to move on as well, the halfling taking up a position roughly in the center of the formation, amidst the cultists. He figures they'd better get used to Chompy sooner than later.


Loot sheet No plunder, no pay Battle map--Misc info slides

The cultists try not to show it, but some still can't get used to Chompy being a mere 4 feet away from them.

An hour after your encounter with the spider, you reach the refuge.

In the center of this large, natural cavern, easily more than forty feet in height, stands the ruin of a truly ancient temple constructed of chipped grey and white marble. Its domed roof collapsed long ago, but the structure is otherwise in remarkably good shape.

Where doors must once have hung, a small campfire now burns, surrounded by piles of ragged but neatly folded bedding.

Seven people sit huddled around the small campfire to ward off the damp and cold of the cavern.

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