GM Zer0darkfire's #5–08: The Confirmation (Inactive)

Game Master zer0darkfire

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|Absalom Initiation Slides

Please be sure to give me the information for your chronicle sheets. Include any important information about your character you think I should know, this includes things that take place on other people's turns such as deflect arrows and parry/riposte.

1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

1. Forum Name: philip j cormier
2. Character Name: Andy Applebottom
3. PFS #: 55792-13
4. Roll for Day Job: perform(oratory): 1d20 + 7 ⇒ (14) + 7 = 21
5. Initiative: +4
6. Perception: +7

Making character now. will update ASAP.
Done making on Hero Lab. Updating online now.


Hello, I would very much like to join. ;-)

1. Forum Name: Noral
2. Character Name: Alchemist Iconic 1 (Credit to: Setare Katsu)
3. PFS # : 314670-3
4. Roll for Day Job : craft alchemy with crafter’s fortune and +1 portable alchemist lab: 1d20 + 9 + 5 + 1 ⇒ (15) + 9 + 5 + 1 = 30
5. Initiative : +3
6. Perception: +6

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

1. Forum Name Ebon Fist
2. Character Name Reginald Bottleberry
3. PFS # 143948 - 4
4. Roll for Day Job None
5. Initiative +1
6. Perception +3

He's got Mounted Combat so can make a ride check to negate an attack against his mount.

Dark Archive

|Absalom Initiation Slides

Looking good so far guys! Those were some fast response times!

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

1. Forum Name: Banesama
2. Character Name: Hullric Torsol
3. PFS # 138079-9
4. Roll for Day Job: N/A
5. Initiative: +3
6. Perception: +2

Silver Crusade

Male LG Dwarf Paladin (Torag) 1 | HP 12/12 | AC 16 T 10 FF 16 (+4 vs. Giants | | CMB +4, CMD 14 | F:+3, R:+0, W:+2 (+2 vs. poison,spells,spell-like abilities) | Init: +0 | Perc: +0 (+2 racial vs. unusual stonework), SM: +0 | Speed 20ft | At Will: Detect Evil, Smite Evil 0 of 1/day | Sacred Touch

1. Forum Name: WillDH
2. Character Name: Bergar Ironhand
3. PFS #: 110483-9
4. Roll for Day Job: NA
5. Initiative: +0
6. Perception: +0 (+2 vs. unusual stonework. Gets a free check if within 10 feet

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

1. forum: stigand
2. character: Stigand Ufgood
3. PFS #: 213874-2
4. Roll for Day Job: Craft(Calligraphy): 1d20 + 8 ⇒ (15) + 8 = 23
5. Initiative: +5
6. Perception: +7

Dark Archive

|Absalom Initiation Slides

Looks like 6 to me! I'll get the game started shortly with the briefing and opening bit, don't worry if your characters aren't 100% done yet.

Silver Crusade

Male LG Dwarf Paladin (Torag) 1 | HP 12/12 | AC 16 T 10 FF 16 (+4 vs. Giants | | CMB +4, CMD 14 | F:+3, R:+0, W:+2 (+2 vs. poison,spells,spell-like abilities) | Init: +0 | Perc: +0 (+2 racial vs. unusual stonework), SM: +0 | Speed 20ft | At Will: Detect Evil, Smite Evil 0 of 1/day | Sacred Touch

Sorry, but I just realized I have GM credit on this character for this scenario. Maybe I'll catch a different one sometime. Thanks.


Great! Give me a couple of hours and I will create the Alias / profile for Damiel the Alchemist level 1 and will jump into the gameplay.

:-)

Dark Archive

|Absalom Initiation Slides

I've posted the first mapped section on the slides. Don't worry about it quite yet, as we aren't there at the moment, but make sure you can see it. Feel free to organize yourself however you wish in the dashed-line box for when we do get there.

Dark Archive

|Absalom Initiation Slides

If any of you have trouble with the pacing, or anything else for that matter, feel free to let me know either here or in PM! I can't fix or improve the condition if I'm not aware of it, and I'd like for everyone to enjoy their session. Thanks!


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

It is fine! Thanks

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Upon reading the acrobatics rules, someone with 30' move needs a DC=15 acrobatics check with a running jump to clear 15', leaving 5' leeway to pass the 10' length if the pit. Not sure if our tall folk have acrobatics and/or decent(14+) Dex. Just looking at out options.

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Hullric has a -3 Acrobatics and 20' speed. So no can do for a jump with him. If someone has a rope we can use that. We can use the rope to get down and then someone with a good climb can possibly climb up the other side and hold onto the rope for the less climbable of us to get up.

Rope with a wall to brace against: DC 5

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

GM Zer0darkfire - I just wanted to mention I'm good with you making the riding check for me for my Mounted Combat Feat to keep combat from slowing down, so you don't have to wait for me to make the roll to determine the results of an attack.

Reggie will always make the roll against the first attack that hits Rowdy in a round.

His ride skill is +8.

Dark Archive

|Absalom Initiation Slides

Sure! Thanks for the info!


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

GM, sorry that I did not make this clear: Damiel’s bombs deal 1d6+4 points of fire damage to their target and 4 points of fire damage to creatures in all adjacent squares (Reflex DC 14 half).

Dark Archive

|Absalom Initiation Slides

Ah right, I forgot about the reflex save for the splash.

Reflex save: 1d20 + 0 ⇒ (3) + 0 = 3 well, that's a zombie reflex save for you!

Dark Archive

|Absalom Initiation Slides

You guys are almost done already. Only this encounter and one more till you're done. I'm planning on running a Crypt of the Everflame game next for a friend, if you're interested, just let me know here and I'll reserve a spot for you.

Crypt info = A level 1-2 evergreen, just like this game, but gives 3xp since it is a module (although not a very long one compared to some others).

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

This is going so fast, I just looked to see when this discussion started as an indication of when we started the game in general. Getting through a scenario is just over a week is amazing. Thanks for the fast pace, everyone.

I'm in for Crypt of the Everflame.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

I have never played that one. I would be glad to join.


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

I am in too!

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

wanting to try out a fighter

Liberty's Edge

Male CN Human Warpriest of The Lantern King 4.0 | AC 22 (T 12/FF 20) | CMB +5 CMD 17 (FF 15) | HP 39/39 | Init +4 | Fort +6 Ref +3 Will +6 | Perception +2 | Speed 20' | Blessings 5/5 | Fervor 4/4 | Channel Energy 2/2 | Active Conditions:

Cool. I'm in for Crypt of the Everflame. I'll use Hullric here since he will still be 2nd level.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

What is your friend wanting to try? New to table top playing and I'm trying out a couple different classes to get a feel for things.

Dark Archive

|Absalom Initiation Slides

He informed me that is playing a human cavalier. (So no party of super halflings for you lol)

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

But maybe super cavaliers!

I've got a support character that I can bring in, instead of Reggie. And I could work up the profile for my psychic if we need an arcane blaster type, instead.

Dark Archive

|Absalom Initiation Slides

I can tell you that crypt is a dungeon dive with little to do for non-combat characters. As the name suggests, there are undead as well, so try not to make a super mind-affecting only character or you may not have much to do ;)

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

No worries...my psychic is just a blaster. The only flaw with him and undead is that one of his gimmicks is that he causes bleed damage.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

How does the level 1 retraining work? Wanting to swap these two, silly melee touch:

Strength 10
Charisma 11

Maybe also drop a point from my wisdom to put in strength. The undead part also has me pondering a sorcerer with the undead bloodline ^_^

Dark Archive

|Absalom Initiation Slides

At level 1, you can rebuild everything about your character for free! Race, ability scores, class, traits, literally everything!

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

This is my melee touch wizard, he just uses weapon finesse to hit

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

the PFS guide says it needs to be marked on recent chronicle sheet.

looks like I got the undead sorcerer confused with one of the archetypes I can't be

Dark Archive

|Absalom Initiation Slides

I'll mark it on your chronicle if you'd like. Since the rebuild is entirely free I don't think you will have any issue if it wasn't marked, as none of my rebuilds ever have, but I will definitely mark it down if you'd like. Simply inform me what changes you are making and I'll add it for you.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

nah, wouldn't worry about that. out of sight, out of mind ^_^

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

oh man, that wizard looks awesome! too bad I'll never have a dhampir :( Does the dhampir have a natural attack, not seeing anything under Weapon Finesse that says touch spells.

Dark Archive

|Absalom Initiation Slides

Touch spells count as weapon attacks for feats and effects, including weapon finesse! He does also have a natural bite attack, but that is entirely unrelated to his spell touches.

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

ok, even if the free action touch attack misses. it can still be used while charged is held for subsequent attacks? or am I getting that confused with attack of opportunity? but if the held charge is always considered a weapon attack, down't have to worry about that either

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

there it is! necromancy school has the Power Over Undead: choose Command or Turn Undead that I was thinking of

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

boogers, needs charisma to add to DC... plus I don't want any restricted schools

Dark Archive

|Absalom Initiation Slides

My character has super restricted schools. I think enchantment and abjuration are completely banned for him even for wands

Grand Lodge

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead
Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

otays, will stay with my wizard for Crypt of the Everflame. figured out my retraining ^_^

Dark Archive

|Absalom Initiation Slides

Sheets are here! Let me know if you need me to change anything or add something to your sheet.

Also, I hope you enjoyed my first PbP-GM table. It went quickly and I learned some things as I went, hopefully I will GM future tables even better.


”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None

Wow! You are fast! ;-)

That was great! Maybe we can convince you to GM your next game with us as well?!? :-D

Liberty's Edge

Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)

Seriously! Even with a relatively short module like The Confirmation, 9 days is pretty impressive, for everyone involved.

I'm definitely in for Crypt of the Everflame. Please keep me in mind when setting it up.

Dark Archive

|Absalom Initiation Slides

Crypt of the Everflame thread is up, feel free to check in whenever you'd like. Looks like all of you requested to be in, so you all have reserved spots, meaning it will be all of you plus one of my other friends. If you've changed your mind about it, let me know so I can recruit a someone to fill the spot.

Dark Archive

|Absalom Initiation Slides

Whoops, just realized I forgot to finish a few details on chronicles. Give me a few minutes to reupload them, thanks!

Edit=New versions are up, sorry about that!

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 0/23] [Move: 20]

Thank you very much for running the game.

@Stigand: you might want to sub ray of frost for disrupt undead. Just a suggestion.

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