GM Zer0darkfire |
Please be sure to give me the information for your chronicle sheets. Include any important information about your character you think I should know, this includes things that take place on other people's turns such as deflect arrows and parry/riposte.
1. Forum Name
2. Character Name
3. PFS #
4. Roll for Day Job
5. Initiative
6. Perception
Andy Applebottom |
1. Forum Name: philip j cormier
2. Character Name: Andy Applebottom
3. PFS #: 55792-13
4. Roll for Day Job: perform(oratory): 1d20 + 7 ⇒ (14) + 7 = 21
5. Initiative: +4
6. Perception: +7
Making character now. will update ASAP.
Done making on Hero Lab. Updating online now.
noral |
Hello, I would very much like to join. ;-)
1. Forum Name: Noral
2. Character Name: Alchemist Iconic 1 (Credit to: Setare Katsu)
3. PFS # : 314670-3
4. Roll for Day Job : craft alchemy with crafter’s fortune and +1 portable alchemist lab: 1d20 + 9 + 5 + 1 ⇒ (15) + 9 + 5 + 1 = 30
5. Initiative : +3
6. Perception: +6
Reggie Bottleberry |
1. Forum Name Ebon Fist
2. Character Name Reginald Bottleberry
3. PFS # 143948 - 4
4. Roll for Day Job None
5. Initiative +1
6. Perception +3
He's got Mounted Combat so can make a ride check to negate an attack against his mount.
Hullric Torsol |
1. Forum Name: Banesama
2. Character Name: Hullric Torsol
3. PFS # 138079-9
4. Roll for Day Job: N/A
5. Initiative: +3
6. Perception: +2
Bergar Ironhand |
1. Forum Name: WillDH
2. Character Name: Bergar Ironhand
3. PFS #: 110483-9
4. Roll for Day Job: NA
5. Initiative: +0
6. Perception: +0 (+2 vs. unusual stonework. Gets a free check if within 10 feet
Stigand Ufgood |
1. forum: stigand
2. character: Stigand Ufgood
3. PFS #: 213874-2
4. Roll for Day Job: Craft(Calligraphy): 1d20 + 8 ⇒ (15) + 8 = 23
5. Initiative: +5
6. Perception: +7
GM Zer0darkfire |
Looks like 6 to me! I'll get the game started shortly with the briefing and opening bit, don't worry if your characters aren't 100% done yet.
Bergar Ironhand |
Sorry, but I just realized I have GM credit on this character for this scenario. Maybe I'll catch a different one sometime. Thanks.
GM Zer0darkfire |
I've posted the first mapped section on the slides. Don't worry about it quite yet, as we aren't there at the moment, but make sure you can see it. Feel free to organize yourself however you wish in the dashed-line box for when we do get there.
GM Zer0darkfire |
If any of you have trouble with the pacing, or anything else for that matter, feel free to let me know either here or in PM! I can't fix or improve the condition if I'm not aware of it, and I'd like for everyone to enjoy their session. Thanks!
Andy Applebottom |
Upon reading the acrobatics rules, someone with 30' move needs a DC=15 acrobatics check with a running jump to clear 15', leaving 5' leeway to pass the 10' length if the pit. Not sure if our tall folk have acrobatics and/or decent(14+) Dex. Just looking at out options.
Hullric Torsol |
Hullric has a -3 Acrobatics and 20' speed. So no can do for a jump with him. If someone has a rope we can use that. We can use the rope to get down and then someone with a good climb can possibly climb up the other side and hold onto the rope for the less climbable of us to get up.
Rope with a wall to brace against: DC 5
Reggie Bottleberry |
GM Zer0darkfire - I just wanted to mention I'm good with you making the riding check for me for my Mounted Combat Feat to keep combat from slowing down, so you don't have to wait for me to make the roll to determine the results of an attack.
Reggie will always make the roll against the first attack that hits Rowdy in a round.
His ride skill is +8.
Damiel - Alchemist Iconic |
GM, sorry that I did not make this clear: Damiel’s bombs deal 1d6+4 points of fire damage to their target and 4 points of fire damage to creatures in all adjacent squares (Reflex DC 14 half).
GM Zer0darkfire |
Ah right, I forgot about the reflex save for the splash.
Reflex save: 1d20 + 0 ⇒ (3) + 0 = 3 well, that's a zombie reflex save for you!
GM Zer0darkfire |
You guys are almost done already. Only this encounter and one more till you're done. I'm planning on running a Crypt of the Everflame game next for a friend, if you're interested, just let me know here and I'll reserve a spot for you.
Crypt info = A level 1-2 evergreen, just like this game, but gives 3xp since it is a module (although not a very long one compared to some others).
Reggie Bottleberry |
This is going so fast, I just looked to see when this discussion started as an indication of when we started the game in general. Getting through a scenario is just over a week is amazing. Thanks for the fast pace, everyone.
I'm in for Crypt of the Everflame.
Stigand Ufgood |
wanting to try out a fighter
Hullric Torsol |
Cool. I'm in for Crypt of the Everflame. I'll use Hullric here since he will still be 2nd level.
Stigand Ufgood |
What is your friend wanting to try? New to table top playing and I'm trying out a couple different classes to get a feel for things.
GM Zer0darkfire |
He informed me that is playing a human cavalier. (So no party of super halflings for you lol)
Reggie Bottleberry |
But maybe super cavaliers!
I've got a support character that I can bring in, instead of Reggie. And I could work up the profile for my psychic if we need an arcane blaster type, instead.
GM Zer0darkfire |
I can tell you that crypt is a dungeon dive with little to do for non-combat characters. As the name suggests, there are undead as well, so try not to make a super mind-affecting only character or you may not have much to do ;)
Stigand Ufgood |
How does the level 1 retraining work? Wanting to swap these two, silly melee touch:
Strength 10
Charisma 11
Maybe also drop a point from my wisdom to put in strength. The undead part also has me pondering a sorcerer with the undead bloodline ^_^
GM Zer0darkfire |
At level 1, you can rebuild everything about your character for free! Race, ability scores, class, traits, literally everything!
Manus Blackhand |
This is my melee touch wizard, he just uses weapon finesse to hit
Stigand Ufgood |
the PFS guide says it needs to be marked on recent chronicle sheet.
looks like I got the undead sorcerer confused with one of the archetypes I can't be
GM Zer0darkfire |
I'll mark it on your chronicle if you'd like. Since the rebuild is entirely free I don't think you will have any issue if it wasn't marked, as none of my rebuilds ever have, but I will definitely mark it down if you'd like. Simply inform me what changes you are making and I'll add it for you.
Stigand Ufgood |
nah, wouldn't worry about that. out of sight, out of mind ^_^
Stigand Ufgood |
oh man, that wizard looks awesome! too bad I'll never have a dhampir :( Does the dhampir have a natural attack, not seeing anything under Weapon Finesse that says touch spells.
GM Zer0darkfire |
Touch spells count as weapon attacks for feats and effects, including weapon finesse! He does also have a natural bite attack, but that is entirely unrelated to his spell touches.
Stigand Ufgood |
ok, even if the free action touch attack misses. it can still be used while charged is held for subsequent attacks? or am I getting that confused with attack of opportunity? but if the held charge is always considered a weapon attack, down't have to worry about that either
Stigand Ufgood |
there it is! necromancy school has the Power Over Undead: choose Command or Turn Undead that I was thinking of
Stigand Ufgood |
boogers, needs charisma to add to DC... plus I don't want any restricted schools
GM Zer0darkfire |
My character has super restricted schools. I think enchantment and abjuration are completely banned for him even for wands
Stigand Ufgood |
otays, will stay with my wizard for Crypt of the Everflame. figured out my retraining ^_^
GM Zer0darkfire |
Sheets are here! Let me know if you need me to change anything or add something to your sheet.
Also, I hope you enjoyed my first PbP-GM table. It went quickly and I learned some things as I went, hopefully I will GM future tables even better.
Damiel - Alchemist Iconic |
Wow! You are fast! ;-)
That was great! Maybe we can convince you to GM your next game with us as well?!? :-D
Reggie Bottleberry |
Seriously! Even with a relatively short module like The Confirmation, 9 days is pretty impressive, for everyone involved.
I'm definitely in for Crypt of the Everflame. Please keep me in mind when setting it up.
GM Zer0darkfire |
Crypt of the Everflame thread is up, feel free to check in whenever you'd like. Looks like all of you requested to be in, so you all have reserved spots, meaning it will be all of you plus one of my other friends. If you've changed your mind about it, let me know so I can recruit a someone to fill the spot.
GM Zer0darkfire |
Whoops, just realized I forgot to finish a few details on chronicles. Give me a few minutes to reupload them, thanks!
Edit=New versions are up, sorry about that!