GM Z..D.. Scions of the Sky Key Standard parts 2 and 3 (Inactive)

Game Master Z...D...

Map&Handouts

Perception Checks:

[dice=oleander]1d20+12[/dice]
[dice=saphera]1d20+9[/dice]
[dice=favian]1d20-1[/dice]
[dice=sabni]1d20+9[/dice]
[dice=ticlo]1d20+9[/dice]

Initiative checks:

[dice=oleander]1d20+3[/dice]
[dice=saphera]1d20+9[/dice]
[dice=favian]1d20+6[/dice]
[dice=sabni]1d20+9[/dice]
[dice=ticlo]1d20+4[/dice]

GM Stuff:
12 defense points current
2-players with chronicles
1-kobolds survived part a
1-portcullis in place
1-toppling wall trap remains
2-Stinkeye lives
2-kobolds survive part c
3-Guardian's Defense


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Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

Sabni evokes the magical frost fireball. "Snow problem." He laughs at the dad joke.

Sabni will take any magical items not identified and identify them on the way. He can spend one minute to use Object Reading (Occultist level 1 class ability) to figure out what they are without any sort of check.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian takes a look at the items found on the body.

Spellcraft take 10 = 20.

"Let's see a potion that will make you invisible, one that will cure wounds, two oils to enchant weapons, arrows with a sleeping magic on them, and rope that will assist with climbing.

Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"I would be interested in an oil that enchants weapons, if no one else intends to use it."

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

"Speaking of which, if any of you have magic weapons, let me know. I can enhance them further for a short period of time, as well as weapons enhanced by that oil."

He is ready to move on, and is OK with someone else getting the Magic Weapon oil. In fact, he would encourage it.

He doesn't want any of those items.

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

"My nodachi is magical, but I will take one of those oils for my polearm."

-Posted with Wayfinder

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Can you enchant my arrows?" asks the elf.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

My blade is not enchanted, but I can enchant it for a brief time if I should need it.

I suppose I could hang on the the curing potion in case of emergencies.

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

"It would be more prudent to enchant the bow than the arrows, as it would only be 1 arrow at a time. Also, it only lasts for a minute so it would be used when it was needed."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander nods, then gestures to the body.

"You going to say some words over that, or do we just head on? I don't think the ants are going to leave much if you leave him there, and we don't have time to bury him.."

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

I have not a care what happens to his body as I am neither a priest nor a necromancer. Let us just be on our way before something that would be interested in it comes along. Since there are tracks ahead of us, let's focus our attention on that.

Favian continues down the path with his sword in one hand and a wand in the other.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"I would prefer to bury the body, but I currently don't have the tools for the job. Unless someone brought along a shovel, I say we report the body the first chance we get, or possibly bring it back with us if we return this way."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander looks at the area to see if she can tell how long along the path was traveled, and give an idea of how long he may have been dead.

"I've heard ants can clean a body in less than an hour, so he isn't likely to be here when we get back. His friends are likely only just ahead of us if he had any."


Knowledge Checks -Sky Key Solution Aid Token

Moving on

The floor of the ravine slopes downward slightly and the foliage overhead gradually thins. The ravine is wider here, and numerous boulders scattered throughout the area attest to steady erosion. Some of the boulders bear strange carvings and are even hewn into rough pillars, but they jut at odd angles out from the landscape and don’t seem to be a part of any surviving structure. Nestled in the shadow of two such pillars is a shallow pit scraped out of the earth by some massive creature’s claws. The nest contains several branches, the half-eaten body of a leather-clad humanoid, several broken shells, and a several large, intact eggs. In the trampled foliage near the nest lies the corpse of a massive, bipedal dinosaur, its tooth-lined maw agape and its hide pierced with dozens of crude javelins.

GM rolls:

red: 1d20 + 2 ⇒ (2) + 2 = 4
blue: 1d20 + 2 ⇒ (8) + 2 = 10
green: 1d20 + 2 ⇒ (1) + 2 = 3
blue: 1d20 + 2 ⇒ (12) + 2 = 14

perception check
oleander: 1d20 + 12 ⇒ (5) + 12 = 17
saphera: 1d20 + 9 ⇒ (19) + 9 = 28
favian: 1d20 - 1 ⇒ (16) - 1 = 15
sabni: 1d20 + 6 ⇒ (16) + 6 = 22
ticlo: 1d20 + 9 ⇒ (14) + 9 = 23

Highly perceptive group I have here

No surprise round as you immediately spot the creatures behind the pillars.

Initiative checks:

oleander: 1d20 + 3 ⇒ (20) + 3 = 23
saphera: 1d20 + 9 ⇒ (11) + 9 = 20
favian: 1d20 + 6 ⇒ (9) + 6 = 15
sabni: 1d20 + 9 ⇒ (5) + 9 = 14
ticlo: 1d20 + 4 ⇒ (13) + 4 = 17
red: 1d20 + 2 ⇒ (3) + 2 = 5
blue: 1d20 + 2 ⇒ (4) + 2 = 6
green: 1d20 + 2 ⇒ (2) + 2 = 4
purple: 1d20 + 2 ⇒ (10) + 2 = 12

They are the lizardfolk you have heard about. They have class levels so I may not be able to tell you much. But it will be a local check if you wish to roll. They are humanoid with the reptilian sub-type.

Bold May Act-Round 1
Combat Order
Oleander
Saphera
Ticlo
Favian
Sabni

Purple
Blue
Red
Green

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

Knowledge (Local): 1d20 + 8 ⇒ (9) + 8 = 17

Standard Action
Sabni touches Oleander's bow and imbues it with magical power, causing it to be more effective against reptilian creatures. Oleander's bow now has Bane (Humanoid (Reptilian)) for one minute. (So enhancement bonus counts as 2 higher against that creature, so basically +2 to hit and damage, plus an extra 2d6 damage) Using Legacy Weapon transmutation focus power.

"Oleander. Your bow should be more effective against these creatures now."

Move Action
Sabni strides forward, drawing out his longsword as he goes.

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

Ticlo flicks a wand out of his wrist sheath, activates it, then rushes to the front of the group, drawing his nodachi as he goes. Then, he flies into a rage and takes up a defensive stance as his arms grow to an impossible length.

"Stay behind me!"

SLWS for wand of Long Arm, activate it, drop it, move and draw weapon, then rage. I now have a 15 foot reach with my nodachi.

AoO 1:

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d10 + 16 ⇒ (3) + 16 = 19

AoO 2:

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 16 ⇒ (2) + 16 = 18

AoO 3:

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d10 + 16 ⇒ (2) + 16 = 18

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian moves forward activating his wand of shield. Desmond, his monkey familiar, knows this is a cue to take the wand from Favian and tuck it away in his pouch where he produces a handful of nuts and dried fruit.

Favian's familiar has the protector archetype which grants him the Bodyguard and Combat Reflexes feats. As long as Desmond shares Favian's space, he can use Bodyguard even though he doesn't threaten the enemy. (I flavor this as Desmond flicking a piece of fruit at the enemy to distract him even though it's a melee attack, not ranged.)

Against the first 3 enemies that attack Favian each round, Desmond rolls an attack (+7) vs AC 10. On a hit Favian gets +2 AC vs that attack.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Knowledge (Local): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

(Unfortunately, I won’t have access to the map until a little later today.)

Saphera invokes a protective spell then steps up and attempts to communicate with the lizard-man. “I don’t know if you understand my language, but we don’t wish to fight with you. We have come for a single egg. Are you ok with us taking one of these eggs?”

(Standard action) Cast shield of faith on herself, (Free action) 5’ adjustment closer, while leaving her weapon in the scabbard. Note: Her weapon-cord is attached to her wrist. (Move action) Attempt diplomacy with the lizard-men.

Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"My thanks.." she says, to Sabini, as she fires two arrows at the first lizard creature that attacks.

Effectively a delayed action, as we are trying diplomacy.

rapidshot: 1d20 + 10 - 2 + 2 ⇒ (14) + 10 - 2 + 2 = 24
rapidshot: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16
damage1: 1d8 + 3 + 2 + 2d6 ⇒ (8) + 3 + 2 + (2, 4) = 19
damage2: 1d8 + 3 + 2 + 2d6 ⇒ (8) + 3 + 2 + (6, 3) = 22


Knowledge Checks -Sky Key Solution Aid Token

The reptilian people respond just by hissing and snarling at the interlopers.

Ticlo buffs himself and takes a defensive stance.

While Favian activates his own wand and Desmond gathers his ammo.

Sabni places some enhancements on Oleander's bow

Oleander fires two arrows at the red kobold. One goes right into the creatures chest while the other deflects off the rock in front of him.

GM Screen:
Red 14hp

The red lizardfolk moves around the boulder, avoiding Ticlo's Nodachi, and seeks revenge against Oleander, swinging his morning star.
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 5 ⇒ (4) + 5 = 9
Blue follows Red trail, also avoiding Ticlo's Nodachi, and swings at Oleander as well.
attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Purple moves in to Favian and swings.
desmond's distraction: 1d20 + 7 ⇒ (19) + 7 = 26
attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 5 ⇒ (1) + 5 = 6
Green follows suit and swings at Favian as well.
desmond's distraction: 1d20 + 7 ⇒ (13) + 7 = 20
attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Bold May Act-Round 2
Combat Order
Saphera
Ticlo
Favian
Sabni
Oleander

Blue
Red
Purple
Green

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

Sabni looks forward and back, and decides to focus on the back for now.

Standard Action
He casts Glitterdust, attempting to blind a couple of the reptiles. Casting it at Blue and Red. DC 18 Will save.

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

Ticlo tries to take the pressure off of the magus by striking at the blue-clad lizard man.

Attack: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
Damage: 1d10 + 7 + 3 + 6 ⇒ (5) + 7 + 3 + 6 = 21

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian attempts to weave spell and blade into a flurry of attacks against purple.

5-foot step
Casting frostbite with Spellstrike + Spell Combat taking an additional -3 to attack to gain +3 to cast defensively.

Concentration: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30 vs DC 17
Arcane Spell Failure: 1d100 ⇒ 44 failure on 01-05

Favian is able to expertly cast the spell and slashes at the lizard folk.

Attack: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Damage: 1d8 ⇒ 3
Nonlethal Cold: 1d6 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Damage: 1d8 ⇒ 4
Nonlethal Cold: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander steps back and fires two more arrows at point blank range.

rapdishot, bane: 1d20 + 10 - 2 + 2 ⇒ (2) + 10 - 2 + 2 = 12
rapdishot, bane: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
But her archery is appalling. "Arghh"

Wolfie jumps on the red one, trying to bring it to the ground.\
attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 1 ⇒ (4) + 1 = 5
trip: 1d10 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera draws her large blade while making a forward adjustment. Momentarily the inquisitor carefully observes the blue lizard-man’s movement and then times her swing accordingly. After bringing her heavy bastard-sword high over head, Saphera brings the blade downward into a powerful overhead swing.

(Free action) 5' adjustment, (Move action) Study target on the blue lizard-man, (Standard action) Attack the blue lizard-man.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
(Damage) MW Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12 (Nonlethal)

Additional Damage
(Damage) Merciful: 1d6 ⇒ 6 (Nonlethal)


Knowledge Checks -Sky Key Solution Aid Token

Saphera Strikes out at the blue clad lizardman and deals a non lethal blow.

Ticlo finishes the blue clad lizard man off.

Between the biting cold and tiny cuts, the purple lizardman falls unconscious.

Sabni throws glitter directly at red. But manages to close it's eyes just in time.
will: 1d20 + 3 ⇒ (18) + 3 = 21

Oleander attempts to fire at the redclad lizardman and fails to hit the target while surrounded by allies.

Wolfie has the same troubles and fails to hit the mark.

Red watching his mate fall goes after saphera with weapon and maw. Its weapon finds nothing but air, but its teeth latches on to Saphera's free arm.
morning star: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 5 ⇒ (8) + 5 = 13

bite: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2 ⇒ (2) + 2 = 4
confirming crit: 1d20 + 5 ⇒ (17) + 5 = 22
extra damage: 1d6 + 2 ⇒ (4) + 2 = 6

Green takes the opportunity and charges the backside of Saphera. His morning star makes hard impact against saphera's lower back.
attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
damage: 1d8 + 5 ⇒ (4) + 5 = 9

Ticlo you get an AOO on green from movement

GM Screen:
red 14hp

Bold May Act-Round 3
Combat Order
Saphera
Ticlo
Favian
Sabni
Oleander

Red
Purple

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian moves to stab at the closest lizardman.

If green survives the AoO, then he'd be closest, if not, then red.

Attack: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 Remove flanking bonus if attacking red
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Nonlethal Cold: 1d6 + 4 ⇒ (5) + 4 = 9

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

"I have you, Saphera."

Standard Action
He uses his Flesh Mend focus power to conjure up some healing for Saphera.

Non Action
He steps up to Saphera and delivers the good touch.
Flesh Mend (Healing on Saphera): 1d8 + 5 ⇒ (1) + 5 = 6

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander steps to the side, hoping her arrows will be more on target now.

rapdishot, bane,PBS: 1d20 + 10 - 2 + 2 + 1 ⇒ (2) + 10 - 2 + 2 + 1 = 13
rapdishot, bane,PBS: 1d20 + 10 - 2 + 2 + 1 ⇒ (10) + 10 - 2 + 2 + 1 = 21

The first shot goes wide, but the second looks better.
damage: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (3) + 3 + 1 + 2 + (5, 3) = 17

Wolfie continues to also attack the red one, trying to bring it to the ground.
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3
trip: 1d10 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

While moving to a flanking position on the green lizard-man, Saphera closely observes the creatures movement. Satisfied that she has a firm grasp on the humanoid's combat style, she brings her sword into a low midsection swing, while maintaining a solid defense with her shield.

(Free action) 5' adjustment to a flanking position, (Move action) Study target on the green lizard-man, (Standard action) Attack the green lizard-man.

(Attack) MW Cold-iron Bastard-sword: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
(Damage) Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (Nonlethal)

Additional Damage
(Damage) Merciful: 1d6 ⇒ 2 (Nonlethal)
(Damage) Precise strike: 1d6 ⇒ 3 (Nonlethal)
(Damage) Sneak attack: 1d6 ⇒ 6 (Nonlethal)

(Thank you Sabni. I appreciate the heal, but with Saphera's 5' adjustment, i'm not sure if she would be in range for the heal.)

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

AoO on Green: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
Damage: 1d10 + 7 + 3 + 6 ⇒ (7) + 7 + 3 + 6 = 23

Confirm Crit: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
Extra Damage: 1d10 + 7 + 3 + 6 ⇒ (8) + 7 + 3 + 6 = 24

If he somehow survives the crit, that's a DC 16 Fort save or be staggered one round.

Ticlo directs his next attack on the red-clad lizard man.

Attack on Red: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27
Damage: 1d10 + 7 + 3 + 6 ⇒ (9) + 7 + 3 + 6 = 25

Confirm Crit: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
Extra Damage: 1d10 + 7 + 3 + 6 ⇒ (2) + 7 + 3 + 6 = 18

*mic drop*


Knowledge Checks -Sky Key Solution Aid Token

Sooo....Green never made it to Saphera. He kind of got chopped in half.

And then the party converges on the last lizrdman and he goes down swinging.

The PC's search the lizardfolks possesions and the surrounding area.

on the lizard folks combined.
4 Masterwork Morningstars
4 sets of Masterwork leather armor
12 javelins

4 potions-DC 17 spellcraft:
Potion of Cure Moderate

On the mangled body
a climber's kit
100ft of silk rope
a grappling hook
A masterwork composite longbow
20 arrows

potion-spellcraft DC 16:
Potion of Hide from Animals

2 coins-Spellcraft DC 27:
feather tokens(tree)

wand-Spellcraft DC 16:
Wand of Barkskin (12 Charges)

DC 15 heal:
The mangled body was freshly killed within the hour

DC 13 Survival:
You notice footprints of another humanoids heading up the hillside, with lizardfolk tracks following him. You also spot the huge footprint of a three toad saurian heading up the hillside as well

You are able to recover six eggs from the nest.
Make checks and determine who are carrying eggs and how many you are taking.

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

Anyone have a Handy Haversack?

"We should each take an egg. You know what they say about eggs and baskets."

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Well done everyone. It's good to be sent with such a capable group.

Favian uses one of his pearls of power to recall frostbite.

Favian is able to quickly identify the properties of everything except the coins, which he will have to study again the next day when he has more time to look them over.

Four healing potion, one to hide from animals, a wand of barkskin. The coins will require more careful scrutiny.

heal: 1d20 - 1 ⇒ (19) - 1 = 18
survival: 1d20 - 1 ⇒ (17) - 1 = 16

This beast was recently slain by these lizardfolk... and look tracks of another being led into the hill. We should hurry and secure these eggs in case the creature decides to return to its nest.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander takes one of the eggs and carefully puts it in her backpack. She takes out her bedroll and uses that to wrap the egg up to protect it from any sudden jolts or forces - such as more lizardmen attacks.

"I can use that wand if nobody else wants it." she admits.

She ods at Favian's words, agreeing with his reading of the tracks.

"It looks like an adult dinosaur was following them ... there were three people." she checks to see if one of them has an odd foot print, like that discovered earlier.

"Time is of the essence though, we have to get back before that Aspis team if we are to succeed."

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

"I am capable of using that Wand of Barkskin, but I have many other things akin to buffing I can also do."

He does Object Reading on a coin. "Feather Token of Tree. Throw it down, and a tree sprouts up instantly."

Sabni will use any Cure wands they want him to use now. (Roll your own healing for ease of use)

He picks up an egg and is ready to head out.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Once the last Lizard-man falls, Saphera pulls out a wand of healing and finishes healing herself.

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4 (Assuming green did not land his attack on Saphera, that should top her off.)

After recovering from the fight, Saphera picks up one of the eggs and stows it carefully in her backpack.

Survival: 1d20 + 7 ⇒ (17) + 7 = 24
Heal: 1d20 + 8 ⇒ (9) + 8 = 17

"Are we going to follow the tracks?"

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander uses her own herbalism skills to heal herself
CLW: 1d8 + 3 ⇒ (2) + 3 = 5


Knowledge Checks -Sky Key Solution Aid Token

Saphera you are correct green never made it to you.

A few hundred yards from the dinosaur nest, the ravine suddenly falls silent—no birds, monkeys, or other jungle creatures are audible. A few heartbeats later, a bellowing roar echoes through the ravine, causing countless small birds and animals to abandon their hiding places and scatter as quickly as possible. A series of great shuddering cracks herald the downfall of several trees in the distance, and a second thunderous roar pierces the air, followed by the frantic shouts of panicked humanoids. Suddenly, a massive dinosaur bursts out of the jungle to the southwest, pursuing a dozen leather-clad explorers through the ravine. The furious creature sweeps up a straggler into its massive jaws and flings the screaming victim off into the jungle, roars, and rushes toward its next target.

Rules of Chase:
I will give you two choices for the chase. You choose individually what you would like to do. Everyone rolls the individual check. I will take the highest roll. Everyone who gets above the 10 will aide the highest result. I will calculate the penalties if they apply. During the chase, I may present you with other options as they come up. If you are carrying an egg and roll a natural 1 on any check, you risk falling or dropping the egg, potentially breaking it. DC 15 reflex saves the egg.

Coming Through!: The rival agents flee in the face of the stampeding dinosaur, heading straight towards the PCs.

You can either out run them with an acrobatics check or knock them off the path with a CMD check.

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

I'm assuming that this chase uses the normal chase rules and you get -2 to every check for every 10 ft. slower than 30 ft. and +2 to every check for every 10 ft. faster than 30 ft.? If not, his check will be 6 lower than listed.

Sabni speeds himself up using his Sudden Speed focus power. Swift action to activate and lasts 1 minute for +30 ft. speed. He now moves at 50 ft., which would mean +4 to checks for a chase.

He tries to knock the rivals off the path. "Better you than me!"

CMB Check (50 ft. Speed): 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8 - That's not redeemable no matter which way you slice it

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian tries to put some distance between himself and the others.

Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30

"Follow me!"

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

I have a 25 foot speed, but since that's only 5 less than 30, I don't think I take a penalty at all.

Ticlo tries to keep a path clear for himself and his allies.

CMB: 1d20 + 9 ⇒ (8) + 9 = 17

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander tries to knock the path clear as she goes
CMB: 1d20 + 8 ⇒ (9) + 8 = 17
And Wolfie joins in
CMD plus speed: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera's eyes widen as the other group kites the massive creature towards her and her companions. Frustrated with her options, she decides to help Oleander clear the path for her traveling companions.

CMB: 1d20 + 6 ⇒ (17) + 6 = 23


Knowledge Checks -Sky Key Solution Aid Token

GM Note:
0 delays, Sabni-monkey tree oil, 1 success

The group of pathfinders push their way through and take off running. Leaving the rival agents in the dust.

Falling Boulders: The dinosaur’s thunderous rampage causes some rubble to fall right in the PCs’ path.

You can go around Survival or push the boulder aside strength check.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera begins to quickly search for another way around the boulder.

Survival: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

Male Half-Elf Occultist 5 | HP 43/43 | AC 20 | T 13 | FF 17 | CMD 15 | Fort +9 | Ref +6 | Will +7 (+2 vs. enchantment) | Init +6 | Perception +9 (low-light vision) | Sense Motive -1 | Spells: Level 1: 6/6, Level 2: 3/5 | Focus: Conjuration (3/4), Evocation (5/7), Transmutation (2/4) | Reroll 1/1 | Active Spells: Longstrider, Sudden Speed

Sabni also looks for a way around the boulder.

Survival (50 ft. speed): 1d20 - 1 + 4 ⇒ (1) - 1 + 4 = 4

Sabni is not so good at physical exertion or surviving in the wild. :p

Edit: Welp, natural 1.

The egg begins to slip out of Sabni's hands.

Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26

But he easily grabs hold.

....Welp, natural 20...

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

LoL...if we drop and smash that T-Rex's egg, it's probably going to devour who ever dropped it first.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander tries to lead the group through the maze of boulders.

survival: 1d20 + 12 ⇒ (13) + 12 = 25

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian tries to deflect the boulder out of his way.

Str: 1d20 ⇒ 10

Silver Crusade

Half-Elf Bloodrager 4 | AC 20 T 11 FF 19 | HP 35/35 | F +6 R +3 W +3 | Init +4 | Perc +9 (low-light vision) | Sense Motive +0 | Rage 6/15 | Rage, Long Arm, Englarge

Ticlo flies into a rage as he tries to push the boulder out of the way.

Str: 1d20 + 6 ⇒ (11) + 6 = 17

-Posted with Wayfinder

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