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Feather Fall if needed. Looks like it's needed.
Bloody lumbering barbarians.
@GM I'm confused. I only see one bridge, but Hustavan seems to suggest two. Where is the rope bridge?

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Bad choice of wording. The bridge itself is lashed together with rope. There is only the one bridge.
Korval hands an end of the rope to Gaeldn and makes a running leap onto the bridge. The boards clatter and sway heavily in the cavern.
With a running start you make it 10 feet fine.
gaeldn is prepared to follow suit even though the bridge is connected on either end. Though just before he leaps a deafening sound fills the chamber as hundreds of screeching bats soon fill the chamber.
Anibal: 1d20 + 6 ⇒ (19) + 6 = 25
Caladrel: 1d20 + 5 ⇒ (15) + 5 = 20
Clik-Clak: 1d20 + 7 ⇒ (3) + 7 = 10
Gealdn: 1d20 + 5 ⇒ (3) + 5 = 8
Korval: 1d20 + 2 ⇒ (15) + 2 = 17
Herald: 1d20 + 1 ⇒ (13) + 1 = 14
Bat swarms: 1d20 + 2 ⇒ (19) + 2 = 21
Anibal is up
Round 1
Anibal
------------------------------
Bat Swarms
------------------------------
Round 1
Caladrel
Korval
Herald
Clak-Clik
Gaeldn

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"Ooooooh crap..."
Having already met bats before, Anibal quickly starts rummaging through his stuff.
Trying to find my alch fire potions. Carry on.

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Gealdn change direktion, and run over the bridge, While getting his hammer out, and swing into the swarm.
I Will get you
If possible i roll these
attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

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Anibal digs around for his alchemists fire again, forgetting where exactly he put it since the ogre.
The bats swirl all about Korval, relentlessly battering the barbarian.
Korval red Damage: 1d6 ⇒ 3 +1 Bleed
Korval Green Damage: 1d6 ⇒ 4 +1 Bleed
Korval- Need to make 2 separate DC 11 Fort saves or you are nauseated (1 round) from the mass of bats on you.
Gaeldn draws his hammer and brings it smashing down on the swarms of bats. Though his hammer takes out a few of them there seems to be too many and it didn't really effect their numbers in the least. No damage as they are diminutive and immune to all weapon damage
Hustavan screams and cowers in the corner. Tell me when it's over!
Round 2
Anibal
------------------------------
Bat Swarms
------------------------------
Round 1
Caladrel
Korval (8/15; 1 bleed; 2 fort saves DC 11)
Herald
Clak-Clik
Gaeldn

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Fort Save1: 1d20 + 5 ⇒ (9) + 5 = 14
Fort Save2: 1d20 + 5 ⇒ (14) + 5 = 19
The swirling bites of the bats circling around him forces Korval to flee to the other side of the bridge.
"Damn flying rats!"
I hope the Hustavan is right about this test of crossing the bridge
Korval opens the door in front of him.
What does Korval find on the other side of the door? Koval has more movement and the next action depends on what he sees.

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Herald digs an alchemist's fire out of his backpack Move action and tosses it at the swarm.
Thrown: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d6 ⇒ 3 fire + Next round: 1d6 ⇒ 5 fire
Not sure if splash damage applies to swarms, and I think they take 1.5x damage?

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval steps into the room and yells back at the party.
"Door's open, run for it!"

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With Korval out of the way, Anibal goes forth with his plan.
Throw Alch. Fire (Red swarm): 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (2) + 1 = 31d6 ⇒ 4 To hit, First turn damage if hit, next turn damage if hit.

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Hmmm. Could have swore I posted this. Pesky forum goblins must have eaten the post. Herald- Splash damage is VERY good against swarms. Almost their sole purpose :)
Opening the door Korval finds Four evenly-spaced canvas walls run parallel to each other in a row stretching from north to south through the middle of this room. On both sides of each wall hang dozens of paintings, drawings, and sketches of a variety of violence-themed scenes. A solid wooden door is in the middle of the south wall and a heavier, oaken door is in the middle of the north wall.
This gallery is where Fel Bustrani kept his collection of tragedy- and accident-themed art. The works each depict some horrible event—the tragic death of a child hit by a wagon, a building collapse killing dozens of workers, and so on. The largest painting, on the far left canvas wall, depicts the interior of a large, elegantly appointed opera house where rotting undead creatures feed on the living.
Herald and Anibal pelts both of the swarms with alchemical fire. The flames quickly burn away at numerous bats and seems to be extremely vulnerable to the massive explosions.
Clak-Clik readies his crossbow as Gaeldn charges through the ass of bats to cover anything that might be coming from the door beyond.
Round 2
Anibal
------------------------------
Bat Swarms (Red -6; NR_H)(Green -6; NR_A)
------------------------------
Round 1
Caladrel
Korval (8/15; 1 bleed; 2 fort saves DC 11)
Herald
Clak-Clik
Gaeldn

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Cal throws an Acid Flask at (green).Swift Action:Arcane pool +1Att/Dmg Flask vs Touch: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

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Caladrels acid flash misses the bat.
Miss direction: 1d8 ⇒ 2
The acid clashes against the bridge and splashes over the two swarms. The flaming bats swarm over the remainder of the party as Hustavan takes of across the bridge screaming at the top of his lunges.
Before the bats can do much of anything they begin to fall a dozen at a time as the flames seem to take their toll. The swarms quickly disperse.
Combat Over
Anibal
Caladrel
Korval (8/15; 1 bleed)
Herald
Clak-Clik
Gaeldn

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval stares at the art lost in the scenes of tragedy.
What is this waste of space there's enough pain in life without it splattered all over the walls.
Korval moves over to Hustavan. Closing in face to face.
"What other tests are still ahead?"

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Herald makes his way across the bridge, then channels raw healing power into Korval.
Channel Positive Energy: 1d6 ⇒ 1
That'll stop the bleeding. For the rest, walk it off.
Herald is kind of a jerk sometimes, but if you ask relatively nicely he can be convinced to heal you some more. OOC I plan on CPE'ing as soon as someone else takes damage.

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"Ok now Korval and Gealdn, have we learned our lessons about running blindly at the first things we see?Says Cal jokingly.

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

That'll stop the bleeding. For the rest, walk it off.
"Thank you again. Scars are good for memories of adventures but an open wound shows the enemy where they can cause you more pain."
Then Korval heard Caladrel speak up.
"Ok now Korval and Gealdn, have we learned our lessons about running blindly at the first things we see?
Korval cracks a savage grin.
"Yeah I learned when I'm sure there's danger ahead but I'm not sure where it will come from I should throw chatty elves out front to test the terrain"
Korval chuckles for a moment.
Then looks stern,
"But seriously, I learned that"

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Hearing the exchange, Anibal grins for a brief moment. His sight falls upon Korval's wounds, however, and the grin disappears.
"Korval, you don't look so good. Need help with that?"

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

"Korval, you don't look so good. Need help with that?"
Korval examines the bit marks and bruises, nothing appears to be an open wound.
Nothing seems to be bleeding I can see and that's the only reason to worry about healers. Maybe Anibal can see something I can't.
@Anibal Korval shrugs, "Maybe I do"
Korval turns to Herald.
"You have proven to be a great healer on this journey, could you examine my wounds? Anibal seems think there's something still bleeding."

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Herald sighs exasperately.
Oh, fine. But do try to be more careful, will you youngster?
CPE: 1d6 ⇒ 3
CPE: 1d6 ⇒ 2
Dice-bot seems to want you to stay slightly injured, Korval.

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

@Herald "Thank you for the treatment"
I wonder what Gealdn sees in all this art
Disgusted at the look of the meaningless art Korval goes to the unopened door and reaches for the handle and waits... and waits...
Then asks Hustavan,
"Hey initiate what's is behind this door? More traps, critters or hulking beasts?"

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Anibal: 1d20 + 9 ⇒ (18) + 9 = 27
Caladrel: 1d20 + 0 ⇒ (14) + 0 = 14
Clik-Clak: 1d20 + 9 ⇒ (6) + 9 = 15
Gealdn: 1d20 + 3 ⇒ (6) + 3 = 9
Korval: 1d20 + 6 ⇒ (20) + 6 = 26
Herald: 1d20 + 4 ⇒ (12) + 4 = 16
As the group begins to check out the room of paintings. Hustavan clears his throat. Ummm. Yes there is something here. Above the door there is a trap. If you mess with the door at all it will explode!
Looking above the door Anibal and Korval both see the trap that Hustavan is speaking of. The man beams as if he is the smartest man alive.

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Lovely. And may we assume you don't know how to bypass it?

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Anibal produces a wand from his backpack, and passes it to Herald. "Here you go old man. See if anyone needs it. I can't figure out how it works, whatever I do. I'll looks into that later. For now, we have you."
Lending Herald my CLW wand.
After noticing the trap, he briefly examines it, then takes his tools out. "I'll try dealing with it. Step back a bit. If it explodes in my face, I trust you won't leave me lying here."
After everyone steps back, the Iobarian starts messing with the mechanism...
Disable Device: 1d20 + 10 ⇒ (8) + 10 = 18
... clumsily?
Well... That can't be good.

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Herald prepares to use Anibal's wand on Anibal.

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Right, fine. Explode yourself all you want. I'm just preparing to pick up the pieces when you set off whatever that trap is.
All right, who's still wounded? @Anibal, is there a HP threshold below which you don't want to use the wand?

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Of course I don't know how to deal with it. If I did do you think I would have called you all here? Hustavan screeches. as he runs back to the bridge.
The group backs away and joins him as Anibal attempts to disarm the trap. Slowly and meticulously he works though his hand slips and he hears a small click. He has little time to react as the area about the door explodes, sending fire and stone in all directions for 15 feet.
Reflex Anibal: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (Fire): 3d6 ⇒ (2, 4, 2) = 8
Though severly injured Anibal stil stands. Small wisps of smoke trail off of his clothes, but the trap is disarmed.
The next room reveals. A half-moon-shaped cliff splits this room in half. The lower side, along the south wall, is twenty feet below the higher side along the north wall. The cliff is rather smooth, seemingly absent of handholds or any easy way to climb it. A solid, oaken door leads out of the room to the south, and two simple wooden doors lead out to the north and east. The room smells vaguely like cooked meat.
Anibal: 1d20 + 9 ⇒ (16) + 9 = 25
Caladrel: 1d20 + 0 ⇒ (6) + 0 = 6
Clik-Clak: 1d20 + 9 ⇒ (8) + 9 = 17
Gealdn: 1d20 + 3 ⇒ (5) + 3 = 8
Korval: 1d20 + 6 ⇒ (3) + 6 = 9
Herald: 1d20 + 4 ⇒ (5) + 4 = 9
Though the sheer cliff face looks difficult to climb Anibal notices some hidden hand holds built securely into the wall. There looks to be another disarmed trap at the bottom of the cliff. It was a nasty trap, firing spikes from inside the hidden handholds in the natural crease. There are a dozen or so spikes embedded in the heavy oak door and the south wall as well as a dozen spikes imbedded in the corpse of a human female lying against the base of the cliff.
Anibal (5/13)
Caladrel
Korval (14/15)
Herald
Clak-Clik
Gaeldn

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Anibal coughs up some smoke, then checks his tools for damage.
When he's done, he looks at the group.
"I did it, guys! The door's safe.", he states, with a crooked smile on his face.
"So Herald... Remember how I told you I'm fine a second ago? Let's see what we can do about this...", and shows the scorched skin on his hands. "Hurts like all hells."

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Hmpfh. If only someone had warned you.
Despite his gruff demeanor, Herald seems amused by the whole ordeal.
CLW Korval: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Anibal: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Anibal: 1d8 + 1 ⇒ (6) + 1 = 7
Now, then, what goodies did our dear departed trapfinder here leave for us?
Herald searches the body.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval nods to Herald for the additional healing. And then attempts to climb the cliff.
Korval is taking 10 to climb total of 12, If he makes it up what does he see?

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Korval climbs the cliff face and finds two doors and another tripped trap just at the entrance of the eastern door. The tripped trap seems to be the source of the room's unpleasant smell as boiling oil covers two deformed and burned bodies.
None of the bodies contain anything of use or value.

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Anibal looks at the Herald after he's done, with a relieved expression.
"I still think ten thousand years is a long time. Let me get you a beer once we get back to Absalom. Or whatever you madmen drink. Thank you."
Then he sniffs around in the air and then puts his sleeve to his nose, checking for scents.
"Well, they still smell of seared skin, but that's not me. What is up there, Korval?"

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

@Anibal"There are some poor disfigured wretches up here, looking a lot like melted candles"
Korval to the group, "There're two doors up here. Looks like climbing the cliff was the right idea."

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval thinks for a moment...
I know I put the rope somewhere
I think I used at the bridge crossing, I don't remember collecting it so its probably still back there.

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Thankfully I still have mine, catch Korval!
Str Check: 1d20 + 2 ⇒ (17) + 2 = 19 Cal attempts to throw his rope up to Korval. I say Herald good thing us "Old Timers" came along or these youngsters would be impaled in a pit, set on fire and Asmodeus knows what else.Cal smirks as he's enjoying the back and forth from the group.

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Oh, never mind. I have one here.
Herald pulls a silk rope out of his backpack and tosses it up to Korval.

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval takes one of the many ropes offered him and ties it off making sure it is secure.
"Rope's tied climb when ready"

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Herald slings his shield across his back and attempts to climb the rope up to the ledge.
Climb: 1d20 + 0 ⇒ (6) + 0 = 6

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"Well, that explains the smell."
Anibal waits his turn for the rope, then attempts to climb up.
Climb: 1d20 + 2 ⇒ (2) + 2 = 4
These rolls, though.
And after failing the first time, tries again.
Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Are you real with me now? I take 10 for 12 total.

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- Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
- Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Korval addresses Hustavan.
"What do you know about these doors up here? More traps? Monsters?
Dragging information out of you is worse than a time I tried to drag a Dwarf monk out of a bar."

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Anibal barely manages to get on the high ground, and looks at Korval afterwards: "That's not cool, man. Let a man have his peace of mind. I mean the dwarven monk - not Hustavan, obviously."