Berserker Cannibal

Korval's page

66 posts. Organized Play character for Reckless Apprentice.


Full Name

Korval

Race

rage: 3/6 rds/day Condition: Raging AC 13 HP total 17 [When Raging-2 AC,+2 HP, +2 (Melee)Attack and Damage,+2 Ws,]

Classes/Levels

More:
  • Attacks:dagger +5 (1d4+4/19-20),greatsword +5 (2d6+6/19-20),longsword +5 (1d8+4/19-20),javelin +3 (1d6+4)
  • Skills:Acro +5 (+9 to jump),Perc +6,SenseMotive +3,Survive +3

Gender

Male Varisian Human Barbarian(unchained)/1( HP:2/15|AC:15 t:12 ff:13 F:+5|R:+2|W:+4 Init:+2|Perc:+6| CMB +5| CMD 17| Move 40)

Size

Medium

Age

22

Alignment

CN

Deity

Cayden Cailean

Languages

Common, Varisian

Occupation

wild man

Strength 19
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 14
Charisma 7

About Korval

Story:

Early Life
Korval like many Varisians was a wanderer. It was in his blood. Ever since birth a few things distinguished Kroval from his family, firstly he had a hard time remembering anything, secondly he was big. In the nature of his ansestors he loved to wander and travel.

Turning Point
Korval had a happy childhood until at age 9 a passing band of mercenares mistook his family caravan for Sczarni group whole stole their treasury. Kroval fought or his family but due to his age was little more than a pest to the mecenaries. The mercenaries kill his entire caravan )his whole family) leaving him the only one alive. The beat him then leaving him with a scars both mental and physical to die in the Varisian wilds.

Growing Up
Korval saw that his weakness is why he wasn't killed and was instead made play thing of the strong. Korval wandered into the wilds to not been seen by a human for 9 long years.
At the end of that time Kroval emerged from the wild, having pruged himself of the weaknesses that he had training himself to learn lessons from every failure. The ones he could remember anyway.

Korval
Male human (Varisian) barbarian (unchained) 1 (Pathfinder Unchained 8)
CN Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 40 ft.
Melee dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . dagger +5 (1d4+4/19-20) or
. . greatsword +5 (2d6+6/19-20) or
. . longsword +5 (1d8+4/19-20)
Ranged javelin +3 (1d6+4)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 14, Int 7, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Iron Will, Power Attack
Traits resilient, suspicious
Skills Acrobatics +5 (+9 to jump), Perception +6, Sense Motive +3, Survival +6
Languages Common, Varisian
SQ fast movement
Other Gear studded leather, dagger, dagger, dagger, dagger, greatsword, javelin (6), longsword, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 37 gp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.