GMTrex's PFS 6-01 Trial by Machine (Inactive)

Game Master Andrew Trexler

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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Nobody has posted in days. What now folks?

Liberty's Edge

Tengu Rogue 7

So what is the situation? Do we have Zosimos and Archimedicus back from the lift? Do we know what has happened yet? I try to only play in character and not metagame, but I am happy to keep things moving. By the way, I want to GM this adventure on November 8th at Carnage on the Mountain. Are we still on schedule to finish within the month?

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

My apologies. Rough week. With the air restored, I could use a touch of healing, then I say we push onto explore the room on this level. Since I'm not dying any more, I'll take my sweet ol'time (20) for 30+ (traps depending.)

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

Most of the party is still on the level below and don't know about Zosimos and Arch's condition. Please use a charge of my wand to heal once the party meets up, Zos. I owe you. Let me know if you want a charge too, Arch.

Wand CLW Zosimos: 1d8 + 1 ⇒ (8) + 1 = 9

-Posted with Wayfinder

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zo will go down, report, heal, and return (feel free to have it happen before I search.)

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, watches as the bandits are talked to about "ways" out of troubled times. He feels that he should interject, but has never been good with words. He wonders what is happening to the others from the lift.

When the others return, he listens to what happened and his face turns to shock with the air pressure changing and everything that went on.

This place is a maze, I cannot wait to be out of this place.

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

Same I was waiting for confirmation on us coming back down for everyone

After we go back down for everyone and everyone is on the top level

Archimedicus looks around the room.

perception: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Tengu Rogue 7

"So can you explain to me why you are hurt? You didn't face any fighting machines did you? Is this place worth further exploration, or should we try and push more buttons?"

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

The air was ripped out of our lungs with such force, All we had time to see was a skeleton in a chair that was grasping a lever. Zos ran in and hit a switch which somehow returned breathable air to us once again.

Liberty's Edge

Tengu Rogue 7

"So is this room now safe to explore? Does it give us any further insight into this strange place?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Sorry, yes, you made it down to report. You also make the trip back up safely. Zo and Archimedicus make a thorough search of the upper level, but turn up little of interest. The glass plates on the panels are mostly cracked and nonfunctional, and the room seems fairly bare otherwise. The skeleton is, of course, just a skeleton.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"What's that you got there, Zosimos?" Pollo questions while leaning in to get a closer look at the silvery glove.

-Posted with Wayfinder

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

Hmm.... It looks like this is the end of the road. Shall we head back and report with the medallion?

I don't see anymore doors or routes on the map or descriptions unless I am missing something.

Liberty's Edge

Tengu Rogue 7

"I am all for going back and complaining about this training mission. I certainly liked pushing buttons, but this was far more dangerous than a mere training mission. I am also not seeing the level of compensation normally associated with this level of risk. Are you two certain that you did not find anything else?"

I am wondering if we can take the 'elevator' to a different floor?

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Zo will give the panel another look over to see if there's another floor option we missed. This also seems, strange, that there's nothing here.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

There was the glove, which you took...

There is no other floor apparent on the schematic over the plinth on the ground floor.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Are we done here?

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"Why not see if that new glove of yours does anything when you touch that glowing plate, Zosimos?"

-Posted with Wayfinder

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

That sounds like a capital idea!

I execute

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Is this the glowing plate upstairs or the hologram over the plinth downstairs? It matters... a lot.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Glowing plate upstairs.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Before touching the glove to the plate, Zosimos notices that the plate currently reads "AIR PUMPS."


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Let's not touch it....

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"Oh, it should be fine! That lever is the activator; the plate shouldn't steal our air away again by itself."

-Posted with Wayfinder

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Assuming there are no written instructions, names, or warnings, I guess I will touch the glowing plate. Just before touching it, you hear Zo whisper to himself, Rule 3...

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

[b]Archimedicus watches eagerly as Zos touches the glove to the plate.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Whyyyyyy?????

All of the air in the entire complex gets sucked out again suddenly. EVERYONE takes 1d6 ⇒ 6 damage and immediately begins suffocating as the lever moves itself into the opposite position.

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk feels a pain in his chest as the air is ripped from his lungs. He does know which button to push so he just glares at the one responsible for the current situation.

11/17

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

I don't think we're on the same page. I didn't mean the air switch. I thought there was a second plate independent of that. I definitely would not have pulled the air lever...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

My understanding is that you pressed on the plate that I told you reads "AIR PUMPS," which sits next to the lever. There is no other glowing plate on the upper level. Is that not your understanding?

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

That was not. For some reason I thought AIR PUMPS was next to a level, not a plate.

So, to sum up at this point.... what's left?

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

I think we are kind of at a loss on where our path continues, except to head back

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

Polo slaps the lever back into place.

"What is the damned need for such a device?!" he chokes out after catching his breath.

He hands Zosimos his wand once more.

Wand CLW Polo: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW Eclipse: 1d8 + 1 ⇒ (5) + 1 = 6

"Might we try the other disc below. .. pending it doesn't also say something like 'breathable air,' 'bodily fluids,' 'your very soul,' or so on?"

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Okay, given the miscommunication we can forget about the air being sucked away. Everyone gets their 6 damage wiped.

I will remind you that the plinth on the lower level is currently flashing red (as it has been since the cacophony of grinding gears a while ago) and until recently read "HOLOGRAPHIC INTERFACE DEVICE NOT DETECTED IN VICINITY."

The floating map above the plinth shows your current area with no discernible exit, do to a pivoted ring along the outside. See the map.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Ah, okay, let's go back and spin some rings.

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

Archimedicus follows Zos to the lower level

Silver Crusade

Female Human Thassillonian Specialist (Conjuration) HP 14/14, AC 12, 12, 10, Saves F 2, R 2, W 3, Acid Dart 7/day, Perception 0, Initiative 2

"I've not idea what we're doing here," The young conjurer says to her companions.

Liberty's Edge

Tengu Rogue 7

"If you ask me, this training mission has turned into a trial by machine! We've got to figure out what all of those knobs and buttons do. Its like a puzzle where we have to stop the lights from flashing red. I think that we basically need to find a holographic interface and bring it downstairs."

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Sorry Trex, I know this wouldn't have happened at the table, but with everything it got a bit muddled. Can you recap our current goal as it relates to our official mission?

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

He stated earlier that the main control room was not exactly aligned fully. buttons were flashing red stating that another interface was needed to realign the room properly. Probably the glove we just grabbed from the skeleton upstairs. Realigning it should open a new area hopefully.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Let's try it then. Is there a control that looks like I could align things with it? Does the hologram ring spin, or is there a wheel type control?

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
GM Trex wrote:

The gauntlets are... odd. You're not entirely sure whether they're magical or not.

Meleren steps into the chamber -- the last of the party -- just as Zosimos pulls the lever. A massive, cacophonous sound of moving gears fills the entire chamber, and the outer ring on the display rotates slightly -- before stopping quite suddenly alongside an enormous crash and the screeching halt of metal on metal.

The entire display begins flashing red, and suddenly the lettered gears whir to life, spinning madly. Just as quickly they stop, delivering a readout in, unexpectedly, Taldane:

WARNING
DEPLOYMENT CAROUSEL HALTED BETWEEN POSITIONS

CAROUSEL MUST BE REALIGNED TO ACCESS EXITS FROM SECURITY SUBLEVEL

MANUAL REALIGNMENT SYSTEMS: OFFLINE
HOLOGRAPHIC CONTROLS: FUNCTIONAL

HOLOGRAPHIC INTERFACE APPARATUS NOT DETECTED IN VICINITY

HOLOGRAPHIC INTERFACE LAST LOGGED IN MONITOR ROOM TO ACCESS ATMOSPHERIC CONTROLS FOR ATMOSPHERIC NULLIFICATION

This is what happened the first time. So maybe if we use the new glove it will right itself.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

Good idea. I do so.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

That is indeed what you needed to do! As for your goal, you're exploring but got trapped and now you need to get out.

Zosimos grabs hold of the holographic ring with the new special glove and gives it a tug. The ring spins only in one direction, but clicks into place on the next 'room' and all of the flashing red lights go away. According to the holographic map, you can now go out the way you came!

We'll finish before Nov 8 if I can help. I'm working 100+ hours/wk now but I'll do my best. You all can help me by posting regularly too. =)

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I just had no clue what we were needing to do or how to do it, I was just confused is all.

Hmm, if we can now leave from once we came, then is that all. Or were we supposed to visit each outer ring room, because I think Zos has found a way we can.

Grand Lodge

Male Elf Investigator 2 (HP: 28/25) (Pool: 0/5), Init: +3, AC: 17 T: 13, FF: 14, Perception +12 (+13 v Traps), F: +3, R: +6, W: +4, CMB: +1, CMD: 14

"Let us explore!"

Liberty's Edge

Tengu Rogue 7

"It looks like we have explored everything forward that we were able. Now, I'm getting tired of this place! Let's see if the doors we came through will get us out of here. Are we all ready to leave now?"

Lyklor checks out the door on the southern side of the map, trying to get out the way we came in.

Liberty's Edge

Male
Wand charges:
CLW 49/50
Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3

Yes let us continue forward Archimedicus walks towards the exit with Lyklor.

Liberty's Edge

Male Halfling Beast Rider Lvl 2.1 HP: 22, AC:21 (FF:18, Tch:14), Perception+8, Initiative+3, F+5, R+3, W-1, Luck 3/3
Eclipse:
HP 19, AC 14 (FF 12, Tch 12), F +5, R +5, W +2, Perc +7, Init +2

"Yes, I very much do want some fresh air."

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will progress the story tonight.

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