| Full Name |
Archimedicus |
| Race |
Human (1.1A) |
| Classes/Levels |
Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3 |
| Gender |
Male |
| Size |
Medium |
| Strength |
18 |
| Dexterity |
16 |
| Constitution |
13 |
| Intelligence |
8 |
| Wisdom |
8 |
| Charisma |
9 |
About Archimedicus
Archimedicus
Male Human Brawler (Shield Champion) 1
NG Medium humanoid (human)
Init +5; Senses Perception +3
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Defense
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AC 20, touch 13, flat-footed 17 (+4 armor, +3 shield, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will -1
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Offense
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Speed 30 ft.
Melee heavy shield bash +5 (1d6+4) and
unarmed strike +5 (1d6+4)
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Statistics
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Str 18, Dex 16, Con 13, Int 8, Wis 8, Cha 9
Base Atk +1; CMB +5; CMD 18
Feats Improved Shield Bash, Improved Unarmed Strike, Shield Focus
Traits reactionary, suspicious
Skills Acrobatics +3, Climb +4, Knowledge (local) +3, Perception +3, Sense Motive +0, Swim +4
Languages Common
SQ martial flexibility, throw shield, unarmed strike
Other Gear chain shirt, shield spikes heavy steel shield , brawler's kit, sunrod (3), 5 gp
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TRACKED RESOURCES
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Martial Flexibility (Move action, 4/day) (Ex) - 0/4
Sunrod - 0/3
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Special Abilities
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Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (Move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More
gained for greater actions.
Shield Focus +1 Shield AC
Throw Shield (Ex) Gain the benefit of Far shot when throw shields. Can use certain maneuvers at range.
Unarmed Strike (1d6) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands
to att.
--------Skills---------------------
Acrobatics +3
Appraise -1
Bluff -1
Climb +4
Diplomacy -1
Disguise -1
Escape Artist -1
Fly -1
heal -1
Intimidate -1
Knowledge (Local) +3
Perception +3
Ride -1
Sense Motive +0
Stealth -1
Survival -1
Swim +4