[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

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Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Gritting his teeth at his wounds, and reminding himself to thank Kragg for the healing later Kaldan lines up the nearest Sahaugin and swings hard.

Glaive - PA: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17
Damage + PA: 1d10 + 5 + 3 ⇒ (6) + 5 + 3 = 14

Finally, I might have hit something!


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Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Hissing through his teeth at the burning pain from his wound, Thame kept his composure as he saw Trieste savage another of the fish men, the net tightening around the remaining two. As his companions surrounded the creature he had just injured, he switched his focus to the other sahuagin threatening him and Lara, wanting it to chill before it could try to possibly claw him again.

Touch Attack (Chill Touch): 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
Chill Touch Damage: 2d6 ⇒ (6, 3) = 9

DC 14 Fort or 1 Str damage, as well.


Ruins of Azlant Maps and Info

With a flurry, the party lands several big blows on the last two injured creatures. Both of them drop dead.

End of combat

The water is still now, though there is much blood in the water around your boat. you can see the shape of a large shipwreck further out in the water.

What do you do next?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg watches as the others drop the last 2 sahuagin in the water. calling out to the better swimmers in the group, Grab them. They might have healing potions on them. Once the group is together Kragg will then channel energy to heal the party before they discuss exploring the shipwreck below.

channel 2d6 ⇒ (1, 1) = 2
again 2d6 ⇒ (4, 3) = 7
and again 2d6 ⇒ (4, 4) = 8


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Feeling that Kragg is likely not talking to him, Thame pulled himself back onto the boat and wrung out his clothes as best he could, thankful for the tropical heat that would likely dry him out quickly. After the group had gathered and had their many wounds healed, the wizard spoke, "Seems like these fish-men are rather deadly beneath the waves. Maybe we should head back and report to Ramona what we've found so far."

The illusionist left unsaid that he'd rather not encounter any more of the fish-folk, after the beating they had taken. At least not without a lot more preparation.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan with haul the bodies of the Sahaugin from the water, he looks curiously at the shipwreck though and is clearly planning on searching it when his grisly task is finished.

Anyone coming with me?


Ruins of Azlant Maps and Info

Kaldan brings the bodies to shore and checks them over. these four are not carrying any weapons or armor, relying on their natural adaptations for both offense and defense. two of the creatures are carrying potions of cure light wounds.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste breathes a sigh of relief as Kragg heals the group. Her face is still flushed from the recent combat. "There's no way I'd let you go in there alone, Kal. Though perhaps we can use a bit more stealth this time." She shrugs her shoulders. "My bad, by the way, but I thought I'd at least give them a chance to parley."


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame regarded Kaldan and Trieste and spoke in a neutral tone. "Kragg's spell only lasts a brief period...it might be over, at this point. While I agree that searching the wreck and clearing out these fishmen is a priority, I don't feel I can hold my breath long enough, especially if we encounter any more of them. Even if we don't want to head back to the village, let's at least pull up on the beach and camp and recuperate before we try to investigate further."

The wizard looked to Kragg and Lara for help, though he suspected they might want to go ahead and get the wreck searched and head back to Talmandor's Bounty, as well. The illusionist understood the reasoning, but rushing and possibly dying from it held little appeal. Indeed, the wizard hoped to live a long life free from being savaged underwater by strange creatures.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

We can hold our breaths a while." Kaldan says easily. "But we can also tie ropes to ourselves and have you holding them. First sign of trouble and you yanks us back to dry land."


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

While I share Thame’s concerns about the necessity to go down and investigate right now I can say that since coming here my standing with Abadar has increased. The mercies and miracles that he grants me are more powerful and longer lasting than anything I ever thought possible with myself. I am certain that the miracle of breathing under water will last for another 3 minutes. While that should work for the 3 of you I can use the bottle of air and share that as needed.

Looking at Thame, Perhaps a quick look around so we know what to expect for a later venture would work.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste nods. "Let's go then." As she concentrates for a moment, two five-foot long tentacles writhe out of her shoulders. "I've got a surprise should we encounter more foes." With that, she smiles and glides through the water with Jobert beside her toward the shipwreck.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg gives Thame a quick look as Trieste sprouts tapentacles wondering if he was going to say anything like last time. Hoping nothing happens Kragg turns the topic back to preparations. I have 2 protection miracles designed to increase your defenses. Who would like them?

barkskin and communal protection from evil are available.


Ruins of Azlant Maps and Info

To clarify, who is currently in the boat, and who is swimming? is Trieste going to swim from here to the shipwreck?

The water seems calm and clear for now, even the blood from the fight is starting to dissipate into the rest of the water. if anyone is in the shipwreck they don't seem to be reacting to the fight that broke out near the shore.

As you keep posting be sure to update positions on the map. I'll chime in when things react/change, but it sounds like you guys are still working on a plan of attack


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

My bad. Trieste hopped in the boat while they were discussing, and then dove back in the water.
Communal protection from evil sounds nice


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame muttered about taking unnecessary risks, but otherwise offered no further objections to exploring the shipwreck. The prudent side of him did note that leaving it unsearched and then coming back would take more valuable time, so he shrugged off his reservations and set his mind on how to survive another wave of the fish-men, should there be more in the wreck. He did give Trieste an odd look as the tentacles came out of her shoulders, but after her outburst the last time he commented, and the look from Kragg that practically begged him to maintain silence, he wisely refrained from mentioning the tentacular event.

The first thing the wizard did was mumble an incantation once he was back in the boat, a satisfied expression crossing his features as webbing formed between his fingers and toes. Cast Touch of the Sea

As they pulled up to where they would enter the water, the illusionist again performed a short spell-casting, this time creating numerous copies of himself before the group dove into the water and towards the sunken vessel. Cast Mirror Image

Number of Images: 1d4 + 1 ⇒ (1) + 1 = 2

"As much as I would like to be protected by Abadar, I have my images to protect me, and I think Trieste and Kaldan will likely encounter trouble first. I defer to them." Thame thought he was being very gracious, considering those two were the most gung-ho about exploring the wreck to begin with. He wore a self-satisfied expression as the group prepared to dive back into the water, going over his memorized spells briefly to re-familiarize himself before possibly having another deadly encounter.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Assuming use the longboat to get above the wreck (F2) first then spellcasting before slipping into the water.

Hearing that Thame was willing to exclude himself from the protection from evil spell Kragg cast the spell on the rest giving each 1 minute of protection. Just before that though he cast shield upon himself. Prepped and ready he slipped into the water to follow Kaldan and Trieste.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara sighs and readies her longsword before diving back in after the others.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan is back in the water waiting for everyone to be ready.


Ruins of Azlant Maps and Info

looking down through the mostly clear water, you can see the outline of a boat's bow, laying on its side. it has long ago become a part of the reef, with coral growing through the hull. Bone fetishes tied with sinew decorate the edges of a gaping opening in the hull.

I added a marker for the boat and put your tokens around it. please update your positions on the map (either move them or let me know what square you want your pawn moved to if you can't edit it on mobile devices


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

looks good for me


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame hurriedly swam towards the wreck with the others, knowing that Kragg's spell (and the wizard's own) wouldn't last long. As they approached the ruined ship, the illusionist swam between Lara and Kaldan, prepared to assist in any violent conflict that might erupt. Seeing the bone fetishes tied to the opening in the side of the ship, Thame thought it likely.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg struggled swimming along with the rest. He was not cut out for such endeavors it was glad that Abadar was looking out for him in the calm waters. He stayed just behind the others readied to rush forward to provide healing should anyone need it. In 1 hand he gripped the bottle of air to breathe out of and the other gripped his longspear.

Good on map just consider him 10ft above the others so he can still get to them for healing.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan is moving closer and eyeing the wreck cautiously.
Perception + Favored terrain bonus: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Sigh.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

perception: 1d20 + 13 ⇒ (2) + 13 = 15
Trieste sweeps her eyes over the wreck, her senses on high alert (high-ish anyways).
Kal's 1 and my 2! ha!


Ruins of Azlant Maps and Info

You move closer to the wreck, but don't see anything moving inside.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg continues to head down with the others as he offers up another prayer to Abadar to keep them all safe.

Perception 1d20 + 3 ⇒ (18) + 3 = 21

spells active:

Air bubble on Thame, Kaldan, and Lara
Protection from evil communal on all but Thame
Shield on Kragg


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Trieste will swim down into the hull. Jobert follows close behind her.


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame will inch closer with the others, though is sure to let Trieste and at least one other lead and be between himself and whatever might be inside the hull of the sunken ship. Dagger in hand, he eyed the opening nervously as Trieste slipped inside.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara swims down closer to the wreck, longsword in hand. It feels weird to be surrounded by water and not feel like she's drowning....

The archaeologist follows after Trieste, eyes peeled for trouble.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Ruins of Azlant Maps and Info

Initiative:

Initiative Kaldan: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Thame: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Lara: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Kragg: 1d20 + 0 ⇒ (15) + 0 = 15
Initiative Trieste: 1d20 + 0 ⇒ (19) + 0 = 19
Initiative sahuagins: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative sahuagin brute: 1d20 + 2 ⇒ (10) + 2 = 12

As the group approaches the ship, Kragg and Lara spot movement just before a group of 4 sahuagin swim up out of the hull of the ship. these look slightly better armed than the faster-moving scouts you already encountered. each one is wearing crude armor and carrying weapons.

One of the 4 (the thicker red outline) looks a bit bigger than the rest, and is carrying a harpoon.

the creatures swim out of the hull and spread out slightly, brandishing crossbows.

Surprise round:
Lara and Kragg may act

Round 1
bold may act: Kaldan, Thame, Kragg, Trieste, brute, Lara, sahuagin.

Everyone go ahead and post your first round action. the sahuagin are only going to move to their current position with their surprise round. to keep things moving, everyone can post now, and I will slot in the enemies where they need to be. Lara and Kragg post a surprise round action and a full round 1, preferebly split by a line in your post.

GM Strikes Back wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Kaldan HP: 33/33 - AC: 16/12/14 Status:
Thame HP: 22/22 - AC: 12/12/10 Status:
Lara: HP: 28/28 - AC: 17/12/15 Status: mirror image (2 images)
Kragg HP: 31/31 - AC: 19/10/19 Status:
Trieste HP: 30/30 - AC: 19/10/19 Status:

NPCS:
Green sahuagin HP: ??? | AC: ???
Blue sahuagin HP: ??? | AC: ???
Yellow sahuagin HP: ??? | AC: ???
Red sahuagin HP: ??? | AC: ???


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

If Trieste were in the air, she would be growling. She "steps back," as it were, and begins casting a spell (sacrificing barkskin for summon nature's ally II). Jobert remains nearby, ready to defend her.
he's readying a bite attack should one of the sahaugin close with her

readied action:

bite: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d4 ⇒ 1
confirm?: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d4 ⇒ 2
more of a fierce nip apparently


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Surprise round:

Spotting trouble ahead, Lara swims forward and interposed herself between Trieste and the fishmen.

Round 1:

Looking as threatening as possible, the Taldan prepares to attack should any sahuagin swim near enough.

Lucky readied swordswing: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (4) + 4 = 8


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame swam around to Trieste's side as the sahuagin came out of hiding, the wizard going into spell-casting motions but stopping short of completing his spell. He narrowed his eyes, heart pumping rapidly as he determined whether or not any of the creatures would come towards this side of the group.

Move, then ready an action to Color Spray as many of the sahuagin as Thame can manage without hitting his fellows.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Surprise round

Catching sight of the creatures before they emerge Kragg was able to get a jump on them. Taking a last bit of air from the bottle Kragg stows the bottle of air for safe keeping.

Round 1

Seeing the others forma defensive ring Kragg follows suit and tightens ranks gripping his longspear at the ready for any of the creatures to come close.

ready attack on first enemy in reach...

ready attack:

MW longspear 1d20 + 6 ⇒ (1) + 6 = 7 for 1d8 + 3 ⇒ (7) + 3 = 10

AOO attack:

MW longspear 1d20 + 6 ⇒ (14) + 6 = 20 for 1d8 + 3 ⇒ (7) + 3 = 10

AC 25, full hp


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan swims closer to these new Sahaugin, ready for their attack.

Full round action to swim 15'. Swim skill is 12 so I make the roll automatically.


Ruins of Azlant Maps and Info

The two sides square off against each other. the party makes no attacks, but are clearly ready for combat and two of them start casting spells.

The sahuagin are wary and do not rush in to combat with an unknown foe.

three of the sahuagin take aim and fire crossbows at the closest members of the party. the bolts from these crossbows move through the water better than one might expect from a normal weapon.

Heavy Crossbow vs Kaldan: 1d20 + 4 ⇒ (8) + 4 = 12
Heavy Crossbow vs Kragg: 1d20 + 4 ⇒ (20) + 4 = 24
crit??: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d10 ⇒ 1 Kragg takes a whopping 1 point of damage
Heavy Crossbow vs Thame: 1d20 + 4 ⇒ (5) + 4 = 9

the larger brute doesn't appear so cautious. he slaps his harpoon across his chest threateningly and swims right at Kragg, mouth open in a toothy grin
Enter Rage as a free action, charge Kragg. Also, had him delay until after his companions to smooth out initiative and let them get their shots before he went in.

harpoon: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22
the harpoon deflects off of the shimmering magical shield in place in front of the cleric.

Round 2 Bold may act: Kaldan, Thame, Kragg, Trieste, Lara, all sahuagin.

If anyone has defensive spells up that i missed int he summary below, please comment

GM Strikes Back wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Kaldan HP: 33/33 - AC: 16/12/14 Status: protection from evil
Thame HP: 22/22 - AC: 12/12/10 Status:
Lara: HP: 28/28 - AC: 17/12/15 Status: mirror image (2 images) protection from evil
Kragg HP: 30/31 - AC: 19/10/19 Status: protection from evil, shield
Trieste HP: 30/30 - AC: 19/10/19 Status: protection from evil

NPCS:
Green sahuagin HP: ??? | AC: ???
Blue sahuagin HP: ??? | AC: ???
Yellow sahuagin HP: ??? | AC: ???
Red sahuagin HP: ??? | AC: ??? | status: Rage, charging


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

1d3 ⇒ 2
Trieste completes her spell summoning two dolphins behind the sahuagin. not the toughest critters, but they are augmented +4Str/+4Con
They attack their respective foes, slamming into them with their rostrums (rostra?).
slam green: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d4 + 3 ⇒ (4) + 3 = 7
slam yellow: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d4 + 3 ⇒ (3) + 3 = 6

Trieste swims toward the nearest sahaugin and attacks with her blade.
dagger: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 damage: 1d4 + 3 ⇒ (3) + 3 = 6
crit?: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 damage: 1d4 + 3 ⇒ (1) + 3 = 4

Jobert slips down below the commotion to hide beneath the edge of the wreck. stealth: 1d20 + 21 ⇒ (3) + 21 = 24
Within moments, he looks just like another piece of flotsam.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Blurbling a battlecry while holding her breath, Lara swims nearer the Brute and takes a swing with her magical longsword.

Lucky swordswing: 1d20 + 8 ⇒ (20) + 8 = 28
Critical confirmation: 1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 4 ⇒ (7) + 4 = 11 x2 = 22


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Did the aoo from Kragg hit the raging charging sahuagin?

Even with his protections in place Kragg still felt the bite of the crossbow bolt lodge in his side. It was a minor nuisance really but it still gave him some concern. Kragg was just hoping to hold fast till the others could finish their foes and gang up on big red. With big red so close anyways it would not be possible to use the longspear offensively. As such Kragg goes defensive till he can bring the weapon to bear.

Standard to go defensive.
Move 5ft to south provoking at AC 29


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Thame sighed as the sea devils pulled up and pointed crossbows at the group, disappointed that the creatures hadn't charged into his trap. This quickly turned to alarm as one of beast leveled its weapon at the wizard, though the bolt came whizzing close by, a tiny disturbance in the water nearby evidence of the close call.

The illusionist launched into spellcasting, his hand growing almost unbearably cold before he swam up next to Trieste, ready to assist her with the creature threatening her.

Cast Chill Touch, then move to close with the sahuagin.


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Kaldan swims over beside Kragg and attacks Red.

Attack - PA: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
damage + PA: 1d10 + 4 + 5 ⇒ (5) + 4 + 5 = 14


Ruins of Azlant Maps and Info

Kaldan, Kragg and Lara make quick work of the larger Sahuagin, who comes to a sudden stop when pierced from multiple angles at once, dying even through his enhanced toughness.
Sorry about missing the AoO Kragg, I somehow missed the you had a long spear out

Trieste and her dolphin also manage to get some hits in on two more of the creatures, but doing so causes them to become more focused and angry at the taste of blood. they drop their crossbows and start slashing with tooth and claw

At the dolphin
yellow claw: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
claw: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
bite: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
the dolphin dies a quick and messy death as the shark-man tears into it

at Trieste
green claw: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
bite: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
the protective ward from Kragg helps, but one claw still breaks through and damages Triest for 5 damage

the last sahuagin who is not yet overcome with a blood frenzy drops his crossbow as well, drawing a trident and charging Kaldan

trident: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d8 + 3 ⇒ (2) + 3 = 5
He connects with the trident, doing 5 damage

Round 3, bold may act: Kaldan, Thame, Kragg, Trieste, Lara Sahuagin

GM Strikes Back wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Kaldan HP: 28/33 - AC: 16/12/14 Status: protection from evil
Thame HP: 22/22 - AC: 12/12/10 Status:
Lara: HP: 28/28 - AC: 17/12/15 Status: mirror image (2 images) protection from evil
Kragg HP: 30/31 - AC: 19/10/19 Status: protection from evil, shield
Trieste HP: 25/30 - AC: 19/10/19 Status: protection from evil

NPCS:
Green sahuagin HP: -10 | AC: 20
Blue sahuagin HP: ??? | AC: ???
Yellow sahuagin HP: -6 | AC: 20
Red sahuagin HP: -47 | AC: 20 | status: dead


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Kragg is surprised the raging creatre fell so quickly and was about to offer congratulations when both Kaldan and Trieste's defenses were pierced and they started bleeding in the water. Focusing on the task at hand Kragg swam over 5 feet to get in range with his longspear to attack another of the sahuagin.

longspear attack 1d20 + 6 ⇒ (8) + 6 = 14 for 1d8 + 3 ⇒ (8) + 3 = 11

AC 25


Half-orc Ranger 3/Rogue 1. AC 16, FF14, Touch 12. HP (33/33). Fort 4. Reflex 7. Will 2. Perception 8. Init +2. portrait

Seeing Red go limp Kaldan shifts a few feet and thrusts his Glaive at Blue.

Glaive - PA: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage + PA: 1d10 + 3 + 5 ⇒ (1) + 3 + 5 = 9 Can't give me two good rolls in a row can you? :(


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lucky swordswing: 1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 4 ⇒ (1) + 4 = 5

Lara moves to assist Kaldan, but she telegraphs her swing and the sahuagin spoils it.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

The little dolphin continues its assault on the fishman.
dolphin: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 damage: 1d4 + 3 ⇒ (1) + 3 = 4

Taking advantage of the flanking position, Trieste becomes a whirlwind (whirlpool?) of dagger and tentacles.
dagger: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 damage: 1d4 + 3 ⇒ (1) + 3 = 4

tentacle: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d4 + 3 ⇒ (2) + 3 = 5
tentacle: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 + 3 ⇒ (2) + 3 = 5
tentacles are secondary attacks so -5 which cancels her +5 normal


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Waiting until the fishman is distracted by Trieste and the suddenly-there dolphin buddy, Thame reached forward to try to transfer some of the cold energy he was holding into the sahuagin.

Chill Touch: 1d20 + 2 ⇒ (13) + 2 = 15 Versus Touch
Damage: 1d6 ⇒ 6

Fort Save DC 14 or 1 Str damage, as well.


Ruins of Azlant Maps and Info

Kragg spears one sahuagin through, killing it after the wounds it had already taken from a dolphin of all things.

Trieste and her second dolphin finish off a second sahuagin.

Kaldan stabs the last one, doing some damage but leaving it alive. Lara tries to aid, but is unable to do much.

Thame prepares a spell, but both targets near him are already down, so he holds the charge.

the final sahuagin is overcome with a bloodlust as he is cut, and doesn't seem to even know that he is the last one standing. he drops his weapon and slashes at Kaldan with his claws and then tries to bite him.

claw: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
claw: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
confirm?: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
damage: 2d4 + 8 ⇒ (3, 2) + 8 = 13
bite: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

One claw makes a huge gash in Kaldan's chest, the other attacks deflect off of armor or magical protection. Kaldan takes 13 damage from a crit

with only one bloodied sahuagin left, it is your turn again. the party may all act.

GM Strikes Back wrote:


Stat Tracker

Global Condition: None |

Global Condition:
Kaldan HP: 15/33 - AC: 16/12/14 Status: protection from evil
Thame HP: 22/22 - AC: 12/12/10 Status:
Lara: HP: 28/28 - AC: 17/12/15 Status: mirror image (2 images) protection from evil
Kragg HP: 30/31 - AC: 19/10/19 Status: protection from evil, shield
Trieste HP: 25/30 - AC: 19/10/19 Status: protection from evil

NPCS:
Green sahuagin HP: -18 | AC: 20 | status: dead
Blue sahuagin HP: -9 | AC: 23
Yellow sahuagin HP: -17 | AC: 14 |status = dead
Red sahuagin HP: -47 | AC: 20 | status: dead


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Seeing the brutal efficiency of his fellow party members cut down most of the remaining enemies, Thame grimaced as Kaldan took a nasty hit from the remaining sahuagin. Holding the cold charge in his hand, he swam toward the conflict, more to not be seen as a coward than any real effort to help the highly effective fighters of the group down the last remaining sea devil.

Double move

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