
GM SpiderBeard |

Ragnar counts out the dishes and mugs. He theorizes there are at least a dozen creatures using this hall, maybe more.
Crystal starts aiming her bow, scanning the room rapidly with her keen eyes. She is unable to determine where the giggle comes from aside from vaguely to the north, but her eyes do spot the outline of a secret door to the west, just north of the west entrance.

Raven Six |

"Well, this is disheartening," Raven says, following on Crystal's heels. "Hmm.Perhaps we should have attacked them in here. It now seems they are trying to ambush us somewhere."

Czein |

perception: 1d20 + 8 ⇒ (15) + 8 = 23 "Relax, there's only so much advantage they can have, and we can make paste outta the little ones fairly easy. This isn't my first time on someone else's turf. Keep your ranks tight and have your attacks ready, but remember not to waste your abilities too soon. Lets see what's behind that secret door." assumed I could see it too with a higher roll than her
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GM SpiderBeard |

Czein makes his way to the secret door, finding a pressure plate and opening it easily. He peers within, and immediately hears the telltale click of a door closing to the north.
Within is a small 10x10 room with a peep hole staring into the large room. To the north the hallway ends at the secret door. Another branch leads eastwards.

Ragnar Djorinson |

"You go through the secret tunnel, we take the direct route through the northern door," Ragnar sais, moving to the north, hoping for anyone but Czein and Crystal to follow him. Hopefully they all will move into the northern room simultaneously.
As Ragnar reaches the door, he tries to spot any sort of trap and, if possible, he peaks through the keyhole or something like that.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Czein |

"I like it! Twinkletoes, stay on our flank and follow Ragnar. ... erm... please." Czein claps Ragnar on the shoulder heartily and makes an odd face as he realizes how overbearing he must seem at the moment.
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GM SpiderBeard |

You may have noticed a new link up top - I've created a loot tracker spreadsheet so that unsorted or unclaimed loot can be recorded, as well as party wealth. I could not see the current wealth for a couple of players, so lemme know if your lsited wealth is inaccurate.
Ragnar leans down to peer through the keyhole. The hall beyond is so dark it's nearly impossible to see anything. However, his timing is good. He hears soft foot falls, and sees a shadow move from the left side of the hall to the right. There's a 'click' reminiscent of one of the pressure plates, and the shadow is gone.

Ragnar Djorinson |

Ragnar shout-whispers to the others while gesturing to the right: "One went in a secret tunnel up ahead and to the east I think. They might be trying to outflank us. Someone watch our backs."
He then opens the door, a magically lit mug from one of the tables, ready to toss it into the passageway before proceeding.

GM SpiderBeard |

Ragnar and Juid peer down the hallway. A straight hallway leads northwards before opening up into a larger room. The group's light shows the larger room to be spattered with blood. The reek of the decay is strong, even from this far away.
Meanwhile, Czein creeps through the secret passage. His patience is rewarded as he sees the back end of a goblin, crouched by a secret door exit, a manic grin on his face.

Ragnar Djorinson |

Ragnar stops in his steps. He nods and keeps looking down the corridor, not moving any further.
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Czein |

Surprise Motha Goblin: 1d20 + 5 ⇒ (17) + 5 = 22
How ded is he: 1d8 + 6 ⇒ (3) + 6 = 9
Czein slips up to the little thing, taps it on the shoulder, and uppercuts it with his axe as it turns around, aiming to make a mess.
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GM SpiderBeard |

splut
Czein silently takes out the goblin with a huge swing of its axe. The creature spatters against the secret door before it can make a peep. Czein can see a spyhole in the door, which just looks out into the hallway. More interestingly, he can see an identical peep hole, opposite the door across the hall.
Czein's Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Crystal Delphi |

Crystal approaches, looks where Czein's pointing, and takes a shot.
Ranged Attack: 1d20 + 3 ⇒ (20) + 3 = 23 +1 if PBS applies = 24
Crit Confirm?: 1d20 + 3 ⇒ (15) + 3 = 18 +1 if PBS applies = 19
Crit Damage (+3 if PBS Applies): 3d8 + 3 ⇒ (7, 6, 7) + 3 = 23
*THUNK*
"Yep."

GM SpiderBeard |

Crystal peers through the peep hole, which is not quite large enough for her arrow. She gives it a shot anyways, and the arrowhead partially busts off as it snakes through one peep hole, stripping off he feathers. However, Pharasma is with her as the arrow slams into the other peep hole. A gargled scream sounds out, followed by a thud.
Looks like you and the bugbear weren't seeing...
(•_•)
( •_•)>⌐■-■
(⌐■_■)

GM SpiderBeard |

On the inside of the secret doors are levers. Czein pulls the lever and steps into the hallway. The reek of the room to the north assaults his nostrils. Directly across from him he can spot the outline of the second secret door. A tap on a pressure plate opens that, and the corpse of the bugbear, an arrow sticking out of its eye, falls into the hallway.
I'll have the updated map with the new secret passage later on today.

GM SpiderBeard |

As Raven is DMPC I'm going to bring her with the group, just a few steps behind rather than separate you all.
Czein heads northwards into what was once a small kitchen.
The stench of half-rotted meat hits the group's nostrils as they peers inside. This appears to be an old kitchen. A hearth sits in the north wall with some burned meat on a spit overtop of it. A small working table is across the room.
The room is covered in gore as apparently inexpert goblin butchery has been applied to a horse and at least two different humans as bones, remains, entrails, and an appalling amount of blood cover every surface. There are doors in the east and west.
You hear giggling from the west.

Ragnar Djorinson |

"Well, I hardly feel sorry for interrupting their feast now anymore," Ragnar silently announces as he takes a peak into the kitchen.
He then signals Juid to follow him and steps through the door into the secret passageway the bugbear has been killed in.

Juid lan Déguîs |

Juid raises an eyebrow and moves into the passageway with a questioning look at Ragnar. He perfunctorily rustles through the bugbear's belongings, particularly with an eye toward a ring of keys. He also checks the bugbear for clan tattoos or scarring.
"Did you have something to tell me? Or a confession to make?" he asks Ragnar quietly.

Ragnar Djorinson |

”No, not at all. I just thought we could scout this secret route, see if a goblin is still hiding deeper in here. Splitting up, at least to cover the secret hallways, has helped us along pretty good thus far.“

Juid lan Déguîs |

"Ah, I see. Understandable. At least I will feel like I'm adding something to the group. And I can't find any identifiers on this unfortunate creature. Pîsim, stay." he gestures to the animal and looks down the secret hiding place to the extent of Ragnar's light spell. With a quick jerk, he recovers Crystal's arrow, complete with ruined eye, dangling a few nerves and capillaries.

Crystal Delphi |

Crystal wrinkles her nose at the sight of the bugbear's eye dangling from her arrow. She covers her mouth at the sight of the gore-soaked room out of disgust.
"Eugh..." She says before glancing back at the priest & mage moving to scout the passage with the bugbear's corpse. She arches an eyebrow.
I'm not sure splitting up is a good idea in here...

Juid lan Déguîs |

"That white, grainy flesh on the arrowhead is where you killed it, by the way. It must have been leaning forward like this to look out the whole." says Juid for edification. "But perhaps I'm disquieting you with such information. I apologize."

GM SpiderBeard |

"RAAA!"
Czein throws out a gigantic foot, sending the west door from the kitchen flying inwards! His keen orcish eyes peer through the darkness and spy three cavorting goblins beyond a second opened door, who are apparently sharing some private joke. They let out a shriek and attack!
Czein: 1d20 + 2 ⇒ (2) + 2 = 4
Raven: 1d20 + 2 ⇒ (6) + 2 = 8
Crystal: 1d20 + 3 ⇒ (9) + 3 = 12
Ragnar: 1d20 + 2 ⇒ (14) + 2 = 16
Hector: 1d20 + 4 ⇒ (17) + 4 = 21
Juid: 1d20 - 1 ⇒ (11) - 1 = 10
Goblins: 1d20 + 6 ⇒ (3) + 6 = 9
I have Ragnar, Czein,a nd Hector in the kitchen, Crystal and Juid by the secret passage, and Raven guarding the back as my best guess for your positions. Feel free to adjust. Hector, Ragnar, Crystal, and Juid are all up!
Hector
Ragnar
Crystal
Juid
---
Black
Grey
Red
---
Czein
Raven

Crystal Delphi |

Round 1: Actions
Move Action: Move behind Ragnar
Standard Action: Shoot at Grey Goblin
Once Czein kicks in the door, Crystal moves behind the mage, an arrow already nocked in her bow.
Sighting down on the goblins, she attempts to pick off the one in the middle of the group.
Ranged Attack (Cover from Black): 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d8 ⇒ 4

GM SpiderBeard |

All yours. +2 for for being badass.
Will Save vs Evil Eye: 1d20 - 1 ⇒ (15) - 1 = 14
The goblins shriek at the sight of the bugbear sailing towards them and are clearly demoralized. The one in front manages to resist Ragnar's evil eye, and Crystal's arrow simply slams into the side of the hall, breaking.

Juid lan Déguîs |

After hurrying into the kitchen to examine the situation and seeing how the crowd is forming, Juid hurries back to try to prevent the goblins from running away down the other corridor and/or entrap them in the same manner.
"I'll try to block the other corridor!"

GM SpiderBeard |

Seeing a crowded hallway in front of him, HEctor moves to Czein's side, and holds his action, awaiting an attack.
The goblin who has been terrified, and now cursed by a witch looks around with an expression of sheer terror. Sucking in a breath, he raises his little dogslicer, and lets out a terrifying battle cry!
"EEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeee!"
Charge attack vs Czein: 1d20 + 2 ⇒ (6) + 2 = 8
Czein easily parries the attack. The other goblins queue up behind him, jabbering and waving their weapons about threateningly.
Czein and Raven are up!

GM SpiderBeard |

With a mighty swing, Czein decapitates the poor goblin in front, whose companions let out a shout of terror.
Whoops, didn't see the initiative wrap over to the next round. Everyone except Czein can go!