GM SpiderBeard's The Divine Delusion: Group Two (Inactive)

Game Master Barvo Delancy

Currently at: Lake Raiteso, north of Douleurs
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Although there isn't much underbrush, there's enough forest between Juid and the hobgoblins that he could duck out of sight.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Sutandir quietly draws his rapier out and tries to find a place to hide so as to surprise the hobgoblins when they approach.

Take 10 for 15 Stealth to move quietly, and possibly find a hiding place to ambush from. Looking at the map, would the tree areas be passable, and if so are they difficult terrain?


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Crystal draws her bow and looks for a place to hide.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Could you perhaps update the map in the description please, GM? It still says 'an ancient dwarven hall'.


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You're in foothills so there isn't much underbrush. The trees are not difficult terrain, but provide partial cover or full cover if you let me know you're actively hiding behind a tree.

Also, contacting Czein and Flexx about absences in posting.[ooc]

Czein and Flexx move with the group to hide in the trees as the hobgoblins move by.

Knowledge Local DC 11:

Unlike their smaller kin, hobgoblins are militaristic and highly organized. They are known for excellent military tactics, movement as a cohesive group, and rigid discipline. They have a noted fear of magic. However, they are also one of the cruelest races on Golarion and notorious slavers.

GM Rolls:

1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (20) + 2 = 22

The g all melt into the bushes, waiting for a good opportunity to leap upon the hobgoblins. However, one of them stops, smells the air, and then lets out a roar of warning as he points the group out!

Initiative:

Czein: 1d20 + 2 ⇒ (14) + 2 = 16
Flexx: 1d20 + 4 ⇒ (14) + 4 = 18
Crystal: 1d20 + 3 ⇒ (15) + 3 = 18
Ragnar: 1d20 + 2 ⇒ (8) + 2 = 10
Juid: 1d20 - 1 ⇒ (5) - 1 = 4
Sutandir: 1d20 + 3 ⇒ (13) + 3 = 16
Hobbers: 1d20 + 2 ⇒ (11) + 2 = 13

[ooc]Everyone but Ragnar and Juid are up!


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Round 1: Actions
Standard Action: Shoot arrow at Yellow Hobgoblin!

Knowledge (Local): 1d20 + 5 ⇒ (9) + 5 = 14
Crystal glares. "Hobgoblins are especially disciplined and tactically-minded. And they're afraid of magic. I imagine the slaver bastards will die to arrows all the same."

She nocks an arrow, aims it at the hobgoblin at the head of the group, and lets it fly from the undergrowth!

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 3


Ranger-2 | AC 16 T 12 F 14 | HP 18/19 | F +5 R +6 W +2 | Init +2 | Perc +9

Apologies for my absence. Moving back to school was crazy

Czein bursts from the undergrowth, charging at the nearest flank of the small platoon, making sure to avoid weapons that would get him struck before his stroke fell.

"Gwahahaha let's see how you beasties bleed!"

Charge: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Using the brush for cover, Sutandir sets his rapier down, then gets out his sling and loads a bullet into it.


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Crystal's arrow soars through the air, thudding into a hobgoblin who squeals in pain. Roaring with a truly terrifying battlecry, Czein rushes in after the arrow. However, the hobgoblin shrieks and parries the attack. Sutandir loads a sling and gets ready to fire.

Juid and Flexx are up!

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

Sorry all, I've had computer troubles, my mouse wouldn't work but it's fixed now.!
Flexx sees the group of hobgoblins in the road, and he feels the familiar tingle of excitement pumping into his bloodstream. He doesn't really know the group that he's standing around, what they're planning to do, or even where he is at the moment, but he has found out in his years as a pirate that nothing brings the lads together like a little bloodshed.

Flexx draws his sword, and charges out to greet his new adversaries.
Pretty sure I can't get close enough but I rolled just in case.
Charge: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

With the foes too far away for his limited repertoire of attacks, Juid casts bless to give all allies within 50 feet of him a +1 morale bonus on attacks (and saves against fear) for the next two minutes.


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Flexx, you can move your token on the map and are in fact encourged to do so! Also, mixed up some initiative. Juid's bless spell goes on AFTER the hobgoblins go, which is fine.

The hobgoblins react as they are totally surprised by the attack and quickly move to Czein and Flexx! The purple one seems to be barking orders as the hobgoblins try to surround the two melee combatants.

Up close, the snarling hobgoblins look like oversized goblins with rounded muzzles and sharp teeth. However, the chaos, insanity, and idiocy of the goblins is absent in these foul creature as they move with military precision. Flexx manages to dodge the attacks, but Czein takes a nasty sword wound in the leg.

Attack vs Czein: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Attack vs Czein: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Attack vs Flexx: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Attack vs Flexx: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Round One:

Bless spell active, +1 to attack, +1 to fear saves
Czein (6 dmg)
Flexx
Sutandir
Crystal
---
Purple hobgoblin
Red hobgoblin (3 dmg)
Green hobgoblin
Yellow hobgoblin
---
Juid
Ragnar

Czein takes 6 damage. Everyone but Juid is up as Juid has now used his attack.


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

Because two of his allies have moved forward, Juid moves forward before casting to make certain that all of his allies are affected by the bless spell.


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

Ragnar is lost in thought and only realizes the others have started hiding once he is standing along in the forest.

"Guys?" he asks nervously just before he hears Czein's and Flexx's battle cries.

He quickly moves up to the edge of the forest and concentrates on one of the bugbears who hasn't already taken damage. Their eyes meet and Ragnar prepares to wear down his opponent's will.

Had to edit this post, since I'm out of range for any of my abilities.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Last time I looked, I could have sworn my token was closer to the edge of the trees than it is now. I thought I would have a clear attack, but now I don't.

Stander picks up his rapier, then takes his loaded sling and moves closer to the combat.


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Feel free to reposition yourself then, it may have been accidentally moved; you can redo your action.

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

Flexx nimbly dodges the attacks. Weaving in and out of the swords as they are swung. He quickly feels the stress of his odd situation wearing away as adrenaline is being pumped into his bloodstream. His eyes widen, his breath is heavy, yet steady, he feels a tingling in his muscles, and a pounding in his ears. It was as if he was back on his ship again, in the chaos of a siege. Narrowly escaping death every time a sword swings past his neck. Since the bank, this was the first time he truly felt at peace. His foes felt no such peace at the end of his blade, however. He sneers at the hobgoblins,

"Hah! Ye seem to be asking for my sword in yer neck!" His voice was steady and taunting, "Allow me to oblige! Ho!' He dives to the side of the beast on his left.5ft step He then lunges at the ugly creature, aiming to kill.
Thrust!: 1d20 + 7 ⇒ (18) + 7 = 25
Crit confirm: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Well, that's a nice way to start my debut. :)


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Round 2: Actions
Standard Action: Shoot Arrow at Green Hobgoblin

Crystal lines up a shot on one of the straying hobgoblins and fires.

Ranged Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage?: 1d8 ⇒ 3

And her arrow gets caught in the undergrowth. She grumbles.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Thanks ... I believe I was just inside the brush, so now:
Sutandir steps out from the cover and whirls his sling, launching the bullet at a hobgoblin near Flexx.

5' step, fire and reload. Rapier is in the brush next to him.

Attack, sling (-2 for 2nd range increment): 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The bullet flies wide and the half-elf curses as he reloads.


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With a cry of glee, Flexx engages with the hobgoblins, neatly parries an attack, and then runs a hobgoblin completely through with his rapier. It collapses. Slings and arrows of outrageous fortune fly in from the bushes, but don't manage to hit anyone.

Czein roars and slashes out with his double axe. The blow connects solidly and almost rips off the arm of a hobgoblin, who remains upright.

Attack+Bless: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 Damage: 1d8 + 6 ⇒ (8) + 6 = 14

The hobgoblins keep up their attack and continue to isolate and destroy as all four move in on the dangerous half-orc to set up flanks and tear him down. Despite their sensible tactics, only swing hits, but it's a doozy as Czein is nearly taken out of the fight by a brutal stab to the chest.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Everyone is up!

Round Two:

Bless active +1 to attacks +1 to fear saves

Czein (17 dmg)
Flexx
Sutandir
Crystal
---
Purple hobgoblin (14 dmg)
Green hobgoblin
Yellow hobgoblin
---
Juid
Ragnar


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

With all of the enemy closed in, Sutandir realizes he can't get a good shot in with his sling. He picks up his rapier and begins moving in.

Pick up raper, move 30'


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

Tapping into his sacred summons power, Juid moves forward and casts summon monster I to summon a small celestial dog that appears behind the western (left on map) hobgoblin attacking Czein, so that it and Czein are flanking the hobgoblin.

Note that the sacred summons power makes this a standard action spell.

The dog barks aggressively and immediately tries to bite the hobgoblin using its smite evil ability.

bite: 1d20 + 4 ⇒ (15) + 4 = 19 dmg: 1d4 + 2 ⇒ (1) + 2 = 3

dog stats:

N Small celestial/fiendish animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2) [d+]
Fort +4, Ref +3, Will +1
SR 5, Resist acid, cold, and electricity 5;

OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
Special Attack smite evil

STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES
Smite evil 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil foes; smite persists until target is dead or the celestial creature rests).


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Round 3: Actions
Move Action: Move through the undergrowth
Standard Action: Shoot the Purple Hobgoblin

Crystal moves through the undergrowth, trying to get a clear shot on the purple hobgoblin. Once she has a line of sight, she shoots!

Ranged Attack (Into Melee): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
And her arrow bounces off a nearby tree and falls completely short. Crystal sighs in resignation.

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

Flexx immediately directs his attention to the hobgoblin beside him. He flashes an evil smile at it. "You want a piece of what your friend got eh?"
He dodges the hobgoblin's blow, and unleashes a counter.
Attack+Bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

Ragnar finally makes it to the edge of the forest where he is close enough to the enemies to work his magic. He concentrates on one of the hobgiblins (yellow) and begins humming a lullaby his mother used to sing to him when he was a child.

Slumber (Su) (A creature of any HD within 30ft. falls into a magical sleep for 1 round/level as per the spell sleep, will save DC 15 negates)


Ranger-2 | AC 16 T 12 F 14 | HP 18/19 | F +5 R +6 W +2 | Init +2 | Perc +9

I gotta look up how STR bonuses work for a double weapon using TWF. Will post this evening

Czein initially recoils at the dog, but when he realizes it is an ally, he changes his grip on the axe and begins to spin it in a deadly motion, advancing on the flanked beastie.

-Posted with Wayfinder


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5
Czein wrote:
I gotta look up how STR bonuses work for a double weapon using TWF. Will post this evening

It is the same as normal TWF: you get full strength bonus on the "primary" attack and half on the "secondary". As it happens, I have a half-orc hunter wielding an orc double axe. ;-)


3 people marked this as a favorite.
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Sir Woofington of the Radiant Choir has been added to the map. For some reason adding a sunburst to a dog portrait has made me ridiculously happy. I have him on green since Ragnar targeted yellow with his spell.

Calling upon the powers of his God, Judi casts Power Word: Dog and an evangelical canine descends from the heavens to bite a hobgoblin. Flexx sees an excellent flank with his opponent and neatly ripostes, skewering the hobgoblin once more.

Ragnar then concentrates on a hobgoblin, his eyes glowing with eerie power. The hobgoblin grunts, looks at him in confusion, and then collapses on its face, snoring loudly. Crystal murders the local flora.

Czein is still up!

Will: 1d20 + 1 ⇒ (7) + 1 = 8

Round Two:

Czein (17 dmg)
Flexx
Sutandir
Crystal
---
Purple hobgoblin (14 dmg)
Green hobgoblin (12 dmg)
Yellow hobgoblin (asleep)
---
Juid
Ragnar


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5
GM SpiderBeard wrote:

Sir Woofington of the Radiant Choir has been added to the map. For some reason adding a sunburst to a dog portrait has made me ridiculously happy. I have him on green since Ragnar targeted yellow with his spell.

Calling upon the powers of his God, Judi casts Power Word: Dog and an evangelical canine descends from the heavens to bite a hobgoblin. Flexx sees an excellent flank with his opponent and neatly ripostes, skewering the hobgoblin once more.

Ragnar then concentrates on a hobgoblin, his eyes glowing with eerie power. The hobgoblin grunts, looks at him in confusion, and then collapses on its face, snoring loudly. Crystal murders the local flora.

Czein is still up!

[dice=Will]1d20+1

** spoiler omitted **

LOL! Where's the like button?!


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

It's called the Favourite button. It's in the top right hand side of the post. :p


Ranger-2 | AC 16 T 12 F 14 | HP 18/19 | F +5 R +6 W +2 | Init +2 | Perc +9

thank you! Wasn't sure whether the bonus for two handed weapon still applied somehow.

TWF1, flank, bless: 1d20 + 6 - 2 + 2 + 1 ⇒ (18) + 6 - 2 + 2 + 1 = 25
TWF2, flank, bless: 1d20 + 6 - 2 + 2 + 1 ⇒ (2) + 6 - 2 + 2 + 1 = 9
Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
Damage 2: 1d8 + 2 ⇒ (7) + 2 = 9

Czein swings, but it becomes apparent that it has been a while since he's tried to use the axe properly. ;_;

-Posted with Wayfinder


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5
Czein wrote:
thank you! Wasn't sure whether the bonus for two handed weapon still applied somehow.

Actually, you don't get the two-handed strength bonus when you do the double attack. Essentially you're trading the extra damage from two-handing for making a second attack. You've effectively got a separate weapon in each hand for game mechanics.

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

Does Sir Woofington (love the name, by the way) give me a flanking bonus?


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

Sir Woofington, I love it! The favourite option is not available in the Wayfinder app.

-Posted with Wayfinder


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5
Flexx Gideon wrote:
Does Sir Woofington (love the name, by the way) give me a flanking bonus?

He surely does. He's threatening the same creature from it's opposite side. And he applied one for himself. Unless the hobgoblin's got some nasty high rogue levels.


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Czein swings out his double-axe and catches a hobgoblin in the chest. It flies backwards and lies still on the ground, the wound having nearly killed it.

The remaining hobgoblin sees its companions either dead or asleep and shakes his head rapidly, backing up from the group before it turns and flees. A trail of blood leads behind it as the badly-wounded creature tries to get away.

The remaining hobgoblin flees, everyone is up!

Round Three:

Czein (17 dmg)
Flexx
Sutandir
Crystal
---
Green hobgoblin (12 dmg)
Yellow hobgoblin (asleep)
---
Juid
Ragnar


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Round 3: Actions
Move Action: Move out of the undergrowth
Standard Action: Shoot the Green Hobgoblin

Not one to let an enemy escape to warn any others, Crystal emerges from the treeline and fires one last shot at the fleeing slaver hobgoblin.

"No one can outrun my Lady."

Ranged Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 ⇒ 5


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

The sleeping hobgoblin will awake once it is my turn. So I guess Juid and Sir Woofington still have the chance to strike a blow against him while he remains helpless. He will awake as soon as he takes damage.


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Crystal fires off an arrow and it takes the fleeing hobgoblin full in the back. He keels over and collapses face-first.

Ragnar warns the group that the sleeping hobgoblin will be awake soon!

Everyone but Crystal is up! Only one hobgoblin left, and he's having a snooze.


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

Juid dismisses the dog while trying to interpose himself between Flexx and the hobgoblin.
"Don't kill him. He's helpless and he may be able to help us with information or other aid.


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

Ragnar uses Evil Eye (Su) (-2 AC, ability checks, attack rolls, saving throws, or skill checks for 7 rounds, will save DC 15 reduces to one round). I want to make it easier to restrain him. Would that be "ability checks"?

Ragnar remains where he is, concentrating on weakening their captive.


Ranger-2 | AC 16 T 12 F 14 | HP 18/19 | F +5 R +6 W +2 | Init +2 | Perc +9

can I just get a free pin if he's helpless? Or do I have to make the Grapple checks one by one still?

-Posted with Wayfinder


.

You immediately win a grapple vs a helpless opponent. If that's not the RAW, it should be.

Will: 1d20 + 1 ⇒ (11) + 1 = 12

The hobgoblin shakes as if affected by a bad dream. Possibly one where all his friends were killed by a magical dog.

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

I don't have much to do in the way of nonlethal, so I'll just hang tight and look... piratey.


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

You have a positive CMB and could help Czein with the grapple. I'm not sure how the grapple rules work, but logic demands that superiority in numbers is an essential factor.
Also, does anyone have a rope?


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

Juid calls his donkey over and extracts a roll of hemp rope from his saddle pack. "Good Pisîm", he says, rewarding the patient beast with a scratch between the ears.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Sutandir keeps an eye out for any further trouble while the others deal with the captured hobgoblin.


.

The group pile on the hobgoblin who wakes up in a panic, held down by Czein, with several weapons pointed at his throat. He says nothing, but obviously looks worried.

Grand Lodge

Male Human Swashbuckler-2 | HP: 22/22 | AC: 18; FF: 14; T: 14 | Init:+4 | PerC: +4 | CMB: +2; CMD: 16 | Ref: 7 Fort: 1 Will:-1

Flexx whispers to the others, but not really caring if the creature heard "I'd like a crack at him, i've had plenty of practice, what do you suppose we can learn from it?


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Crystal watches the arrow bring her target down before looking back at the trees with an irritated glance.

She approaches the rest of the team in time to catch Flexx's whisper. "I don't see why not--I imagine we can learn a thing or two about what we're really up against."


.

The hobgoblin doesn't look like he's going anywhere. He stares up at the group and manages a sneer.

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