GM Singer's Jade Regent Campaign

Game Master Vuvu


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With the heroes loaded up on the cart, Ol' Chester gives his swayback donkey a good lick of his belt and the lot of them go clattering down the streets of Sandpoint and out the western gate.

I'll take ye as fer' as the glen, I will, then I have fishin' to do and ye' have goblin killin' to be about. Be shur' to watch the tree lines fer' snakes and critters and to watch the water fer' gaters' and worse. He lets out a laugh that sounds similar to the bray of his mule. And if ye' see that there white stalker, best ye' hope yer' faster then it! Har!

Warm and inviting sunlight begins to lance through the tree canopy above and the song of frogs, crickets and birds create a backdrop of sound. Dragonflies skip the murky water with wings beating too fast to see and fat bodied bees move from flower to flower in their toil.

Best ye' find Ol Waltus Proudstump too. Ther' is a path ye' can take straight to his home. He is an odd sort, he is, but he be your best bet at findin' them gobos, he is. Ol' Chester says through his last remaining teeth.

The adventure begins at last- Brinestump Marsh is alive all around you!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren emerges from his hiding spot, and quietly thanks Chester.

Off to Mr. Proudstump I assume? I will try to stay just out of site, in the underbrush here.

Barring there being too much light, or not enough underbrush to stealth in, Dorvren will stick with the party, but out of sight.

Before he steps into the brush at the side of the trail Dorvren will draw his mace, and his loaded sling. Once all of that is secure, he makes a point of making eye contact with all of his companions and smiling at them.

Stealth1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma arranges the saddle so that he can reach his bow and arrows and gets ready to hit the trail. He takes out a flute, looks at it quite mournful but than thinks better about it and puts it away.


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Engir hops over the side of the wagon.

He stretches a bit, then arms himself with his Great Axe.

He looks back at the Chester, "Many thanks for the ride old one."

"Now let us find this hermit who lives in the fen."


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Thank you Chester. Densa's luck go with you on the day's fishing." the gnome says as she waves to the man.

She looks to Dorven, "Aye, Porudstomp it is."

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: Light Crossbow +3 (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless, True Strike d)
Channel Energy (1d6, DC 13) 5 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)


Ol' Chester climbs from his cart, stoop backed, and grabs a wispy looking fishing pole from the back of the wagon. With a twist of a nightcrawler on the hook he sends the line out a few feet away from the water's edge. A glistening, black snake is disturbed by the intrusion and side winds its way across the swamp in the opposite direction.

The path starts just ther' Ol' Chester mutters between his few remaining teeth. But I hope you have a head fer' directions, cause it ain't much of a path fer' long.

A little smoke is puffing out along the tree line and it could very well be the cottage of the Warden.

Players, make DC 12 Perception checks to find a good trail and a DC 10 Survival check to head in the right direction..


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Dice Rolls!:

Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Survival: 1d20 + 5 ⇒ (19) + 5 = 24

Engir looks to the sky looking at the sun, he holds his meaty fist over his eyes to shield them from the glaring light.

"The is the right direction," as Engir points to the path in the bog.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Survival1d20 + 1 ⇒ (15) + 1 = 16

Perception1d20 + 5 ⇒ (18) + 5 = 23

Just before stepping into the shadows Earlier stealth of 25 Dorvren looks around.

There is path here he points I am pretty sure we need to head in that direction...sorry to interrupt.

He steps into the brush, and shadows, awaiting the others.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Perception 1d20 + 5 ⇒ (15) + 5 = 20
Survival 1d20 + 3 ⇒ (4) + 3 = 7

Aloria peaks out as she rides with Ikoma and from her vantage can see a good trail ahead. But is soon distracted by the others as they seem to find the right way and with a causal shrug, just goes with the flow of things. The gnome keeps an eye out for any dangers that might try to take advantage of the high grasses.

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: Light Crossbow +3 (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless, True Strike d)
Channel Energy (1d6, DC 13) 5 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

My perception and survival scores cannot compete with that :)

Emerald wanders along following the others, enjoying the day, and looking at the wildlife.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma Gohei Perception and Survival:

Spoiler:

Perception:
1d20 + 4 ⇒ (19) + 4 = 23
Survival:
1d20 + 4 ⇒ (9) + 4 = 13

With a quick nod and a smile Ikoma agrees with Dorvren and leads his horse to the path.


With the combined effort and skill of your party, the heroes make their way through the thick and cloying marsh. Birds move from tree branch to tree branch and scatter the air with a cacophony of various trills and calls.

Engir keeps the group on the "path" and twice calls out poisonous weeds and dangerous ground. The keen eyes of Dorvren and Aloria spot a hidden slick of quicksand and a curious snake eyeing Ikoma's mount from the canopy of a dying willow. The samurai's even stare seems to invoke something primal in the serpent and it slithers away into the tangle of grass. Warm sunlight brushes Emerald's skin and the smells around you all are musky, but pleasant, for they are the scents of wild places.

After a few miles traveling in this way you come upon a simple cottage, thatch-roofed and squat, resembling nothing more than a small round toadstool at the edge of the swamp. Surely, this is the home of the self proclaimed Warden, Waltus Proudstump. Puffs of black and gray smoke billow out from a small stone chimney and merge with the midday skyline.

It looks as though someone is home.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Gohei smiles and helps Aloria dismount before dismounting himself and knocking on the door.


Unnamed

Dorvren takes a moment to stop and pick up a pebble and drops it in his pouch. Always wary Dorvren decides to remain hidden until Proudstump emerges.
he will move up to the side of the house between window and door and wait silently.
Stealth1d20 + 9 ⇒ (16) + 9 = 25


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

After traveling a few miles through the bug infested bog, Engir points out the cabin in the clearing up the trail.

"Hmm I believe we have found our warden of the bog, perhaps he can tell us where the dragon-smoke goblins are."[/b]


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

sorry posted wrong alias there and didnot realize it. my apologies


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Quick perception to see if anything looks untoward. Perception 1d20 + 2 ⇒ (5) + 2 = 7 to see if anything looks untoward. Oblivious to any danger she continues.

Emerald walks up to the cottage, as he approaches, her familiar flies out of the trees and seems to fly into her back, turning into a very realistic tattoo right before she reaches the door.

She knocks on the door, calling out in a clear, musical voice, "Hello! Is anyone home? We're looking for Warden Proudstump. Not in a bad 'tax collector' way, but in a good way," she laughs.

"We're trying to hunt down the goblins that have raided caravans and stolen fireworks. If you're home we'd appreciate some guidance on where to locate them. Now, if it's not you home, but instead a pack of vile goblins or the Big Bad Wolf, then there's no need to answer the door, we'll be on our way," she laughs again.

She whispers back over her shoulder at the party, "That is why we're here to meet him, right? My attention kinda wondered while we were going over the plans," she chuckles.

Diplomacy 1d20 + 14 ⇒ (20) + 14 = 34


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

At the mention of potential goblins inside Dorvren, tenses and is glad that he took the time to hide by the door. He holds his mace at the ready, with his sling loaded in the other.


Dorvren slips into the shadows. He feels comfortable and safe in the dark places.

Ikoma and Emerald knock on the door and prepare to greet the halfling. Emerald gives a quick look around, but nothing seems out of place.

The door opens a crack...and a pale face peers out. It is the face of a halfling, though from the color of his flesh and the flecks of blood on his collar, he does not look well.

Hello. Aye, I'm Waltus. What can I do for you? He asks.

After Emerald's amazing bit of introduction, the halfling opens the door and lets them in.

The place is untidy, small and smells cloistered and moldy. A round table made from the trunk of a huge tree sits in the middle of a makeshift kitchen area and the halfling goes about preparing them a meal.

I don't often get visitors this far out, but you look hungry and the swamp has little mercy for the hungry. He drops several eggs into a heating pan. What is it you all are doing out here?


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Emerald enters, looks around, and when Waltus offers food she says, "Thank you! Eggs would be delicious." She looks around hopefully for a broom, brush, or cleaning rag; assuming she finds one, she'll grab it, hold it up and ask, "I can clean up a bit while you make food, if that's alright with you." Not really waiting for a reply, she'll begin tidying and cleaning while she chats with him.

While sweeping the floor, picking up and folding rumpled clothing, and tossing dirt and debris out the door, she'll say, "As I mentioned we're looking for the band of goblins that have been raiding caravans near here and we heard that they recently captured a large load of fireworks destined for a celebration at Sandpoint."

"As you can imagine," she continues, rubbing vigorously at a particularly stubborn piece of filth, "goblins with fireworks and strong enough to take out well protected caravans are a danger to everyone."

She stops and speaks in a very frank tone of voice to emphasis her point, "We thought we'd prevent them from harming anyone else," she pauses, "Ever again."

Returning to cleaning, she adds, "Old Cletus or Fester or Chester, whatever his name was pointed us to you as an expert on this area and someone who might know where we could locate them. If you can tell us where they are, how to not get lost getting there, any dangers along the way you know of, and basically anything else you know about them, we'd greatly appreciate it."

Diplomacy 1d20 + 14 ⇒ (20) + 14 = 34 wow! I bet he *really* likes me :)

Rocking back on her heels from kneeling to clean the floor, she brushes a few wisps of hair away from her face and wipes some sweat off her brow with the back of her hand she says, "Whew! I haven't worked this hard cleaning since I... since I...," she giggles, "Since I learned how to do it magically..." Her musical laugh fills the cabin, she says a quick chant and begins to move her hand over things and where it passes, all dirt and grime disappear.

"Sometimes I wonder about me," she mutters.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren sees the blood on his collar and has hos suspiction arroused. Not confident enough in himself he drops into guise of, Bren, the innkeeper in Magnimar who often let Dorvren sleep by the fire and gave him table scraps in his younger days.

bluff to mirror Bren's personality1d20 + 10 ⇒ (6) + 10 = 16

Waltus. You don't look well. Why don't you have a seat and let me handle the cooking. You just relax and enjoy some pleasant conversation. How do you take your eggs?


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

The gnomish woman enters with the others. As Emerald lays on her charm Aloria can see that Waltus seems a little taken. She shurgs and works with the situation and finds herself a small chair to sit. The surroundings while they leave a bit to be desired, are rather homey.

She watches and listens gauging the halfling and the interactions of her companions.


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Engir steps into the little hovel. He remains standing, well more stooped over in the cramped space. He is unable to sit in the small sized furniture.

"Little one of the bog, where are the goblins with the dragon-smoke, we are here for the murder-make."


Waltus scratches his neck and looks at the group as they move about the house. His right eye twitches and his mouth hangs slightly slack.

When Emerald works her charms she gathers all of the halfling's attention at once and his eyes look her over. However, his gaze is not one of attraction or admiration, there is something else in his eyes..

When Dorvren asks of his condition he nods slowly. Yes, yes. I ran into a large snake in the swamps. Tried to milk it and it bit me. I've been recovering for a few days.. He closes his mouth. I could use some healing or medicine if you have it. The pain is great.

Shadows twist and move beneath a small door leading off from the main room. They look like the shadows of many serpents writing on the floor. When Aloria appraises the room and notices this, Waltus says- Pet snakes. I keep them there to make anti toxins and the like..

Engir's gruff voice causes the halfling to flinch slightly at the sound and tense.

Heroes, Roll Perception checks.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

perception1d20 + 5 ⇒ (14) + 5 = 19
Dorvren listens to Waltus's tale while keeping a sharp eye on both the eggs and the rest of the room. Especially when he mentions pet snakes...


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Completely oblivious to the subtleties going on around her, Emerald continues to natter on.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Perception:
1d20 + 4 ⇒ (10) + 4 = 14
Ikome is a bit worried but stays close to the door and is prepared to dash in as soon as necessary.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Perception 1d20 + 5 ⇒ (4) + 5 = 9
Throw in a Sense Motive 1d20 + 7 ⇒ (7) + 7 = 14

At the mention of a snake bite and healing the gnome is on her feet and approaches the halfling, "I am a cleric of Densa, perhaps I can have a look at that bite?"

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: Light Crossbow +3 (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless, True Strike d)
Channel Energy (1d6, DC 13) 5 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)


GM Roll 11d20 + 10 ⇒ (5) + 10 = 15
GM Roll 21d20 + 14 ⇒ (15) + 14 = 29

Waltus takes a step towards Aloria and offers out his arm. It bit me, just here, and the pain is still terrible. I would very much like these wounds tended to.

The eggs hiss and pop on the fire. The snakes hiss and thump behind the door. The broom in Emerald's hand swish, swish, swishes cross the floor. Ikoma's horse paws the wet ground outside. A moment passes.

Waltus clears his throat. Goblins. Goblins not far from here. They are going to be attacking the human settlement soon. Hundreds of goblins...many and more. They are ready for war.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Still as BrenRia...is he poisoned? Is this delirium? Waltus focus on what you saw. Tell us more.

Dorvren continues to cook the eggs and keep his eye on the snake door,


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Perception:

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Engir studies the man and and then looks back at the snake door tightening his grip on his great axe, his corded muscles tightening.

"This little one seems to be in the throws of the fever-make or some witch has cast her gaze upon him, we should be wary."


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Does it appear that Waltus is wounded? How bad?

Aloria takes the arm and looks it over...


Waltus blinks and looks at Engir. A ripple moves along his face, but then settles back into place. He tilts his head to Aloria. Heal me.

There is a snake bite on his arm and splatters of blood along his shoulder and collar. [/b] Heal. Me. [/b] He mutters in sudden agony.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Aloria thinks it is a bit odd in how the halfling is acting but to each their own. "Alrighty." the gnome clutches her holy symbol and channels the holy energies of Desna A dim purple washes over everyone in the area... Once complete the gnome looks to the halfling and inquires, "Feeling any better?"

Channel Energy 1d6 ⇒ 5

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: Light Crossbow +3 (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless, True Strike d)
Channel Energy (1d6, DC 13) 4 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Did we all see the ripple across his face?
If so Ikoma would ask Aloria to stand behind him and prepare to draw his Katana.


The moment is rapid and savage, but seems to take place in an impossibly slowed sequence of events.

Aloria's healing warms and flares over "Waltus's" wounds and the halfling gives a terrible grin as the redness leaves the marks on his flesh. The grin suddenly twists, distorts, widens! Then the face itself begins to melt like wax until nothing recognizable remains. The halfling's body bulges and convulses as he lunges forward and the creature reveals its true shape.

The Creature that seemed to be Waltus Proudstump

Ikoma and Engir, rightfully suspicious, pull the little gnome out of the way of the creature's attack before it can gain a surprise strike against her!

Initiative No Surprise Round

Heroes
Ikoma 1d20 + 1 ⇒ (8) + 1 = 9
Dorvren 1d20 + 5 ⇒ (6) + 5 = 11
Emerald 1d20 + 2 ⇒ (8) + 2 = 10
Adoria 1d20 + 2 ⇒ (14) + 2 = 16
Engir 1d20 + 5 ⇒ (8) + 5 = 13

Monsters
Waltus?! 1d20 + 4 ⇒ (19) + 4 = 23

Monsters Win Initiative! Oh noes!


The scene is thus.

Ikoma and Engir are standing side by side, 10 feet from "Waltus," with Adoria protected 5 feet behind them. Emerald is 15 feet away in the east side of the house where she was tidying up. Dorvren is standing near the fire, also 15 feet away at the north side of the house.

"Waltus" lunges forward (5 foot step) to attack Ikoma!

The creature slams into the Samurai attempting to overwhelm him and grab him to feed.

Attack 1d20 + 5 ⇒ (11) + 5 = 16 Hit!
Damage with Sneak Attack 1d4 + 2d6 ⇒ (1) + (3, 2) = 6 Ugh!!
Grapple Attempt 1d20 + 7 ⇒ (9) + 7 = 16 Grappled!
Blood Drain- 1 Con Dmg! Youch!

*****

The faceless creature rushes forward with uncanny speed, slamming his weight into the vulnerable kidney of the samurai, before grabbing him tightly in a death embrace! The mound of swirling flesh that could be called its head nuzzles painfully against Ikoma's side and a blossom of red erupts from the wound. It is Feeding!!

Heroes, Defend yourselves and rid the world of this foul thing!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Fear of such a monstrous creature harming Aloria or Ikoma drives all self-doubt from Dorvren.

No! Leave them alone!  Ikoma stand strong!

Launching a sharpened dagger out of his spring loaded wrist sheathe into his hand, Dorvren charges into a flanking position with Ikoma or Engir Depending on the grapple and the exact positioning visciously stabbing with the dagger that seemed to appear from nowhere.

Sharpened dagger+charge+flank1d20 + 1 + 2 + 2 ⇒ (15) + 1 + 2 + 2 = 20 for 1d4 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

"By the first world what be this foul demon?"

Seeing the creature rush and grapple Ikoma, Engir swing his axe with the a vicious overhand chop at the creature.

Standard Action, Attack Creature
Greataxe: 1d20 + 6 ⇒ (15) + 6 = 21
Assuming I hit.
damage: 1d12 + 6 ⇒ (6) + 6 = 12


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

The gnome lets out a cry as the creature morphs... and she is grabbed from behind and lightly put behind the two burly men... just as quickly as Aloria takes a moment to assess the situation the creatures pounce atop Ikoma taking him to the ground and starts to feed on him.

She quickly draws out her heavy mace... "Get off of him!" the gnome lets out as she strikes out with her mace.

Draw heavy mace (move action)
Attack with heavy mace (standard action) (not sure if there is any flank for her with Droven on the other side...) 1d20 + 1 ⇒ (15) + 1 = 16
for 1d6 ⇒ 3 damage.

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: heavy Mace + (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless, True Strike d)
Channel Energy (1d6, DC 13) 4 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Emerald, shocked and aghast at Waltus' transformation, begins to scream, but it quickly becomes inaudible to everyone else but 'That Which Used to be Waltus.'

Ear-Piercing Scream (Fort DC 14) Failure: 1d6 ⇒ 5 sonic damage and dazed for 1 round, success is half damage and no dazing.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma grabs his dagger into a backhand grib und rams it into the fiend.

Spoiler:

Attack:
1d20 + 4 ⇒ (12) + 4 = 16 Maybe more if flanking.
Damage:
1d4 + 3 ⇒ (3) + 3 = 6

saying "Get off me you filthy thing


The creature buries its head deeper into Ikoma's chest, suddenly oblivious to the enemies around him as it feeds. Engir's axe comes down on its back with massive force and almost severs the monster in two. It lifts its "face" from the bloody wound on the samurai and catches the gnomes mace against its shoulder. The wound that serves as a mouth widens to horrible dimensions and it roars a throaty cry of pain, but that sound is muffled as Emerald's spell washes over it.
Fort Save 1d20 + 4 ⇒ (2) + 4 = 6
It slumps slightly, dazed from the magic, and in unison the blades of both Dorvren and Ikoma pierce it from either side. Their daggers almost touching as they tear into the doppleganger, the rogue and the samurai stagger back as the creature that appeared to be "Waltus" gives a small shudder in its death throes before falling apart like a sandcastle struck by high tide.

The creature begins to dissolve into harmless mud at your feet..

A moment, just a moment of silence, before a loud and heavy thud comes from the pantry. An eye, tilted vertically, is watching wide from beneath the door.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren allows the dagger to fall into the dust, drawing another Sharpened dagger from his belt and his mace into the other hand.

Adrenaline still running high.
Ikoma are you alright...That thud seems a bit loud for a snake.

Dorvren moves into position next to the pantry door ready to strike if something comes out.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Ikoma looks at his chest and shrugs"A bit more than a scratch I fear. Can you have a look at it Aloria, just to be sure. That would be convinient.


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Engir kicks over the dead creature with his heavy boot, "Looks like this demon did not take to my axe's smile, his thread now cut."

"Ikoma, are you seriously wounded?"

Engir then turns to the direction of noise, gripping his greataxe tightly ready to pounce on any more assailants.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Mr. Wolfeye...perhaps we should check behind the door...do you want to open or shall I?


Another thud. A third one. Like something heavy being lifted and dropped. The rest of the little house is silent.

The pantry has a small brass doorknob. There does not seem to be a lock.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

The gnome nods to Ikoma, "Yes, of course." She hooks her mace at her side and moves to the downed warrior. She places a hand on his neck and calls upon her goddess, "Desna, I call upon your power to heal, this my friend." There is a purple glow as the power Alora calls upon closes the samurai's wounds.

Cast Cure Light Wounds (use bless) 1d8 + 1 ⇒ (5) + 1 = 6

Status of Aloria:
HP: 9/9 remaining
AC: 20 (18 Flat-footed / 13 Touch)
In Hand: Light Crossbow +3 (1d6)
Conditions:
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light
(1st level, DC 14) Bless, bless©, True Strike d)
Channel Energy (1d6, DC 13) 4 of 5 remaining
Bit of Luck (Sp)(Any time the target rolls a d20, he may roll twice and take the more favorable result) (6/day)
Agile Feet (Su) (ignore all difficult terrain for 1 round) (6/day)

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

With a sigh Ikoma enjoys the warmth of the healing spell. The tension of self control falls and he sighs. "That was a wicked atemi. What kind of beast was that?"

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The Jade Regent Adventure Path begins in just a few days!


Welcome to the Rusty Dragon, care for a drink?

I will be posting up Campaign Info by tomorrow and, after approving your final character stats, will be sparking up the first Gameplay post directly after that!

Use this time to ask any questions, share any comments or to simply lift a mug to your fellow adventurers! A rough n' tumble meet and greet to get to know the other players(though keep in mind you'll be traveling together for MILES and MILES- best play nice!)

If you have anything you need to send to me personally feel free to email me at SingerRPG@hotmail.com

I'm excited for an epic journey where the fate of a kingdom will play out before us!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Thrilled to be in! I have grown very attached to this character over the past few days.

I will do another audit of my character sheet, I have already found that his stealth pool is wrong. But I think that is all that is off.

Hi all!!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren slinks into the empty tavern and makes his way to a table in the far corner and waits for someone else to come in. When the waitress finally comes by he says

An ale...please

Then he sinks down in his chair and waits for someone to join him, hopefully Sandru.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Greetings all... Glad to be chosen, especially considering the extensive competition. Looking forward to the good fun to be had.

Looking at my fellow adventurers... Many seems have the diplomacy skill covered quite well (Ikoma, Dorven, and Emerald all have the skill along with Aloria). Perhaps I should change to a different skill? being a cleric options are limited, Heal, Sense Motive, Spellcraft are my top 3 choices. Suggestions/comments welcome.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren will not be putting any points into Diplomacy for a significant amount of time, he is actually a bit socially awkward, he uses lots of bluff, he can be someone else just not speak as himself.

I think as long as one of us can diplomacize we are ok, Might be good to have someone with heal...if you do switch

i guess my thought is will you want to do some of that kind of RP, during diplomacy situations?


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Well met all. Looks like a great group!

Engir is ready to belly up to the bar, course that is what is main occupation is these days, finding the bottom of his mug.

@DM Singer, my character sheet is up to date and ready for review.


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Woo! Thank you! It's good to be here - I've wondered about the Jade Regent AP and I'm looking forward to this one.

I'm the only arcanist in the party - I was hoping to take a few levels of bard here and there as I advance, I hope that won't affect things, since I don't plan to be a 'pure' one class character - not a boomy mage, but a support/control mage. I hope that doesn't mess with your plans GM.

I can always not do that if it harms the party, but her background is party of the wandering Varisian vagabond/caravan tradition and her race inherits a lot from performance based outsiders, I was hoping to explore that a bit.

You don't need to worry about Diplomacy, I have a +14/15 to start :) No bluff or intimidate yet though.


Feel free to progress your characters any way you'd like!

While I put some thought into party roles and balance, I was more interested in your history, cultural impact and potential group chemistry.

Please make all final touch ups on your character sheets (linking them is fine- no need for a pdf or email) and be ready to get started tomorrow. I'm pretty excited about the JR AP and am looking forward to gaming with you fine folk!


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Thank you, just checking :)

I updated the last few touches in my profile and I added the summary block to my name here.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

It´s a great honor to be chosen. May our ancestors watch over our journey and bless our enterprise.
All I can say is, I see so many works of art and I try my utmost to deserve being a member.
Let´s start with a big BANZAI!

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Aloria, my only suggestion would be, if you think you want to change it, to get sense motive.


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Yes, Sense Motive is even more useful than any single one of Bluff/Diplomacy/Intimidate. Or be a Perception monster - that's the most useful skill there is (if you have it as a class skill).


Agreed! Although as cleric you can swap class skill for gigantic wisdom ;-)


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Thank you all for the advice and opinions.

I took Sense Motive. While Perception is not a class skill, and she has a +5 already with Wis + racial, I might just add a rank every other level. We will see how things progress.

Looking forward to the fun times.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Should be fun.

GM I think Dorvren's sheet is good to go. I did swap out one trait a few days back, that was a hold over from his original build, Dirty Fighter didn't seem right, and took fast talker representing his ability to be someone else. But had never called your attention to it.

Ikoma you are the first Samurai I have ever played with, even in PFS, I am excited.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Well I am a sinologist, used to be Clan daimyo of the Lion Clan for Germany in the L5R trading card game and lived in asia for a while. I try to be a samurais samurai for you. ;-)

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Another question, as a tattood sorcer is the tattoo something that arrives overnight or do you need an artist who can make one for you and you imbue it magically. Because Gohei is a tattoo artist and he could do the mundane tattooing. And planned is a skill focus tattooing level 8.


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

For the magical tattoos that represent my spells, my familiar, and my various abilities, they just show up. If you want to use the item creation feat 'Inscribe Magical Tattoo' to do the various tattoos it allows, you need the Craft (Tattoo) skill.

Emerald strikes me as the kind of person who collects tattoos for various significant events in her life and having someone in the party who can do that besides herself would be great. (The whole 'doctor operating on themselves' issue comes into play doing your own tattoos.) Although, I doubt she'll ever go so far as to get Skill Focus in it.

When she gains a level in Bard, she'll compose a song for you though :)


The Campaign begins! Feel free to jump in!


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Awesome! The wait is over.


Hey gang! Heading out of town tomorrow. The next post will be Sunday morning. Have a great Saturday!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

have a good time!


Have fun in the sun!!!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Seems like us heroes here are missing something that should be obvious :)


Pretty sure you all got the spirit of it. Mwahahaha- and so we fight!

For Initiative, I average out the initiative of the Good guys and the Bad Guys and let them go together. This makes it so you can all post on the "Good Guy" initiative without have to wait for other players to post before you can go.

Questions?


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

I knew there was something rotten in the hut! :)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

denmark too


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

That dagger hit...assuming it hit should have done 1 more point of damage I shorted myself on my strength. 1d4 +2 strength +1 sharpened +1d6 sneak

might not matter in the long run, but just in case

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

Germany here btw ;-)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

ha, I was making a reference to shakespeare's hamlet "something is rotten in the state of Denmark" But Hamlet was studying in Germany before the play started so there is that.

I am a dork :)


Added your dagger dmg Dorvren!

And wow, you guys all hit and rolled well on dmg, that poor little guy didn't stand a chance! =) Onward, to more villainy and adventure!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

who do we think should wear the cloak?

And how do we want to deal with loot now that we are starting to find some magic things?

I am game to handle it however we want to.


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

I'd like to use the 'Whoever can use it best, ties going to whomever hasn't received something in a while, if no one wants it then we sell it and split the money.' method. Followed up with, 'If you're replacing something, you "hand me down" the item to anyone else in the party that can use it. If no one wants it, we sell it and divvy the money.'

If anyone gets greedy and claims everything, we smack them on the nose with a rolled-up newspaper and make them sniff their own poo. :D

We're adults, we can act that way even online.

This way we keep the optimal distribution of items in use by the party, with items generally 'held in common' until they are not useful.

If you purchase an item, it's yours to do with as you want. If you replace it with party loot, then you could sell it to whomever in the party wants it for what you'd sell it for (or a slight discount if you're being nice). This keeps personal money generally constant. It's a bit of an honor system here, because I won't remember every minor ring the party doles out :D

This gets a bit complicated with things like a cure light wand or healing potions, but I'd suggest we agree to buy things like that out of party loot before divvying so they are communally held and there are no hard feelings with the priest buying charged items for communal consumption. And I'd suggest as soon as we get the money to, we buy a cure light wand.

I'd suggest the front line fighter/tank gets the cloak - a single failed roll on a Will attack can charm/command/fear and then we'd be much more vulnerable.

In general I'd suggest the highest resistance item goes to the tank(s) and they do 'hand me downs' to the rest of the party.

Can you tell I've GMed for years and seen all manner of loot methods and the problems that arise with each? :D


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

I concur.

engir or ikoma for the cloak


Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])

Whichever one has the lower will/reflex saves - it also helps with not falling into pit traps :) And goblins are known for their abundant use of traps.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

Sounds like a good plan. I agree with Emerald and Dorvren. I like that kind of method the best, where we agree on who needs it. In the end it makes the group stronger.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

though I am calling shotgun on the belt of incredible iwinness

:)


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

I have no problem with Ikoma having the cloak.

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

At the hand of the day, lets be adult. Paper, Scissors, Stone?
I think everyone can use it ;-) I think Engir would look best with it. That´s my honest opinion. Samurais rarely used cloaks, vikings usually had cloaks and pants ;-)


My apologies on the post delay. I attended my sisters wedding and just got home. Expect some more JR tomorrow! =)


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

I will wear it with pride!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

welcome back!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

have we lost our DM?

Silver Crusade

Male Human (Xian-Min) Samurai 1
Spoiler:
AC 17/T11/FF16 HP 22/22 F+6 R+1 W+0 Init +1 Perception +6

I would have to commit seppuku... so I hope not.


Male Human (Ulfen) Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Yeah not sure, hopefully he just got busy?


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

I am sending him an email, i forgot he gaveit to us.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

I looked and GMSinger has not posted on the boards at all since the 22nd.

I'm for being patient and waiting a good while to see if he gets back to the boards. Life has a wonderful way of messing up games sometimes.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

yes i shot him an email just saying i hope everything is alright and we were just checking in with him. hope he is well etc.

seems to be more common than i would have thought.

i have a shattered star where he just vanished, and another rise of the runelords that we did not even get to the first gameplay post. Fun so far though


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

No reply as of yet. Hopefully he will be back after the hurricane is done. If not should we try to recruit another DM?

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