GM Shady's The Dragon's Demand

Game Master shady18

Current date: Pharast 4, 4710 AR; XP - 1400 each | Roll20 link | Map of Belhaim

Key to Map:

4 The Wise Piper Inn
5 Xemne's Tonics
9 Tymek's (general store)
11 Soorey's Garments
15 House of Abadar
16 Baccus Smithy
22 Bassy's home
26 Devy Stables
27 Devy Manor
28 Wizard's House
34 Grellen & Sons - moneychanger
36 Chance's Smithy
38 Biton Lodge - hunting lodge
47 Kandos Weavers


151 to 200 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Talia, Pip and Teryn can be dealt with now, or over dinner.

The others - you can pick off the list, but (sigh) doing it for you and in the above order:

10am shirt - Soorey's Garments
11am sword - Baccus Smithy
12pm waterskin - Tymek's (general store)
1pm gem valuation - Grellen & Sons
after that alchemist - you'll have to ask around
background on the kobolds - ditto
sage/historian - Bassy, then maybe Cymon
baroness' son - at Devy Manor

We'll play them in order as a series. You can break into groups if you wish, or break and meet up. I'd prefer not to have to run you all meeting the same people but at different times.

Anyone else?

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk has nothing.. as he tags along, he may pick up a few odds and ends, but nothing big..

-Posted with Wayfinder


Male Human (Taldan) Cleric 1 | HP 9/9 | AC 11 T 11 FF 10 CMD 13 | F +2 R +1 W +5 | Init +3 | Perc +3 | Status: Diseased

Same here


INACTIVE - GAME DIED

Leng will basically be lingering along with the group trying to get a handle on what's been going on!


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Sorry shady, didn't mean to leave it all to you, thought we were just discussing at this stage.

The Exchange

I agree Avo - but I think we need to speed that bit up a bit.


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Pip is really only interested in speaking to the historian about a few things and finding a dog to pal around with.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

maybe the baroness has dogs?


If in doubt try the general store.

There is, I should point out, a set of subplots in here (not of my making - they're in the published module) around the internal politics and social dynamics of the town. As a group, you'll be minor celebrities as word of your exploration has got around. If you win over (as opposed to annoy) the townsfolk you'll improve your ability to get things done.

So ... when you arrive at one of these locations, please have someone roll Diplomacy. I'll add in bonuses for good RP, and you can also assist (so figure out who's your best "face").

I'll run them in the open for the two groups, assuming you exchange information when you meet up again.

One last point, I may be out of pocket tomorrow (Tuesday) so please don't worry if there's a posting delay as a result.

Ok, someone in the two groups each post your first port of call, and I'll get it going.

The Exchange

I'm travelling and as mentioned before may not be posting so much.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

as a point of refernece shady, for the purposes of Avogadro's trait Competitive.

If it was roleplayed adequately would a preemptive aid another roll count as a roll of the skill, giving an additional +1 to the roll?


I think the point is that if someone tries skill x, you try to be better, as opposed to helping them, so I don't think it applies to aid another.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Is the 500gc from the baroness split between 5 or six?


Six - Roet would have taken his sixth. My suggestion is that Leng starts with the same amount of money. Arguably any fencing of items - the gems, the plaque - would return the money only to the five of you, but it's your call, collectively.


INACTIVE - GAME DIED

As a monk I don't have very high gear needs right now, so don't worry about it. :)


Finally got round to putting all the XP in a spreadsheet to track - it is indeed correct.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

so by my reckoning we each got 140gc from the chest and 83gc from the baroness, agreed?

The Exchange

Yep I agree.


Just as a general note, and so we don't get bogged down, some background on this module and how I'm playing it out.

The module involves (per the name) a dragon, and so has a bunch of quests and side quests that gets you up through I think 7th level to be able to play that encounter. It's designed for 4 players so you'll run slightly behind, but that's OK (I'm not that effective at dragon combat anyhow).

The core story/side quest thing actually runs a bit like RPG computer games (Skyrim, Fallout, etc); more so than in most published scenarios/modules. Quests get acquired, typically via rumours for side quests, or in more linear form for full on quests, and over time you'll get the chance to resolve them.

One set of XP bonuses can be gotten for getting the various social factions within Belhaim on your side. I won't be more explicit than this (because I don't want this to feel like a computer game), but it's why I'm suggesting you wander round and act diplomatic.

On the side quests, you'll hear various rumours in town. I've noticed a tendency to, once a rumour has been heard, sit the individual down and give them a tough cross-examination. I've been trying out various ways of telling you the NPC is nonplussed. All they really have is the rumour. I'm happy to add a ton of colour. I could play Dorcas Soorey, or for that matter Talia, all day. You may get a little extra information. But for a character already Diplomacy'd into "helpful", it's unlikely that you're going to carry on getting anything useful, apart from them just trying to seem helpful to you.

Just a thought, hope it's helpful.


Human Druid1 | Init +3| Hits 11/11 | AC 18/20, tch 14, fft 14/16 | F +3, R +3, W +4 | Perception +6

Very - thanks. got it we should act natural and not "go CSI".

cheers


Just further on these urban encounters. I've got a table of potential encounters in town. It's about one full small-typed A4 page in a Pathfinder module, so it's quite lengthy, at least in terms of the number of rows. It includes the map key, the name of the main individual at the location, their religious affiliation, how many other people are there (and race), their initial attitude to the party and (a one word guide to) their general demeanour.

I (laboriously) typed it into a spreadsheet to track and summarise changes. Diplomacy is moving the attitude one way but the conversation may move it back in the other (this has happened at least a couple of times).

I'm going with the flow of where the party wants to go, and what they do when there, but bear in mind what happens when you get there is determined by, firstly, the diplomatic aspects and, secondly, whether your desired outcome was possible in the first place.

The Exchange

RL is taking a big bite out of me this week. So please NPC Satin for a few days.

Cheers
FW


OK, here's another go at fixing an agenda:

gem valuation - Grellen & Sons
lodge re kobolds
sage/historian (can also maybe appraise on plaque) - Bassy, then maybe Cymon
baroness' son - at Devy Manor
apothecary - Xemne
back to inn - speak to the halfling rogue

I think, rather than worry about getting agreement for each one, I will push you through encounters, in a single group, in that order, OK?


Also can we pls be clear on what items have been bought, where and how much paid (if only through ooc)?

In the morning you can go back and pick up the items from the smith before heading off to the kobold camp.


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

Sounds good to me.

Re: Purchases

Waterskin from general store

Weapon from Smithy (paid nothing yet)

Shirts from Soorey

...I think that's it!


INACTIVE - GAME DIED

I'm fine with that order. Easier if we reunite the group, in any case. :)

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Sounds good to me.

The Exchange

Me too.

The Exchange

I am at taking part in a Napoleonic battle for the next few days. Should be back in action on Monday. Please NPC where needed.


Male Human (Taldan) Cleric 1 | HP 9/9 | AC 11 T 11 FF 10 CMD 13 | F +2 R +1 W +5 | Init +3 | Perc +3 | Status: Diseased

Vive la France!

The Exchange

So Ten of us played and the final result was 15:16 in favour of Napoleon. I even got a b#%*&~%ing from him for losing 3 men! Ironic when we lost 575 over the weekend (Russians/Austrians lost 638 men).

Good weekend.

Cheers

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Sounds pretty cool. From your earlier post, I was assuming some sort of historical re-enactment type thing. I take it from this post I was mistaken?

The Exchange

It was a wargame with five players a side and the table/battlefield was about four foot wide and fifteen foot long. All in a double garage.

The best part was a wife supplied all ten if us with bacon and egg rolls, chips and other healthy hot food all weekend. Nirvana.

Cheers

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Now that sounds really cool. And kudos to an amazing wife! Unfortunately, mine can barely boil water but at least she doesn't give me too much crap about my gaming lol.


Hi, I've had a few nightmare weeks at work (I'll tell you over a drink some time) but think I am back in the saddle now.

Just separately, I'm currently running an interest check on a Midgard campaign. My general practice is to offer slots first to players already involved in existing campaigns. So if you're interested please give me a shout via PM.


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Apparently Pip is as good at making friends as I am!


Male Human (Taldan) Cleric 1 | HP 9/9 | AC 11 T 11 FF 10 CMD 13 | F +2 R +1 W +5 | Init +3 | Perc +3 | Status: Diseased

Remember... Kobolds are evil.
So no one wants an "out of towner" come to tell them they are to be "politely asked" to leave the immediate vicinity.
Yes, maybe we will try a diplomatic approach. And very improbably it could work. But do not count on it. And don't brag about it to every person we see.
And very probably we will need to forcefully relocate the kobolds, in this life, or in the afterlife. But they should go, don't make a mistake about it..


Male Gnome Animal Speaker Bard 1 | HP 9/9 | AC 15 (13FF/13T) | F+1, R+4, W+2 | CMD 10 | Init +4 | Perc +6 | Bardic 8/9

Oh, I know that.

Pip, however, doesn't really understand the finer points of that whole argument. He's still half convinced the wizard had enslaved them and thinks the only reason they're mad (and evil!) is that they've yet to be paid for good (okay, good-ish) work. Pip is not the wisest gnome. And probably damned close to the most naive.


Male Human (Taldan) Cleric 1 | HP 9/9 | AC 11 T 11 FF 10 CMD 13 | F +2 R +1 W +5 | Init +3 | Perc +3 | Status: Diseased

And from now on the most silent, I hope.


Regarding the kobolds - I think any assumptions any of you have are purely assumptions at this point. The imp, if you recall, intimated they were lying to you (but, it could be a double bluff, he's an imp after all)

Regarding the town. Again, I'm running from a spreadsheet of NPCs with characteristics and demeanours. You can adjust their attitude through Diplomacy, but equally can annoy them (some more easily than others). By the way, after a day "word will get around" and the various factions in town will hear about the conversations you've had elsewhere. This will in turn affect your interactions. I'd simply suggest you agree between you on a strategy for dealing with the town.

Finally, you're also assuming the baroness actually wants nothing short of chasing off the kobolds. Bear in mind, she's a politician and you're currently seeing the range of public opinion she's dealing with.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

The way I understand it, we currently have two objectives. The first and easiest, is to sell our gems to the baroness, and the second is to evict/ broker a peace with the kobolds from the quarry. We have even been led to believe they may go willingly. A sideline is to find the druid couple. Is all this correct?


Stats:
CN Human Male Sorcerer(Arcane) 1 | HP: (7/7) | AC: 12 (T: 12, F: 10) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +2* | Speed 30ft | Effects:

we were going to have a chat with the reformed thief man as well.

And put on a show!!!


If you think of it like an open world video game, such as Witcher or Skyrim, where there are main quests and secondary/side quests, then the next step in the main quest is to figure out what to do with the kobolds.

Selling the gems (and plaque) back to the Baroness' son should be fairly easy (assuming no diplomacy mishaps) and isn't really a quest in either category.

For the rest, the module lists about 24 story components for which there are XP rewards. Some of them (3 or 4) are diplomacy related (where, with the 1 step forward, 2 steps back, approach, performance has been mixed; however this is also a function of just getting round the town, and you're doing a good job of that), but let me list the ones you know about:

- The Collapsed Tower - investigated the collapse (done)
- Finding Hunclay - find the wizard and whether he was involved in the collapse (done)
- Finding the druids (side-quest)
- Figure out what to do about the kobolds (main quest)

So as you can see there's a lot still to uncover here, in terms of possible things to do. Some quests (probably the vast majority) only get unlocked as we proceed in the main quest.

I should say I've also introduced some plot elements not in the module, which are designed to link us into subsequent material if/when we finish the Dragon's Demand.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Rock on. Just making sure I was on track. I know I have not been all that active between school and trying to wrap up the majority of my games.. (Because, you know.. LIFE! lol) But I am actively trying to change that. I have dropped from playing in 6 and running 4 PFS games down to running one and playing in one other than this. Hopefully Things will smooth out and all will be good.


Just to go back through the plan for the in-town encounters:

- gem valuation - Grellen & Sons - DONE
- lodge re kobolds - DONE
- sage/historian (can also maybe appraise on plaque) - Bassy DONE
... then maybe Cymon ... CAN BE PART OF NEXT STEP
- baroness' son - at Devy Manor
- apothecary - Xemne (this was to check out the acid sample from the dungeon)
- back to inn - speak to the halfling rogue

So ... next step is to the manor, OK? It would be good btw if you guys pushed this rather than me having to.


Re the plaque - for the sake of just moving things on I suggest having the character with the greatest strength happen to be carrying it (it was I think Roet - it's now Garrek).

There's no significant plot point around it - don't worry about me leading the witness - just trying to get you the gold.


Had a message from Garrek's player - due to RL issues he will need to drop out. Unless anyone has a friend they'd like to bring in, I will go get a replacement. I think this group has been pretty strong on role playing so I'd like to keep that up. I assume we want a strong melee character.

I note Pip hasn't posted recently and will chase him via PM.


INACTIVE - GAME DIED

Awww! Well, I hope he manages ok! I don't have any recommendations at the moment, though I could ask a few folks I know if needed.

The Exchange

Warrior sounds good. Roleplayer even better. I hope Pip is just on a vacation because he is good fun for the game.


French Wolf wrote:
I hope Pip is just on a vacation because he is good fun for the game.

I agree. Actually he posted elsewhere a couple of days ago.

151 to 200 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Shady's The Dragon's Demand Discussion All Messageboards

Want to post a reply? Sign in.