GM Red's Down the Blighted Path (Inactive)

Game Master GM Red

Map of Davarn

Perception:

[dice=Poe]1d20+10[/dice
[dice=Vingold]1d20+7[/dice
[dice=Lilly]1d20+6[/dice
[dice=Yizzik]1d20+9[/dice
[dice=Hiniata]1d20+8[/dice

Initiative:

[dice=Hinata]1d20+4[/dice
[dice=Yizzik]1d20+4[/dice
[dice=Vingold]1d20+1[/dice
[dice=Poe]1d20+8[/dice
[dice=Lilly]1d20+3[/dice


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F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"Hah! You dropped your weapon, ha-ha!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Botting Vingold

Trip: 1d20 + 8 ⇒ (2) + 8 = 10
Vingold lashes his whip, attempting to trip the green soldier, but he hops over it easily.

He kneels down to pick up his weapon, opening himself up to an attack from Yizzik. Yizzik, take an AoO
If he's still alive: 1d20 + 5 ⇒ (14) + 5 = 19

Warhammer: 1d20 + 8 ⇒ (19) + 8 = 272d6 + 4 ⇒ (6, 1) + 4 = 11
"Damn lizard, yer not leavin' here alive," the leader says in Undercommon, slamming his axe for Yizzik's head. He manages to catch the side of the lizardman's face with the stony head of the hammer, cracking a bone in Yizzik's cheek.

Back to the top!

Duergar caravan, round 7
Vingold, Lilly (-5), Poe (-19), Hinata (-19) and Yizzik (-13) are up
Green (dead?), duergar leader (-22)


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Hah, if he lives. also, am I just accumulating damage? I swear my points keep increasing and I don't see me getting hit. :p

Poe raises Olivia and fires a shot into green. He grits his teeth and lets fly a bolt that whips past Hinata and sinks into the duergar like he'd planned it all along.
Spending a grit for a touch attack.
Olivia attack: 1d20 + 9 ⇒ (3) + 9 = 12
Olivia damage: 1d10 + 10 ⇒ (3) + 10 = 13

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

You've been -19 for the past 4 rounds. You took a bite from the bug and 1 damage from its acid breath.


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Vingold tries for another trip!

Trip: 1d20 + 9 ⇒ (3) + 9 = 12


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Ooooh! My memory is TERRIBLE.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

AoO: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 12 ⇒ (6) + 12 = 18

Yizzik snarls as he takes down one duergar only to finally have his defenses properly breached. The attack sends him reeling, stumbling back a step or two and forces the reptile to shake his head to clear the ringing of his ears before slowly turning his eyes to the leader. They now practically glowed amber with a savage fury behind them only barely restrained.

"Draconic: Making me mad is not something you want to do..." he growled in his native tongue, coming in hard after his larger enemy

Axe: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 12 ⇒ (4) + 12 = 16
Bite: 1d20 + 4 ⇒ (9) + 4 = 131d3 + 8 ⇒ (3) + 8 = 11


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

While she hated herself for it she was still far too shaken from the last blow to get in close, another rock would have to do for now.

We should have gone home. She whines inside her head.

To hit: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Crit?: 1d20 + 8 ⇒ (16) + 8 = 24
Crit!: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yizzik takes down both the final duergar foot soldier as he slices his axe across his neck before he can even get to his feet. Hinata and Poe unleashed a combination attack on the leader, with both the stone and bolt pelting its grey fleshy exterior, and Yizzik seals the deal with a powerful chop across the leader's face, spilling blood all over the rocky ground.

Combat is over!

The dwarven captives chained to the pillar cheer as much as they can given their current condition. "Wells it's about damn time sum help showed up! Come on, get us outta here!"

The captives - three dozen of them in total - are all chained to the column with a locking slave collar. Requiring a DC 20 Disable Device check that Vingold can easily handle with enough time


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Taking a seat to catch his breath, Yizzik could only gently rub at his cracked jaw. He could feel the sting of pain beneath his scales, knowing he'd either require more magic or time for the pain to fade. He'd watch as his companions worked to free the dwarves and collect whatever the duergar had on them. While this happened, he'd take the time to calm his nerves, pulling his violin free from his bag, he'd play to calm himself after the intense battle.

Perform: 1d20 + 9 ⇒ (12) + 9 = 21
No goal intended for the perform, just sticking in character and rolled to see how well he performed xP


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Hinata would move to Yizzik's side offering him one of her potions before moving over to the captives to try and talk to them so Vingold could free them without interruption.

"Did they take anyone else?"

I should have heal light and moderate so take whichever you like

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

One of the dwarves nods at Hinata. "Yeah, they took about two dozen others. Saw 'em headin' in the direction of the Redoubt." He pulls desperately at his collar as Vingold is silent. "Come on, yer both dwarves, can't ya see we're strugglin' here? Let's get back to Davarn and have a round!" He pleads with Poe and Vingold. "Oh, but I'm broke. The filthy duergar musta had some money stashed around here." He looks in the direction of a locked iron chest on one of the frightened fire beetle's backs.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Vingold's away, so let's move on.

After spending a few minutes unlocking the silver collars from each of the captives, they graciously thank you and ask for your assistance in returning to Davarn. Vingold also picks open the iron chest to reveal two potions of cure moderate wounds, two potions of lesser restoration, a jar of restorative ointment, and 312 gold pieces.

With the duergar band defeated and the Redoubt cleared of all undead, Delbera's request of finding her dear axe Firebrand seems like the next logical step. But first, you make for Davarn with the captives in tow.

The townspeople eagerly embrace you as heroes, and the Lucky Imp Inn offers you free room and board for the next month. The Temple of Torag also offers you a discount of 10% on any spellcasting services.

The Mayor provides you with a reward of 3,000 gold pieces for the return of sixty captives. The proud dwarves make for the Imp, eager to chase down the past few days of anguish with rum and ale.

This completes Chapter 1. Please go ahead and level up! The loot tracker is up to date. If you play PFS, leave your chronicle information in the Discussion tab and I'll provide you with a chronicle sheet.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Awesome! Yay loots and monies!

-Posted with Wayfinder


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

So what's the total for our divided treasure? :3

HP roll: 1d10 ⇒ 6

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I have to get the value of anything you looted first, but please have a look at the DTBP Loot link in my stat bar and claim anything you'd like to keep. I'll otherwise assume you wanted to sell it.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Following your triumphant return to Davarn, you've spent a few days exchanging items, honing your skills, and learning what you could about the Blighted Path. Erna Stoneheart tells you of its location and history, that one of Davarn's oldest mines eventually hit a vein of strange stone that no one could identify. When touched, the stone would drain the warmth from miners' bodies. Strange creatures crawled up from the darkest shafts and natural caverns the mines joined, snatching workers and dragging them away in the shadows. Eventually it was discovered that those who had worked those mines rose as hungry undead after death, and the people of Davarn sealed up "the Blighted Path," as they’d come to call it.

Tasked with retrieving Lady Delbera Axebringer's beloved axe, Firebrand and putting an end to the resurrection of Axebringer descendants as undead, you've determined the next logical step to be to make for the mines, find the weapon, and destroy the necromancer who had taken it.

For the more material hungry amongst you, Mayor Bensik tells you she will provide anyone who recovers Firebrand with 5,000 gold pieces!

Armed with knowledge of its location, you make your way back towards Firebrand's Redoubt. About an hour down a side tunnel, you come across a stout, iron gate leading into the old mine. The door's padlock has been smashed open. How will you proceed?

Map is in my header 'Blighted Path Maps', it's a birds eye view of the area. Please indicate your light source unless you have darkvision, and also give me a survival and perception check as you enter.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

I will take second position.

-Posted with Wayfinder


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Hinata tries to enjoy any time she can back home but knowing they will be leaving again soon has her a little on edge, despite her fear she knows she's going to follow her friends.

I'll take third? I have low light but not dark also no light source on me

Survival: 1d20 + 0 ⇒ (13) + 0 = 13
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

"Can anyone see or have a light? We can still pick one up before we head down right?"


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

i will lead, torch and shield in hand specifically for our delve into the mines

Yizzik felt stronger than ever after his rest, pride welling in his new armored appearance that reminded him of his teacher. With the symbol of Apsu now emblazoned upon his breast plate and shoulders, the armored reptile took point to lead his friends into what they had learned to be a cursed path.

"Don't worry, Hinata. Just be ready with any bombs in case this path proves as dangerous as we'be heard," he'd reply as the torch sprung to life. His darkvison wasn't the best either, but the light provide more comfort he felt than anything else.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

GM Rolls:

Poe: 1d20 + 10 ⇒ (4) + 10 = 14
Vingold: 1d20 + 7 ⇒ (18) + 7 = 25
Lilly: 1d20 + 6 ⇒ (17) + 6 = 23
Yizzik: 1d20 + 9 ⇒ (13) + 9 = 22
Red: 1d20 + 12 ⇒ (6) + 12 = 18
Blue: 1d20 + 12 ⇒ (13) + 12 = 25
Green: 1d20 + 12 ⇒ (20) + 12 = 32

Hinata: 1d20 + 4 ⇒ (7) + 4 = 11
Yizzik: 1d20 + 4 ⇒ (15) + 4 = 19
Vingold: 1d20 + 1 ⇒ (18) + 1 = 19
Poe: 1d20 + 8 ⇒ (11) + 8 = 19
Lilly: 1d20 + 3 ⇒ (17) + 3 = 20

Init
Red: 1d20 + 4 ⇒ (12) + 4 = 16
Blue: 1d20 + 4 ⇒ (19) + 4 = 23
Green: 1d20 + 4 ⇒ (20) + 4 = 24

Distance travelled: 400 feet

You head through the gate and into the first passage. Hinata refers to the map you found in Firebrand's Redoubt and finds the correct way through the entry tunnels. The landscape is barren and desolate during your half hour trip, and many of the clean, worked tunnels occasionally give way to crumbling, chalky stone shot through with sickly black veins of an alien mineral. A damp coldness seems to roll off the walls, and the musty stench of long-ignored decay fills the air.

Flying tar: 1d20 + 8 ⇒ (3) + 8 = 11
Suddenly, Yizzik sees a glob of sticky tar shoot though the air and sploosh onto the ground in front of him. Luckily, whatever threw it didn't aim well enough. Turning to look at the source of the tar, a trio of ghoulish humanoids appear out of the darkness, bearing sharp teeth and lumbering towards you.

Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
The blue and green-eyed ghouls shamble up towards Yizzik-Tank and stretch their lanky heads out to bite him, but instead break their teeth on his armor.

New map is up, I'll get this added to my header

Old mines, Round 1
Lilly, Yizzik, Vingold and Poe are up
Red
Hinata


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Poe takes a short step towards Red, firing multiple bolts at his target.

Olivia #1: 1d20 + 11 ⇒ (7) + 11 = 18
Olivia Damage: 1d10 + 11 ⇒ (7) + 11 = 18
Since my second attack has a low bonus, I'll spend a grit point for vs. Touch AC. If my first attack would kill the target, I'll shoot one of the ones near Yizzik.
Olivia #2: 1d20 + 6 ⇒ (8) + 6 = 14
Olivia Damage: 1d10 + 11 ⇒ (2) + 11 = 13


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Vingold looks at the crap splattered on the ground. "Huh. That's what your brains will look like soon."

Inspire courage, +2 to hit and damage and on saves against fear.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly lets her wand of shield of faith side into her hand, and activates it on herself, upping AC to 18.

She draws her whip afterwards.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Yizzik hissed loud, the sound echoing in the cavern as the enemies came in hard. He'd meet them head on, ready to be a wall between them and his companions. He'd watch as the creature bit in vain at his armor, already seeing the benefit of his new metal shell. He would risk them finding a weakness though, quickly raising his adamantine axe high to chop into its skull.

Attack: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 12 ⇒ (3) + 12 = 15
Second Attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 12 ⇒ (7) + 12 = 19

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yizzik's first chop punches through the blue ghoul's shoulder and down its side, leaving a gooey slice of the creature on the ground, yet his second attack isn't quite as accurate. Poe lobs two bolt deep through the red ghoul's chest. It moans in pain, then slumps over on the damp cavern floor. Red is down, -15 to blue

Hinata is up


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Hinata threw a bomb at the (blue) creature attacking Yizzik, able to hit his (green) ally as well made them an ideal target.

To hit: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 3d6 + 4 + 1 ⇒ (4, 4, 3) + 4 + 1 = 16

Precise bomb to avoid Yizzik, 8 damage to red reflex DC 17 for half


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

*make sure to remember your buffs everybody*

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Green reflex: 1d20 + 7 ⇒ (16) + 7 = 23

With Vingold's aid, Hinata manages to toss her bomb at the blue ghoul and burns off most off most of its corrupted waxy exterior. The green ghoul avoids the splash from the bomb entirely. Evasion

-31 blue

The two ghouls set Yizzik up in a flanked position, but again break a few more teeth on his impenetrable armor.
Bite, flanking: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Bite, flanking: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Lilly, Yizzik, Vingold, Poe, and Hinata are up


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly steps 5 feet south east.

"Time for munchies will soon be over, freakazoid."

Trip-whip: 1d20 + 10 ⇒ (11) + 10 = 21


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Stepping back, Poe unleashes a second pair of shots. His shots go wide, and don't come close to hitting green.

Attack 1: 1d20 + 11 ⇒ (4) + 11 = 15
Attack 2: 1d20 + 6 ⇒ (1) + 6 = 7


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Vingold uses his reach to assist Yizzik with his attack!

Aid: 1d20 + 9 ⇒ (4) + 9 = 13


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Since Lilly was attempting to knock the first target over Hinata would focuses her attack on the furthest (blue) enemy. She'd switch to rocks to try and preserve the rest of her bombs for the no doubt future enemies on the road.

To hit: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Continuing his onslaught, the undead would prove ineffective against the armored lizard. Letting loose a roar as he swung his Ace, he let the call of his ancestors and draconian lineage out in that battle cry as he sought to end the ghouls attacking him.

Attack 1: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 151d8 + 12 + 2 ⇒ (8) + 12 + 2 = 22

Attack 2: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I assume no one included poor Vingold's +2/+2. I will apply this for you. Please include it. I know how it can be frustrating for bards when players forget to use their bonuses.

Lilly manages to grab green with her whip and throws him to the ground. The rest of the group doesn't have as much luck, with both of Poe's bolts and Hinata's stone flying deep into the cavern. With the help of Vingold's whip, Yizzik manages to strike down the blue ghoul, then turns and swings his axe down on the green one, cutting its arm off cleanly and spraying the ground with oozy ichor.

Green stands up And provokes an AoO from Yizzik, and tries to bite Vingold 1 Yizzik 2: 1d2 ⇒ 2

Bite: 1d20 + 7 ⇒ (12) + 7 = 19

Lilly, Yizzik, Vingold, Poe, and Hinata are up


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Vingold continues his aid: its hard for him to target undead.

Aid: 1d20 + 11 ⇒ (18) + 11 = 29


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Lilly cracks her whip again.

"Hey freakazoid, no getting up now."

1 roll too few last time, trip is at +11
Whip-trip, inspire: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

I have been including Vin's pluses xD

AoO: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 14 ⇒ (3) + 14 = 17

Seeing a chance to end the creature in its attempt to rise, the reptile would attempt to strike at its still prone form before he could stand.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Poe ejects the boxy case from the bottom of Olivia and drops a handful of bolts into it before sliding it back into his crossbow.

Reloading Oliva.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yizzik slices the ghoul again, but it still stands, and hops over Lilly's rope.

Looks like Yizzik still has another attack left in the bag, so does Hinata


Female Lawful Neutral Kitsune Alchemist (Chirurgeon) 6 | HP: 24/43 | AC: 19 (15 Tch, 14 FF) | CMB: 4, CMD: 18 | F: +6, R: +9, W: +2 | Init: +4 | Perc: +9 | Speed: 30ft | Active Conditions: (None)

Sorry for the delay feel free to bot me next time, don't want to hold up anything

"Just stay down!" She vents aloud to the creature as she hurls another stone towards it.

To hit: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d4 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

If Hinata didn't just take it down
Attack: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 14 ⇒ (7) + 14 = 21

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Lilly fails to trip the ghoul, but it's of little consequence, since Hinata scores a direct hit with her pebble and throws it hard enough to pierce into the ghoul's corrupted brain, ending him.

Out of combat

Searching the corpses, you find the following

Loot:

3x potion of greater magic fang
3x potion of inflict moderate wounds
2x tanglefoot bag
612 gp

Survival DC 18:

You locate the tracks of what could only be a large pack beetle nearby. Do you follow them?

From the cavern, the tunnels continue to extend southwest further into the desolate underground lands.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

"Ah fine warm up, if'n there can be fer what we do." Poe chuckles, lighting his pipe and taking a few puffs as he helps police the bodies for loot.

"Every'n healthy? We need ta be on our way."


M CN Dwarven Bard (Lotus Geisha) 6 | HP: 47/47 | AC: 16 (11 Tch, 15 Fl) | CMB: +7, CMD: 18 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +8 (+2 in dim/dark) | Speed 20 ft | Active conditions: (none) Dwarf Bard 5

Survival: 1d20 + 2 ⇒ (13) + 2 = 15

"I'm all good, how about everybody else?" Vingold says as he pulls out his healing wand.


Male Lizardfolk Male; Lawful Good; Fighter Lv 6; HP: 21/57; AC: 29 (Tch: 12|Flat: 27); CMB: 10 CMD: 22; F:8 R:5 W:5; Init: 4; Perc: +11; Speed: 30ft; Climb: 15; Active Condition: None

Survival: 1d20 + 5 ⇒ (17) + 5 = 22

"Something tells me this is only the beginning," the reptile would say, giving a sigh as his adrenaline calmed after the battle. Taking a look around, Yizzik would find the trail of a large beetle, curiously following it with his eyes for a moment before calling out to his companion. "Look at this. Think it's more duergar?"


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

Whoops missed the prompt!
Survival: 1d20 + 11 ⇒ (2) + 11 = 13

"Huh? Oh, yeh, ah s'pose we'd pursue them. Lead on." he says, having missed the tracks.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yizzik follows the pack beetle tracks down a small tunnel and at a dead end, he finds the carapace of said beetle. Inside is something much more benign than evil, dark dwarves: Loot! He finds a crate containing 10 vials of alchemist's fire, 3 more tanglefoot bags, and 4 vials of soul stimulant.

Soul Stimulant:
This soothing elixir was created to counter the energy-draining effects of vampires, wights, and similar horrible creatures. If you have a negative level (whether temporary or permanent), you can drink a dose of soul stimulant, negating the negative level's penalty for 12 hours. You can only benefit from 1 dose of soul stimulant at a time, though you can continue to take a dose every 12 hours to stave off the negative level's effects.

I've yet to encounter something that inflicts a negative level in a game.


dwarf gunslinger (bolt ace) 6; Init +8; Senses darkvision 60 ft.; Perception +11; Defensive Abilities defensive training, nimble +2; HP 62/62; AC 20, touch 17, flat-footed 14; Fort +8, Ref +10, Will +4

When you do, it REALLY sucks. But yeah, it's rare cause it sucks.
Necromancers can use Enervation, which is really great for shutting down casters and fighters alike. No one likes negative levels.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The old carved out mine shafts eventually open up a dark, winding path dotted with a strange glowing ore. The becoming increasingly darker and the air more and more stale as you move on.

After about 8 hours / ~7000 feet

Encounter?: 1d100 ⇒ 98
Terrain: 1d100 ⇒ 71

The map from the Redoubt is proving to be helpful, and you're sure you're on the correct path to Phaedextrin's Maw, home of the necromancer who started all of this.

After another 8 hours

Encounter?: 1d100 ⇒ 93
Terrain: 1d100 ⇒ 68

You've been traveling about 16-17 hours now. Do you risk looking for somewhere away from the Darklands denizens to rest for the "night" (it's always dark down here!), or press on and risk fatigue?

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