GM Ragged's Core Rules Souls for Smuggler's Shiv

Game Master waynemarkstubbs

Smuggler's Shiv- the name sends shivers down the spine of even the most hardened Shackles pirate, Mwangi slaver or Sargavan corsair. A grave to a hundred unlucky ships, the island is populated with fierce monsters, dread horrors and savage cannibals. Not the place you would want to be shipwrecked.

But you are.

MAP OF THE SHIV - updated with ambush location

Tentacles on the Causeway


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NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

"Sizara, if you prefer you could try to hunt some game in the jungle. Though that might be more dangerous."


An Evening Stroll

With plans made for the next day, the four of you set out to explore the portion of the island west of Camp Beach. A trail winds through the jungle, and the low sun sends shafts of light streaming into your eyes as it sinks in the western sky. The ground is slippery underfoot from the earlier rain, and the air is thick with the smell of vegetation.

Emerging briefly from the jungle at the top of a ridge, the group spots another shipwreck on the north shore. Either the ship hit the shore at great speed, or is has been washed further up the beach by subsequent storms, as the smashed bow of the vessel almost reaches the jungle line.

Overhead, another of the strange winged lizards of Archibald's species can be spotted circling, although it seems more interested in plucking fish from the waves. It is obvious that there are multiple colonies of the things nesting along the cliffs all along this section of the Shiv.

Almost immediately the path plunges back into the jungle, however, and it is clear that the animals that make these paths rarely travel here, as the undergrowth is thick on each side, and the foliage heavy - the group has to push aside thick vines hanging down from the trees to make way.

Suddenly Corin stops dead. Ahead on the narrow path, barely 15' away, one of the vines stirred when there was no breeze. Peering closer through the gloom, he sees that the 'vine' is in fact a great, emerald serpent, dangling from a tree branch, and obviously hoping to drop on an unsuspecting victim below.

I rolled Perception checks for you, and rolled 20, 19, 19, 18 - I thought it only fair for you to spot the ambush!


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat
GM_Ragged wrote:


I rolled Perception checks for you, and rolled 20, 19, 19, 18 - I thought it only fair for you to spot the ambush!

Should we make Initiative Rolls or do we get an action in a surprise round? Or do we just run away? :)


Not in combat yet - you could avoid the encounter if you wished.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Corin holds up his hand to bring the party to a halt and silently points to the snake. He attempts to identify it.

Knowledge (nature): 1d20 + 4 ⇒ (17) + 4 = 21

Mostly wondering if it is venemous, a constrictor snake, and/or if it is edible.

Edible Snake:
After carefully backing away from the snake a bit, Corin whispers to his companions. "That snake is of a kind we could eat. I say we try to kill it with ranged attacks. I have three javelins and I can lend them out if you think you can avoid losing them in the jungle. Corliss has his stormy powers of Besmara as well. Or we could simply work our way around it. Thoughts? Personally I think it would be good for morale to vary our diet a bit."

Inedible Snake:
After carefully backing away from the snake a bit, Corin whispers to his companions. "That snake is of a kind that isn't safe to eat. It could be dangerous or find our camp later if we don't kill it now. If we want to fight I say we try to kill it with ranged attacks. I have three javelins and I can lend them out if you think you can avoid losing them in the jungle. Corliss has his stormy powers of Besmara as well. Or we could simply work our way around it. Thoughts? Personally I think it would be safer to kill the predator now."


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Corliss spies the sneaky serpent an instant after Corin does.

"Shall I hit it with one o' my storm bursts or do we back away?" To Karia and Sizara he adds, "How bad do you ladies want some pretty green snakeskin boots?"


It's a type of large tree cobra - very venomous, but edible. Some jungle tribes make a cocktail from dwarven whisky, its venom, and its still beating heart.

I am not making this up LINK


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Karia agrees that we should take it out from range.

She has her crossbow ready.

Karia ain't going into melee unless she has no choice!


Female Elf Female Elf Barbarian 1

Did they have to say it tastes like chicken!? I'm eating BBQ chicken right now! And people actually drink a still beating cobra heart! Ugh! Also wouldn't Sizara know about how to make this drink since she's from the jungle? Just curious.

Sizara nodded and readied her longsword, getting ready to let her inner beast out.

I'm hoping we find a great sword on this island, especially among the shipwrecks

Oh! I forgot to mention sizara's reply to Corin's saying she can go hunt if she wants. It's below:

Sizara laughed a bit before replying, "It is perfectly alright Corin. I can fish and hunt, although I think if any of us goes hunting we should go in pairs or threes as this will likely increase the hunters' chances of being successful, both in gathering food and coming back alive. We still need to be careful."


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Sounds like most of us want to be (or can't resist) attacking the deadly snake. If so, let Corliss go first; if his storm burst hits, it'll give the snake a penalty to hit. I'm about to be without internet access for 13+ hours, so I'll roll Corliss's attack in a spoiler, in case Corin fails to talk sense into us. :)

Storm Burst:

Storm Burst (Sp) (ranged touch): 1d20 + 2 ⇒ (11) + 2 = 13 for nonlethal damage: 1d6 ⇒ 1, plus snake takes a -2 penalty on attacks for 1 round.

Storm Burst


MAP HERE

The snake knows you are there, so is not surprised, but will be flat-footed until it acts, which will immediately after the first one of you moves or attacks (it has a readied action).

Those of you wanting to make ranged attacks - unless you're Corin at the front, the snake will have cover from the bodies in front of you.

Note that the path is narrow. Normally you can move through squares occupied by allies without penalty. Here, it will cost you 2 squares of movement. The jungle off the path is difficult terrain, and blocks line of sight pretty much anywhere.

Please make initiative rolls, and give me 2 rounds worth of actions. Note, that you can specify that you want to delay until after someone else has acted.


Female Elf Female Elf Barbarian 1

Before I post, what effects does the battle have on me charging through difficult terrain? I can't seem to find anything that says you can't charge through difficult terrain.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Karia.

init: 1d20 + 2 ⇒ (20) + 2 = 22

Waste of my precious few nat20's!

First round she will aim carefully and attack with crossbow. crossbow: 1d20 + 2 ⇒ (2) + 2 = 4

I knew it.

Second round, if no one is in melee she tries again. If someone has engaged it she holds her fire. crossbow: 1d20 + 2 ⇒ (1) + 2 = 3

Please someone be in melee with it!

Not going to waste a Perform on this encounter.


Sizara wrote:
Before I post, what effects does the battle have on me charging through difficult terrain? I can't seem to find anything that says you can't charge through difficult terrain.

FROM THE SRD - Charge

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).

FROM THE SRD - Movement

You can't run or charge through any square that would hamper your movement.


Female Elf Female Elf Barbarian 1

Ah okay. I must have overlooked that part about difficult terrain. It's hard to read small print on your iPhone. :( also why am I in the back? I could have sworn I was at the front of the group? Oh well.

Init: 1d20 + 2 ⇒ (6) + 2 = 8

Sizara lets the animal in her out of its cage, raging as she grips her sword tightly.

Sizara moves as far as she can to front the group in order to get there before the snake reaches them. This is for both rounds.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

init: 1d20 + 2 ⇒ (15) + 2 = 17

Corin hurls a javelin at the snake.

Javelin: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 3 ⇒ (2) + 3 = 5

Then moves forward, careful not to get in Sizara's way, drawing his cold iron longsword as he goes.

Next round if he is able to engage the snake in melee combat he does so. Otherwise he readies an action to treat poison if somebody is bit by the snake.

Cold Iron Longsword: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d8 + 3 ⇒ (1) + 3 = 4

Readied Action:
[dice=Heal to treat poison]1d20 + 2[/dice]


Karia takes careful aim at the dangling snake, pulls the trigger on her crossbow... and watches in dismay as the bolt vanishes into the jungle, nowhere near hitting the creature.

The attack certainly does provoke it as with a hiss it pulls itself up into the tree, moving with bliding speed, before launching itself through the air at the group. It lands in a mess of coils at Corin's feet, rears up and strikes with its fanged mouth. The fangs sink deep into the man's shoulder, and he feels the burning of the serpent's poison. 2hp damage

Fort Save for Corin: 1d20 + 4 ⇒ (12) + 4 = 16 Corin pulls away before the creature can pump too much venom into his blood. He thrusts the steel-tipped javelin at the creature, but the weapon is not weighted for melee combat, and it skitters off the reptile's tough scales.

Sizara, the fury rising within her, muscles her way past the others to stand at Corin's side. The branches of the jungle wrap around her, obscuring her vision and movement. The snake has partial cover from her She swings her sword with her enrages strength

Sizara hitroll: 1d20 + 6 ⇒ (6) + 6 = 12

but the branches obstruct her, and she cannot land a telling blow.

Corliss summons the fury of the storm, attempting to catch a clear glimpse through the struggle of bodies Snake has cover, and shooting into melee The pirate's aim is off, and his stormcloud manifests harmlessly in the trees.

Karia reloads and fires her crossbow, but cannot get a clear shot.

The serpent, enraged at the intrusion into its territory, coils back and strikes again against Corin. Again, its fangs sink deep into the man's flesh. 2hp

Fort Save for Corin: 1d20 + 4 ⇒ (5) + 4 = 9

and this time he cannot pull away before its venom glands begin to pump fire into his blood. Corin takes 2 points of CON damage. The ranger fights the pain, dropping his javelin and drawing his longsword, before hacking at the serpent. Finally, the blade connects, drawing a bright spray of blood as it scores the creature's flesh.

Sizara too swings her blade

Sizara hitroll: 1d20 + 6 ⇒ (18) + 6 = 24
sizara damage: 1d8 + 5 ⇒ (4) + 5 = 9

and almost cuts the creature in two with her blow - it hisses in pain, and tries to slither away into the undergrowth, giving both Corin and Sizara a chance to finish it off.

Corin AoO: 1d20 + 4 ⇒ (20) + 4 = 24
SizaraAoO: 1d20 + 6 ⇒ (9) + 6 = 15

Corin, fighting the agony as the poison courses through his veins, decapitates the creature with a backswing.

Corin must take up to 6! DC12 Fort saves until he saves once, taking 1d2 CON damage for each failure


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Corin drops to the ground, cradling his wound.

"Somebody help me get the poison out!"

Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9 If somebody can make a DC 12 Heal check then I'll succeed on that saving throw.


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat
Corin Aldesi wrote:
If somebody can make a DC 12 Heal check then I'll succeed on that saving throw.

That would be me.

Corliss Heal Check: 1d20 + 7 ⇒ (15) + 7 = 22

From some nearly-forgotten memory, Corliss recalls what to do. He sucks on the fang marks left by the great snake's bite, drawing the poison from the wound and spitting it out on the ground nearby. When he's finished, he gives Corin a crooked smile and quips, "Mayhaps I can teach that trick to one o' the ladies--make the process less awkward an' more enjoyable, eh Cap'n?"

Looking at the snake carcass, he says, "It's got decent meat on it--might make for good eatin'. Probably a good thing we killed it now while we kinda got the drop on it--the thing might've crept into camp an' done some serious damage."


Dead snakes weigh quite a lot. Fortunately they can be persuaded to loop up like rope, and carried over the shoulder - as long as you don't mind getting a gory mess on your clothing.

With the light fading, and the scent of fresh blood from their kill wafting through the jungle, the group beat a retreat back to the beach, arriving in semi-gloom after the sun has disappeared behind the western ridge. Jask and Ishirou have spent the time collecting more shattered planks that have washed up from the disintegrated wreck of the Jenivere, thinking that they might help with the construction of the raft. Even Gelik is half-heartedly digging into the sand, making a pit that can have planks laid over it for a shelter, so as to free up some of the rope.

The five look somewhat squeamish at the prospect of grilled snake for dinner, but once it is sizzling on skewers over the fire, their bellies begin to rumble, and hunger overcomes hesitation. Aerys doesn't eat much - lifting small morsels to her mouth with shaking hands.

The stars come out, and the moon rises. The soft white surf at the edge of the water seems to glow with a soft light. Occasionally, when you glance, you think you catch sight of a face, or a half-formed body in the foam, but it must be a trick of the moonlight, as it almost instantly disappears.

Any evening activities?

The night passes without incident - not even dreams, as your exhausted bodies take their rest.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Karia will avoid Gelik, before the urge to kick him in the teeth gets too strong.

She will try talking to Jask, just being friendly without pushing him. Asking him about how he ended up in chains, and how she could help?

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

Odds there's something on the island he wants? He's the last one, unless I've missed it?


Jask talks openly about his past, his life in Corentyn as a temple scribe, and his hopes for the future. He felt himself torn between his wild youth in the Mwangi, and the civilized life he was introduced to as a boy in Eleder, where he learned to read, and was apprenticed as a scribe to the colonial government. That dual aspect attracted him to the worship of Nethys.

"Now fate has trapped us in the middle of nowhere. An' if we do escape - what then? It's a chain gang waitin' for me in Sargava. Only man who could clear me name was that Shackles pirate on the Brine Dragon - it was him as was doin' the smugglin' into Eleder. But me hear that ship vanish years ago, and no-one be seein' it since. Not much hope for me, lady."


Are you sure you want to do that?

Karia grins at Jask. "Cheer up, if there's a best place to find a lost ship it's here!"

She spends the rest of the conversation just talking about harmless subjects.

So, that's the Nightvoice for Gelik, and the Brine Dragon for Jask. Aerys wants berries and Ishiro wants a buried treasure. Crazy Sasha has gotten her pet therapy. Is that what we've got left to look for?


Well, that plus what happened on the Jenivere, what happened to Pamela, what the scary red eyes were, and eventually how to get off the island.


Pre-Dawn

It is the hour before dawn, and Karia and Ishirou are on watch, huddled round the campfire as the dew falls and the air grows almost chilly as the heat leaves the air and before the tormenting sun begins its inexorable rise into the sky. Ishirou hacks at some piece of scrimshaw he is carving out of driftwood, although what it might be, Karia can't tell in the firelight. The pre-dawn breeze blows gently from the sea, causing the flames of the campfire to flicker gently.

Karia Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Ishirou Perception: 1d20 + 4 ⇒ (3) + 4 = 7

"PEEP! PEEP! PEEP!" the quiet is broken by Archibald, who is making a terrible racket. Turning, the two sentries see a gaunt loping figure sprinting from the back of the shelter, carrying a smaller figure, than can only be Gelik, unmoving in it arms.

Please give me initiative rolls,although everyone except Karia and Ishirou will require a move action to stand, and another to grab their weapons, unless you want to chase down whatever this thing is emptyhanded. You can choose to exit the shelter from any square you like. Karia and Ishirou have their weapons to hand.

Ishirou will do whatever Karia tells him. Jask will do whatever Corin tells him. Aerys will do whatever Corliss tells her. Sasha will do whatever she likes, but Sizara can try anyway. You can give orders to the NPCs as a free action.

The pre-dawn is DIM LIGHT so please roll a 20% miss chance with every attack roll, except for Aerys and Sizara, who have low-light vision

Map link is at the top of the page.


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Karia Init: 1d20 + 2 ⇒ (1) + 2 = 3

Karia as a Half-elf has Low light vision.

Karia will tell Ishirou to doube move around the figure to get between it and the treeline (E7) while she moves to (x11).

Once there she will cast Grease on Gelik making him very slippery, and hopefully hard to hold while moving fast.

If she can't see Gelik well enough to cast on him she casts the spell centered on (B7). Making sure she doesn't catch Ishirou in the spell.

I know Grease won't work well on sand, but I'm hoping it will make the sand a sticky, slippery hazard anyway.


Female Elf Female Elf Barbarian 1

Init: 1d20 + 2 ⇒ (15) + 2 = 17

Sizara quickly hears the alarm. She's not wearing her armor but she decides to grab her sword.

She quickly moves out of the shelter as fast as she can, telling the others to wake up for they have come under attack!


Once everyone has posted initiative, I'll resolve actions for Karia, Ishirou and the creature, and then we'll go into 'blocks', as discussed in the other thread.


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Corliss Initiative: 1d20 + 6 ⇒ (12) + 6 = 18

As Archibald's squawking awakens the camp (and maybe everything else on the cursed island), Corliss groggily hops to attention, bumping hard into Aerys. He grabs his rapier and buckler when he catches a glimpse of the man-thing running off with Gelik.

"Arm yourself and guard the camp!" he tells Aerys. "This may just be a diversion to lure us all away from our supplies!"

You don't really believe that for an instant, his mind chided him. No--he didn't. The thing absconding with Gelik seemed vaguely familiar and sent a shiver of fear racing down the sea-priest's spine, but his tired and damaged brain couldn't put a name on the dark figure.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Corin's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


As Ishirou races off to try to intercept the creature, Karia moves around, summoning her magic to mind. Her elven heritage lets her see through the gloom, and she casts a spell on the unmoving form of Gelik.

The creature falters in its step, seeming suddenly to have difficulty carrying the gnome, who slips out of its arms and lays still on the sand.

Corliss - may post
Sizara - may post
Beastie
Karia
Corin

I'll update the map


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Gonna randomly determine which square of the shelter Corliss was sleeping in and go from there.

Corliss Starts Here: 1d7 ⇒ 1

Corliss emerges from the top left corner of the shelter, moves up behind the dark abductor (to square x7), and stabs at it with his rapier.

Corliss Rapier: 1d20 + 1 ⇒ (13) + 1 = 14 for Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

NOTE: The above rolls assume that Corliss regained a point of lost Str from resting; otherwise, subtract 1 from both attack and damage rolls.


As Corliss charges towards the creature, he catches a whiff of the sickly sweet scent of dead flesh, and all sorts of warning flashes go off in his mind. The creature hears his approach and spins round - it is humanoid, but its flesh appears withered and stretched tight over its frame. It hisses through a mouth of sharp teeth, and a long pointed tongue lolls forth.

"More meat on you than the small one" it cackles, dodging nimbly, so that Corliss's powerful thrust merely scores its shoulder.


Female Elf Female Elf Barbarian 1

Sizara quickly follows Corliss, going into a rage at the sight of the enemy.

She charges headlong into the fray, roaring like a wild lioness! Or cheetah whichever you prefer.

Longsword attack raging charge: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Longsword raging attack charge damage: 1d8 + 8 ⇒ (3) + 8 = 11

Please doublecheck my math on my attack and damage rolls please. We got a storm brewing and I don't want to risk my laptop getting messed up so I'm posting via my iPhone plus I can can't doublecheck her attack and damage modifiers when she's raging on PCGen. Stupid storm. :(


Sizara - your attack roll is correct: +1 BAB, +5 STR, +2 charge. But your damage roll is only +5.

The elven woman comes charging in, sword held high, and delivers a mighty thrust that goes straight through the creature. It screams in fury at the assault, and thrashes at her in a wild frenzy, clawing and biting.

Claw Attack: 1d20 + 3 ⇒ (18) + 3 = 21 Claw Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw Attack: 1d20 + 3 ⇒ (16) + 3 = 19 Claw Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bite Attack: 1d20 + 3 ⇒ (11) + 3 = 14 Claw Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sizara is in trouble - having put everything into the attack, she has left her defenses down, and the creature takes full advantage, raking her with its claws and biting deep into her arm with its filthy pointed teeth. Only her boiling rage keeps her going.

Sizara takes 17hp damage, and will need to make a FORT save for me.

Corliss
Sizara
Beastie
Karia - may post
Corin - may post


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

I'm going to guess that Sizara is at (x7)? Having charged straight at the thing.

Karia moves to (w7) and casts Cure Light wounds on Sizara.

Cure light: 1d20 + 1 ⇒ (1) + 1 = 2

Well crap.


You might want to reroll that with the right die


Bolts 24. Half-elf Bard 1/Rogue 1. hp 15. Ac 14. Fort +1, Ref +6, Will +2. Init +2 Skills: Diplomacy 7, Perception 7, Perform Oratory 9, Sense motive 4, Stealth 7. Knowledge (Arcana) + 8.

Ouch.

Cure light: 1d8 + 1 ⇒ (1) + 1 = 2

So busy cringing at the result I didn't notice the dice!

And it's still crap.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none
GM_Ragged wrote:
Sizara - your attack roll is correct: +1 BAB, +5 STR, +2 charge. But your damage roll is only +5.

Since she is using a longsword in two hands (she isn't using a shield) she should be +8 damage. Raging Strength of 20 is +5 * 1.5 = +8.


Corin Aldesi wrote:
GM_Ragged wrote:
Sizara - your attack roll is correct: +1 BAB, +5 STR, +2 charge. But your damage roll is only +5.
Since she is using a longsword in two hands (she isn't using a shield) she should be +8 damage. Raging Strength of 20 is +5 * 1.5 = +8.

Agreed. In which case it is more wounded, but still standing.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Able to make a check if it is undead due to favored enemy.

Monster ID—Knowledge (religion): 1d20 + 2 ⇒ (6) + 2 = 8

"Jask, Sizara is hurt see if you can heal her!"

Since I don't know where anybody except Gellik, Ishirou, and Karia are located it is a bit hard to give you my action. Would it be possible for you to put Corliss and Sizara on the map? Once I know where my various party members are located I can give you my action.


Updated

Corin can tell the creature is some sort of undead, but he cannot see clearly enough to identify it


Female Elf Female Elf Barbarian 1

Fort save: 1d20 + 3 ⇒ (20) + 3 = 23

Wait...Wouldn't the boost in my constitution give me some more hit points? Just doublechecking here. Also would my fortitude save go up as well from raging due to the same constitution bonus?.


Yes, the extra 2hp from your rage is what is currently keeping you going. If you don't get healing before your rage ends, you will fall unconscious.

Yes, the rage also boosts your Fort save, but 23 is good enough anyway


Female Elf Female Elf Barbarian 1

Sweet! Yeah trying to run a few errands before work so I didn't have time to doublecheck that.


NG Male Human Ranger 2 | HP: 23/23 | AC: 16 (13 Tch, 14 FF) | CMB: +5, CMD: 17 | F: +5, R: +6, W: +5 | Init: +2 | Perc: +10 (+12 vs. undead) | SM: +2 (+4 vs. undead)
Current Conditions:
none
Active Spells:
none

Situation Clarification:
I'll get out at w7. You had previously stated that we needed to spend a move action to get up and a move action to get a weapon. If that is true then I can't do anything else, if that happened in round 1 then I'll move w6, w5, x4, y5 to flank with Sizara and attack the monster with my cold iron longsword.

Cold iron longsword vs. undead w/flank: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12 damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Corin moves up, taking up a flanking position with Sizara. However, the raging elf and the creature are involved in an intricate dance of fury, and Corin can't get a good opportunity to strike.

Now Corin is up close, he can recognize the creature as a ghoul

Jask, two steps behind, clutches at his holy symbol. "Let the power o' creation flow through ya!" he shouts, and you all feel a wave of healing energy flow over you.

Channel Energy: 1d6 ⇒ 6 -You all heal 6hp of damage

The creature, in its bestial fury, continues to lash out, even as it is surrounded.

Corliss - may post
Sizara - may post
Beastie
Karia
Corin


Map updated - Corliss, Corin and Sizara all get flanking bonuses. Sizara is in her second round of rage.

Update - Corliss doesn't get flanking.
Update2 - As Corin is standing in the same square as Gelik is lying, I've removed G from the map. He isn't doing much.


Male Human Cleric 6+5 of Besmara | hp -43- 53/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 3/6 | Insanity 3 (DC 10 Will) | Conditions: copycat

Seeing Jask pitching in with healing in a timely manner, Corliss opts to press the attack against the monster, trying to end the fight before its claws and teeth can cause more damage.

Corliss Rapier: 1d20 + 1 ⇒ (12) + 1 = 13 for piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6

EDIT: Forgot the miss chance.

Miss Chance: 1d100 ⇒ 60


Again, the writhing creature just manages to skip away before Corliss could strike a blow. It is fighting with bestial savagery, its features contorted in hate and rage.

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