| Aurora Fallowarc |
Aurora is no connoisseur of demonic types, but she edges closer to the statuette to examine it cautiously, without touching. "What kind of demon is that?"
Aurora has no Knowledge (Planes) and is sad for that, but she has a +7 on Religion if there is any religious iconography on the statuette.
| Talathel Rhuiren |
Talathel also examines the statue.
Knowledge Planes: 1d20 + 5 ⇒ (20) + 5 = 25
| Tragershen |
Knowledge (planes) 1d20 + 11 ⇒ (5) + 11 = 16
Appraise 1d20 + 8 ⇒ (6) + 8 = 14
After looking over the statue, we'll take it carefully and stash it amongst our gear after one more quick arcane check for poison that might have gotten on it from the bag.
As they start to turn away, Tragershen recalls Gelver and his crew, and the terrible end most of them met down here. He pulls out a piece of chalk and writes on the floor by the discarded bag poisonous.
We'll look around for secret doors to make sure this truly is a dead end. If we don't come across any, we'll go back out and continue on, looking for another door to brave.
| Anzath |
Anzath recalls horrofic stories told amongst the slaves of their Drow captors and the things they did to appease spider goddesses, and decides to hang back with Bedlam.
Maybe he needs a friend. She hands him some whiskey.
| GM Parrot |
Talathel recognizes the goddess of spiders, a demon-deity worshiped by the drow and other dark beings. Tragershen is content that it is free of poison.
The party is pretty sure that the room is indeed a dead end, so they return to the hallway and continue to the nearest door.
Perception
The eyes
Anzath plus auto-assist from Brand (minus two above ground): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
The aids
Brand (auto assist, plus one for traps)
Aurora: 1d20 + 3 ⇒ (14) + 3 = 17
Bedlam (plus two auto-assist for stone): 1d20 + 8 ⇒ (15) + 8 = 23
Talathel: 1d20 + 6 ⇒ (2) + 6 = 8
Tragershen: 1d20 + 0 ⇒ (14) + 0 = 14
They enter the room. Another dead end... or is it?
Perception
The eyes
Anzath plus auto-assist from Brand (minus two above ground): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
The aids
Brand (auto assist, plus one for traps)
Aurora: 1d20 + 3 ⇒ (1) + 3 = 4
Bedlam (plus two auto-assist for stone): 1d20 + 8 ⇒ (20) + 8 = 28
Talathel: 1d20 + 6 ⇒ (8) + 6 = 14
Tragershen: 1d20 + 0 ⇒ (10) + 0 = 10
This room contains two secret doors.
1 for room 29, 2 for room 30: 1d2 ⇒ 1
The party flips a coin and decides to open the door to the west.
They find a long-abandoned crypt--dryrotted coffins have spilled their bones to the floor in places, but three massive stone sarcophagi remain undisturbed.
| Bedlam Bottomland |
Bedlam takes the whisky. He takes a long pull and he hands it back to Anzath.
Me be tank'n ye, laddie. Had sum webbing in me eye.
Bedlam takes his other Heightened Awareness Extract, before continuing.
40 minutes.
| Tragershen |
"Yes, we disturb them."
Thinking back to the last time they opened a sarcophagus in this cursed place, Tragershen stands back and readies his wand of disrupt undead in one hand and his stout walking stick in the other.
| Tragershen |
"It would be hard to say through the stone, but I can try."
Before they bust in, he'll try casting detect magic and detect poison on the sarcophagi.
| GM Parrot |
Randomizing the order you open them:
A=1, B=2, C=3
d3: 1d3 ⇒ 1
Sarcophagus A: No magic, no poison. You pop off the lid, and sure enough, a skeleton rises to attack you!
Init Anzath underground: 1d20 + 6 ⇒ (13) + 6 = 19
Init Aurora: 1d20 + 1 ⇒ (4) + 1 = 5
Init Bedlam: 1d20 + 6 ⇒ (3) + 6 = 9
Init Brand: 1d20 + 4 ⇒ (4) + 4 = 8
Init Talathel: 1d20 + 6 ⇒ (17) + 6 = 23
Init Tragershen: 1d20 + 9 ⇒ (16) + 9 = 25
Init Skeleton: 1d20 + 6 ⇒ (14) + 6 = 20
Tragershen and Talathel may act.
| Tragershen |
Tragershen levels his wand at the skeleton and barks the command word.
Disrupt Undead, touch ray attack to hit 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d6 + 0 ⇒ (4) + 0 = 4
| Anzath |
Anzath smiles back at Bedlam, although her smile is dreadfully unpracticed and is more of a menacing scowl. “Yez yez,” she stands with her crowbar and new mace at the ready.
| Talathel Rhuiren |
Talathel steps in, his curve blade seemingly leaping into his hands - and a potent downward strike.
Mwk Elven Curve Blade: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 2 ⇒ (7) + 2 = 9
| Bedlam Bottomland |
Bedlam Bottomland wrote:The animated skeleton, Trag missing with his attack, or both?Bedlam nudges Anzath.
Seen Dat coming!
Why the scary skeleton of course...lol.
Bedlam looks at the lone skeleton. He looks at his heavy pick.
Me really do be needing a hammer!
| Anzath |
Crowbar: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Wooosh!
Mace: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
| Brand Hornblower |
That had been too close. How could I have missed that the bag itself was soaked in poison. Your letting your attention slip. Perhaps I am hungry... When did I last eat? Ah well, may need to suggest we go camp and have a proper meal after we open these boxes of death.. Brand had been carefully inspecting one of the other sarcophogi when his companions suddenly launched the lid off the first, summoning one of the undead into their midst. Jumping over the middle sarcophogus, Brand draws his mace, summining his luck and swinging wildly at the creature's back as it faces down his companions.
mace+arch luck+flank: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29
dmg+luck+snk: 1d4 + 1 + 2 + 2d6 ⇒ (2) + 1 + 2 + (2, 3) = 10
| Talathel Rhuiren |
"Bedlam, I am in similar need of a blunt weapon. As distasteful as I find the prospect, it would fulfil a niche need."
No bludgeoning weapons on Talathel!
| GM Parrot |
Tragershen
Bedlam
Skeleton
Anzath
Brand
Talathel
Aurora
Init Anzath underground: 1d20 + 6 ⇒ (14) + 6 = 20
Init Aurora: 1d20 + 1 ⇒ (5) + 1 = 6
Init Bedlam: 1d20 + 6 ⇒ (19) + 6 = 25
Init Brand: 1d20 + 4 ⇒ (11) + 4 = 15
Init Talathel: 1d20 + 6 ⇒ (8) + 6 = 14
Init Tragershen: 1d20 + 9 ⇒ (19) + 9 = 28
Init Skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
As the skeleton begins to move with supernatural quickness, Tragershen and Bedlam react yet more swiftly.
| Bedlam Bottomland |
Bedlam looks at his heavy pick. The dwarf shakes his head, as he positions himself for a flank, before swinging.
Melee heavy pick: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d6 + 3 ⇒ (4) + 3 = 7
| Tragershen |
Tragershen tries his wand on this painted skeleton.
Disrupt undead, ranged touch attack 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5, -4 due to firing into melee.
Damage 1d6 + 0 ⇒ (4) + 0 = 4
The ray of positive energy gently tickles Bedam's back as he does actual harm to our enemy.
| GM Parrot |
The black skeleton rises to its feet, taking a shot from Bedlam, possibly Tal, if Talathel would be covering the tomb with his reach weapon, and, hells--anyone else who would have gathered around with a melee weapon in eager anticipation after seeing the other one pop out of its tomb.
Melee heavy pick: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Assuming that our undead friend is still up, he whips two short swords at Bedlam, grinning mercilessly...
Short Sword: 1d20 + 10 ⇒ (2) + 10 = 12
Short Sword: 1d20 + 10 ⇒ (4) + 10 = 14
...despite the corrupted soul of an ancient hero manifesting in this foul form, despite the years of malicious incubation within the sarcophagus, the skeleton botches both attacks. Proceed to dismantle, if you can.
All may act
| Bedlam Bottomland |
Bedlam spits at the skeleton. He drops his heavy pick, takes out his crowbar, and swings.
improvised bludgeoning weapon: 1d20 + 5 + 2 - 4 ⇒ (19) + 5 + 2 - 4 = 221d6 + 3 ⇒ (6) + 3 = 9
The ever pragmatic dwarf steps back 5'.
| Anzath |
Anzath takes a shot at the skeleton as it stands.
AoO Mace: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Then, after watching Bedlam hit it with his pickaxe of futility, she strikes again from behind.
Mace+Studied Target+Flank: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
dmg+st+sneak: 1d6 + 4 + 1 + 1d6 ⇒ (3) + 4 + 1 + (5) = 13
| Aurora Fallowarc |
Ever-willing to return the dead to their graves, Aurora joins the swarm around the skeleton and lashes her quarterstaff towards it.
Quarterstaff Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Quarterstaff Confirm: 1d20 + 5 ⇒ (6) + 5 = 11 I highly doubt that confirms, but if it does...
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| Tragershen |
Tragershen tries to sneak another ray past the ring of allies keeping the undead monstrosity from him.
Disrupt Undead, ranged touch attack, 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 -4 to fire into melee
Damage 1d6 + 0 ⇒ (2) + 0 = 2
| Talathel Rhuiren |
Talathel's Initial AOO: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Talathel's attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
AOO: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
AOO: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
AOO: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
AOO: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
| Brand Hornblower |
Brand watches in morbid amusement as barely a moment after he put down one skeleton, his companions throw the lid off another sarcophagus and release another... and this one has black bones...GREAT!
As his companions throw a multitude of blows at it, Brand takes a quick step across, lining himself up opposite his companions, and swings at the creature, mace in one hand and sword in the other. "P'rhaps I shud be gettin' a second mace, seein' as 'ow many bony undead we be findin'..."
mace+flank+arch luck-2wf: 1d20 + 8 + 2 + 2 - 2 ⇒ (16) + 8 + 2 + 2 - 2 = 26
dmg+snk+luck: 1d4 + 1 + 2d6 + 2 ⇒ (2) + 1 + (2, 6) + 2 = 13
sword+flank+arch luck-2wf: 1d20 + 9 + 2 + 2 - 2 ⇒ (12) + 9 + 2 + 2 - 2 = 23
dmg+snk+luck: 1d4 + 4 + 2d6 + 2 ⇒ (4) + 4 + (4, 4) + 2 = 18
| GM Parrot |
Brand's attacks rip into the undead, dealing far more damage than the others had managed. Incredibly lucky, sneaky, and finessed shots line up with vulnerable joints.
The monster wheels to face Brand, attempting to remove the direst threat first:
Short Sword: 1d20 + 10 ⇒ (15) + 10 = 251d6 ⇒ 31d3 ⇒ 3
Short Sword: 1d20 + 10 ⇒ (4) + 10 = 141d6 ⇒ 31d3 ⇒ 3
Brand takes three normal damage and 3 STR damage.
| GM Parrot |
Something about the way the skeleton moves is utterly horrifying... the party feels an awful sense of terror creep through their veins.
Frightful Presence, DC 15
Will Save Anzath: 1d20 + 2 ⇒ (11) + 2 = 13
Will Save Aurora: 1d20 + 8 ⇒ (12) + 8 = 20
Will Save Bedlam: 1d20 + 2 ⇒ (20) + 2 = 22
Will Save Brand (2 vs fear): 1d20 + 5 ⇒ (8) + 5 = 13
Will Save Talathel: 1d20 + 3 ⇒ (6) + 3 = 9
Will Save Tragershen: 1d20 + 4 ⇒ (13) + 4 = 17
Anzath and Talathel are overwhelmed with fear. Brand too, unless you would have opted to use a pre-roll Luck on it (the reactive nature of that power doesn't mesh too well with PbP, does it? But if not for the will save, when?).
Anzath and Talathel (and maybe Brand) are Panicked for 5d6: 5d6 ⇒ (5, 1, 5, 3, 6) = 20 rounds.