GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen slips a flask of acid out, casts a minor spell and lobs a glob of acid at Yaza.

To hit ray attack, 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d3 + 1 ⇒ (1) + 1 = 2


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath sneers, “Dead it iz.”

Mainhand Scimitar+Studied Target: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Dmg+Sneak+Studied Target: 1d6 + 4 + 1 + 1d6 ⇒ (4) + 4 + 1 + (3) = 12
Offhand Gladius+Studied Target: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dmg+Sneak+Studied Target: 1d6 + 1 + 1 + 1d6 ⇒ (5) + 1 + 1 + (6) = 13


I'll give you the first hit but you can't stab someone over a desk without walking around it first...

The violet glow of Critfisher floods the room, and shadows flash as it crashes into the cleric. Tragershen's acid burns a hole in some arcane writings on the wall.

The suit of armor detaches itself from the wall and moves towards Anzath, swinging a sword at her:

Longsword: 1d20 + 6 ⇒ (2) + 6 = 8

It misses.

One of these days a monster is gonna crit...


Anzath
Tragershen
Something
Aurora
Brand
Yaza Mongro 12 d
Bedlam
Talathel

Aurora and Brand may act!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

"I feel... a sense of dread." With that uttered, Aurora twines her fingers through the air and utters a minor blessing, producing in its wake a spark of energy which quickly swells out to encompass her allies as well.

Guidance on self + Divine Vessel time. You all know the drill. Divine Vessel — This boon grants allies within 15ft. a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Nice one!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

PFS tonight, so I will post after.


Anzath
Tragershen
Something
Aurora
Yaza Mongro 12 d
Bedlam
Talathel
Brand

Brand delays

Yaza raises a symbol of Orcus and a wash of negative energy rushes through the party... she then skitters past Anzath and hides behind her mobile suit of armor, drawing a mace as she goes (and taking an AOO, go ahead and roll it, Anzath).

DC 13 Will Anz: 1d20 + 2 ⇒ (4) + 2 = 6
DC 13 Will Au: 1d20 + 8 ⇒ (15) + 8 = 23
DC 13 Will Bed: 1d20 + 2 ⇒ (20) + 2 = 22
DC 13 Will Brand: 1d20 + 4 ⇒ (9) + 4 = 13
DC 13 Will Tal: 1d20 + 3 ⇒ (5) + 3 = 8
DC 13 Will Trag: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 2d6 ⇒ (1, 5) = 6


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I'm guessing I take that 6 dmg.

Anzath's Drow heritage shows through the fierce grimace on her face as her blade slashes through elven flesh. The clang of a sword hitting the floor behind her makes her aware of the mobile suit of armor attacking, but she is emboldened by her new capable comrades behind her. She takes the blast of negative energy, but quickly retaliates as Yaza slips away.

AoO+ST+DV: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Damage Maybe?: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Will take my real turn later at the top of the round.


Yup! I'll update the banner of hitpoints directly.

Yaza's armor deflects Anzath's blades this time--to reach her again, Anzath will have to pass the suit of armor's threatened spaces.

Yaza is now in a far corner of the room relative to the party. Then there's the armor, then there's Anzath, then the desk, then--probably Brand, and the rest.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen watches closely, waiting to see if Yaza tries to cast a spell, planning to spoil it if he can.

Ready action, acid splash if Yaza starts casting a spell.
To hit, ray attack into melee, 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage 1d3 + 1 ⇒ (1) + 1 = 2


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel steps in, trying to position himself to be able to spear either the servant of Orcus, or her animated armour guardian. Seeing her trying to slip away, he prioritises chasing.

Preference here is to be able to stab and threaten AOO on Yaza.

And then he strikes at her!

Spear: 1d20 + 8 ⇒ (13) + 8 = 21

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

AOO:

Spear: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Spear: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Spear: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Spear: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Spear: 1d20 + 8 ⇒ (15) + 8 = 23

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

don't forget that divine vessel!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Cheers, I had forgotten!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam work-man-like reaches for his Tanglefoot Bomb ingredients. The dwarf then licks a finger, holding it up. Nodding in satisfaction, the Alchemist tosses a Bomb at Yaza.
Range bomb Touch AC: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 222d6 + 2 ⇒ (5, 6) + 2 = 13
Ref DC 15 1/2 or Entangled.


Talathel ignores the immanent danger of the suit of armor, taking an AOO from the guardian as he prioritizes neutralizing the cleric I think that's what you want?

Longsword: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 3 ⇒ (8) + 3 = 11

Hope so--max damage from a misunderstanding would stink!

He shrugs off the grievous wound and impales the cleric.

Bedlam's bomb blasts the cleric's neck out of alignment, and she collapses to the ground. Now it's just the armor...

Go ahead Anzath, and I'll bot Brand after your action--but if you have an idea for what Brand could do to help you out, I'd have our guy do that, if he's not back beforehand.


2 people marked this as a favorite.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

He had hoped to slip forward and put his blades to good use against the evil priest, but after Bedlam's explosive knocks her to the ground, Brand decides it might be better to aid Anzath and Tal by dealing with the suit of armor. He makes a quick step across the front of the desk (5 ft step), then trusting in his innate luck, let's go with a flurry of thrusts.

short sword+divine vessel-twf+flank: 1d20 + 9 + 2 - 2 + 2 ⇒ (14) + 9 + 2 - 2 + 2 = 25
dmg+snk att: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (3, 2) = 11

short sword-twf+flank: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
dmg+snk att: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (1, 6) = 15

obviously, if it takes more than just a five foot step to get to the suit of armor, then I will only have the first attack. I also am assuming I am flanking the suit with Anzath, but correct me if I am wrong.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

If the suit if armor still stands.
Anzath adjusts her stance to a slightly more defensive style before taking on the suit of armor.
Critfisher+CE+flank: 1d20 + 6 - 1 + 2 ⇒ (1) + 6 - 1 + 2 = 8
Gladius+CE+flank: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16
dmg+sneak: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
activating Combat Expertise to gain a +1 dodge to AC

If the gaurdian armor is down.
Anzath steps up and coups de grace the priest of Orcus.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Yup, worth risking the aoo in Tal's mind. I forgot to try tumble though.

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24


But why am I bleeding so much, I dodged that one, I swear! J/k, poor armorguy will lose his swing. Mercies now will make up for malice later!

Brand's short sword finds a gap in the plate mail--but what's this? His attempt to grind the blade into flesh doesn't behave properly. Instead of the usual squish, he feels his blade crunching into something harder...

Anzath's blades ricochet off the armor and shield, both wielded skillfully by her opponent.

The thing swings its sword at Brand, rearing back to add some oomph to the swing:

Longsword, Power Attack: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 6 ⇒ (3) + 6 = 9

...it fails to connect.


Anzath
Tragershen
Something d5
Aurora
Bedlam
Talathel
Brand

All may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Can Tragershen tell if the armor is a spell? A magic item? A monster? I'm trying to determine if we just withdraw, will it stop being hostile? Would it follow us? Would it start up hostilities again when we return?

Knowledge check 1d20 + 11 ⇒ (1) + 11 = 12. That applies if it is dungeoneering, planes, relgion or spellcraft. It it is arcana, please add 2 to the roll.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel, with his trademark flowing motions, switches his spear for his curveblade and charges the armour.

Curveblade: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Damage: 1d10 + 2 ⇒ (1) + 2 = 3


Tragershen can't make sense of the thing--on first glance it appears to be an automaton, but if it is an automaton, it's a very very good one.

Talathel's blow is deftly parried by the shield, which sends his balde skittering across the full plate armor.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

When all else fails, burn it.

Acid Splash on the armor.
To hit, ray attack into melee, 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage 1d3 + 1 ⇒ (3) + 1 = 4


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Frustrated, Anzath charges the mobile suit with her shoulder, trying to knock the thing down.

Trip: 1d20 + 7 ⇒ (8) + 7 = 15


Anzath almost gets the leverage she needs, but it steadies itself and continues the fight.

Tragershen's acid misses its target.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Knowledge (arcana) (Int): 1d20 + 10 ⇒ (19) + 10 = 29


It ain't arcane magic what's drivin' that thing.


male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Brand twists his face in consternation. "Oi, dere ain't no man in dis armour! Me blade bit sometin' 'ard! Like.... Magical bone! Are ye a death knight?!"

Despite the strange look of awe on his face, Brand is not distracted and thrusts again at the horror.

short sword+twf+flank+luck: 1d20 + 9 - 2 + 2 + 2 ⇒ (10) + 9 - 2 + 2 + 2 = 21
dmg+snk atk+luck: 1d4 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (6, 3) = 16

short sword+twf+flank+luck: 1d20 + 9 - 2 + 2 + 2 ⇒ (5) + 9 - 2 + 2 + 2 = 16
dmg+snk atk+luck: 1d4 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (2, 2) = 14


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora adjusts her grip on her quarterstaff before wading into the fray versus the suit of armor.

Quarterstaff Attack (Guidance + DV): 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam approaches the Armor, getting into a a flank with Aurora.
Melee heavy pick : 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d6 + 5 ⇒ (6) + 5 = 11

Dis be cursed wit quickness!


Brand Hornblower wrote:
"Are ye a death knight?!"[/b]

Aurora hears the halfling's quip and it sparks a thought...

Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23

...she knows it's not a death knight, but she's ready to bet that it is an intelligent undead in there, likely skeletal.

The party finds their attempts to pierce the armor are utterly frustrated by the being's martial prowess and the quality of its gear.

24 to hit

Seeing the glance of recognition on her face, a hollow, rasping laugh boils up from within the armor. It shifts its grip from Power Attack to Cleave, aiming for the cleric of Nethys:

Longsword, Cleave Aurora: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 3 ⇒ (4) + 3 = 7
Longsword, Cleave Bedlam: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 3 ⇒ (8) + 3 = 11

Aurora takes 7 damage, all may act


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath tries to catch a glance of Yaza, to see if she’s dead or just knocked cold.
Heal: 1d20 + 5 ⇒ (10) + 5 = 15
Turning her attention back to the armored undead, she jukes suddenly to try and catch the thing off balance before, again, trying to knock it off it’s feet.
Bluff to Feint: 1d20 + 11 ⇒ (14) + 11 = 25
Trip: 1d20 + 7 ⇒ (9) + 7 = 16

Can I get an assist maybe? I think knocking this thing prone is our best bet.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Seeing Anzath trying to bring the armor down, Tragershen prepares to help.

Ready whip, cast True Strike.


I have no idea how Heal is supposed to function in that use, anyone know what action it should be, or what the DC should be? Also, Tragershen, this might change your plans on burning a True Strike:

This time, Anzath wrenches the suit of armor to the ground.


male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

As the skeletal figure falls to the ground, Brand seizes the opportunity to strike at the fallen opponent.

confirming the armored figure is prone?

short sword-twf+flnk+luck: 1d20 + 9 - 2 + 2 + 2 ⇒ (16) + 9 - 2 + 2 + 2 = 27
dmg+snk atk+luck: 1d4 + 4 + 2d6 + 2 ⇒ (3) + 4 + (1, 1) + 2 = 11

short sword-twf+flnk+luck: 1d20 + 9 - 2 + 2 + 2 ⇒ (15) + 9 - 2 + 2 + 2 = 26
dmg+snk atk+luck: 1d4 + 4 + 2d6 + 2 ⇒ (2) + 4 + (6, 1) + 2 = 15


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

hmm... I thought Heal could be used to confirm if something was dead/determine how long something has been dead, etc., but now I can’t find any rules to support that. Anyways, it’d probably eat up a standard action or something, so just never mind :D

Also, nice Brand!


Brand, having realized what he's up against, wastes no time. As Anzath pushes the creature to the floor, the halfling swiftly kicks the visor of the full plate wide open and jams his short swords into each of the glowing eye sockets of the Skeletal Champion's skull.

When he removes the blades, said sockets are no longer glowing. An unholy vigil of centuries comes to an end.

Combat Over! Brand is scary as hells.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora grimaces at the blood flowing down her arm. "Ensure the Orcus-priest is dead, then I will mend our wounds..."

Once Yaza is confirmed dead, and no sooner, Aurora will channel some positive energy to heal the group.

Channel Energy (Positive, Heal): 2d6 ⇒ (2, 1) = 3

"The magic of this place is foul! It is quite difficult to mend wounds, down here..."

Channel Energy (Positive, Heal): 2d6 ⇒ (5, 6) = 11

I'm going to blame Orcus every time Aurora's healing rolls low, now. 14 healing total for the group!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel begins to search the room, seeking further threats before he will relax.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Now that the guardian is down, Anzath approaches Yaza where she lay, and drives Critfisher through her heart, just to make sure. Assuming she needs some sort of proof that her quarry is dead in order to collect her reward, she begins the process of scalping the priest of Orcus.

“Do not look if you have veak stomach,” she forwarns.


Anzath has no trouble removing her trophy--elven skin is very thin to begin with, and poor ol' Yaza hasn't had a balanced diet in a long time.

Talathel struggles to orient his attention in the chaotic chamber. He doesn't see anything dangerous, though.

Aurora undoes almost all of my fine work. ;)


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

"This room is sufficiently confusing. Anzath, I hope the death of that demon-follower brings you some monetary benefit. Does anyone else spy ought of interest here, or shall we press on?"


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath places the bloody scalp in a leather pouch, then grabs a few random pages and things from the piles on the desk, knowing not what they are, but assuming the Serenraeites might care to pay a little extra.

“You vill be kompensated for your help, as vell. I vill make sure of it. Vhat ve do now iz up to you. I am vell enough to kontinue.”


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

"My thanks, Aurora. And Anzath, that would be appreciated. Quality arms, armour, and equipment rarely come cheaply."


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Bedlam gives the place a quick look.

He mostly concentrates on her desk.


Among the piles of mostly illegible documents, Bedlam finds a tiger-eye agate that bears an uncanny resemblance to an eyeball. He also finds two potions in the drawers, buried under piles of papers.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

craft alchemy: 1d20 + 11 ⇒ (13) + 11 = 24

He sniffs the potions.


He's holding a potion of Cure Light Wounds and a potion of Remove Disease

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