GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


751 to 800 of 9,052 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

As he enters the room Guaire looks around with a look of surprise.
This had of course been something he hadn't seen before.

"By the elders, this is abnormal. Metal and lights everywhere.
I know the technic league would murder for this."
, he grimaces at the thought.

"I strongly suggest we keep this knowledge to ourselves and the counciler, if word gets out this place is going to be a focus for the technic league."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

While all of this occurs, you notice Seventeen with a folio in hand. She watches everything and occasionally marks a note down. If any of you happened to look, the notes would be indecipherable, likely in an unknown language.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Knowledge (Eng): 1d20 + 14 ⇒ (17) + 14 = 31

"This is a control panel and this button would reset the system. But I don't know what the system is or we it should be reset. Thoughts? Should we push strange buttons"


Current Map

Omo:
You fully comprehend what this is, it is the climate controls for the giant sandy cavern. It displays a realistic night sky, as well as humidity control and even a false sun. It was designed to make things very close to a desert. You get the feeling that someone was keeping creatures there and didn't want them thinking they weren't away from their home. You can reset the climate controls to display the correct sky but the finer tuning can only be done from one of the destroyed panels.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"The writing says this is the climate controls for the habitat dome"

kn:Eng w/tech: 1d20 + 6 ⇒ (8) + 6 = 14

"Guaire I completely agree with that sentiment."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck will look around the room, trying to find anything that might still be of use without causing damage to any of the machines still functional.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Although after his recent experience with the previous room he is extra wary while moving anywhere near the humming purple-black column.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Climate control, you are saying one could make the air moist, temperature hot or cold? What's yet to come is the question, if that is possible from a board of lights."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen abruptly pipes up, "Someone has gone to extreme effort to mimic a desert environment. What creatures were they keeping here? Surely not the four armed undead..."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Not sure I want to find out, the 7 of those were plenty. Although deserts are known for being deceptively empty to the first glance and full of things of a very hardy nature."

If Jarreck finds nothing on his search he'll leave the resetting of the control room button to the others, stepping out into the hall and peering down the hall to make sure no unwanted visitors are coming to join them.

stealth: 1d20 + 7 ⇒ (11) + 7 = 18

perception: 1d20 + 7 ⇒ (10) + 7 = 17

kinda average rolls we'll see hows those turn out


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Should I press the button? It may give us more light. That could be useful for some. Or should we press onwards?"


Current Map

Jarreck's search turns up 1d6 + 4 ⇒ (5) + 4 = 9 silverdisks and a small sealed box. It is locked but has a small indention for an access card.

Jarreck ventures into the adjacent hallway and doesn't spot anything moving. He sees two sets of doors.

Map updated...sorry for not updating earlier.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck would have tried one of the access cards he has on him to open the box

GM:
the access cards are not one shot deals correct? But they may not open everything for their color.

In response to Omo statement "More light is a good thing during a fight and not so good while I'm trying to scout. Yet in the end I prefer the light in unknown locations. Once you reset it we've rung the doorbell. So go on. Outside in the corridor we have two options straight ahead or to the right. Double doors each way"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"If we're proceeding ahead, we might as well take the door to our right first. That way we take rooms in one straight swoop, sort to speak."


Current Map

I'm waiting on you guys

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

was waiting to see if they hit the reset button and to see if anything was found in the small box with the access slot

earlier wrote:
Jarreck would have tried one of the access cards he has on him to open the box

Once the group decides to reset or not the equipment, Jarreck will move to the doors on the right open them and look through.

stealth: 1d20 + 7 ⇒ (4) + 7 = 11 not sure how much this helps if the doors are noisy anyways

perception: 1d20 + 7 ⇒ (2) + 7 = 9 looking up the hallway +1 to see any high tech traps

"Is everyone OK with Omo resetting the panel?"

LOL, must have walked through the door backwards whistling a tune with those rolls


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"It is logical to proceed, we'll never find out the truth of this place otherwise", says Seventeen in a monologue.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"I'm fine with the reset, we've got a duty here and we've got to press on. I can only hope to speculate what we could run into further in here."


Current Map

Inside the Box:
A strange disc like object that looks like a silverdisk only larger. A brown bodysuit, made of strange material that seems strong yet fragile at the same time. KN:Engineering to identify.

Access Cards can be reused.

Jarreck opens the sliding doors with his access card and sees a tunnel going north and south there are an additional set of doors to the right if you head north on the tunnel.

Omo pushes the reset button and words, at least he thinks they are words, appear on the screen. హెచ్చరిక ఆసన్న రీసెట్. మీరు భావిస్తున్నారా ?

and then the screen goes blank and a series of muffled clicking and buzzing sounds echo through the walls, and a moment later, the circular table in this room flares to light, providing a holographic projection of the habitat module on its surface. Numerous panels on the wall fill with static and the pillar of purple metal flashes and begins to pulsate.

The projection shows a display that says Kasath జనాభా 0 టెర్మినల్ పెరుగుదల. యూనిటీ అదనపు ప్రత్యక్ష నమూనాలను బంధించే సూచిస్తుంది . Ghelarn జనాభా 1. యూనిటీ అదనపు ప్రత్యక్ష నమూనాలను బంధించే సూచిస్తుంది

Androffan:
Warning Climate Reset Imminent are you sure?
and then

Kasath population 0 terminal growth. Unity suggests capturing additional live specimens. Ghelarn population 1. Unity suggests capturing additional live specimens

Map updated. You guys can see everything now from the projection map.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire's eyes widen slightly as he looks at the sudden image before him.

"This, is this where we are? This is like an illusion, but not magical.
By the clan elders, where did this place come from?"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen, who had been watching the holographic projection and the purple metal with undisguised interest, gives Guaire a curious look and in a deadpan she says, "That *IS* the question, isn't it?"

On the off chance she knows something...
Kn:Geography: 1d20 + 10 ⇒ (9) + 10 = 19

Seventeen notices the projection and flatly states, "Curious, that display is showing something in a very strange language mixed with a few words that are apparently in common. I'm not spure what Kasath and Ghelarn mean or what significance the 0 or 1 has."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

GM:

GMNiles wrote:


Inside the Box:
A strange disc like object that looks like a silverdisk only larger. A brown bodysuit, made of strange material that seems strong yet fragile at the same time. KN:Engineering to identify.

kn:Eng: 1d20 + 6 ⇒ (7) + 6 = 13

Watching as Omo presses the button...

"Hmm, Omo that says something called a...climate reset is imminent...are you sure?" takes a bit to decipher

the last is said as the machine starts. Backing away when the column flashes and begins to pulsate - still a little 'gun shy'.

Seven.teen wrote:
"Curious, that display is showing something in a very strange language mixed with a few words that are apparently in common. I'm not sure what Kasath and Ghelarn mean or what significance the 0 or 1 has."

Taking a moment to read the wording, Jarreck responds:

"It appears that Kasath and Ghelarn are life forms of some type. There is only 1 Ghelarn whatever that is and no Kasath. The device here is suggesting to someone to capture additional lifeforms."

Looking over to Omo: "Omo take a look at this can you figure out what it is? Some kind of body suit I think."

Then heading down the hall he opens the door to the right. Looking both ways he see pretty much a hallway wrapping around the 'habitat'.

"Might want to check the other door before we leave this area, this hallway looks like it goes for a ways to the right and goes to another set of doors back to the left."

Jarreck will move over and look through the other doors before leaving this area. Not comfortable leaving unexplored area behind.

perception: 1d20 + 7 ⇒ (6) + 7 = 13 to check out the other area beyond the doors. if nothing apparent and time available will take 20 for a 27.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo pushes the button again, his curious nature overcoming any cautious impulse.

"Jarreck, I defer to your greater experience in such matters. Lead on!"

Omo does carefully examine the strange suit.

Kn. Eng: 1d20 + 14 ⇒ (10) + 14 = 24


Current Map

The Brown Suit:
Is a brown scatterlight suit +1AC -1ACP +1 to touch AC as well. 5% arcane spell failure, counts as light armor

Pushing the button again does nothing.

Is Jarreck checking the doors I marked on the map?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
GM Niles wrote:
Is Jarreck checking the doors I marked on the map?

yes, that's what he's not comfortable leaving behind. Seeing the hallway on the right disappear as it curves around to the right(southwest) and ends at another set of doors to the left(Northeast).


Current Map

Jarreck opens the door and is immediately assaulted by a four armed creature. It isn't like the others, it has dried flesh on its body, but it isn't alive.

Initiative:

Guaire: 1d20 + 3 ⇒ (10) + 3 = 13
Omo: 1d20 + 3 ⇒ (20) + 3 = 23
Seven.Teen: 1d20 + 3 ⇒ (19) + 3 = 22
Mort: 1d20 + 2 ⇒ (11) + 2 = 13
Jarreck: 1d20 + 4 ⇒ (8) + 4 = 12
Monster: 1d20 + 8 ⇒ (1) + 8 = 9

Sword!: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Jarreck cries out in pain, alerting the others to the danger!
Round 1
Omo
Seven
Guaire
Mort
Jarreck
Hetuath

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Well crap, sorry about that everyone

"Hey what heck are you? Found another one of those things in here but he still got flesh on him"

kn:dung: 1d20 + 7 ⇒ (20) + 7 = 27 do I have any idea what this thing is?

At this point I intend to use a full withdrawal action to back up when available.


Current Map

Kn:Religion to identify the creature.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

well so much for that beautiful roll. note to self another skill point it wouldn't hurt to expend


Current Map

The creature croaks out at Jarreck Hetuath...HETTTTUUAAATH!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Uhmmm, sorry don't know that one, think he came through last week. I'll be leaving now"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

His head turns at the sound of a scream of pain.

"Something's off, you don't scream that way unless hurt. Come on, this could be trouble."

Guaire takes his bow as he moves towards Jarreck.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen rushes in the direction Jarreck went and she barks a now familiar but stil spidery word and twin missiles pulse from her outstretched hand to thud into the creature.

Magic Missile CL3: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Move action: go out the doors and get as close as possible
Swift action: spend last arcane reservoir point to boost the caster level
Standard action: cast magic missile. Seventeen is now out of spells and stuff for the day.


Current Map

Just waitin on Omo and Mort...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Mort said he would be out for the weekend, to just bot him if needed. Although he might be back on if Omo goes again in the am...


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Crossbow: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Current Map

Round 1
Omo hears Jarreck's cry and investigates with a crossbow bolt, that almost kills Jarreck.
Seven moves and hurls bolts of energy, that seem to have no effect on the creature.
Guaire double moves.
Mort moves forward and because he never updated his character sheet he cannot do anything.
Jarreck withdraws!
Hetuath makes an unintelligible cry that almost sounds like common! Charge: 1d20 + 9 ⇒ (8) + 9 = 17 hitting Guaire for 1d6 + 4 ⇒ (1) + 4 = 5

Round 2
Omo
Seven
Guaire
Mort
Jarreck
Hetuath


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo lobs a bomb at the terrifying thing.

Bombs Away (RT): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage (Fire): 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Unfazed by the apparent immunity of the creature to her magic, Seventeen calmly spans her light crossbow. Getting a clear shot from her position is not easy and just when she had it lined up the creature jerks to doge an attack.

Attack with crossbow: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Damage: 1d8 ⇒ 4


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I'm back, I hadn't added the wand of CLW yet indeed, or was it about something else Niles?

Mort walks up to the creature, his club not in hand and tries to reach out and touch the creature, with an aura of black mist around his hand.

"I don't know what you are, but your mind is probably clouded. May your vision be just like that."

Melee touch: 1d20 + 1 ⇒ (20) + 1 = 21 Using Touch of Darkness, if it hits we all get 20% concealment against it for 1 round.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Holy sh.... such developments.

Guaire drops his bow and draws his flail.
He takes total defense.

Got a feeling this is gonna hurt, duty is fine, but i just know it. ^^

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck stumbles back from the door where he was attacked into his companions. Guaire stepping forward receives the brunt of the creatures next attack Sorry Guaire and Mort steps forward with his own attack. Jarreck tries to help to help, setting up a flanking attack.....

acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11 that's probably gonna hurt

longsword+flnk: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

confirm crit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

damage: 1d8 + 2 ⇒ (3) + 2 = 5

if crit confirmed: 1d8 + 2 ⇒ (3) + 2 = 5

sneak attack: 1d6 ⇒ 3

I think all of that is correct


Current Map

CLW from Mort in Round 1: 1d8 + 1 ⇒ (1) + 1 = 2
Round 2
Omo hurls fire, dealing 8 damage.
Seven fires her crossbow, missing.
Guaire draws his fail and total defenses AC is now 20.
Mort clouds the creature's vision giving it a 20% miss chance.
Jarreck attempts to maneuver around Hetuah but fails, suffering an AoO SS: 1d20 + 7 ⇒ (2) + 7 = 9 Hetuath misses. Jarreck hits but fails to do any damage. DR 5/magic and slashing
Hetuath attacks Guaire SS: 1d20 + 7 ⇒ (1) + 7 = 8SS: 1d20 + 7 ⇒ (2) + 7 = 9Slam: 1d20 + 2 ⇒ (3) + 2 = 5 Slam: 1d20 + 2 ⇒ (12) + 2 = 14 but misses.

@Mort It was my mistake, I misread something on your sheet.

Round 3
Omo
Seven
Guaire
Mort
Jarreck
Hetuath


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

When his turn comes around,
Guaire maintains total defense, dutifully trying to keep the thing from reaching the others.

"Who the hell keeps one of these in here? It looks like a four armed fish-man thing, for lack of better description."

Edit: Following seven's example might be for the better.
So a withdraw sounds more appealing, live to fight another day.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles could I not have went though the square to the left of Hetuath? Failing would provoke AoO but I still end up on the far side.

A longsword does slashing damage.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Analysis suggests this foe is too strong for us. We have less than a 5% chance of defeating it therefore it would be illogical to stay."

Seventeen withdraws.


Current Map

You are correct Jarreck, you still get there, however because your longsword is not magical you deal very little damage.

How does Seven know that the creature is too tough?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Its immune to her magic, and Jarrek's hit did almost no damage. Would you fight something like that?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

DR 5/magic and slashing crap, was reading that as it had to be either-or not both together - ouch

Niles the doors he came through are they automatic or can they be locked down to prevent entrance/exit?


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Let's get out of here!"

Omo moves back as well, readying another bomb to be thrown if the creature comes after them when they leave.

Readied Bomb: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Fire Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

If nothing else, we can prevent this thing from full attacking by moving. I think we have a tanglefoot bag. If so that should be used.

751 to 800 of 9,052 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods All Messageboards

Want to post a reply? Sign in.