GM Nayr's Second Darkness (Inactive)

Game Master Nayr Trebrot

Inactive


51 to 100 of 116 << first < prev | 1 | 2 | 3 | next > last >>

1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

You Roll I roll all the same!

However I would only roll if called for. Otherwise I simply try to play the skills as part of my RP.


I'm fine with any rolls done by the DM, as long as I get to make the choice resulting from or leading up to said roll.


M Half Elven Cleric 1

Same.


Uhmmm...so whose still interested in this? Because I've been waiting on either Tal or Deneb to post IC...or are we calling it before we've even started?


M Half Elven Cleric 1

LOL. You are somewhat impatient my friend. Weekends are usually slow in most of these PBP games, and this was a long weekend for those of us in the US. I am available to post throughout the weekends myself, but have found most players are not.

I am waiting for the beggar to do something. Not sure if he will attack, or try to pick my pocket, or if he really has an ally about to flank with him. Deneb has a pretty high perception score so maybe he will not be surprised if we are about to move to melee here in the street. But Deneb will not attack first, or even threaten the beggar, so he is in his wait and see what happens mode.


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

Wow - then I better get something down before midnight today (am at +1GMT)

as for weekend its been a holidays in Denmark so have been out of the house since friday but sure I will "pick pocket" ya all soon :-)

stay tunes!!!


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

No stabbing No stealing ... just trying to con Kresham cash away from him. Always the best way to make friends I believe :-)


Ouch; my apologies for the lag but weekends can indeed be a bit light on posting for me, and this one was particularly restrictive. I hope that everyone herein is still dedicated to starting the game, as I certainly am. That being said; we've lost Tal - he took on too many games apparently. If anyone isn't okay with 5 or so posts a week, please let me know now so we can get it out of the way. Note that that applies to story-driving posts, which tend to be larger; I can post more than that when we're into smaller posts that don't require as thorough information.

What does everyone think - replace Tal or go at it with five? I plan to have you guys into the game posting before this time next week.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

I believe we are still good with five. We have lost one fighter, we had two. If it turns out we do need another we can look for one then.


The known locations of Riddleport are now shown under the campaign info thread; please pick two and roll knowledge local checks if you'd like to see if you know more about them.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

Do we get to make a Knowledge: local check even if we don't have ranks in Knowledge: local?

If so, The Golden Goblin 1d20 + 4 ⇒ (14) + 4 = 18, and House of the Silken Veil 1d20 + 4 ⇒ (7) + 4 = 11.


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0
GM Nayr wrote:

What does everyone think - replace Tal or go at it with five? I plan to have you guys into the game posting before this time next week.

Oddly enought its Tal that falls. Anyhow we have if I remember correctly

1 Cleric
1 Rogue
1 Witch
1 Bard
1 Ranger

That pretty well balanced. As I have no idea how these PBP works really then I can not say if we need one more or not. But if we should add one - then I would suggest everyone get to know one another before the "new one" pops up. Maybe build a story line where we get together and eventually saves (similar) the new person.
As for class - well with this band a sixth is pretty open as we have everything.

if voted I would say add one - but only because it would be fun to have many different players.


It's a pity to see Tal go; I enjoy playing with AdamWarnock in another game. But from mechanical point of view, the current group of 5 seems capable. That said, I'm always open to extra players, as I find it adds to the overall fun.


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

Oh forgot the Knowledge (local) checks
I select those two I probably spend most of my time

Wharf district: 1d20 + 6 ⇒ (13) + 6 = 19
Rotgut district: 1d20 + 6 ⇒ (2) + 6 = 8


Blossom - sorry, no untrained rolls on this one, but I'll use your knowledge:history modifier instead.
@Eris - bardic knowledge of course applies; let me know if you need to change the modifier on those rolls that you made


That's a shame about Tal...oh well, c'est la vie. My availability to post o'er the next couple of days is probably going to drop somewhat as I've an essay due in about...40 odd hours or so.

Anyho, yes...first of all, for the knowledge local...I'll apply that 15 I scored to knowing the Rotgut district? If not, I'll roll for it 1d20 + 2 ⇒ (3) + 2 = 5

I'll also roll on Riddleport Harbor: 1d20 + 2 ⇒ (14) + 2 = 16

Next...regarding the party sitiation: I agree with the others. We'll probably be fine running with just five, though I wouldn't really object to a sixth person so long as we don't have to wait for 'em XP


M Half Elven Cleric 1

At a home table 5 can be more fun that 6. Not sure that dynamic applies in a PBP thought. My guess is that when it comes to combat we will really miss having our fighter. We have 4 non-melee types that will do sub-optimal damage in a fight. I do not mean to slight anyone, but simply state my opinion of the classes we have. Despite my desire to see the white haired witch in action, I have to conclude we are on the weak side of the melee chart.

So, how bad we need a 6th will depend on the challenge level our DM throws at us...


I was speaking strictly about PbP as I've never played real tabletop *blushes*. But I was basing my opinion on the notion that APs are beatable by a balanced party of 4; hence a slightly odd party of 5 should be able to make it too. If we add another melee type GM will probably have to boost every encounter by +1 CR to keep us challenged.


Yes, we don't have super strong melee in the sense of run in there stabbing guys left right and center. We do, however, have plenty of 'control' options available to us. Bardy spells, witch spells, I'm assuming some cleric spells as well...Not to mention that I'm carrying two whips that I plan on using to trip up anyone who even looks at me funny XP

With enough stuff tripping guys up, we can make getting at the squishy types pretty much impossible.


Agreed; I was planning on considerably buffing the baddies to deal with a team of 6, but with your motley crew of 5, the challenges as laid out in the AP could work fairly well. As long as none of you die early, there are 14 more levels of advancement with which you can pick up some melee...right?

Ultimately, I'm fine with 5 if you are; less work for me makes it easier to concentrate on you 5 than have another taking attention.


M Half Elven Cleric 1

Then 5 sounds perfect. Deneb will be good at preventing people from dieing early, baring those crits with great axes and other X3 multiplier weapons. Not much he can do about one hit kills.

And the cleric has a few tricks up his sleeve. Plus he has a 14 strength, which is rare for my cleric builds. So fear the damage from my 1d8+2 morningstar. :P


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

True Kallan are not a huge force in direct combat but if Eris start tripping the opponents then Kallan will shine:

Daggers are currently +0 toHit 1d4+2 & 1d4+1 however with sneak attack coming in at 1d8+1 then it begin to look like something. But when it comes down the line its all about what the monster/opponents brings to the table. I do however believe we using our brains can survive.


Quite true, and remember - you're starting in a gambling hall, not a troll pit.


Yes, but though we start in a gambling hall, that doesn't mean there isn't a troll pit somewhere in our immediate future XP

I doubt that's the case...but I'm way too much of a skeptic to bar it from being a distinct possibility.

Remember kids, you're only paranoid if the universe isn't out to get you. Because if, as it turns out, the universe really is out to get you, you're not paranoid...you're right XP


M Half Elven Cleric 1

Deneb is going to do his damnedest to stay out of troll pits, at least until he can cast flame strike... :)


*is so tempted to cast grease and shove you into a troll pit now...

^^


Eris:
You know a bit of the Rotgut district, having been a citizen in this city for some time now. The poorest section it is, by quite a measure. As such, it has been known as a virtual recruiting ground for foot soldiers among the crime lords. You know that the beggar master, "Split Face" is one crime lord who has many hideouts throughout the Rotgut district.

Though the Riddleport harbor is home to most traffic by sea into the city, its waters still draw in many dangerous predators, like sharks, reefclaws, bunyips, devilfish, and barracuda.

Kallan:
You seem to know little of Riddleport Harbor save that it is home to most of the traffic that comes to port from the sea...and it has rumored to have some natural dangers.

You're quite well versed in the Wharf district, being that it is such a hotbed of thievery and day to day commerce. You've quite often found yourself at the run-down Gold Goblin Gambling Hall, which some fellow of late reknown is having rebuilt. You also have prowled the seats of Zincher's Arena, wherein a crimelord named Clegg Zincher makes his coin from showing spectators the blood of others.

Blossom:
You know of the Gold Goblin's history, that's for certain. Once a shining diamond of the bustling Wharf District, the Hall has changed hand for years, and has seen its share of financial setbacks. The most recent owner, a man named Saul Vancaskerkin, seems to be turning the place around...for the better, in your opinion, as such a shining piece of history should not be left to wither and die.

The House of the Silken Veil is the headquarters of the hospitality industry and a temple of Calistria; everyone in Riddleport seems to know that. You, however, have even met the high priestess...one Shorafa Pamodae, a female tiefling of great beauty and greater influence. She rules Riddleport's hospitalities from pimps to liquor sales.

Deneb and Kresham - still owe you, if you want to roll for these. I'll also take other knowledge checks like religion for the temples and holy sites, arcana for the Cyphergate, and history for nearly any location there of some reknown.


Kresham doesn't have any Knowledge skills, unfortunately. Not to mention he's an outsider in Riddleport.


GM Nayr wrote:
Deneb and Kresham - still owe you, if you want to roll for these. I'll also take other knowledge checks like religion for the temples and holy sites, arcana for the Cyphergate, and history for nearly any location there of some reknown.

Can I make those rolls? Or were you specifically addressing Kresham and Deneb?


Sounds good, Kresham. It's much the same with Deneb as he's new to the city as well.

@Eris - sorry; that was meant for Deneb and Kresham, who hadn't rolled yet. I wanted to give the option in case they didn't have knowledge local


M Half Elven Cleric 1

Eh, I am a cleric. My skills are perception and Diplomacy for now. Be glad I managed to have two skills and not just one at first level. :)

I'll have knowledge Religion next level...


@Deneb - we can certainly assume that; I figured it'd be a bit cumbersome to RP the deal, when we can actually get started instead. If, alternatively, you'd like to RP any of it, please do so. Otherwise, its safe to say you've had a fine repast and have grown to at least tolerate each other.


M Half Elven Cleric 1

Sounds good to me. I do not mind rping it out, but it seems like the others would have to wait and we seem to be already some what past that anyway.


I also agree.


Everyone keep your campaign trait in mind as we RP this first bit; all but one of you are looking for work at the Gold Goblin. Kresham - since your friend in your trait ditched, let's improvise and either work Kallan into that place or usher in an NPC; your choice. Currently, you're all nearing the burgeoning crown around the front of he gamIng hall.


I'll be on vacation at the beach next week with the family; posting may be a bit sporadic, depending upon internet connection and level of outside entertainment.


M Half Elven Cleric 1

Sounds fun. Have a great time.


Thanks! Hopin' so.


Yup, have fun and stuffs...

On a completely unrelated matter...are all of us in line together and we all have met each other previously? Or is it just Deneb, Cherry, and I in one group with Kallan and Kresham in the other?


I'm under impression we're in the line together, but the two groups are separate at the moment and don't know each other...


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

Cherry & Kallen know each other.


My current interpretation is that all 5 of you are in line; Kresham and Kallan are together in one group; RCB, Eris, and Deneb are together in a second group. You're easily within sight and speech of each other.


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

HA !

Just noticed aren't we a bunch of heroes!
Alignments we are ALL Chaotic - which apparently seem very fitting for Riddleport.

It might be a criteria for an extra character to be more law-minded. At least that would make some funny challenges when 75% of the party are running what they seem best fit and the last being a real stand-up guy of the society.

Anyway just a funny discovery I noticed on our sheets :-)

Speaking about alignment - Nayr are you going to focus on "alignment" a lot. Reason I am asking is everyone interpret alignment a bit different so be kind enough to give us a heads up in case we are going down the wrong track in your interpretation!

Already now we can see the difference in our characters
Blossom is overly sweet
Eris a true business "cat"
and Kallan has itchy fingers


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2
Kallan Viper wrote:
Blossom is overly sweet

Which is really weird considering she considers herself a 'good' Calistrian.

Now I have this odd mental image of a 'confession' between her & the Calistrian Priestess in Riddleport.
"Forgive me mother for I have transgressed, a Gendarme under-tipped me for a dance & I failed to spit in his beer..." Meanwhile Shorafa is thinking to herself. Yawn, when are you going to get to the 'good' stuff? Where is the sex? Or at least the Blackmail material?


I don't really focus on alignment a lot unless you stray really far from what you built your character on. I typically let the PC use his/her own interpretation of it.


Just checking in guys; while I'm on vacation, I can post, if sporadically. Waiting to see what you guys are doing...


I'm waiting on Kallan or Deneb's response to my introduction. I can post again, but I didn't want to do it right away...you know, give the other players a chance to post something and stuff.


1st Level Human Male Rogue | HP 10/10 | AC 17 | T14 | FF13 | Fort +2 | Reflex +5 | Will +0 | Init +3 | Perc +4 | Sense Motive +0

Sorry did not notice that :-) will check it out as soon as i have time and keep the flow going


Sorry for the absence guys; I was expecting better access on vacation. I'm back now, and we'll be getting caught up soon.


Sorry again guys; I'm getting caught up now, and we should be back to normal.

51 to 100 of 116 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Nayr's Second Darkness Discussion All Messageboards

Want to post a reply? Sign in.