| nate lange RPG Superstar 2012 Top 32 |
I hope I'm not overwhelming you with posts... I have some super important paperwork due today so, obviously, I can't stop thinking about pathfinder instead...
Aasimar
Another thought... this one might maybe do a better job of working with theme/flavor of both boons? You could make a carnivalist rogue. A musetouched aasimar who feels like performing is in her blood (which, technically, is accurate). She could trade on her physical beauty and talent in some kind of performance (along with handling face skills and some scouting probably), but her real big break came when she found (and bound with) the doll. The doll can speak and shares her skill ranks, so they can perform together for a really unique act. The description of the soulbound dolls says that their memories of their former life are so faint that they're basically a blank slate, but it might be fun/funny to have it remember a sense of dignity or self-importance that it no longer has, causing it to be pretty dour whenever its not actively performing (sort of a dark-comic relief, kind of like the depressed robot in the Hitchhikers Guide).
Grippli
A little inspiration, lol.
or this one, if you prefer.
| Lady Ladile |
Not at all! I've just been bouncing between PbP, errands, and cleaning all day with Christmas music in the background :D
Aasimar
My original, basic personality idea for my aasimar is that she's rather fiery-tempered so I could also see her taking a shine to the doll because the doll is one of the few things/people/creatures that'll put up with her and generally doesn't mind her temper. I was also angling for a character from the Mwangi, hence the Magaambyan arcanist thing I came up with at first.
As far as bloodragers go, I actually have one with a fey bloodline and a familiar!
Grippli
Nice artwork! I really dig the grippli monk picture but the more I think about it the more I'm leaning towards the gunslinger option :)
Spellslinger
Oh sure, I'll just have to decide what appeals the most is all! Either option is workable and it's not like sorcerers have to have all this cash for like, swords and stuff.
| Lady Ladile |
Oh! Something else that just hit me - I don't have any dwarven characters like, at all, PFS or otherwise. I know it would be pretty odd for a dwarf to be a fey-touched sorcerer but I could also see a dwarf being just the sort to not only try picking up a gun but also trying to figure out to get a gun to shoot magic!
| nate lange RPG Superstar 2012 Top 32 |
So, fun fact (which I just went and re-read the archetype to confirm)...
Spellslinger not only never limits its gun stuff to just its own spells (which is why you can use sorcerer casting with it), it actually never limits its gun stuff to arcane spells at all (despite ability names like 'arcane gun')!
If you want to go with a dwarven spellslinger, I'd give some serious thought a divine caster.
Druids have a fair number of spells that could be cast through the gun (plus some decent control spells), would still get an animal companion right away (and I think maybe there might be a trait that could make up the 1 level behind it would be, if its PFS legal?), and could use wildshape later for some utility (or to melee when you're not shooting).
A cleric could get a companion eventually with the animal domain and has some spells they could shoot; you could also look at archetypes like crusader that give you extra combat feats. Inquisitor actually doesn't have as many spells they could shoot as I thought they would, but they do have some and their self-buffs (like judgement and bane) would be pretty useful for general gun use.
Druid
1- frostbite, mudball, ray of sickening, snowball
2- gust of wind, stone discus, tarball
3- heatstroke, hydraulic torrent, iron stake
Cleric
1- ray of sickening
2- arrow of law, blinding ray, spear of purity
3- holy javelin, iron stake, searing light
Inquisitor
0- acid splash
1- none?
2- force anchor, iron stake
3- blinding ray, dimensional anchor, holy javelin, searing light
| Lady Ladile |
Ooh, that would make more sense too (and also play more to dwarven stat strengths obviously). Of course a gnome would also make a lot of sense too for the original sorcerer idea, so I guess I'll have to noodle it over and figure out which idea grabs me more.
Slightly off-topic, but what are you thinking of PFS play now that you've done a scenario or two?
| nate lange RPG Superstar 2012 Top 32 |
A gnome would be thematic with the sylvan bloodline, I suggested a halfling mostly because Dex&Cha>Con&Cha for a spellslinger/sorcerer. I just checked AoN and there doesn't appear to be a PFS legal trait that adds +1 to effective druid level for an animal companion... so you'd either end up spending a feat for boon companion anyways or being a level behind (which, for the former, would be true for the cleric or inquisitor anyways, and I think you can retrain in PFS, right? If so, a druid could start out a level behind, take boon companion @3rd and at druid 4 retrain the animal companion bond to the domain bond with the animal domain which would still have a companion but also get domain spell slots).
Also, while on AoN I discovered the House of Green Mother's Pupil trait... it counts as iron will for the purpose of qualifying for the familiar bond feat. I do like the havocker witch option but with that trait and familiar bond you could play literally any class and start with a familiar. So, you could look at a straight kineticist, or a barbarian with a mauler familiar, or like hundreds of other things.
PFS- I’m enjoying it. Original Sylvak didn’t get much chance to shine because other people had a bunch on knowledge skills too and we fought a bunch of stuff that his hexes and control spells didn’t work on, but it’s still been fun and I think Sylvak2.0 will have more to contribute.
| Lady Ladile |
Glad to hear you're enjoying it! And yeah, with a bunch of different casters you folks were stepping on each others' toes a bit with the knowledge checks - and of course having 7 players instead of just 6 made things more cramped too. With the changes to the party lineup and dropping back down to 6 players I hope everyone will feel able to participate more.
| Lady Ladile |
(Posting this here instead of Gameplay where we're having our discussion re: weight loss.)
So I'm going to go play a Starfinder Society game with my local lodge in a few hours. Finally sat down this morning and worked out a character to play; hopefully it'll work out okay once the game gets rolling.
I actually did play one Starfinder Society scenario at DieCon last June and had a good time but it's pretty challenging to try and juggle my usual Pathfinder stuff as well as learn Starfinder and try to keep up with the 2ed playtest stuff. For the time being, I think I'll keep Starfinder as the system that I only play. GMing efforts will continue to be funneled into PF1st & PF2nd, at least for the time being.
When it comes down to it, I guess pure fantasy interests me more than sci-fi or even science fantasy.
| Lady Ladile |
I enjoyed the game but something that I've noticed with the Starfinder Society scenarios are that they lean rather campy. Which I don't mind but I could see it wearing thin for some. Of course the APs may be written in a more serious way, I'm not sure.
On the whole, I'd like to play more but it'll likely remain secondary to my Pathfinder activities.
| Lady Ladile |
Psst...Nate...you've got something to respond to over on TL;DR. I'm about to head to bed but I'll get an update for it this afternoon before work.
(Forums have been really frustrating the past day or two with post notifications that disappear, reappear, and won't go away even after you've checked the thread.)