GM Nate's Unaffiliated Thread

Game Master nate lange

This is not a campaign...


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RPG Superstar 2012 Top 32

Ulfgar does have the least built in hooks, that was not lost on me. And, I guess there is a little more thematic overlap with Astra than I realized... although, he is completely unaware of his celestial heritage and I think one recurring dream that he wouldn't call prophetic but his mother thought was meaningful is pretty significantly different than Astra's schtick. Still, I see your point.

Like I said, mechanically Ulfgar is probably the easier option (he's got enough melee output early that you shouldn't have to nerf the encounters too much, but scales slowly enough that he won't be out of control at higher levels), but storywise his hooks are limited (primarily to his childhood friends, and the goddess who chose him but he doesn't yet know why/what for/etc; though you could also do something with the cultists, other childhood friends, a sibling who comes up to check on him, sczarni who hold a grudge for getting blamed for his kidnapping, etc).

The cultist thing is unfortunate, but half of the 6 available campaign traits involve it so its tough to get away from.

So- right now GM's favoring Auric, and Luna's undecided (but not Micah)... I'll wait to hear Astra's opinion and then we'll finalize things before the weekend.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Honestly, I'd rather Auric over Ulfgar. I think we'll be alright if we play it smart, so I'm not really worried about him not being as good at melee.

RPG Superstar 2012 Top 32

Alright- I'll put the finishing touches on Auric and be ready to roll by the weekend.


For a game name do you folks prefer something more like a story title or simply just a 'Goodwicki's Gestalt Wrath of the Righteous' type title? The games I've played in seem to be about a 50/50 split in this regard.


Inactive

It doesn't matter to me either way.

RPG Superstar 2012 Top 32

2 people marked this as a favorite.

I think you should call it “Fast Eddie’s Righteous Wrath Emporeum”


Inactive

...It's not too late to change my vote, is it? :3


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

I third that name. :D


Yes, *this* is definitely the vibe I'll be going for with the game.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

I don't know if I'm more or less terrified for Astra now.

RPG Superstar 2012 Top 32

Lol- the year UHF came out my brother asked for spatulas for Christmas because of that commercial (my mom got him a 5-pack)


Inactive

Weird Al is the best :D


male human bard 6/drunken philosopher 1

I feel like I missed the boat on this one


Inactive

The more the merrier? Wouldn't bother me and maybe that'd help Nate to relax a bit about trying to cover all the remaining gaps...*whistles*

RPG Superstar 2012 Top 32

On the game, or on UHF?

UHF you could probably find online fairly easily, and I might still have a dvd of it kicking around somewhere that you could borrow...

If you meant the game, sorry. We weren’t trying to exclude anyone, the three of us realized we all wanted to play the same AP so we started talking about how we could get someone to run it for us. I don’t have any objection to adding a 4th, but at this point I think that’s probably up to the GM... he’s been reworking the adventure to tailor it for our group so we’d have to see how he feels about re-reworking it some for a fourth player?


I'm cool with adding a fourth, but it'll probably delay starting gameplay until a day or two after Joe's character is complete. If you're all down with that, I say let him on board.


male human bard 6/drunken philosopher 1

I could have a good workup in 24 hours. Maybe a bard/cleric (heal/buff/skills)


Inactive

I'm down with it :)

RPG Superstar 2012 Top 32

I just got off the phone with Joe... he's going to focus on getting the background together first (so our GM can see the potential hooks and whatnot), and then I'll help him finalize his mechanics quickly. It sounded like he might be leaning a little more towards cleric/rogue now- someone who can handle trapfinding for us and maybe fill a few other skill gaps (thats all still up in the air though).


Inactive

Cool, looking forward to seeing what he comes up with!


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Nothing to see here


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Now there's a little


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Hey Joe! Glad to have ya!

I'm more than happy to have a fourth along.


Sorry folks, I'm a bit under the weather and have been asleep for the majority of the past 24 hours. I'll have a campaign page up tonight, and hopefully some character intro bits as well.


Joe, here's some quick thoughts/notes/suggestions on Tenebris's background to tie him to the party. Studied in Desnan observatory in Nerosyan, after which he trained "in the field" for a time with Auric prior to Auric's re-assignment to Knight-captain Bludspar. Has since bummed around Mendev on his own for a couple years. He happens to be in Kenabres for the festival and has heard Auric is stationed here, and has decided to look up his old friend.


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

I like it. Just wrote some, but I can work all or most of that in.

Thinking of going Cleric/separatist, Rogue/scout.
and Tenebris is so formal, please call me Ten.


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Got some crunch up. Feedback welcome


Joe/Ten: If you want to be from Kenabres, then I think it's simpler if we just say that there's an observatory/temple to Desna there that you attempted traditional schooling in and cut out the Nerosyan bit entirely. Everything after being shuffled off to field training could then remain the same.


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Gotcha


I've opened up a discussion thread for the campaign proper *here*. I'm working right now on character intro write-ups (dreams for Astra, most recent meeting with Bludspar for Auric, a parental encounter for Luna, and undecided for Ten) and hope to have them posted on the (currently empty) campaign page tonight.

Until we officially kick off gameplay we can continue to discuss things here for cementing characters (really just Ten at this point); seems like it might be easier to be able to look up prior posts. Or if y'all prefer we can move it on over to the thread linked above.

I have some obligations both this morning and this evening, but I'll try to check back in the afternoon between the two and post the introductory material when I get home tonight.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Now that we’re finalizing characters, do we want to look over each other’s skills/spells/etc and make sure there aren’t any gaps we want to fill? I haven’t done anything in depth but (after the fairly recent discussion in our RotRL thread) I did notice we don’t really have anyone who can climb or swim if anyone is concerned about that...


Inactive

Up to you guys; I tried to select Luna's starting skills with an eye towards what she would've been trained/schooled in thus far but even with (I think) putting her FCB towards an extra skill point I couldn't quite cover all the outdoorsy-type stuff (Climb & Swim) in one go.


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

I think I'm done/ready. If you see something I'm missing, let me know.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

I can pick up climbing and swimming when we level. To be honest, it fits with her being sheltered to not be skilled at those things.

As for spells and the like, I think I have a good mix of buffs/debuffs, utility, healing, and damage. What I'd like to know is if anyone has or can get the sleep spell? Astra does have lullaby as an SLA 7/day. Seems like a waste to not be able to take advantage of that from the get-go.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

DC-wise, it makes the most sense for you to take sleep... you can double check with the GM but generally your bonus spells don't count against your spells known (so when you gain sleep at 3rd it would stop counting as a spell known and you could pick something else for that spot for free).

That said, even with my lower DC I did take hideous laughter, so if you want I could drop that for sleep?

On a somewhat related note- you spent a feat to start with awesome display but didn't take any spells it applies too... are you avoiding colorspray on your sorcerer side because you get it on the oracle side? Its arguably the most powerful 1st level spell (especially with awesome display), it might be worth starting with (you can always trade it out on the sorcerer side at 4th)? Just a thought, do with it as you please.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

No, it's fine. I'll just pick it up when 3rd comes around. It does give a penalty to perception checks as well I think, so it should be useful to get by sentries and the like.

And yea, I was waiting to get color spray at second from the oracle side. If you think it'd be more useful to grab now, then I can swap out silent image or magic missile for it.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

It's up to you- at low levels you can end a lot of fights with one color spray...


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

So the question is Magic Missile or Silent image?


Inactive

I'd ditch whichever one you feel is less thematic to Astra and how she prefers to shape her magic.

And yeah, Color Spray is pretty powerful in tandem with Awesome Display. My Shackled City GM actually made me promise to not Color Spray everything into oblivion when I decided to play a Heavens Oracle.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Okay, Magic Missile's out.


Apologies for my recent silence - I started taking some new cold/flu medication Saturday night which basically put me to sleep for the past 36 hours :( I am however feeling quite a bit better and should be good to resume regular posting :)

Astra and Auric prologue bits are up on the campaign page. Both Auric and Luna would know of Astra's dreams and her most recent 'fit.' I'm working on Luna's and Ten's prologues now. I also hope to put up a brief blurb about Kenabres and recent events therein. I'll also review Ten's completed crunch for any obvious errors and maybe work up an amended background for him.

Realistically I'd say I should have gameplay open tomorrow night. Thank you all for your patience!


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Thanks Goodwicki, feel free to reach out to me by phone if you want quick answers


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

@Goodwicki- when you have a moment could you please open the gameplay thread, even if its just with a blank post? Or maybe repeat some or all of the campiagn info post? none of the rest of us can see the game at all in our campaign tabs until we can dot/delete in gameplay...


Inactive

No worries GM - thanks again for being willing to run the game. I'm looking forward to getting started :)


Gameplay thread is open *here* if you'd like to dot and delete. Or if you'd like to post a fluffy piece like Astra has ;)

My plan is to have Luna and Ten's prologue bits up this afternoon and a proper gameplay post to get the action rolling later tonight.


Astra or Luna, any thoughts on which of your parents is an elf?

Also I'm assuming Galen is the name of your father and Elvara your mother.


Luna's prologue tidbit is up on the main campaign page. I took a guess as to the elder Vales's races.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

IIRC, there was some talk about 2 half-elf parents... or maybe a half-elf and an aasimar... I’m not sure where they landed


Inactive

Yeah, I was kinda thinking they were both half-elves already but I suspect the exact specifics aren't so important that they can't be adjusted slightly. Also, pretty busy getting some of my own GM stuff off the ground for the online PFS convention so my posting in player games might be a bit slower for a bit.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Yep and Luna is right about both of them being half-elves.

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