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"He's not getting away! Not this time!" Erlathan says as he beckons his lightning ball to move towards the bearded devil. "My forces will now target him exclusively! Go on, Akela, you too!"
Flaming sphere, lightning: 3d6 + 2 ⇒ (1, 6, 4) + 2 = 13
DC 19 Reflex negates
Akela again snaps at Netokkurai, unaware that his attacks are mostly ineffective.
Bite: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (3) + 1 = 4
The elf then points his quarterstaff at Net and activates it, two glowing serpent bolts slamming into the devil's chest.
SoES: 2d4 + 2 ⇒ (3, 1) + 2 = 6

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Hanlin unleashes another blast of his goddess's divine energy at the fiends littering the battlefield, delivering significant damage to Netokkurai and sending the red hell hound to its eternal unrest, the last lemure back to Hades, and the two hell ravens back to wherever they came from.
Netokkurai Will DC16: 1d20 + 3 ⇒ (12) + 3 = 15
Lemure Will DC16: 1d20 ⇒ 1
Maroon Hell Hound Will DC16: 1d20 + 1 ⇒ (19) + 1 = 20
Red Hell Hound Will DC16: 1d20 + 1 ⇒ (1) + 1 = 2
Cyan Hell Raven Will DC16: 1d20 + 2 ⇒ (19) + 2 = 21
Green Hell Raven Will DC16: 1d20 + 2 ⇒ (4) + 2 = 6
Erlathan bowls his great ball of lightning into Netokkurai again, but the arcanist is unable to pick up the spare. With another trick up his voluminous long sleeves, Erlathan pulls the triggers on his staff, sending two arcane bolts hurtling at the bearded devil. Then, the elf orders his summoned celestial wolf to attack. Akela steps toward the fiend and tries to bite Netokurrai.
Netokkurai Reflex DC19: 1d20 + 7 ⇒ (15) + 7 = 22
Staff CL vs SR: 1d20 + 3 ⇒ (13) + 3 = 16
Nina seizes the opportunity to attack the devil's exposed flank. Her lance strikes true, the mighty blow impaling the fiend through its infernal lungs. Netokkurai falls, inky black ichor seeping into the scorched and trampled grass.
Vegazi's tiefling sibling lies next to Netokkurai, her wounds no longer leaking.
Bax the Mask CON check DC10: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Conditions
Shield of Faith on Hanlin
Shield Other on Vegazi
Bless Weapon on Lord Braggett's flail and on Bishop's daggers
Mage Armor on Bishop and Inky
Shield on Nina
Align Weapon on Lord Braggett's flail and on Nina's lance
Message on the party
Bless on the party
Round 6
Bold may act.
Netokkurai (-74; unconscious, dying)
Maroon Hell Hound (-43; unconscious, dying)
---
Hanlin (-5)
Erlathan
Akela (-4)
Vegazi (-2)
Nina (-7)
Inky
---
Bax (-38; unconscious)
---
Lord Braggett (-17)
Sir Kibble (-23)
---
Red Hell Hound
---
Bishop
Bishop, Lord Braggett & Sir Kibble, you're up!

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Lord Braggett turns a deep shade of red at Netokkurai's accusation. "Coward!? How dare you! I merely need the run-up to- Oh!" The bitter disappointment of missing out on dealing the final heroic blow and proving the devil wrong is quickly tempered by the warm glow of a glorious of victory. "HUZAH!!! Excellent work, comrades!" He cheers, "Kelseph is fast running out of allies and deranged children - no offence, Vegazi - to send our way. Onward to victory!" He rides halfway across the plateau before suddenly remembering that the cursed braziers are still crackling with potential ravens. "Aha! Come Kibble, we still have work to do..." He spurs his poor, bruised wolf to lope towards the stairs as he roots around in his pack. Once by the strange iron brazier, the knight holds up his recently acquired flask and heroically empties the holy water within, all over the spooky flames.
Double move for Kibble. Braggett uses a move action to retrieve his stowed flask and a standard to empty it on the brazier. However, I'm not sure which braziers had birds flying out of them. I'd like to move to the furthest one if possible.
Edit: Forgot to say before, but both the potion of cure moderate wounds and the holy water were previously looted from elsewhere. :)

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"Yeah! That's the way we do it!" Nina cheers as the barbazu and the rest of the apparent enemies go down amidst a flurry of holy power, lightning, and good old-fashioned stabbing.

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After taking down the barbazu devil, Netokkurai, Nina breaks out in a mounted gnome summoner's rendition of a victory dance.
Meanwhile, Lord Braggett, never at a loss for words--many, many words--rides Sir Kibble up the uneven stone steps and pours a flask of holy water over the flames of one of the iron braziers, extinguishing the eery fire.
The flames atop the other three braziers continue to flicker, hissing and crackling, casting shadows in the smoky mist...
Conditions
Shield of Faith on Hanlin
Shield Other on Vegazi
Bless Weapon on Lord Braggett's flail and on Bishop's daggers
Mage Armor on Bishop and Inky
Shield on Nina
Align Weapon on Lord Braggett's flail and on Nina's lance
Message on the party
Bless on the party
Round 6
Bold may act.
Netokkurai (-74; unconscious, dying)
Maroon Hell Hound (-43; unconscious, dying)
---
Hanlin (-5)
Erlathan
Akela (-4)
Vegazi (-2)
Nina (-7)
Inky
---
Bax (-38; unconscious)
---
Lord Braggett (-17)
Sir Kibble (-23)
---
Red Hell Hound
---
Bishop
Bishop, you're up!

Domo arigato, Mr. Roboto |

Bishop moves over to the nearest iron brazier, removes his cloak and drops it over the flames, snuffing them out.

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The ground is covered in fallen foes and steeped in blood, yours and theirs. Lord Braggett and Bishop extinguish the flames on two of the eery iron braziers.
Two hell ravens suddenly emerge from the smoke and flames of the other two braziers, attacking the nearest targets. Though Lord Braggett avoids the fiendish bird's beak and talons, the other sinks its claws into Nina's upper arm.
Orange Hell Raven Bite vs Nina, Smite Good; Damage: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 1 ⇒ (1) + 1 = 2
Orange Hell Raven Talon vs Nina, Smite Good; Damage: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (4) + 1 = 5
Orange Hell Raven Talon vs Nina, Smite Good; Damage: 1d20 + 3 ⇒ (18) + 3 = 211d4 + 1 ⇒ (1) + 1 = 2
Yellow Hell Raven Bite vs Lord Braggett, Smite Good; Damage: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 1 ⇒ (1) + 1 = 2
Yellow Hell Raven Talon vs Lord Braggett, Smite Good; Damage: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (1) + 1 = 2
Yellow Hell Raven Talon vs Lord Braggett, Smite Good; Damage: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (2) + 1 = 3
Vegazi reacts, moving to get a clear shot, nocks an arrow and fires at the orange hell raven, wounding the bird.
Mwk Arrow, PBS, Precise Shot, bless; Damage: 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 181d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Maroon Hell Hound DC10 CON check: 1d20 + 2 - 13 ⇒ (11) + 2 - 13 = 0
Conditions
Shield of Faith on Hanlin
Shield Other on Vegazi
Bless Weapon on Lord Braggett's flail and on Bishop's daggers
Mage Armor on Bishop and Inky
Shield on Nina
Align Weapon on Lord Braggett's flail and on Nina's lance
Message on the party
Bless on the party
Round 7
Bold may act.
Netokkurai (-74; unconscious, dying)
Maroon Hell Hound (-44; unconscious, dying)
Orange Hell Raven
Yellow Hell Raven
---
Hanlin (-5)
Erlathan
Akela (-4)
Vegazi (-2)
Nina (-9)
Inky
---
Bax (-38; unconscious)
---
Lord Braggett (-17)
Sir Kibble (-23)
---
Red Hell Hound
---
Bishop
Hanlin, Erlathan & Akela, Nina & Inky, you're up!

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"This is like that story about the town and the-eeee!" Nina exclaims as another bird swoops in and leaves a nasty scratch on her arm.
"Inky, keep it busy, I'll put the fire out!" Not needing another reminder in the form of a scratch or losing an eye, Nina turns to the nearby brazier and follows Bishop's lead in smothering the flames with her cloak.
Ride: 1d20 + 8 ⇒ (8) + 8 = 16

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"Let's see how you taste!"
Inky tries to chomp down on the Orange Raven...
Bite vs. Orange (Bless): 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
...and gets a mouthful!
"Blehhhhh...barbeque!"
Bodyguard: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Bodyguard: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

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"Well, now that the big bad beard is down, I suppose it's time to get a little closer to the action." Erlathan snaps his fingers and dimensionally slides 35 feet, reappearing just behind Nina and Bishop. "Did you miss me? Of course you missed me. Sorry I'm late, I was just, you know, controlling two lightning balls and a celestial wolf with nothing but my mind from afar, but here I am!" He quips, then fires another set of magic missiles at the yellow raven.
SoES: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Akela stays put for now.

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Seeing the most dire threats down, Hanlin hustles down to Lord B and his trusty steed, drawing a wand and tapping the steed with it. "May your foul wounds heal most expediently noble steed!" Wand of Cure Light on Kibble: 1d8 + 1 ⇒ (7) + 1 = 8

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Nina doffs her cloak and snuffs out the flames crackling on a third brazier, and Incandescence engulfs the orange hell raven in her chompers. It disappears before she can gulp it down.
Erlathan blasts the yellow hell raven with his staff, eliminating the last immediate threat.
Lord Braggett and his wolf answer the call of the wild, using the only field expedient method they can think of to douse the flames on the last brazier.
Hanlin turns away, giving gnome and beast a little privacy, while gingerly prodding Sir Kibble with his healing stick.
You hear the last hell hound emits its final death rattle.
Victory on Eiseth's Shoulder!
The Wounded
Hanlin (-5)
Akela (-4)
Vegazi (-2)
Nina (-9)
Lord Braggett (-17)
Sir Kibble (-15)
What do you want to do with your fallen foes, Bax the Mask and Netokkurai?

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Although Netokkurai carried no gear save his glaive, Bax was a walking arsenal. Her mundane gear includes two masterwork daggers, two hand crossbows with 20 bolts, adamantine weapon blanch, cold iron weapon blanch, two smokesticks, and 122gp in a belt pouch.
Erlathan detects magical auras on her studded leather armor, three hand crossbow bolts, four potions, and, of course, her hideous skull mask.

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"Ew...none of these disappeared..." Nina grimaces, glancing around at the hell hound corpses and the unconscious Netokkurai. "I think that means that they've been summoned in such a way that if they die on the Material, they die for real."
Uncharacteristically serious, Nina hops down off of Inky and walks over to the devil. She grips her lance tightly in both hands...and then pauses to look at Lord Braggett. "We can bring Bax the Lax there back to town if everyone wants, to face a proper trial but we can't bring a devil back! Do you want to do it? If not, I'll do it," the gnome asks, making a stabbing motion with her lance.
____________
Once the matter of the unconscious foes is decided, Nina tries to help Erlathan with the identification of all the magical gear they'd found.
Spellcraft (DC 20; Bolts): 1d20 + 6 ⇒ (10) + 6 = 16
Spellcraft (DC 20; Armor): 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft (DC 18; Potion #1): 1d20 + 6 ⇒ (10) + 6 = 16
Spellcraft (DC 18; Potion #2): 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft (DC 18; Potion #3 & #4): 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft (DC 18; Bax's Mask): 1d20 + 6 ⇒ (12) + 6 = 18
Though she has no idea about the bolts, armor, or the first potion, Nina fares better with some of the other items. "Ooh, nice! This is a Potion of Invisibility and these two here are Potions of Cure Moderate Wounds," she exclaims. "And the mask...oh, this is an odd enchantment - but not really surprising considering who probably made it or ordered it."
"You see, wearing the mask makes you look scary...and you look scarier and scarier the closer someone gets to you, until they're completely unnerved as long as they're standing next to you," Nina explains. Then she sniffs disdainfully. "Not the sort of thing for me. It's ugly but it's cowardly, too, to use magic to make someone afraid!"
____________
Feel free to open the 'Bax's Mask' spoiler for a more mechanical explanation of how it works.

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"That's very gracious of you, Lady Brightspark." Lord Braggett says as he rides back down the stairs, "However, I believe it was your magnificent strike that finally felled the fiend. As such, the honour of removing such a blight on this world should be yours." The banged-up knight slides gingerly out of the saddle, bends down to pick up his favourite flail with a knightly groan, and starts rooting around in his backpack for some rope. "I'll take care of the Material girl, from the Material world." After stripping her arms and armour, and removing the creepy mask, Braggett practically cocoons Bax in silk rope, leaving only the tips of her toes and her head uncovered. "There! That should do it..." He says as he tightens the last knot. "Once we take care of her mother, we can return to pick her up. I dare say Kibble can carry her all the way back to Arwyll Stead with little trouble." Kibble's ears prick up and he looks askance at his knight. *Arf!?*
_____
As Nina and Erlathan work on identifying the Bax's magical arsenal, Lord Braggett thanks Hanlin once more for keeping him in the fight and asks for one more favour. "While 'tis just a scratch, I fear we will need to be in tip top condition in our forthcoming showdown with Kelseph." He smiles as he hands the righteous knight a wand. "Would you be so kind as to activate this thing for me?"
I don't know how many charges are left on the looted party wand, so I'll assume they are coming from my wand until told otherwise. ;)
CLW (Kibble): 1d8 + 1 ⇒ (3) + 1 = 4
CLW (Kibble): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Braggett): 1d8 + 1 ⇒ (6) + 1 = 7
CLW (Braggett): 1d8 + 1 ⇒ (8) + 1 = 9
His feelings about the mask are pretty similar to those of Nina, and he has no use of crossbows, arrows, or light armour. However, Braggett has started to acquire a taste for the menthol flavours of curative potions, and decides to pocket one of the vials as soon as it is identified.
I'd quite like one of those potions of cure moderate wounds to replace the one I just used. Other than that, I'm good to go. :)

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Take 10 on Spellcraft for 22 on anything not identified by Nina
Erlathan snaps his fingers, and both lightning orbs disappear along with Akela, and then he raises his hands up to the sky. "WE DID IT! And what a fight it was! You were all excellent in your own ways, truly valiant and heroic!"
The elf dimensionally slides over to the magical goodies. In fact, Erlathan chooses not to walk anywhere at all anymore, and only travels in this way. Poof
"The armor is a studded armor +1, and these bolts are hand crossbow bolts +1. This one other potion is a potion of cat's grace. Perhaps Inky should take a swig," he remarks with a grin.
Then he takes the mask and throws it on, his voice muffled behind it. "Erlathan the Infernal!"

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"Hmm, well okay," Nina nods before turning back to the unconscious devil and attempting to send him to...wherever such beings go when they die a true death. Back to the Boneyard? She's not really sure.
CdG: 3d6 + 9 ⇒ (4, 3, 3) + 9 = 19

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"Good lord! Is that what your skull looks like?" Lord Braggett exclaims as the magical mask starts to do it's stuff. "I assumed it would be... bigger." Once over the shock of seeing Erlathan's head inside out, and his off putting new habit of 'poofing' instead of walking, Braggett jumps back in his saddle. "Speaking of swigging potions... If we are soon to meet your mother, Vegazi, I fear you will need this more than me." He tosses the half-orc a vial of bear's endurance that he recently found on a fallen enemy. "I suspect she will be more determined than ever to see your blood spilt."
I was going to use it myself, but since we're basically delivering Vegazi exactly where Kelseph wants her, she might need it more. :)

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Hanlin pats Braggett on the back "It is far easier to heal those who take the risks than do so yourself sometimes. I'm honored." He quickly adds "Yes, let me continue healing everyone. I've got some power left in it, and afterwards I've got mine to finish everything off." He goes around healing everyone in the group. Braggett let me take those 4 charges off the found wand, leaving it with 2, which I'll use up on myself and Vegazi, then finishing off the others with my wand.
CLW vs Hanlin: 1d8 + 1 ⇒ (3) + 1 = 4 Found wand
CLW vs Vegazi: 1d8 + 1 ⇒ (3) + 1 = 4 Found wand - Burnt!
CLW vs Nina: 1d8 + 1 ⇒ (4) + 1 = 5 My wand
CLW vs Nina: 1d8 + 1 ⇒ (3) + 1 = 4 My wand
Hanlin agrees with Braggett's decision to give Vegazi the constitution potion then adds in his thoughts on the invisibility one as well "Perhaps being able to go invisible would be a boon as well, just in case..."

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Nina has her own wand so take those charges from hers instead, Hanlin! That puts hers at (46) remaining.
"Ahhh, much better," Nina sighs as Hanlin makes use of the wands to mend everyone's wounds. "There's not really anything there that Inky or I could make good use of, so everyone else can have at it!"

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"Thank you, Lord Braggett," says Vegazi as she accepts the potion of bear's endurance.
Foes dispatched and secured, wounds healed, loot distributed, and self-confidence restored, the party resumes its track up the mountain.
Who (or what) built the staircases and braziers on Eiseth’s Roost is a great mystery to those who know of the mountain, but the area has long been associated with ill omens and devil worship.
Queen.
The broken staircase to the east is a difficult prospect.
(To reach the southeastern level of the mountaintop, you'll need to leap from one end of the broken staircase to the other with a DC 15 Acrobatics check or scale the 20-foot-tall cliff side adjacent to the staircase with a DC15 Climb check.)

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Crouching down to get his breath he looks up as the others go about their business "I think some scrolls were found awhile back we could use them to ward off evil I think one of you had mentioned? Especially on Vegazi. If they want you alive it has to be for something nefarious and with devils involved we should protect you as much as possible."
We should use the protection from evil scrolls we have in our loot inventory. One on Vegazi for certain.

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K Religion, DC15: 1d20 + 5 ⇒ (17) + 5 = 22 Hanlin quickly points out a little tidbit "That's the unholy symbol (resembling a dark-winged snake) carved into the ruins here belongs to worshipers of Eiseth, the Erinyes
Queen. Be wary."
As he looks at the two routes ahead he tugs on his collar, a bit daunted. "Yes, those scrolls sound like a great plan, but first we should conquer this climb. Scaling mountains wasn't part of my formal training I'm afraid." He stops to retrieve a coil of rope from his backpack.
"Anyone got a way to secure this thing up there? I've gotta admit I thought I had a grapple with it but seems not." He shrugs.

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Lord Braggett agrees with Bishop, but Hanlin's discovery weighs on his mind. "Wary indeed! Why, the thought that Kelseph may have made some kind of pact with someone like Eiseth is enough to make even I pause." As Hanlin holds out the rope, however, the knight's mood changes. "Haha! I know of just the method." Lord Braggett slides out of the saddle, a wide smile on his face, and starts removing Kibble's saddle bags, bit and bridle, and finally the saddle itself. After giving the surprisingly naked looking wolf a quick scratch where his fur had been flattened by the weight of his gear, Braggett hops back onto Kibble's bear back. "Time to show your stuff, my friend. GERONIMOOOOOoooooo!!!" He holds on tight as Kibble rushes toward the gap in the stairs.
Ride to direct leap (DC 15); Bareback: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
Acrobatics to jump; Speed: 1d20 + 8 + 8 ⇒ (1) + 8 + 8 = 17
The normally agile wolf make quite a meal of it, but still leaps the gap with a foot or so to spare! The delighted knight cheers as he hops off Kibble and gets in position to catch and secure the rope. "How's that, Sir?"
Had to shed some weight to get to a light load, or Kibble was looking at some major penalties for the jump. :)

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Erlathan keeps the mask on for now. "I hope you guys can get used to this. I kind of like it. Gives a whole badass feel to the mighty magical mage, you know?" He bends his knees as if he were about to leap, but then disappears and dimensionally slides to reach the other mountain top. "I suppose it's a little unbecoming, however, and may not make me many friends in town."

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Sir Kibble leaps from rock to rock and then up to the ledge above, Lord Braggett riding bareback and trying to hang on. Erlathan slips the surly bonds of time and space and appears next to them, his new mask revealing his skull grinning like an elven jack-o'-lantern.
Their sudden appearance does not go unnoticed.
A jackal-headed, brightly painted clay statue animates and lurches forward from the cliff face, hefting an impressive-looking longbow.
Sensing her friend's alarm, Vegazi calls out to Lord Bragget and Erlathan, "Drop a rope, so we can climb up and help!"
Hanlin: 1d20 + 2 ⇒ (8) + 2 = 10
Nina: 1d20 + 1 ⇒ (7) + 1 = 8
Incandescence: 1d20 + 2 ⇒ (15) + 2 = 17
Braggett: 1d20 + 1 ⇒ (8) + 1 = 9
Kibble: 1d20 + 3 ⇒ (12) + 3 = 15
Bishop: 1d20 + 4 ⇒ (10) + 4 = 14
Erlathan: 1d20 + 5 ⇒ (5) + 5 = 10
??: 1d20 + 2 ⇒ (6) + 2 = 8
Vegazi: 1d20 + 2 ⇒ (19) + 2 = 21
Round 1
Bold may act.
Vegazi (Readied Action: Climb; Trigger: Rope Dropped)
Bishop
Erlathan
Hanlin
Lord Braggett & Sir Kibble
---
??
---
Nina & Inky
Bishop, Erlathan, Hanlin, Lord Braggett & Sir Kibble, you're up!

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Kn. Arcana (DC 15): 1d20 + 5 ⇒ (17) + 5 = 22
"Oi! That's a graven guardian; a construct!" Nina calls out to her friends on the other side of the gap. "It's pretty strong against ______ !"
Resistances, please!

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Know. Arcana; Breadth of Experience: 1d20 + 3 ⇒ (7) + 3 = 10
"Egads! The situation is grave and getting graver." Lord Braggett exclaims, starting to rue the decision to use fifty foot of fine silken rope to tie up a single captive. Curse my inexplicable flair for style, but that cocoon looked so impressive! Why, it was enough to make a giant spider jealous... He looks around and sees that Erlathan is equally bereft of climbing equipment. "I'm afraid I cannot do that, Lady Vegazi! You need to throw the rope up..." He calls over the edge, turning his back uncomfortably on the graven guardian.
Eep! That was unexpected... I'm afraid I have no rope. I was kind of hoping Hanlin would have enough time to tie a rock to the end of his and throw it up. I think I need to wait to see what others are able to do, but if it's possible to ready an action to catch the rope (and if it's possible to throw it up,) I'll do that. ;)

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Hanlin winces at the thought of a hurried climb up the wall "Hold tight, I'll try tossing the rope up, just gotta tie it to something heavy... my mace!"
He draws out his mace and quickly ties the end of his silk rope to it, getting ready to toss it up to a hopefully waiting Gnome or Elf.
I'm out of actions I do believe, move to draw mace, standard to tie the rope to it.

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While the others take to the climbing Bishop dashes off following the crazed gnome and his frantic pup and leaps at the end of the broken bridge. He easily clears the crevasse landing beside gnome and the elf. As he looks up he wonders what guardian is now blocking their way.
Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
"Nothing is ever easy is it?"

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Lord Braggett rushes into position, Kibble standing guard at his back as he kneels down and reaches a hand over the edge. "Excellent thinking, Sir!" He cheers. "I'm ready..."
Using a move action to either dismount or hustle into position, and a standard to ready catching the mace. Free action to command Kibble to defend defend his knight.

Sir Kibble |

Sir Kibble digs his paws in and growls up at the incoming threat, hackles raised and his considerable teeth on show. If that wolf wannabe wants to get anywhere near his knight, he'll have to get past Kibble first.
Dmg. BPS: 1d6 + 3 ⇒ (2) + 3 = 5
Trip on hit: 1d20 + 5 ⇒ (1) + 5 = 6 Trip monster ability, cannot be tripped in return.
Move action to get in position, standard to ready the action.

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Kn (Arcana): 1d20 + 8 ⇒ (15) + 8 = 23
Just as Erlathan appears in a poof of smoke, the graven guardian draws near. "Agh! Just as I was getting used to moving like this too!" He sizes the creature up. "A graven guardian indeed. It has the _____ special attack!"
Erlathan dimensionally slides away, and activates his quarterstaff.
SoES: 2d4 + 2 ⇒ (3, 4) + 2 = 9

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Nina knows a thing or two about graven guardians. An adamantine weapon can best penetrate the construct's defenses and it's resistant to spells.
Erlathan recalls a number of graven guardian's special attacks. In addition to wounds it inflicts causing additional bleed damage, such a construct is also capable of two other special attacks:
Bishop makes bounding from rock to rock up to the ledge above look easy.
Erlathan points his staff at the graven guardian and fires two magic missiles at the construct, but the arcane bolts fizzle when they strike their target. Then, the arcanist appears back at the base of the collapsed stone steps.
Staff CL check vs SR: 1d20 + 3 ⇒ (7) + 3 = 10
Hanlin gets ready to throw a rope attached to his mace, and Lord Braggett dismounts, ready to catch it. Sir Kibble is ready if the graven guardian attempts to approach his master.
The graven guardian activates a spell-like ability.
(Hanlin and Erlathan, and anyone else standing at the base of the cliff, you do not have line of sight to the graven guardian--and vice versa. Total cover.)
Round 1/2
Bold may act.
Vegazi
Bishop
Erlathan
Hanlin
Lord Braggett & Sir Kibble
---
Graven Guardian
---
Nina & Inky
Everyone, you're up (after Nina & Inky act)!

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Hanlin tosses his mace with the rope attached, up to the waiting gnome "Here it comes Braggett, catch it!"
Weapon Toss! 20ft, -2 Range, DC5?: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 And here I thought no way I can fail this... Not 100% sure how this works but it makes sense to me, and I failed to reach him lol.

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"A rope? Ain't nobody got time for that," Inky snorts as she narrows her eyes and takes a running leap across the gap!
Acrobatics (DC 15): 1d20 + 4 ⇒ (12) + 4 = 16
And manages to clear it, though her hind paws do scrape perilously close to the edge of the broken stairs as she lands.
"Geeze Nina, I told you to lay off the pancakes! We probably looked about as majestic as a flying turkey just now!"

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"But they're sooooo tasty..." Nina huffs, actually looking a little put out for once by Inky's mouthiness. "Hey, we can worry about my diet later, alright? Let's take care of the statue first!"
Hoping to buy a little time for Erlathan, Hanlin, and Vegazi to be able to get to them, Nina conjures a puddle of grease near the bottom of the path where the guardian will have to pass through to reach them.
____________
Nina greases the indicated section; DC 14 Reflex should it end up needing to make one.

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Lord Braggett reaches out to grab the flying mace and almost slips as it falls teasingly short, teetering precariously on the edge. "Darn it Sir, it needs more oomph!" He yells down as he steadies himself, waving his arm around for balance, "When this is all over, I'm signing you up for a gym membership!" Once he has recovered a stable base, the knight holds out a hand yet again, ready to catch the next attempt. "Now then... Lady Vegazi, how's your arm?"
Readying to catch again. :)

Sir Kibble |

Sir Kibble continues to growl at the statue, ready to defend his knight from harm.
Atk. Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg. BPS: 1d6 + 3 ⇒ (6) + 3 = 9
Trip on hit: 1d20 + 5 ⇒ (19) + 5 = 24 Trip monster ability, cannot be tripped in return.

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Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
"Agh, it's hastening itself! Careful, it'll be able to use an extra attack!" Erlathan calls from below the cliff, still wearing Bax's mask. "And I suppose I have no choice but to get back up there if I'm to assist here. No matter, with a mask like this, even a demon would tremble in my presence!"
The elf flits back onto the landing, and activates his staff again. "Behold, graven guardian! The terrifying elven magician, Erlathan! Once bitten by a scary devil bat, now devilishly scary himself!"
Caster check: 1d20 + 3 ⇒ (18) + 3 = 21
SoES: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Please assume from now on that all of my movement is via dimensional slide unless I say otherwise. :)

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"That powder that Bax had on her bring it up here immediately. We will need it."
Bishop goes through his backpack looking for the flint to start a fire.

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Do you have a way to use that ability without spending arcana to do so? If not then... OTHERWISE.

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(Please remind me of any buffs that might still be in effect after the last encounter. Nina, is your AC 19 or 21?)
Incandescence takes matters into her own paws, springing with cat-like reflexes from stone to stone, ascending the rubble to the ledge above. Nina hangs on, and once she's safely up top, she casts a greasy obstacle across the path, between the graven guardian and the party.
Vegazi steps forward, grabs the mace and tosses it to Lord Braggett. "Nice catch!"
BAB+DEX bonus, Range Penalty: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17
The graven guardian draws back its bow and launches three arrows at the gnome summoner, the intruder on the path who is closest to the summit. While two miss, one of them strikes Nina in the thigh.
Longbow, Haste vs Nina; Damage: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 121d8 + 2 ⇒ (6) + 2 = 8
Longbow, Haste vs Nina; Damage: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 191d8 + 2 ⇒ (6) + 2 = 8
Longbow, Haste vs Nina; Damage: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d8 + 2 ⇒ (7) + 2 = 9
(Anyone standing at the base of the cliff, you do not have line of sight to the graven guardian--and vice versa. Total cover.)
Round 2/3
Bold may act.
Vegazi
Bishop
Erlathan
Hanlin
Lord Braggett & Sir Kibble
---
Graven Guardian
---
Nina (-9)
Inky
Everyone, you're up (after Nina & Inky act)!

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Shield would've faded by now and I didn't think to mention reapplying it so Nina's AC is currently 19 and two of those longbow shots hit.
Much to Nina's displeasure, she suddenly finds herself with multiple arrows sticking out of her as the guardian reveals itself to be packing a longbow. And not only do they hit but they hit hard, leaving her noticeably bloodied and weakened.
"Oh geeze, this...this's gonna be harder than I thought..." the gnome gasps as she pulls out a minor healing potion she'd been carrying around and quickly drinks it down. "Anyone got any tricks that'd maybe make it lose that bow!?"
CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8
Meanwhile, Inky quickly steps over next to Bishop to make room for Hanlin and Vegazi to eventually make the climb up. The eidolon watches the guardian like a hawk, ready to try and help her master against another barrage of arrows.
Inky Aid Another: 1d20 + 5 ⇒ (3) + 5 = 8
Inky Aid Another: 1d20 + 5 ⇒ (5) + 5 = 10

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"Oh, dear, pepper the gnomes with arrows, will you?" Erlathan groans. He concentrates, squinting his eyes and trying to pull out a spell desperately. Nothing happens. "I've very little magic left over, so I will fall to the apprentice-level Summon Monster this time, and hope that my elemental friend can help us out. Or at least provide us with a distraction." The elf draws a large circle in the air, and a lump grows out of the ground next to the guardian.
Begin casting Summon Monster

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"I would need to get close first, Lady Brightspark!" Lord Braggett calls back to the gnome under fire, "But with my flail I cam disarm any- Aha!" He cheers as he catches the mace, "Excellent arm! Now, hold tight the both of you, we'll have you up in a jiffy." He wraps the rope around his arm a few times for a better grip and, as soon as Hanlin and Vegazi are ready, gives his faithful wolf the signal. "Kibble... Time to play tug o' war!"
Handle Animal (Push to drag rope?): 1d20 + 19 ⇒ (10) + 19 = 29
My flail had bless on it, but Hanlin will have to tell you how long that lasts. As for my actions, I'm hoping that since Braggett can drag up to 750lbs, he'd be able to pull both Vegazi and Hanlin up together to save the time and risk of them climbing. If it works, the arrows are 20ft away where I might end up, depending on how you want to run things.

Sir Kibble |

*Arf arf!* Sir Kibble's tail swishes back and forth excitedly as he grabs hold of the end of the rope with his teeth. With a playful growl, the happy wolf starts tugging the rope away from his knight, just like when he was a puppy. With the two of them pulling together, Braggett hopes to save precious seconds.
Just in case Braggett wasn't enough by himself.

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Impaled by two of the construct's arrows, Nina plucks them from her thigh and quaffs a healing draught.
While Lord Braggett and Sir Kibble fast-haul Vegazi and Hanlin up the rubble, Erlathan begins summoning another celestial ally.
Round 3
Bold may act.
Vegazi
Bishop
Erlathan
Hanlin
Lord Braggett & Sir Kibble
---
Graven Guardian
---
Nina (-9)
Inky
Bishop, you're up!

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who has the blanch? if it is still diwn there Bishop will run to get it. I still have mage armour up. all other buffs gone

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A quick look back seems to indicate that no one specifically claimed the weapon blanch so...it's either still lying back at the other battle site or someone grabbed it up and stuck in whatever counts for the group loot bag. D'oh!