GM Lari's Iron Gods

Game Master Dhenn

Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]


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HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

I don't even know this is bad!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn manages to bring his left dagger to intercept the jaws that nearly connected (due to feats & class abilities, Vaughn's AC is 22 while full-attcking w/2 weapons, so the bite missed). the warrior continues his assault on the last zombie in the room.

Note: if the first attack drops the zombie, Vaughn will move to help Ray--giving Seri a fist bump on the way. If the 2nd attack drops him, he 5' steps in that direction, again with the fist-bump

Attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d4 + 6 ⇒ (3) + 6 = 9


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Hey - Ray just double-moved to the door, he didn't open it!

Ray quickly scans the interior of the room, reporting on its contents.

"Three zombies are present - likely animated by a hobgoblin necromancer."

He then steps back, hoping to draw them into a single chokepoint while he summons additional strength for his next attack.

5ft. Bull's strength.

Ray Status:

HP: 26/35

Spells:
2: [X] Bull's Strength [X] Mirror Image
1: [X] Corrosive Touch [ ][ ] Shocking Grasp [ ] True Strike
0: Arcane Mark, Daze (DC 13), Disrupt Undead, Ray of Frost

Pool remaining: 5/5
Black Blade Pool remaining: 1/1
Nanite Surge (+7) remaining: 1/1

Attack Bonuses
+3 BAB
+2 Strength
+1 Magic
-1 Power Attack
--
+5

Damage
+2 Strength
+1 Magic
+2 Power Attack
--
+5

Silver Crusade

Selkania was smart enough to do so with a conveniently placed meatshield, it seems.

Vaughn wounds the undead he faces slightly more, but it remains upright as his second dagger misses.

Dr. N may act. I didn't include a Religion check on these guys, but they're just good old-fashioned normal zombies. You guys know the drill.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Doctor N reloads her pistol with the same ammo, nodding at the effectiveness of her last bullet.

"Hobgoblins? Good to know--also zombies, but hobgoblin necromancer more important."

*deep breath*

"Will finish rust-risen first."

Touch Attack with +1 Pistol vs Yellow(point blank shot, into melee): 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
Damage (point blank shot): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Silver Crusade

The Rust-Risen continues to flail ineffectively at Vaughn
.
Bite: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Drill: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16

The hobgoblin breaks out into a devilish grin as she casts a spell, sending an arc of electricity washing over Ray, Seri, Vaughn, Viv, and the last Rust-Risen.

Lightning Bolt: 6d6 ⇒ (3, 2, 2, 1, 5, 6) = 19 DC 16 Half

The remaining three zombies pour into the room.

Yellow Z: 7

The party may act

Silver Crusade

You also hear a distant screech of metal on metal, like when you opened the first door. The muffled voice from before shouts again.

Perception DC 20:

"No guns! No shooting!"


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Distracted by the escalating situation and the report of her gun, Doctor N doesn't hear the voice.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ref: 1d20 + 4 ⇒ (2) + 4 = 6 <--frick on a stick with a brick...

Vaughn staggers with the lightning bolt...at 1 hp! <--ops, 7 hp


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Ref: 1d20 + 3 ⇒ (8) + 3 = 11

Significantly singed, Vivilaas shifts away from the obvious target and readies an answer to another such attack.

Readying to cast magic missile on her is she tries to cast anything again. Pew pew: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

REF: 1d20 + 9 ⇒ (13) + 9 = 22 Seri completely dodges the bolt@ Did the zombie between Seri and Vaughn survive?

-Posted with Wayfinder


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Reflex DC16: 1d20 + 3 ⇒ (20) + 3 = 23

Well, ate a 20. 26-9=17hp.

Ray avoids the worst of the lightning and quickly and wordlessly sets to work on the zombie in front of him with his newly augmented strength.

Swift to enhance weapon from arcane pool, too.

Concentrate (arcane mark; DC15): 1d20 + 10 ⇒ (3) + 10 = 13
Blackblade (power, bulls, arcane, spell combat): 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 for 1d6 + 8 ⇒ (4) + 8 = 12
Blackblade (power, bulls, arcane, spell combat): 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 for 1d6 + 8 ⇒ (2) + 8 = 10

Concentrate fails, so just the first attack.

Ray Status:

HP: 19/35

Spells:
2: [X] Bull's Strength [X] Mirror Image
1: [X] Corrosive Touch [ ][ ] Shocking Grasp [ ] True Strike
0: Arcane Mark, Daze (DC 13), Disrupt Undead, Ray of Frost

Pool remaining: 4/5
Black Blade Pool remaining: 1/1
Nanite Surge (+7) remaining: 1/1

Attack Bonuses
+3 BAB
+2 Strength
+1 Magic
-1 Power Attack
+2 Bull's Str
+1 Arcane Pool
--
+8

Damage
+2 Strength
+1 Magic
+2 Power Attack
+2 Bull's Str
+1 Arcane Pool
--
+8


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

I think the zombie between you likes the electricity. Stupid rust-risen :(


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Perception DC20: 1d20 + 5 ⇒ (17) + 5 = 22

Again, Selkania calls for Brigh surge power to heal her comrades.

Brigh, may the warm of the Forge heals the wounds of my comrades.

Channel positive: 2d6 ⇒ (6, 3) = 9


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Was hoping it fit the "too much" category. :-(

-Posted with Wayfinder

Silver Crusade

Indeed it does seem somewhat rejuvenated.

Ray cuts down the lead zombie, while Selkania heals the party.

Dr. N, Seri, and Vaughn may act


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Seri, starting to get frustrated, decides he should just harry it to give Vaughn a better shot. Aid Vaughn's Attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

GAH! I can barely do that!


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Doctor N settles into a familiar cycle of reloading and firing.

Touch Attack with +1 Pistol vs Rust Risen (point blank shot, into melee): 1d20 + 7 + 1 - 4 ⇒ (16) + 7 + 1 - 4 = 20
Damage (point blank shot): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

The bullet penetrates the rust risen, before Vaughn finishes it off with a powerful swing. He then moves towards the zombies and necromancer.

Vaughn Attack: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31
Vaughn Confirm: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
Damage: 2d4 + 14 ⇒ (3, 4) + 14 = 21

Concerned by the ease with which Selkania dispatches zombies, the hobgoblin tries to incapacitate her with a spell. DC 15 Will vs. Hold Person

Her remaining minions continue their assault through the doorway, targeting their closest available options.

Yellow Slam Ray: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Orange Slam Selkania: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The muffled voice continues, getting closer.

Perception DC 15:

"No! Stop being bad! Stop gun shooting in here!"

Beat by 5:

The voice sounds close to the western door.

The party may act


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Did she make the Concentration check while casting for the magic missile damage?


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Perception: 1d20 + 12 ⇒ (15) + 12 = 27 "We've got company coming from the west!"

GM's post makes it seem like the rust-risen between Vaughn and Seri is gone, but maps says it's still there. Seri will move and try to drop the Yellow minion in front of Ray

Stab: 1d20 + 7 ⇒ (13) + 7 = 20 for DMG: 1d6 + 5 ⇒ (1) + 5 = 6


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Serithial wrote:
GM's post makes it seem like the rust-risen between Vaughn and Seri is gone, but maps says it's still there.

Can we get confirmation whether this zombie is still up? My action will depend on the answer...


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Will DC15: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Sorry! We only use it for our defense! shoots Selkania toward the voice.

Then she calls for Brigh holy fire to burn the zombie attacking Ray. Yellow
RTA: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Fire Damages: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

It is down. I just forgot to update the map. Vaughn had a move action after defeating that one which would let him get into combat with the zombies faster. Also overlooked the readied action

Selkania's flames burn the zombie, while Seri's rapier struggles against the zombie's flesh.

Concentration: 1d20 + 8 ⇒ (9) + 8 = 17 Spell fails

Yellow: 6 Necromancer: 6


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

Hey, not a problem Lari. Just wanted to know if there was something else going on that might invalidate some tactics :)

Per: 1d20 + 6 ⇒ (6) + 6 = 12

Vivilaas moves around the table and works to distracts the zombie for Ray's next hit.

Aid another: 1d20 + 1 ⇒ (14) + 1 = 15


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

thanks for the clarification Lari. I'd like to be just south of Seri, just west of Selkania--I'll assume that's acceptable...?

Im gonna hafta use some of that soothe when this is over...
Vaughn starts stabbing Yellow. if he goes down, 5' step and hit the other one

AC is currently 22due to traits

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Silver Crusade

Vaughn cuts down one zombie before moving forward to seriously damage the freshly animated one behind him.

Dr. N and Ray may act.


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Doctor N spies the hobgoblin from her safe vantage.

"Okay, now time to try something!"

Doctor N weaves a cloud to appear right on top of the spellcaster, enveloping her in electricity.

Aggressive Thundercloud Electricity Damage: 3d6 ⇒ (4, 4, 3) = 11
DC 15 reflex to avoid damage, works like flaming sphere


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray steps ahead of Seri and works his magic into a pair of swift strikes with his blackened blade.

Concentrate (arcane mark; DC15): 1d20 + 10 ⇒ (11) + 10 = 21
Blackblade (power, bulls, arcane, spell combat): 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 for 1d6 + 8 ⇒ (1) + 8 = 9
Blackblade (power, bulls, arcane, spell combat): 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 for 1d6 + 8 ⇒ (6) + 8 = 14

That *should* take care of a zombie.

Ray Status:

HP: 19/35

Spells:
2: [X] Bull's Strength [X] Mirror Image
1: [X] Corrosive Touch [ ][ ] Shocking Grasp [ ] True Strike
0: Arcane Mark, Daze (DC 13), Disrupt Undead, Ray of Frost

Pool remaining: 4/5
Black Blade Pool remaining: 1/1
Nanite Surge (+7) remaining: 1/1

Attack Bonuses
+3 BAB
+2 Strength
+1 Magic
-1 Power Attack
+2 Bull's Str
+1 Arcane Pool
--
+8

Damage
+2 Strength
+1 Magic
+2 Power Attack
+2 Bull's Str
+1 Arcane Pool
--
+8

Silver Crusade

Reflex: 1d20 + 6 ⇒ (5) + 6 = 11

Ray demolishes the last zombie, while a miniature thunderstorm appears, zapping the necromancer.

You hear the screeching sounds of doors opening not just to the west, but also to the east.

The hobgoblin retrieves a wand, pointing it at Vaughn as she screams a command word in Goblin. A thin spear of fire hits him, leaving him in rough shape.

Scorching Ray: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 4d6 ⇒ (3, 6, 1, 3) = 13

Necromancer: 17

Silver Crusade

And because I forgot to include that information, the party may act. Despite hearing doors open, the one you see to the west remains closed.


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Selkania moves inside and touch Vaughn to heal him.

May the warm of Brigh's Forge heals your wounds my friend

CMW (instead of Aid): 2d8 + 4 ⇒ (2, 5) + 4 = 11


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Seri flshes a wicked smile as the route to the hobgoblin opens up. He dashes into the room and leaps up onto the table: Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16.

From the point of advantage he thrusts with his rapier down on the hobbie:
ATK: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 for DMG: 1d6 + 5 ⇒ (2) + 5 = 7


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

The spell nearly drops Vaughn, but Selkania's healing brings him back from the brink. He hesitates for a moment, about to pull out a dose of Soothe--but he figures killing the hobgoblin will be a better bet--healing can come once the fight is over. Not afraid of being struck physically, he simply charges.

Chaaaaarrrrge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 1d4 + 7 ⇒ (4) + 7 = 11


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

To clarifiy: we hear door sounds to the East but don't see an obvious door, right?

Staring warily at the door, Vivilaas risks calling out to it as noises intensify. "Stay back there. If we can take out her, what do you think would happen if you tried?"

Readying an action to, if door opens, color spray the people at it. DC 15 Will

Silver Crusade

Viv Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Curious about the noise from the other side, Viv notices that a portion of the far wall doesn't match most of the chamber. Secret Door marked The same voice as before repeats itself, much clearer and closer to her. Through the non-secret door.

"Bad people with guns! I'll stop you!"

The dynamic duo of Seri and Vaughn seriously injure the necromancer, but she still has some fight in her.

Dr. N and Ray may act

Necromancer: 35


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

On my phone right now. Could someone please move Doctor N to two squares north of the door leading into the room with the necromancer?

Doctor N scrambles down towards the rest of her party and a better vantage on the necromancer. With some pushing motions, she has the thundercloud follow the necromancer. Move action to move cloud into her square. Another DC 15 reflex save

Silver Crusade

Moved.
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 4d6 ⇒ (5, 1, 1, 3) = 10

Another bolt zaps the necromancer. She is panting heavily, but remains fighting.

45


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
GM Lari wrote:
Another bolt zaps the necromancer. She is panting heavily, but remains fighting.

Vaughn winks at Seri, then grins at the necromancer, both daggers at the ready. What you got now, b1tch??


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray advances, his smaller blade somehow more menacing than the ranseur he first used when you met him.

"It is only practical that you should tender your surrender now, commander-of-undead minions who are now twiced deceased..."

She probably doesn't, so Ray swings once.

Blackblade (power, bulls, arcane): 1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 8 ⇒ (6) + 8 = 14

Silver Crusade

The hobgoblin woman falls to the ground with Ray's blow.

The door near Vivilaas screeches open, revealing a massive, hideously deformed man. Unlike the Smilers, his face seems damaged by natural causes rather than self-inflicted wounds. Over seven and a half feet tall, he brandishes a massive club.
Red Will Dr N: 1d20 + 4 ⇒ (16) + 4 = 20
Red Will Viv: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26

Local DC 12:

He's an ogrekin. Ogre genetics mix poorly with humans, leading to people who are physically powerful but mentally dim, with various beneficial and detrimental mutations.

He seems unfazed by the samsaran's spell, and glares angrily at the grippli.

Beyond him a second set of open doors reveals a number of semiopaque glass tanks with metal doors on their front. Most seem to hold Smilers. Some seem unconscious, but those who are awake seem oblivious to the combat going on. One chamber holds a bound and gagged ratfolk. He futilely bangs on the walls that contain him.

The party may act


AC 18 T 14(18 incorporeal touch) FF 15 | Current HP 37/38| F +6 R +7 W +7| Init +3| Perc +6 (darkvision) l Grit 2/2 Grippli
Spells Active:
Mage Armor

Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23

"Everyone! Ogrekin attacking from behind--humongous, strong, smelly--strong smelling."

She conjures a ball of cold energy, condenses it and molds it into a bullet, and places it in her pistol. When she pulls the trigger, a bullet of ice and snow flies out at the ogrekin.

Could someone please five-foot Doctor N north? Won't be at a computer until tomorrow evening

Snowball Ranged Touch Attack vs Ogrekin (point black shot): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Cold Damage (point blank shot): 4d6 + 1 ⇒ (6, 4, 4, 3) + 1 = 18
DC 15 fort save or be staggered for 1 round. Doctor N is using her Arcane Gun ability to add +1 to the DC (already factored-in)

Silver Crusade

Fort: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32

"NO! STOP!" he screams, as Dr. N shoots him.

18


Human Female Cleric AC14 T14 FF10 CMD17| HP 55/55| F +7 R +5 W +10 | Init +3 | Perc +15, SM +9 |

Know. (local): 1d20 + 6 ⇒ (14) + 6 = 20

Why do we need to stop boy? Asks Selkania Stop attacking us and we will stop shooting! she adds.

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

VIV!! GET AWAY!!

Vaughn, still badly injured, desperately pulls out a dose of Soothe and slaps some on his worst burns--hoping that his pausing will give Selkania enough time to try to convince this brute to stand down...

Soothe: 1d8 ⇒ 4


HP 43/43, Init: +6, AC: 18 T: 13, FF: 18, Perception +12 (LLV, Trap Spotter), F: +4, R: +9 (Evasion), W: +2, CMB: +4, CMD: 17 (19 v. Disarm/Sunder)
Per Diem:
Resiliancy (6 HP) 1/1 | Tactician (+2 on AoO) 1/1 | Comprehend Languages 1/1 | Detect Magic 1/1 | Detect Poison 1/1 | Read Magic 1/1

Holding in case it stays peaceful.


Male "Human" Magus | HP 43/43 | AC 18 (T13/FF15) | F: +7 R: +5 W: +4* | Perc +7 | Init +9

Ray tilts his head, hoping to assess the ogrekin's request and find an indication that he is friend, not foe... although Ray was perhaps the worst read of emotion or intent in others.

Sense Motive: 1d20 - 4 ⇒ (1) - 4 = -3

Woo! -3!


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

"You don't need to tell me." Vivilaas replies to Vaughn as she circles around.

Calling out to the ogrekin, she steels herself. "We'll stop if you will! The evil magic woman's dead - we don't have a quarrel with you. But who are those men in the tubes behind you?"

The samsaran extends one hand in front of her, three fingers clenched, pointer finger directed at the ogrekin, thumb up.

If this ogre has a thing about guns, readying a Magic Missile to try and make it seem to emerge from my 'finger gun' if he attacks rather than parley.
damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Silver Crusade

The ogrekin rushes towards Dr. N, for what Ray assumes to be a friendly hug. He is shocked when instead a powerful swing from his club dent's the barrel of the grippli's pistol.

"Stop. Hurting. Smilers!"

Sunder: 1d20 + 16 + 5 ⇒ (17) + 16 + 5 = 38
Damage: 1d10 + 14 ⇒ (6) + 14 = 20
I'm going to use the "light metal hafted weapon" baseline for a gun rather than the projectile weapon base. That will leave the pistol Broken.

Viv responds with a force "gun" of her own.

26

Ominous Dice Rolling:

1d20 + 7 ⇒ (11) + 7 = 18

Seri, Selkania, and Ray may act


Female Samsaran Psychic 5 | hp 30/31 | AC: 18 | T: 11 | FF: 17 | Fort +4 | Ref: +3 | Will: +5 (+2 vs emotion and fear)| Init +5 | Perception +7| Low-Light vision
Spells:
2nd level: 2/5 remaining, 1st level: 3/7 remaining

"Oh. Smilers. So...now we know how they got out without anyone noticing."

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