
GM Kip |

Toshizo plunges his spear into the snakes side and Anders pins its head to the floor with his dagger.
You now have the jeweled key and the blue stone key. Azeban could you make another Fort save please? Toshizo you can help him with the treat poison use of the heal skill. Treat Poison : To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

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Heal1d20 + 7 ⇒ (4) + 7 = 11

GM Kip |

Jezebel and Toshizo rush to Azebans aid trying to stop the poison from spreading through his system with compression bandages and the like but Azeban groans louder as the poison attacks his insides.
Sorry Azeban but you take another 1d2 ⇒ 2 Con Damage
Hekra's inspection of the keys reveals that the blue stone key radiates a faint Aura of transmutation and perhaps those runes match the runes around the keyhole of the red lacquered chest. The Jeweled key is completely mundane.
Another Fort save please Azeban. Toshizo and Jezebel can assist again. Good luck!

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Heal 1d20 + 7 ⇒ (16) + 7 = 23

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Checking the chests and keys, Jezebel carefully places the keys on the top of the chests she believes they most likely belong to.
"I am no good at all at traps, but I think these keys go to these respective chests. Based on the acid and snake, I think it is safe to assume that the contents of the chests may be less than safe... If no one is particularly suited to the task, I think I am likely the most dexterous, for what it is worth."

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Fort 1d20 + 4 ⇒ (1) + 4 = 5
Well, that's rather unfortunate.
Azeban nods in thanks to Toshizo even as the burn of his insides become unbearable.

GM Kip |

Yes it is :( 1d2 ⇒ 1
Toshizo: 1d20 + 7 ⇒ (19) + 7 = 26
Azeban: 1d20 + 3 ⇒ (11) + 3 = 14
Ok that's Cured!
Toshizo stays with Azeban putting pressure on the area to stop the spread of the poison and finally the fire in his blood finally seems to stop spreading.
I see you have your HP at 6/7. Shouldn't it be 7/8? 12-5=7 -2 modifier 6+3(Tou)+1 (FC)=10-2(con) = 8

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Huzzah! And, ah yes, you're right. Thanks for pointing it out.
Azeban regains his breath when the burn dulls into something more manageable. "Thank you," he says. [b]"I'll rest for now. You should help the others. We have limited time, if I recall correctly."

GM Kip |

Azeban: 1d20 ⇒ 9
Jezebel: 1d20 + 4 ⇒ (15) + 4 = 19
Toshizo: 1d20 + 5 ⇒ (8) + 5 = 13
Anders: 1d20 + 4 ⇒ (18) + 4 = 22
Galia: 1d20 + 4 ⇒ (3) + 4 = 7
Hekra tries the stone key in the keyhole of the red lacquered chest. The lock gives a click and the lid can be opened.
As Hekra opens the lid He, Anders and Jezebel hear a soft click from above. Looking up you see a small golden key hanging from a wire six inches down from the 15ft ceiling.
Inside the chest itself is a jeweled sceptor that has a key forged into the end.

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Jezebel takes notice of the key, and points it out to everyone. "I bet that is an important key up there. I am small and light. Since no one is over ten feet tall, I suggest two of you larger types hold me up as high as possible, or throw me if necessary, and I can grab and hopefully not get overly injured in the fall. I am decent at tumbling, I should be fine."
I will be gone tomorrow, so just in case : Acrobatice: 1d20 + 4 ⇒ (15) + 4 = 19 should they throw me at a key. If they come up with a better plan ... Aid Other with plan: 1d20 ⇒ 18 to aid whoever in the execution of said plan.

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"Not sure it's honorable, but it may be entertaining," Galia mutters.
She will bend over and cup her hands. Either to lift with someone else or else to catapult Jezebel skyward.
Like a caber toss. Only without the caber.
Strength check, if that helps...1d20 + 3 ⇒ (3) + 3 = 6
Like I said, it may be funny.

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The dice are NOT loving you it seems

GM Kip |

Galia attempts to catapult Jezebel towards the key flinging her into the air slightly awkwardly. Jezebel springs from Galia's cupped hands grasping for the key in her short flight. Her reach is not quite long enough however and she comes to the ground with a short roll empty handed.
Hekra, you sense no magic about this scepter in fact upon close inspection it's clear to you that not only is the scepter mundane it's jewels are costume jewels only and not really worth much.
1d20 ⇒ 18

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Try again

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Hekra turns and saysThis item is not magical and the gems are worthless. Hekra pulls out his crossbow and attempts to shot the rope with the key so that it can drop to group below. 1d20 + 3 ⇒ (2) + 3 = 5

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After ensuring Jezebel's safe return to Golarion, Galia will duck out of the way of the scramble to shoot or cut the rope.
This is much more entertaining than throwing the gunslinger.

GM Kip |

Hekra's bolt misses ricocheting off the roof then the wall before scattering across the floor.
Toshizo attempts to cut the wire with his head of his longspear but without any tension the wire will take hours to saw through this way as it twists and bounces along the edge of the blade.
Azeban notes the table.

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"What, break it apart and throw the wooden bits at the accursed thing?!", growls Galia, bordering on entering another rage.

GM Kip |

Sorry guys, I had some trouble with my internet connection
Pulling the table over to stand on Hekra and Jezebel get the golden key down.

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Jumping down with the key in hand, Jezebel offers, "Since it is quite possible that the chest is trapped, I suggest we tip over the table, and those of us not using the key use it as a blast shield. I am not sure it will do any good, but with no one to disarm the chest, you can never be too careful."
As she explains her plan, Jezebel sets about tipping the table onto its side as far back from the chest as possible.
"All we have to do now is pick who has the honor of trying the keys."

GM Kip |

Anders tries the keys in the two chests that are left to open try as you might you can't get any key to fit in the copper banded chest but you have more luck with the steel cube chest. The golden key slips into the small key hole turning with ease. Everyone watches with anticipation as Anders opens the lid. There is a click from inside the chest and a puff of purple smoke hits Anders enveloping him. However after he waves away the smoke the spell doesn't seem to have had any effect. Inside the chest is the folded map of the Salhar burial vaults and some kind of magic wand.
1d20 + 2 ⇒ (19) + 2 = 21

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Not so hard it seem... we are doing well.

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We need now to call on Lady of Cheliax and we can return

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Toshizo also knocks on the door.
Prease to ret out

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Galia starts banging on the door.
"Let us out! I'm getting hungry, and you wouldn't like me when I'm hungry!", she shouts.