GM Kate's Sanctuary of Drowned Delight, Table 2 (Inactive)

Game Master Kate Baker


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Raia asks the kalu to come out. She's not sure what Oshessa may have told the morlamaws, but hopefully this demonstration of Oshessa's actions will be helpful.


Shadow of the Vault Lord || Extinction Curse

Suulhu-Huur comes out, and the morlamaws gasp in shock!


"Oshessa's 'Weeping Knight' is actually the evil Zon Kuthon. She was torturing this Starfinder."

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Though we would have wanted to bring her in alive for her actions, things did not turn out that way. Irtrine can vouch for our actions


Shadow of the Vault Lord || Extinction Curse

Irtrine indeed confirms what you say.

Jaws drop around the room followed by wailing and waving of flippers. "Oh no! This is terrible! We had no idea! What will we do now? Where will we go?"


Raia looks at the morlamaws. "I believe you that Oshessa hid her evil from you. I heard her sermon. Perhaps you could aid the Starfinder Society? We could use some help finding substances we need from your planet."

dipl.: 1d20 + 7 ⇒ (15) + 7 = 22


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

Iseph thaws somewhat, although that is not immediately observable to casual observers. Only those who know him well over the years notice his master hand drifting further away from his holster, and his stance becoming ever so slightly more relaxed. It appears that the rest of the marlomaw did not know. But we'll see...


Shadow of the Vault Lord || Extinction Curse

”You think the Starfinder Society would want our help?”

Perhaps the Society could use more members, prompts the GM...


"If you are able to travel away from your home planet, maybe some of you would even be interested in joining us?"

Wayfinders

CN Male Android outlaw mechanic 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 22; KAC 24 | Fort +4; Ref +8; Will +2 | perc +8 | init +4 | speed 25ft |
skills:
Acrobatics +6, Athletics +4, Computers +11, Engineering +11, Medicine +10, Perception +8, Physical Science +10, Piloting +10, Sense Motive -2, Survival +0 (+2 when astrogating throughout the Pact Worlds system)

"Yes the Society takes all races and creeds as long as they can work together. We even have different factions you can align yourself with so that the work you do promotes ideals you personally value." Lapis adds hoping to aid someone better at diplomacy than himself.

dipomacy aid: 1d20 - 1 ⇒ (10) - 1 = 9

not quite enough to aid unfortunately...

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

We could always use more people to join the Starfinder Society and the Pact Worlds too


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Keskodai chitters happily to himself that the marlomaws weren't all caught up in Oshessha's mess. <From what I've seen, the society would more than glad to have any and all of you helping! You've all been so wonderfully kind, accommodating, and eager! We could readily get some transport ready for you if you are interested.>

Diplomacy aid: 1d20 + 8 ⇒ (4) + 8 = 12


Shadow of the Vault Lord || Extinction Curse

"You mean, we could be Starfinders? See other planets?" They confer among themselves. "Yes, we'll do it!"

Well done, folks! Between GenCon and site outages, this dragged on for longer than I would have liked, but I hope you all had fun still.

I think you didn't have a chance yet to study that computer you saved from the case. The records contain a detailed geological study of the natural resources in the surrounding area, including a map with several areas indicated as having large concentrations of clophirium. This information would speed up the mining effort by months, since it would eliminate the need to survey for the optimal locations.

You defeated Oshessa and retook control of the Lodge, which is the primary success condition. You saved Suulhu-Huur, which is the secondary success condition. And, you both found the results of the geologic survey showing the clophirium deposits, and convinced the morlamaws to join the Society, which gets you the additional Wayfinder reputation.

But because you convinced the morlamaws to join the Society, you earn a very special boon: you can play a morlamaw! It takes some unlocking: you need to reach Tier 3 as a Wayfinder or Tier 4 as anything else before you can start your morlamaw. The playable race statistics are included as a supplement to your chronicle sheets.

I'll try to get chronicle sheets up tonight!


Yay! Thank you, all, this was a lot of fun. Thank you, especially, GM, for sharing your scenario with us like this.

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