GM Kate's Sanctuary of Drowned Delight, Table 2 (Inactive)

Game Master Kate Baker


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"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

will, android: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
The android feels the power of the spell wash over him. Gritting his teeth hard, he pushes against it and almost immediately, the mind-numbing effect disappears, only leaving him mildly shaken.

Glaring at the blubbery marlomaw, moves forward to close in and continues slashing at her. He knows his attacks are not very effective but hope to at least distract her enough to aid the rest of his team. And also to harass her sufficiently to stop her spellcasting.

Oshessa: trick attack (stealth) vs DR20+CR: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 if succeed, flat-footed on next attack & add. dmg if hit: dmg: 1d8 ⇒ 8
survival knife, shaken: 1d20 + 7 - 2 - 2 ⇒ (11) + 7 - 2 - 2 = 14 dmg: 1d4 + 3 ⇒ (4) + 3 = 7 i.e. 3 dmg for underwater.
If hit, debilitating attack to make her flat-footed (-2 AC)

AoO if she cast spells or do anything else that would trigger:

survival knife, shaken: 1d20 + 7 - 2 - 2 ⇒ (11) + 7 - 2 - 2 = 14 dmg: 1d4 + 3 ⇒ (3) + 3 = 6 i.e. 3 dmg for underwater.

Wayfinders

CN Male Android outlaw mechanic 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 22; KAC 24 | Fort +4; Ref +8; Will +2 | perc +8 | init +4 | speed 25ft |
skills:
Acrobatics +6, Athletics +4, Computers +11, Engineering +11, Medicine +10, Perception +8, Physical Science +10, Piloting +10, Sense Motive -2, Survival +0 (+2 when astrogating throughout the Pact Worlds system)

Lapis takes this chance to full attack Oshessa, seeing that she is week and hoping to end this conflict before anyone else gets hurt.

full attack combat tracking: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 121d10 + 4 ⇒ (3) + 4 = 7

full attack combat tracking: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 131d10 + 4 ⇒ (6) + 4 = 10

hopefully she's flat footed


Shadow of the Vault Lord || Extinction Curse

Unfortunately, Iseph and Lapis both miss!

Oshessa lashes out with her flipper, and you can all suddenly see that her glove is nothing ordinary: it's covered with needles.

glove attack vs Iseph KAC: 1d20 + 11 ⇒ (14) + 11 = 25
ouch!: 1d4 + 8 ⇒ (2) + 8 = 10

DC 14 Fortitude save from Iseph, please! (This is a poison effect, so the android bonus applies.)

if you fail:
You have advanced to the Weakened state on the Constitution track. You take a -2 penalty to Fortitude saves, Constitution checks, and Constitution-based DCs. You also take 4 points of damage for the exposure.

if you pass:
You fight off the poison, but take 4 points of damage for the exposure.

Everyone is up! Oshessa is at -54 hp!

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Swim: 1d20 + 7 ⇒ (8) + 7 = 15

Hopefully this doesn't miss her

Semi Auto Pistol vs KAC: 1d20 + 3 ⇒ (5) + 3 = 8
DMG P: 1d6 + 4 ⇒ (1) + 4 = 5


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

fort, android: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Iseph barely has time to recover from the mental assault when he feels thousands of needles stabbing into him, and what's worse, poison coursing into his body. He fails to fight this off, and feels his internal circuits burn under the chemical assault.

Despite this, he continues his attack, harassing her to prevent her from casting spells.
Oshessa: trick attack (stealth) vs DR20+CR: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 if succeed, flat-footed on next attack & add. dmg if hit: dmg: 1d8 ⇒ 1
survival knife: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 dmg: 1d4 + 3 ⇒ (1) + 3 = 4 i.e. 2 dmg for underwater.
If hit, debilitating attack to make her flat-footed (-2 AC)

AoO if triggers:

survival knife: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 dmg: 1d4 + 3 ⇒ (4) + 3 = 7 i.e. 3 dmg for underwater.


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Keskodai sees the end rapidly approaching for Oshessa and tries to do the mental equivalent of knocking her upside the head one last time.

Mental Thrust 1, DC 16: 2d10 ⇒ (1, 10) = 11


Shadow of the Vault Lord || Extinction Curse

Will save: 1d20 + 8 ⇒ (12) + 8 = 20

She shakes off Keskodai's psychic barrage, but it's still too much! She goes down!

Iseph, unfortunately I need one more DC 14 Fortitude save from you.

If you fail:
You go unconscious and take another 4 damage.

If you pass:
You fight off the poison! You take another 4 damage for the exposure.

You all get a good look at the room. This flooded bedroom has an airlock on the southern wall and a door on the eastern wall leading out. A pile of soft materials in the northeast corner serves as a bed. Several metal lockbox chests line the room. The southern wall is covered with an image of a humanoid skull with chains coming out of the eye sockets.

You search the chests and find two tier 1 antitoxins and one tier 2 sedative.

You also find a secret trapdoor along the northern wall. It is locked and alarmed. Engineering to open. (Once someone fails, it will set off the alarm, and at that point, you can retry until success, so I'll move you along. Remember, there is soundproofing in this room, so you won't alert the whole lodge, just whoever's on the other side of this door.)

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Can any of you get this thing open?


engineering: 1d20 + 11 ⇒ (12) + 11 = 23


Shadow of the Vault Lord || Extinction Curse

With the auto-aid from Lapis, that will not open the lock but will set off the alarm. You can try again.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

fort: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4

The poison continues to burn into the android's system, and without even a whimper, Iseph collapses into the waters.


Raia grabs Iseph and tries to pull him out of the water-filled areas so that they can administer first aid.


Shadow of the Vault Lord || Extinction Curse

So technically, the unconscious condition can't be removed until the next day, but I'll allow the antoxin to be used to wake Iseph up, because especially in PBP, it's no fun to be unconscious! Ispeh will still be weakened on the Constitution track.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

Thanks!

Iseph opens his eyes slowly, and very groggily, mumbles to Raia a soft, "Thank you."

Wayfinders

CN Male Android outlaw mechanic 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 22; KAC 24 | Fort +4; Ref +8; Will +2 | perc +8 | init +4 | speed 25ft |
skills:
Acrobatics +6, Athletics +4, Computers +11, Engineering +11, Medicine +10, Perception +8, Physical Science +10, Piloting +10, Sense Motive -2, Survival +0 (+2 when astrogating throughout the Pact Worlds system)

Seeing that Iseph is safe, Lapis attempts to open the trapdoor.

engineering: 1d20 + 11 ⇒ (11) + 11 = 22

probably not gonna do it without at least 2 aids...


Now that Iseph is OK, Raia helps Lapis with the door.
+11 so auto-aid


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

Still trembling in weakness, Iseph nonetheless moves over to Lapis' side and sees how he can help.

Iseph also auto-aids.


Shadow of the Vault Lord || Extinction Curse

Doesn't open, but doesn't set off the alarm.

Does the main roller just want to give me three or four rolls at once? I'll take them in order.


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Keskodai stands back and watches the proceedings with some amusement. Occasionally trying to offer some advice, that proves to be ultimately useless.

Not much I can do to help here... No engineering


I'll roll to keep things moving, since I'm tied for highest value.

1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (20) + 11 = 31


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Hopefully you can get it open before round 2 cause that 1 might tank us!


I can't imagine 31 not doing it from that first roll with the 2 aids...


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

At least we're garuanteed to succeed on the last one as that's the highest we can achieve!

Wayfinders

CN Male Android outlaw mechanic 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 22; KAC 24 | Fort +4; Ref +8; Will +2 | perc +8 | init +4 | speed 25ft |
skills:
Acrobatics +6, Athletics +4, Computers +11, Engineering +11, Medicine +10, Perception +8, Physical Science +10, Piloting +10, Sense Motive -2, Survival +0 (+2 when astrogating throughout the Pact Worlds system)

Lapis and Iseph can not fail to aid so i think that first roll, the 27, becomes 31, Which I sure hope is enough haha


Shadow of the Vault Lord || Extinction Curse

Luckily, it is!

The currents push debris throughout this rocky cave. Several carved-stone skull-and-chain symbols hang from the walls, and a large table with several knives bolted to it stands at the center of the chamber. The thick metal bolts prevent the cutting utensils from floating away in the heavy motion of the water. Two cage cells are set along the eastern wall. A glass case with plastic gloves set into the side contains various books and datapads. Teltham, the teal morlamaw who greeted you alongside Hinevera, stands near a table. One of the cages holds a bedraggled-looking, but still conscious, kalo.

Teltham does not seem to notice your entrance.

The current is much stronger here, and it’s now a DC 15 Athletics check to swim.

You can start a surprise round from here, you can try to sneak closer, or you can stat talking to him.


Raia makes Iseph invisible again.


Shadow of the Vault Lord || Extinction Curse

You can do that before going in so as not to alert Teltham of your presence.

Sense Motive:

Choppy: 1d20 + 7 ⇒ (1) + 7 = 8
Raia: 1d20 + 1 ⇒ (12) + 1 = 13
Keskodai: 1d20 + 4 ⇒ (11) + 4 = 15
Lapis: 1d20 + 8 ⇒ (11) + 8 = 19
Iseph: 1d20 + 0 ⇒ (8) + 0 = 8

Lapis:
From your study of Teltham, he seems like a lot less of a true believer than Oshessa. While she fought to the death, you think he might back down if he knows his boss is already defeated.

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Do we want to see if he'll turn himself in or are we going to battle? I can try to talk to him


"Give up, Teltham. You have no leader, and you have no hope."

diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26


Shadow of the Vault Lord || Extinction Curse

”What do you mean, no leader? Oshessa will kill you when she finds out you’ve been in here!”

That seems like more of an Intimidate approach! You can keep the same roll.


+5 instead of +7, then.

Do any of you want to answer her about Oshessa and aid?

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Sorry to break it to you but Oshessa is no longer of this world, or any world

Intimidate: 1d20 ⇒ 6

lol someone else want to aid


Shadow of the Vault Lord || Extinction Curse

Raia actually succeeds on her own!

Tetham looks at the party with large eyes, draws his underwater fangblade, and throws it on the ground.

The kalo in the cage, Suulhu-Huur if you met her before, rattles the bars. "Hooray! Starfinders! Let me out!"


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”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Keskodai strides up behind Raia and adds, "Given the work you've been doing here, I don't think that we'd retaliate is all that unusual. Oshessa is no long of this life, and we'd highly recommend, on the strongest terms, that you not continue the same mistakes that lead to her death."

Intimidate Aid: 1d20 - 1 ⇒ (3) - 1 = 2

Dangit got ninja'd by the GM!

Keskodai tries to swim over to the cage and see if he can do anything about the lock.

Athletics check: 1d20 ⇒ 5


Raia moves the weapon Tetham threw down away from him. She sees that Keskodai is helping the kalo prisoner, so she looks around to see if there is anything else they need to be concerned about.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

Doing his best not to let his weakness show, Iseph strides forward confidently. "Smart one. It is of no difficulty for your head to join hers if that is what you would have preferred. Now where is the key!"

intimidate: 1d20 + 9 ⇒ (7) + 9 = 16


Shadow of the Vault Lord || Extinction Curse

Teltham gives you the key to the cage.


Seeing nothing more to be concerned about, Raia brings the key over to Keskodai.


Shadow of the Vault Lord || Extinction Curse

Suulhu-Huur swims out of the cage, looking visibly relieved. ”I should have known they’d send a team! I thought I was a goner for sure.”


"Can you tell us what happened to you? And do you know where the rest of your team is?"


Shadow of the Vault Lord || Extinction Curse

”Oshessa, she poisoned us. I survived, but I don’t think the others did. She decided that meant I was destined to be one of her followers, and that did not go well for me. I don’t think most of them know what’s going on though.”


"Is there anything we can do to help you? Do you need healing or medicine?"


Shadow of the Vault Lord || Extinction Curse

"I'm not in immediate danger, but I will need a long rest in a sick bay, I think."

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

Choppy takes a look around to see if there is anything of use around here, info or supplies.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


”Seelah” | Female LG Medium Human Champion 5 | HP 78/78 | AC 23 (25 w/ Shield) | 2 hero points | F +12 R +8 W +10 | Perc +8 | Default Exploration (Defend) | Speed 20ft | Active Conditions: None

Keskodai gives a small chittering of disapproval. <Oh, no, no, no. I want to make sure that you're okay before you go any where. It'll just take a moment, but you'll have to take off your shirt...>

Medicine: 1d20 + 9 ⇒ (11) + 9 = 20 Anything wrong with him, that needs immediate attention?

After verifying that the kalo can get back to the ship safely, Keskodai tunrs to the others and asks <Any ideas on what to do from here? We might want to go tell the other marlomaws about the truth of Oshessa's religion... though that might be me being too naïve and believing that they all didn't know. Anyways, we've still got a couple days before our transport's coming to pick us up, any ideas on what to do until then?"


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

With all the tact of an introverted android, Iseph shares, "Yes, I suspect that Oshessa fed the rest of your team to a giant snake-creature. She is an abomindation."

Turning to Keskodai, he continues, "I worry about the same. The rest of the marlomaws do not seem to have noticed what we have done, but that would not last for long, especially by the time for the next sermon."


Shadow of the Vault Lord || Extinction Curse

She has definitely been exposed to a lot of poison, but she seems like she can get to a ship okay. She looks very sad at Iseph's news.

Would you like to go talk to the rest of the morlamaws?

Wayfinders

F Navasi Female Human | SP 24 HP 28 | RP 4 | EAC 17 KAC 18 | Fort +1, Ref +6, Will +6 | Init +2 | Perc +7 Envoy/4

I think we should prepare/arm ourselves but talk to the rest of the morlamaws. They can't all be as bad as Oshessa


Shadow of the Vault Lord || Extinction Curse

Just to keep things moving...

You exit the airlock and see that the morlamaws have gathered around in the temple area.

"What's going on? What's happened?"


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 6/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: Con: weakened (-2); unconscious

Iseph glares suspiciously at all the marlomaw, his hand not far from his pistol. But he also knows that it is a time for diplomacy, at least for now, so he keeps to the back. For now.

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