Alchemist

Dr. Ray's page

27 posts. Organized Play character for Dr Ray Bands.


Full Name

Ray Babbit

Race

| HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7

Classes/Levels

| Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Gender

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1

Size

Medium

Alignment

Neutral

Languages

Common, Draconic, Elven

Strength 18
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 10
Charisma 7

About Dr. Ray

Dr Ray
Male human Totem Warrior Barbarian 1 Alchemist 1 of Zon-Kuthon
NN Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 Armor, +0 Deflection, +2 Dex, +0 Dodge, +0 luck, +0 shield)
hp 20
Fort +5 (+1 if below half HP), Ref +4, Will +0 (+1 if below half HP)
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Offense
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Speed 40 ft.
Melee Longsword +5 ((+3 TWF) 1D8+4/19-20) Shortsword +5 ((+3 TWF) 1D6+4/19-20)
Ranged (5/day) Bombs, 1d4+2, 20ft range, splash =3 damage
Special Attacks
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Statistics
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Str 18, Dex 15, Con 12, Int 14, Wis 10, Cha 7
BAB +1; CMB +5; CMD +17
Feats Two Weapon Fighting [1], Double Slice [1], Throw Anything [Alchemist] , Extra Bombs [Alchemist],
Traits Pragmatic Activator (Int to Use magic device instead of CHA), Pain is Pleasure (+1 to Fort and Will if below half max HP)
Skills Craft Alchemy +8 (+10 for day job at home with alchemist Lab), Disable Device +6, Knowledge(Arcana) +7, Perception +5, Spellcraft +7, Swim +8, Use Magic Device +7
Languages Common, Draconic, Elven
Gear Travelers outfit, backpack, Alchemist lab, Thieves Tools, Lamp common,10 flasks, waterskin, hemp rope, trail rations x7, Bedroll
Combat Gear Chain Shirt, Longsword, Shortsword
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Special Abilities Mutagen +4 AB to STR,DEX CON/-2 INT WIS CHA, +2 to NA, Duration 10 min per level, 1 hour to brew a new mutagen
Rage (5 RPD), +4 MB to STR and CON, +2 will save, -2 AC, Fatigue for 2 rounds spent raging
Extracts 2 Levell 1 extracts per day
Extracts Prepared: Shield, 1 Free (1 minute to mix)
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4 Formulae Known
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Level 1 Shield, Crafters Fortune, Endure Elements
Level 2 Bull’s Strength

Mutagen:

Dr Ray
Male human Totem Warrior Barbarian 1 Alchemist 1 of Zon-Kuthon
NN Medium humanoid (human)
Init +1; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 Armor, +0 Deflection, +2 Dex, +0 Dodge, +0 luck, +0 shield, +0 Natural)
hp 20
Fort +5 (+1 if below half HP), Ref +4, Will +0 (+1 if below half HP)
--------------------
Offense
--------------------
Speed 40 ft.
Melee Longsword +7 ((+5 TWF) 1D8+6/19-20) Shortsword +7 ((+5 TWF) 1D6+6/19-20)
Ranged (5/day) Bombs, 1d4+1, 20ft range, splash =3 damage
Special Attacks
--------------------
Statistics
--------------------
Str 22, Dex 15, Con 12, Int 12, Wis 10, Cha 7
BAB +1; CMB +7; CMD +19
Feats Two Weapon Fighting [1], Double Slice [1], Throw Anything [Alchemist] , Extra Bombs [Alchemist],
Traits Pragmatic Activator (Int to Use magic device instead of CHA), Pain is Pleasure (+1 to Fort and Will if below half max HP)
Skills Craft Alchemy +8 (+10 for day job at home with alchemist Lab), Disable Device +6, Knowledge(Arcana) +7, Perception +5, Spellcraft +7, Swim +8, Use Magic Device +7
Languages Common, Draconic, Elven
Gear Travelers outfit, backpack, Alchemist lab, Thieves Tools, Lamp common,10 flasks, waterskin, hemp rope, trail rations x7, Bedroll
Combat Gear Chain Shirt, Longsword, Shortsword
--------------------
Special Abilities Mutagen +4 AB to STR,DEX CON/-2 INT WIS CHA, +2 to NA, Duration 10 min per level, 1 hour to brew a new mutagen
Rage (5 RPD), +4 MB to STR and CON, +2 will save, -2 AC, Fatigue for 2 rounds spent raging
Extracts 2 Levell 1 extracts per day
Extracts Prepared: Shield, 1 Free (1 minute to mix)
--------------------
4 Formulae Known
--------------------
Level 1 Shield, Crafters Fortune, Endure Elements
Level 2 Bull’s Strength

Rage:

Dr Ray
Male human Totem Warrior Barbarian 1 Alchemist 1 of Zon-Kuthon
NN Medium humanoid (human)
Init +1; Senses Perception +6
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+4 Armor, +0 Deflection, +2 Dex, +0 Dodge, +0 luck, +0 shield, +0 NA,-2 Rage)
hp 24
Fort +5 (+1 if below half HP), Ref +4, Will +0 (+1 if below half HP)
--------------------
Offense
--------------------
Speed 40 ft.
Melee Longsword +7 ((+5 TWF) 1D8+6/19-20) Shortsword +7 ((+5 TWF) 1D6+6/19-20)
Ranged (5/day) Bombs, 1d4+2, 20ft range, splash =3 damage
Special Attacks
--------------------
Statistics
--------------------
Str 22, Dex 15, Con 16, Int 14, Wis 10, Cha 7
BAB +1; CMB +7; CMD +19
Feats Two Weapon Fighting [1], Double Slice [1], Throw Anything [Alchemist] , Extra Bombs [Alchemist],
Traits Pragmatic Activator (Int to Use magic device instead of CHA), Pain is Pleasure (+1 to Fort and Will if below half max HP)
Skills Craft Alchemy +8 (+10 for day job at home with alchemist Lab), Disable Device +6, Knowledge(Arcana) +7, Perception +5, Spellcraft +7, Swim +8, Use Magic Device +7
Languages Common, Draconic, Elven
Gear Travelers outfit, backpack, Alchemist lab, Thieves Tools, Lamp common,10 flasks, waterskin, hemp rope, trail rations x7, Bedroll
Combat Gear Chain Shirt, Longsword, Shortsword
--------------------
Special Abilities Mutagen +4 AB to STR,DEX CON/-2 INT WIS CHA, +2 to NA, Duration 10 min per level, 1 hour to brew a new mutagen
Rage (5 RPD), +4 MB to STR and CON, +2 will save, -2 AC, Fatigue for 2 rounds spent raging
Extracts 2 Levell 1 extracts per day
Extracts Prepared: Shield, 1 Free (1 minute to mix)
--------------------
4 Formulae Known
--------------------
Level 1 Shield, Crafters Fortune, Endure Elements
Level 2 Bull’s Strength

Rage & Mutagen:

Dr Ray
Male human Totem Warrior Barbarian 1 Alchemist 1 of Zon-Kuthon
NN Medium humanoid (human)
Init +1; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 Armor, +0 Deflection, +2 Dex, +0 Dodge, +0 luck, +0 shield, - 2 Rage, +2 Natural Armor)
hp 24
Fort +7 (+1 if below half HP), Ref +4, Will +2 (+1 if below half HP)
--------------------
Offense
--------------------
Speed 40 ft.
Melee Longsword +9 ((+7 TWF) 1D8+8/19-20) Shortsword +9 ((+7 TWF) 1D6+8/19-20)
Ranged (5/day) Bombs, 1d4+2, 20ft range, splash =3 damage
Special Attacks
--------------------
Statistics
--------------------
Str 26, Dex 15, Con 16, Int 12, Wis 10, Cha 7
BAB +1; CMB +5; CMD +17
Feats Two Weapon Fighting [1], Double Slice [1], Throw Anything [Alchemist] , Extra Bombs [Alchemist],
Traits Pragmatic Activator (Int to Use magic device instead of CHA), Pain is Pleasure (+1 to Fort and Will if below half max HP)
Skills Craft Alchemy +8 (+10 for day job at home with alchemist Lab), Disable Device +6, Knowledge(Arcana) +7, Perception +5, Spellcraft +7, Swim +8, Use Magic Device +7
Languages Common, Draconic, Elven
Gear Travelers outfit, backpack, Alchemist lab, Thieves Tools, Lamp common,10 flasks, waterskin, hemp rope, trail rations x7, Bedroll
Combat Gear Chain Shirt, Longsword, Shortsword
--------------------
Special Abilities Mutagen +4 AB to STR,DEX CON/-2 INT WIS CHA, +2 to NA, Duration 10 min per level, 1 hour to brew a new mutagen
Rage (5 RPD), +4 MB to STR and CON, +2 will save, -2 AC, Fatigue for 2 rounds spent raging
Extracts 2 Levell 1 extracts per day
Extracts Prepared: Shield, 1 Free (1 minute to mix)
--------------------
4 Formulae Known
--------------------
Level 1 Shield, Crafters Fortune, Endure Elements
Level 2 Bull’s Strength