GM Helamans 'The Disappeared' (Inactive)

Game Master Helaman

A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?

Map Link


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Dark Archive

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HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Kraang will maintain his enlargement and continue to pound on the chair with his staff.

Quarterstaff vs Chair AC: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 7 ⇒ (5) + 7 = 12


Again the chair seems to be nimble or maybe Kraang is awkward with his new size but the shaft of the staff, rather than its head, seems to hit with a lot less force than anticipated and doesn't seem to damage the chair.

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Hildergrimm moves around the bookshelf into a flanking position with Flinders. He has bad intentions with the chair.

Sczarni

Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7

My last turn was taken up with moving and drawing a shortbow (two move actions), but now...

The dwarf narrows his eyes and takes a shot at the chair.

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 ⇒ 3


The arrow strikes the chair but doesn't seem to do much more than dent it as the missile bounces off its natural hardness.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Hmm, this won't seem to do at all. Jaysin changes to his rapier and also attempts to try and corral the chair so others might be able to take it down.

Attack Aid Another: 1d20 + 7 ⇒ (9) + 7 = 16


Back - is everyone done for this round? If so, lets kickstart another...

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana continues striking away, snarling with anger at it refusing to die.

Attack 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage 1d10 + 9 + 1 ⇒ (4) + 9 + 1 = 14
+1 from Shattering Strike


The strike hits hard indeed... you don't think all of your strike got through but the chair is looking worse for wear.

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Flank Attack: 1d20 + 7 ⇒ (2) + 7 = 91d3 + 1 ⇒ (3) + 1 = 41d6 ⇒ 1

Hildergrimm knives the chair.

Dark Archive

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HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Enlarged Kraang takes Jaysin's assist and proceeds to pound this sturdy chair.

Aid me, slaves. Your dagger and bow are useless.

Quarterstaff vs Chair AC: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d8 + 7 ⇒ (4) + 7 = 11

If you are going to aid another, please state whom you are aiding and if its for AC or To Hit. Thanx!

Sczarni

Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7

Ruar takes another shot at the chair, trying to pin its leg.

Aid another (Kraang- To Hit): 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders stabs out with his rapier, trying to distract the chair.

Aid Kraang To Hit: 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin continues to attempt to aid the enlarged party member, hoping he will do enough damage to eliminate the threat.

Aid Kraang, damage: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Kraangs hit swacks into the chair with a loud retort, smashing it to pieces... and with that, the room falls silent apart from the sound of your breathing as you calm down after the fight.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"The toughest opponent to date!"

Svetlana sets to work examining the room.

Perception 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

.:
HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Kraang returns back to his normal size after a grump. Unfazed, he returns to the Imperial Securities Dossiers.


I'll give the others time to post what they are searching for and then I'll do a mass posting of rolls and results

Sczarni

Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7

Flint grumbles, Sheesh. Good thing we're sneaking not fighting. He turns his attention back to the "counter-intelligence" stacks before proceeding to examine the "internal security evidence."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will go back to the easel and see if he can discover anything from the information on it, just as he was before the killer chair attack.

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Hidlergrimm will also turn back happily, but a bit shaken about the fact that in chelish territory even chairs can be obsessed by evil intentions.
The internal security bookshelf looks all the more suspicious to him while he investigates it.


“Internal Security: Evidence"

Flint Perception 1d20 + 7 ⇒ (18) + 7 = 25

Flints search is rapid, his skill at rapidly assessing materials leading to but a minute before he finds something pertaining to Zarta.

The evidence that Tancred used to indict Zarta consists of a series of letters written in a halting hand that resembles the paracountess’s. Upon closer examination, however, the letters’ writing differs significantly from the note found in Zarta’s study. The forged letters are addressed to a prominent House Thrune enemy, and in them “Zarta” discusses selling privileged Chelish information supposedly meant to foment political insurrection. Zarta’s personal travel logs, written in her natural hand, are also included. While the first entry — a trip to Absalom’s Ivy District — does indeed match with the letters’ indication of Zarta’s supposed treasonous activities, the second entry proves the paracountess was away from Absalom during a time the letters claim she
met with her conspirators in the Petal District.

"Imperial Security: Dossiers"

Kraang Perception 1d20 + 3 ⇒ (8) + 3 = 11

Kraang is more thorough and methodical - taking considered time as he works through the documents. He finds a number of files on various Intelligence and Counter Intelligence assets but nothing pertaining to Zarta.

His search takes 5 minutes before he is confident he missed nothing.

This section of the library is 'Faction Mission land' so nothing missed.

Svetlana and Hildergim, can you advise what shelves you are specifically reviewing? “Internal Security: Receipts,” or “Imperial Security: Misc.”?

Dark Archive

Well she was more looking for more stuff that might try kill us. She's not the brightest candle in the room and literacy isn't her strong point... but lets roll with Miscellany."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

If nothing is of note on the easel then Jaysin will move over to the Receipts area and take a good look.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Svetlana is also on 'Ye Olde Faction Mission Land'

Svetlana, sort of clued in for what she is looking for takes about three minutes of searching before she is convinced there is nothing to be found in that section relevant to the situation.

Jaysin on the other hand, like Flint, works efficiently - looking for the coded terms that mention Zarta.

Surprisingly there it is... after a minute of searching and her name not even coded! The rest of the data is though... it takes 2 or so minutes to do the letter shuffle required to decode it.

Player Handout

All in its taken you about 7 or 8 minutes through searching, decryption and combat... now all that remains to you is to get back to your original room... thankfully it *seems* you have a lot of time to do that, assuming nothing goes wrong.

I can't find the on-line translation page but Kraang did a good translation last time so I'll leave it to him. I recommend you guys discuss how you are going to make your way back and then give me your decision... I'm updating the time over on the Campaign page

As you are moving through the decryption of the code you hear the voice of Madame Li in your ears.

You have only 20 minute or so before the Ambassador moves to the waiting room... I've kept him distracted and will delay him as much as possible but I think thats the limit of what can be done.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Crawl back through?


Svetlana 'Hellion' wrote:
Crawl back through?

And thence? How to get back to the waiting room, what route?

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Well Hildergrim will be on Receits then. That also has another interesting sound to it. Perhaps chelish kitchen is spicy and tasty^^

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Do we still have all the items given us? Perhaps we can try to waltz through the front entryway?[/b]


Hildergrim along with Jaysin find the handout above.

Dark Archive

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HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Kraang deciphers the Prisoner Receipt in a wet monotone growl.

    Prisoner: Zarta Dralneen
  • Destination: Citadel Vraid
  • Duration: Indefinite - Remit on request
  • Designation: Traitor. Evidence Filed Locker I(A)23
  • Imperial Seal: Tancred Desimire.

If he is able to, he will try to contact Madame Li.

Is Tancred Desimire at the party?

What is/was through the double doors in the secret room?


No... does not appear to be, she says.

He is something of a power behind the power in the Court of Thrune if memory serves... he is not in Absolom if my sources are correct, she adds after a moment.

The double doors in this room are stoutly locked and appear barred from the outside. You'd hazard, given the nature of the contents of the room, likely also trapped and warded. You'd not be able to leave or open those doors and attempts to do so could have consequences.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Is there anything in this room that would look like this Locker I(A)23?


You found it already in the evidence around Zarta's location etc.

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

Allright. That´s it. Whatever is going on behind chelish curtains, we have the evidence. Let´s get out of here, best we take the way we came here!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I agree, back the way we came. Let's just make our way back as if we belong here.

Sczarni

Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7

Ruar gives a curt nod of agreement. Let's go, then.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Rolling :)

Dark Archive

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HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

ooc:
I'm sorry GM, but what was the evidence we supposedly found? Was it the first two handouts or something else. I did review the boards but I didn't see anything where we discovered something in a locker. Of course I have been known to be a dense tiefling.

Kraang is ready to head back if there is no other pressing business.

Sovereign Court

Halfling AC 18, 15, 14 CMD 13 hp 10 F +3, R +7, W +1; +2 vs. fear INI +4 Perc +6

That Kraang looks so strange, his impression, perhaps he needs to go to the washroom? Oh i have a good idea there. I´ll take a dump in the vent hehehe. That way the chelish will have a fine perfume when they study here.

Hildergrimm climbs the bookshelf to the vent where they came from.
Climb: 1d20 - 1 ⇒ (19) - 1 = 18

OOC Kraang:
The receit you found says that Zarta Dralneen is in Citadel Vrait because of treason, imprisoned forever, signed by a Tancred Decimire. We are in here just to find a sign of what happened to Zarta, that´s all. Now we know. There are some follow up adventures where you get to engage that Tancred and free Zarta.


@Kraang

Spoiler:
The one file you found that in the reciept - Prisoner, Designation: Traitor. Evidence Filed Locker I(A)23, was found separately under a post above where Flint found "The evidence that Tancred used to indict Zarta consists of a series of letters written in a halting hand that resembles the paracountess’s. Upon closer examination, however, the letters’ writing differs significantly from the note found in Zarta’s study. The forged letters are addressed to a prominent House Thrune enemy, and in them “Zarta” discusses selling privileged Chelish information supposedly meant to foment political insurrection. Zarta’s personal travel logs, written in her natural hand, are also included. While the first entry — a trip to Absalom’s Ivy District — does indeed match with the letters’ indication of Zarta’s supposed treasonous activities, the second entry proves the paracountess was away from Absalom during a time the letters claim she met with her conspirators in the Petal District." - there is no hand out for that. I didnt say that Flint found it under "Evidence Filed Locker I(A)23" is all. Flints roll uncovered it seperately and before the 'reciept' roll was made. The module refer to success criteria being these two 'bits' and only these two bits of info

Guys - got some work stuff that needs focus... will delay the next post a bit


You collectively crawl back through the tunnels in relatively short order, back into the secret office (takes about 2-3 minutes), thence take the servants quarters corridors back to the serving area outside the garden... there are servants about but not with the same degree of hussle and bussle as they are in other parts of the building.

Hildergrim boldy acts the role of servant, and leads you into the garden and through it.

This takes another 2 minutes or so, and this brings you back to the far side of the function.

The question is, do you balls it out and just brazenly walk back to your waiting room or try to be a bit more subtle about it?

Map updated

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will quietly stand guard as the group decides on the next course of action. He won't openly arm a weapon, considering where they stand now, but he will be prepared to act if the situation somehow turns dire.

Do we just walk down the corridor and back to the waiting area or are we to find our contact now?


There is no 'contact' - you have an appointment with the Ambassador, for whom you said you had a packet of information (given to you by Ambris at the start of the mission). Once you meet with the Ambassador, the pretext for getting you into the building, you are free to go

Dark Archive

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HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Kraang will walk right out the front door like he lives in the manor.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders watches Kraang for a moment then follows after. Catching up to Kraang, he steers him back toward the waiting room. Don't forget, we still need to meet the ambassador in the waiting room.

Perception to make it through the hallway: 1d20 + 7 ⇒ (8) + 7 = 15
Perception to make it through the hallway: 1d20 + 7 ⇒ (9) + 7 = 16
Perception to make it through the hallway: 1d20 + 7 ⇒ (20) + 7 = 27

Sczarni

Rogue 1 | AC 16 T 13 FF 13 CMD 15 | HP 4/10 | F +1 R +5 W +1 (+3 total vs enchantment +1 rr/day) | Init +3 | Perc +7

Ruar walks through the hallway like he is one of the servants.
Perception 1: 1d20 + 7 ⇒ (12) + 7 = 19.
I don't recall precisely how we did that, so I will follow Flinders' lead / throw out some rolls and let the GM use or ignore them as appropriate:
Perception 2: 1d20 + 7 ⇒ (14) + 7 = 21
Perception 3: 1d20 + 7 ⇒ (16) + 7 = 23

Once in the little anteroom (where my roll20 token is now located), he removes the servant's outfit and drops it in the corner, so that he is back in the clothes he wore when the group walked in. He listens at the door before going back into the waiting room, Perception: 1d20 + 7 ⇒ (19) + 7 = 26, then slips back in. Stealth?: 1d20 + 8 ⇒ (17) + 8 = 25

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin will simply follow Ruar, as if the "servant" was showing him the way.

Perception, if needed: 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

.:
HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Kraang heeds Flinder's advice and adjusts direction toward the waiting room.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"They seem to know what they are doing"

Svetlana likewise follows suit.

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