GM Greaek's Kingmaker-Table 2 (Inactive)

Game Master Greek Stronghammer

Maps


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The Exchange

Male Kitsune Bard (thunderstriker) 1

and now I'm out of the fight -4 HP.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Hey there everyone!

Still here and wanting to post, just my laptop and Paizo's shutdowns are working really well to screw me over. I'll try to get a post up tonight!


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

OK, I'm trying to figure out who's what on the map. I know where the bandit attacking Dario is; that position looks right.

For the one attacking Zelos, I know it used to be attacking Marcus as Marcus's bandit is around but Zelos finished his first. Did Zelos cross over to the other side to attack it in his move and it's just not reflected on the map? Or did Zelos attack the leader instead?

The bandit leader was in the middle (it was the one that hadn't moved to attack someone at the start,) so now it should be 5 feet away from there at this point (it looks like he's in the same spot and adjacent to Zelos now?)

The good news is that the bandit leader still has the -4 to dex, -2 to attack and half movement speed, so he's not stuck to the ground, but he's not going to get away too quickly.


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

One bandit came to me, I dropped it, then I moved to the leader in the center. was there a second bandit that I walked over? where did the one that just hit me come from?

The Exchange

Male Kitsune Bard (thunderstriker) 1

I am dead or dying because 20s from nowhere happen


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

I can channel but it will heal enemies as well. currently surrounded.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

The bandit leader has taken no damage, so healing them isn't an issue. He also shouldn't be threatening given that he's been using a longbow, so you can move around him safely. The other one is more of an issue and should probably be both to the west of Zelos and heavily damaged as Marcus got a good shot in and it took a couple points of damage from my bomb.

Let's see if we can get a ruling on the positions the bandits are in and figure it out from there, but I think that I'll be able to get a shot at the bandit adjacent to Zelos which, assuming I can roll at all, might free him up to go heal Marcus more directly.

If I were guessing what was happening, it would go something like this: Assuming that the bandit leader didn't take a 5 foot step to be adjacent to me, and went west (directly away from Zelos,) I think that the map should look something like

x x x. x x x x x
x x x. x x x D B
x x x. x x S x x
x x x. x x x x x
x x M x x L x Z
x x x. x x x B x

Hmm, that's not a prefect representation, but it should be close enough. If that's true I've got a shot at the bandit.

The other options that make the most sense would be that the bandit moved around to north of the the leader and is now adjacent to me, and that the bandit leader took a 5 foot to the Northwest or Southwest. Those two could be combined (except for the Leader taking a step to the Northwest.) I'm able to get a good shot at the bandit in any of those cases.


He did walk over


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Hitting things was so two rounds ago.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

I do have to say that seeing you refer to yourself as Darius makes me feel much better about having done it earlier. Dario really should be easier to remember. Apparently it's not.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

tired posting should be illegal. :P

The Exchange

Male Kitsune Bard (thunderstriker) 1
Dario Zuz wrote:
tired posting should be illegal. :P

thats my secret , Zuz, I’m always tired


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

OK, we've taken one prisoner. What do we want to know (and how might we use them for the future?)

I assume we want the location and number of bandits at the camp, how well he knows the area, and any other threats we should be aware of. What else?

If we're not too rough with him do we think that we might be able to turn him into the leader of a scouting force for us? Would the offer of reliable pay rather than banditry be tempting and do we think we can trust him enough to give it a try? Clearly we'd make some sense motive checks there, before we set him free or employ him, but is it worth the effort? We'll need to gather resources, including people, as we go.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Outside of the usual stuff you mentioned, I think any rumors or places of interest would be good too. The bandit has been here longer than us, he certainly should know more than us in that regard.

As for turning him into a leader for a scouting force? I'd love the roleplay but only if the man tries to pursue it that way. I don't think Dario would be too keen on employing a man who just wanted to burn this place down and can explore it better than either of us.

I think we question him and hold him prisoner for now. Dario is a little less keen to follow it up with a hanging, he was a brigand before after all. Not all of them have the best choices in life.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Sorry for not responding for a bit I’ve been busy
Post incoming


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

We should probably have Marcus do the main questioning here in a good cop role with Dario and Zelos as threats/bad cop options certainly visible during the session. If things go well, they can just be a presence, but if the bandit gets tight lipped they can jump in and talk.

Sophia is curious and would get things started, but she doesn't have the way with words, knowledge of bandits or sheer intimidating power the rest of you do.

Does that seem reasonable?


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

IF you want a Guidance or a Touch of Glory from Zelos, just mention how its a battle. (ie a battle of wits or a contest of wills or whathave you)
Or, ya know, praise Gorum. :)

@GM: when out of combat, can I ready actions to do that for my allies when they 'ask' for it? just so they don't have to wait for my response post to get the bonuses.

The Exchange

Male Kitsune Bard (thunderstriker) 1

Marcus is likely to never to say “Praise Gorum” like ever XD


Hey there guys. I'm posting this on my phone so I apologize for any mistakes. My laptop has given up the ghost so for now, I will be not be able to post. I do not know how soon can get a new one up and running but I'll do what I can as soon as i can.

I'd like to keep playing but if you have to replace me for a more consistent player, I understand. If that is the case, it has been a pleasure. I'll keep you guys updated as best I can.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Good news! It seems to be working (for now). With trepidation, I saw that I am here? I'm going to try and grab a new one next paycheck or two.


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

I know we're waiting right now on Oleg and Svetlana to let us know about anything else in the nearby area but I figured the sooner we figured out the way we go, the better.

We're heading South, if I am remembering correctly, so we should head towards C11 and explore that area first and then start searching around outside of that. Do you guys think there should be any system to our wandering through this land?

I also don't really remember the process on exploring a hex other than the fact that I don't think that Dario is very good at it...


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Hey there everyone. I'm so sorry for the terrible silence over on my end here, I usually pride myself on my communication skills. This past week though has been probably one of the hardest weeks I've had and been a huge eye-opener for me about the state of my mental health. For that reason, I've decided that I'm going to back off away from online gaming at the moment and focus on taking care of myself.

It has been an absolute pleasure to play and I apologize for the inconvenience of all of this. With that said though, I think it'd be best for me to resign, maintain good relationships with folks, and maybe try coming back once everything is figured out. Thank you guys for having me and I do hope your adventuring goes superbly.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

We'll certainly miss you, but you need to do what's best for your health. If that's not a game right now then it's not a game. Good luck and I hope to see you around when times are better! I'm glad we got to play as much as we did!

The Exchange

Male Kitsune Bard (thunderstriker) 1

oh those guys!, yeah they'd probably be a fun addition, so long as I have first dibs on spymaster (unless no one wants ruler)


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Well, the ruler should probably have some charisma if we're looking to use bonuses productively, and right now that would be you.


Not all of them can join, Max of five


Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Initiative:
-currently out of initiative-

I think a larger party will be a benefit when we get to the Kingdom Management stage of the game. Fewer NPCs running important roles.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I honestly find that part to be both a benifit and a detriment, though probably mostly a benifit


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

Sorry for the wrong alias again.
:)


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Right, glancing at the thread it looks like my preference for moving over would be Shontar, Floria, Freya, Vaguur in that order both in terms of posting frequency (main consideration,) and how well they would fit with the rest of our party (investigator, ranger, cleric, skald.) I think keeping their current characters would be fine unless they wanted to roll up new ones. I don't think we'll end up with any more overlap in roles than we had before.


Scrolls up to thing where he said max five.
Three is the max I will allow to transfer, my bad.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

I'm fine with up to three (and prefer more to fewer,) and also probably sooner rather than later if that's an option.


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

@GM: you are the GM. I defer to your judgement.
I could rebuild to the Crusader Archetype to be slightly more tanky/combat focused.


I'll send a PM To Shontar, Floria, and Varguur tonight if the party is OK with that


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

That works for me.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I wish we could get that swordlord wizard, just so we could get a magister and because I like the swordlords
But if they aren’t posting....


I've got a busy night, I'll try to get up a post tommorow, sorry guys.


Male Human

Hey, I'm one of the friends GM was talking about. He told me to post what classes I'm thinking about playing, but I like to base my choices off whatever others are playing unless I have a good concept (which I don't have right now.) Any recommendations?


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Welcome Daveiemeister! Right now I think you could play whatever you like and we'd be just fine. We've got a combat focused cleric, a bard and a range focused alchemist. No bases are covered hard enough that more wouldn't be welcome, but nothing is so lacking that we desperately need a particular role filled. Just make someone who would be fun to play and we'll roll with the party we've got!

The Exchange

Male Kitsune Bard (thunderstriker) 1

I'm a kitsune Bard
I built him with spymaster in mind, but he is currently the character with the best charisma so might end up the ruler by default XD


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

Poking my head in to remember that this game is still about.


I'm waiting for davie to finish his character, I'm fairly certain he's almost done. The game is still here.


Male Human

Just finished building and ready to play whenever. Decided to play a Green Knight Cavalier if that's alright.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I’d suggest order of the hero if you hadn’t picked one out yet
The order of the pike which is what that cavalier order is based on has a presence in the river Kingdoms, most notably fort inevitable and the emerald spire to the west


Male Human

Ah, shoot. Green Knight has a feature where the player can only choose Order of the Green but I can always just change the archetype real quick. Personally, I'm not a fan of the mount (even though it's the key feature of the class), so if it's okay, I may choose another archetype that removes the mount.


Today is my birthday so I will not get a post up today, celebrating with the family tonight. Tomorrow we drive most of the day, not sure how much I'll get up Thursday through Saturday and Sunday I should be able to get a post up.


Sophia Salinista de Surtova | Human Alchemist 1 | Speed 30ft | Active conditions: None | HP: 11/11 | AC: 16 (12 T, 14 FF) | CMB: +0, CMD: 12 | F: +4 R: +4 W: +2 | Init: +2 | Perc: +6 | Bombs: 4/5 | Mutagen Prepared: Dexterity

@Marcus, when you say Southeast, are you meaning to head back to C11? That would have been the equivalent of heading directly south to begin with. The North on the map is in a non-standard position.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I suppose it is... shoot, due east next?


Uses:
Hero Points 2/5 | Ferocious Strike 5/5 | Touch of Glory 5/5 | Channel Positive 1d6 3/3
| Speed 20ft | Active conditions: n/a | HP: 10/12 | AC: 19 (13T, 17F) | CMB: +3, CMD: 15 | F: +6 R: +2 W: +4 | Init: +2 | Perc: +3|

travelling this week. I'll be checking but posts may be short or delayed.


I'm not sure whether to continue the game, I just haven't been enjoying it since we lost Dario, it almost feels empty for without his brazen personality, thoughts?

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