GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

silver battleaxe: 1d20 + 8 ⇒ (19) + 8 = 27damage: 1d8 + 3 ⇒ (8) + 3 = 11

Yilgwi strikes again, this time with far more skill.


Kitsune Game Master

The strike to the back of his leg surprises Duristan for a last time, before he falls down. He doesn't turn back into human form though.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm stands watching to see if Duristan stands back up, "So do we believe that he has men here?" Herm asks as he pulls out a healing wand.

Healing:

40/75 HP
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8

"Better, anyone else need healing?' Herm looks around


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"He wanted us to take to someone. I assume there is someone, but they won't be friendly towwards us. To make a guess, I'd say he's with the wolves." Kendra concludes.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda checks on the wolves pulse.
Heal: 1d20 + 10 ⇒ (12) + 10 = 22

"Do we want him dead, or alive?" she inquires.


Kitsune Game Master

Detect Evil:
Faint evil aura.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Dead, we don't need him coming back and attacking us from the rear." Herm says as he drives the blade of his sword into the mans throat ending him

CDG+PA: 2d8 + 8 + 8 ⇒ (4, 2) + 8 + 8 = 22


Duristan transforms a last time, from wolf back to his human form. He is now thoroughly dead.

Loot:
potion of cure moderate wounds, 20 silver arrows, +1 studded leather, +1 light steel shield, +1 composite longbow (+2 Str) with 20 arrows, +1 silver longsword, 158 gp


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

"He seemed so nice!"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"He's always been a snoibbish ass. But it was bearable, as long as the ones he tried to kill were werewolves." Jominda tells, not curtailing her frustration about that dead noble.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"At least his fate is no longer a mystery." Kendra states. "Shall we look around the town?"


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"We shall yes, hopefully he was lying about having a group of mercs here and we can leave this town before more ill attacks us." Herm says stripping the body of anything of use and covering it with a sheet. "Can anyone else use a long sword?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"It would look cool on me, but with all the sharp edges..." Jominda ogles the weapon sceptically.


Kitsune Game Master

To not walk over half the town, the group inspects the neighboring building. This one (F4)once served as a modest homestead, though it has suffered extensive looting over the years. The corpse of a Whispering Way cultist lies sprawled across the floor, a terrifyingly huge bite missing from his abdomen. The splintered remains of three skeletons lie around the corpse.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Maybe I was wrong about there being many others here. I guess it wasn't the Demon wolves who did this since are they not aligned with the Whispering way?" Herm asks as he scans the body and skeletons for anything to give them a clue.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"The demon wolves are after the cultists. We've seen one cultist already slaughtered in that farmhouse. And I'm no expert on this, but this bite wound could be from a werewolf."

"As I see no evidence to the contrary, I'd say the wolves killed another one of those cultists and the bones are probably destroyed undead."


Kitsune Game Master

Whoever were here, thoroughly lootet the place. There is nothing found on the cultist and also the room has no more hidden treassures.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Shall we move on to the next building?" Herm looks at his companions


Kitsune Game Master

As in this house nothing more of interest is found, the group moves to the next one that neighbours this one. Hundreds of candles fill this shop’s shelves, lying in pale lumps of tallow and wax beneath years of dust. Several small copper kettles hang suspended from an iron rack over a brick hearth. Above the kettles, dozens of half-completed candles hang from iron rods. On a nearby table sits a spool of twisted cotton thread, waiting to be measured and cut into wicks, as well as a variety of wooden molds.

Perception DC26:
You hear the sound of marching feet approaching. From your experience you can tell this is not real. Standard action to react before the haunt hits.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Perception Aid: 1d20 + 8 ⇒ (3) + 8 = 11

"*Interesting, so this town was attacked when no one was ready?' Herm mutters out loud


Kitsune Game Master

Know(History) DC20:
Toward the end of Barstoi’s forced occupation of Ardeal almost 2 decades ago, Count Aericnein Neska’s troops spent a night in the small town of Feldgrau. When they pulled out the next morning, they repaid the town for its hospitality by butchering its citizens and putting Feldgrau to the torch. The soldiers disposed of the bodies in a single mass grave in the center of the town square. Feldgrau became a literal ghost town overnight, and the souls of Feldgrau’s slaughtered citizens now haunt its streets and ruined buildings.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Kitsune Game Master

You all see yourself as a chandler at work, suddenly besieged by troops who break into your shop. The soldiers drag you by the throat from your hiding place under the counter, across the room, and then slam your head into a pot of boiling tallow.

DC 14 Will Save or: You clutch your throat and drag yourrself across the room and slam your face into one of the copper kettles.

The imaginary hot tallow causes you third-degree burns erupt across your face.
Fire: 8d6 ⇒ (1, 2, 6, 2, 1, 3, 6, 3) = 24


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Will: 1d20 + 5 ⇒ (13) + 5 = 18
[Jominda watches the scene in horror, standing stiff in shock.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

Will: 1d20 + 9 ⇒ (9) + 9 = 18
"That is... how can humans do such a thing!"


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

perception: 1d20 + 3 ⇒ (18) + 3 = 21
will: 1d20 + 9 ⇒ (20) + 9 = 29

Yilgwi is uncharacteristically grim in the vision's aftermath.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Before Herms does something stupid, Jominda drags him out of the building. "What are we actually searching for? Not enough that we have demon wolves and evil cultists. Now we have those annoying haunts again. And no father Grimborrow to take care of them." she complains.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"Let's not stand outside. There, this large house (F7) might be of interest. And it might have a good view over the open place. That would be nice for a rest, if we don't want to leave town again."


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Will save: 1d20 + 9 ⇒ (14) + 9 = 23

"A terrible thing." Herm says "I don't poses the powers like Father Grim Burrow for destroying Haunts." Herm says exiting the building "We are looking for these mercs."

We take that fire dmg?


Kitsune Game Master

Nope, everyone made the save.

The group follows Kendra's suggestion and walks into the next house. Lengths of rusted chain fitted with large hooks hang from the ceiling of this shop, above piles of animal bones. Inside stand several wooden tables covered with dark stains, holding a collection of rusted cleavers, knives, chisels, and bone saws. Several large stone cabinets line the exterior of the room, sealed with wooden doors.

The more interesting part though is the creatures that are already there. Obviously the Whispering Way also came to the conclusion that this building is strategically interesting. A cultist, a black haired woman, in a black strapless dress with a breastplate over it. Her arms are covered in skull tatoos. And she leads two skeletons and a large, clawy, spiky, quadruped, undead monstrosity which reeks of disease.

Init:
Init Kendra: 1d20 + 3 ⇒ (3) + 3 = 6
Init Jominda: 1d20 + 4 ⇒ (2) + 4 = 6
Init Herm: 1d20 + 1 ⇒ (7) + 1 = 8
Init Yilgwi: 1d20 + 0 ⇒ (17) + 0 = 17

Init Cultist: 1d20 - 1 ⇒ (7) - 1 = 6
Init Skeleton: 1d20 + 5 ⇒ (15) + 5 = 20
Init Skeleton: 1d20 + 5 ⇒ (11) + 5 = 16
Init Ewww: 1d20 + 4 ⇒ (5) + 4 = 9

The first skeleton attacks on sight.
Longsword: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 3 ⇒ (8) + 3 = 11

Skeleton
Yilgwi <--
Skeleton, Ewww
Herm, Kendra, Jominda
Cultist


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

Yilgwi casts a spell to protect his party from evil. Communal protection from evil.


Kitsune Game Master

It would be nice if you created a stat line like the others have.

The skeleton moves up and attacks Yilgwi. The quadruped charges and jumps at Herm.
Longsword: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (7) + 3 = 10
Trip: 1d20 + 11 ⇒ (11) + 11 = 22

Skeleton
Yilgwi
Skeleton, Ewww
Herm, Kendra, Jominda <--
Cultist


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda chucks some bombs at the big nasty trying to catch as many enemies as possible in the blast.
Expl. Bomb: 1d20 + 9 ⇒ (9) + 9 = 184d6 + 5 ⇒ (2, 6, 4, 4) + 5 = 21
Expl. Bomb: 1d20 + 4 ⇒ (17) + 4 = 214d6 + 5 ⇒ (3, 5, 4, 6) + 5 = 23
DC18


Kitsune Game Master

The big deseased creature is reduced to a charred and burning pile of stinking bones and skin. One of the skeletons is destroyed in the blast. The other is burned badly. The cultist also is burned, but for her it's not as bad.
Reflex: 1d20 + 1 ⇒ (13) + 1 = 14
Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Reflex: 1d20 + 1 ⇒ (2) + 1 = 3

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
Reflex: 1d20 + 1 ⇒ (4) + 1 = 5

Yilgwi, Jominda
Skeleton(13)
Herm, Kendra <--
Cultist


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

Kendra ponders her options, but the room is to small, for big effects. She readies her crossbow to try to interrupt the cultist if she tries anything with magic. Not that her chances are good.

XBow: 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 3


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm moves the cultist, "You work the the Whispering Way? You shall not live the day." Herm says as he swings his sword around

Sword: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 4 ⇒ (2) + 4 = 6


Kitsune Game Master

Herm adds another scratch to the slightly burned cultist. To get there he risks an attack of the skeleton, but his solid armor prevents worse.
Sword: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (4) + 3 = 7

The cultist steps back and casts a spell. Kendra shoots her, but misses. Jominda is hit with a blindness spell (DC16 Fort Save).

Yilgwi, Jominda <--
Skeleton(13)
Herm, Kendra
Cultist(24)


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
"Cursed wench!" Jominda calls out while laying a bomb carpet over the cultist.

Bomb: 1d20 + 10 ⇒ (19) + 10 = 294d6 + 5 ⇒ (5, 2, 5, 3) + 5 = 20
Bomb: 1d20 + 5 ⇒ (16) + 5 = 214d6 + 5 ⇒ (5, 2, 3, 6) + 5 = 21
Explosive Bomb, excluding her allies, DC18


Kitsune Game Master

The precious armour does the cultist no good, and she goes down in flame.

The skeleton tries to hit Yilgwi but fails.
Sword: 1d20 + 7 ⇒ (4) + 7 = 11

Skeleton(13)
Yilgwi, Jominda, Herm, Kendra <--


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

attack: 1d20 ⇒ 2Yilgwi makes a clumsy attack and actually blushes.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Seeing the cultist go down Herm turns on the skeleton, knowing his weapon won't be as effective Herm strikes harder.

Long Sword + PA: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 181d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

"More undead?' Herm is not sure what to take of all the random peoples in this town.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda tries her luck too. She pulls out a light mace and hits the skeleton.
Light Mace: 1d20 + 7 ⇒ (3) + 7 = 101d6 ⇒ 2
Or not.


Kitsune Game Master

Luckily the skeleton has no sense of humor. Or it might die of laughing. No one manages to hit the undead.

Sword: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (3) + 3 = 6
It might have been an error for Jominda to step up. She gets cut.

Skeleton(13)
Yilgwi, Jominda, Herm, Kendra <--


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

heavy mace: 1d20 + 7 ⇒ (10) + 7 = 17damage: 1d8 + 2 ⇒ (8) + 2 = 10

"Never liked skeletons. Can't trust something without a digestive system!"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Mace: 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 6
Jominda swings her mace again, but steps away to leave it to the men to sinish that skeleton with the sharp sword.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

an 18 doesn't hit it? crazy

Herm tries again.

LS+PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 141d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15


Kitsune Game Master

Skeleton Champion is not bad. You could try LoH vs. touch AC

Sword: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 3 ⇒ (2) + 3 = 5
The skeleton gets infected with the missing desease.

Skeleton(13)
Yilgwi, Jominda, Herm, Kendra <--


M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7

attack: 1d20 + 7 ⇒ (14) + 7 = 21damage: 1d8 + 2 ⇒ (7) + 2 = 9

"Skinny bastard!"


Kitsune Game Master

Yilgwi ends the skeleton. The building contains not much else of interest. But a slain woman, who didn't make it against that group of the Way.

Loot:
Cultist: potion of cure serious wounds, unholy water (4 flasks), +1 breastplate, +1 scythe, pearl of power (1st level) , onyxes worth 450 gp, silver dust worth 25 gp, spell component pouch, silver unholy symbol of Urgathoa

The skeletons wear a breastplate, a heavy steel shield and a masterwork longsword each.

Dead woman: +1 breastplate, +1 falchion, wooden holy symbol of Jezelda

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