Tengu

Aoyagi's page

39 posts. Organized Play character for Ietsuna.


Full Name

Aoyagi

Race

12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 ||

Classes/Levels

Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2

Size

Medium

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 14

About Aoyagi

Statistics:
Female Tengu Swashbuckler 1
CG Medium Humanoid (Human)
Init +6; Senses low-light vision; Perception +7
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 12
Fort +1, Ref +6, Will +1
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OFFENSE
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Speed 30 ft.

Melee rapier +6 (1d6/18-20)
Melee bite +1 (1d3)
Ranged shortbow +5 (1d6/x3)
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STATISTICS
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Str 10, Dex 18, Con 12, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 15
Traits Dangerously Curious, Reactionary
Feats Weapon Focus (Rapier)
Skills (4 points; 4 class, 0 INT) Acrobatics +7 , Bluff +6 , Climb -1 , Escape Artist +3 , Fly +3 , Perception +7 , Ride +3 , Stealth +5 , Swim -1 , Use Magic Device +7
ACP -1

*ACP applies to these skills

Languages Common, Tengu

Special Abilities:

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SPECIAL ABILITIES
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Deeds Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do (Ex) At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to 4 times.
Dodging Panache (Ex) At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Dangerously Curious You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Gifted Linguist (Ex) +4 racial bonus on Linguistics checks, and learn one additional language each time you take a rank in Linguistics.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Natural Attack (Ex) You have a 1d3 bite attack.

Panache (Ex) More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier [2] (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier [2] (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Sneaky (Ex) +2 racial bonus on Perception and Stealth.

Swashbuckler Finesse (Ex) A swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Swordtrained (Ex) Proficient with swordlike weapons.

Weapon and Armor Proficiency Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus You gain a +1 bonus on all attack rolls you make using the selected weapon.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear rations (trail/per day) (4),
Other Gear rapier, pirate clothes (basic), studded leather, backpack, bedroll, grappling hook, torch (10), flint & steel, belt pouch, rope (hemp/50 ft.), waterskin, shortbow, arrows (20), gp

Money 49 GP 8 SP 0 CP

Background:

Appearance and Personality: