Owai Khama |
When the last Basidirond falls, Owai covers his mouth and gets out of the room until the spores settle, and tries to keep the hallucinating Pathfinders safe and calm until it wears off. "My lips are sealed." he says to Flinders' request. "We must at least mention the creatures in our report, but we can leave out how we dealt with them." he adds with a grin.
Xue Xinran |
"What are you doing? Don't eat that, I have sssome nice chickensss for you!" the Nagaji hisses.
Xue Xinran |
"Ssssshall we go check out the other room, fellow Pathfindersss?"
Osric Longstride |
"Yes, I think I've got all my weapons back. I can scout ahead if you like."
Osric moves out to explore the area othis tower the group hasn't looked at yet.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Xue Xinran |
Xue tries to help!
1d20 + 7 ⇒ (17) + 7 = 24 - +3 to aid Flinders perception.
EndlessForms |
The party moves into the next chamber.
This wide circular room is relatively clean and clear of debris. Faintly glowing runes embossed into a crescent-shaped pedestal near the center of the room cast wild shadows against the walls. A heap of dirt and rubble along the west wall covers what were once stairs leading up, while to the north, a wide staircase descends into darkness. A stylized map woven of metallic fabric hangs on the east wall.
The pedestal is 4 feet high with its top surface sloping down toward the center of the room. Six large runes on raised buttons form a hexagon, with many smaller symbols woven around them.
Flinders, with Xue's assistance, is able to note a magical trap in the center of the room in front of the pedestal.
Flinders Offendurr |
KN: geography: 1d20 + 9 ⇒ (10) + 9 = 19
KN: history: 1d20 + 10 ⇒ (18) + 10 = 28
Flinders studies the map. "It's Varisia, but Varisia of the past, when it was Thassilonia. Look there, it look like someone has written in something recently, where modern settlements lay."
Flinders begins to study the trap, looking for a way to disable it.
Disable: 1d20 + 18 ⇒ (11) + 18 = 29
EndlessForms |
Flinders tries to disable the trap. Instead, he hears a voice announce something in a soft soothing tone.
DC 17 Ref to leap clear if you want to.
Xue Xinran |
Xue tries to leap clear at his companions warning, but instead lands upon his backside in a very undignified manner.
EndlessForms |
Only Flinders needed the save; it wasn't the whole room, just the spot in front of the control panel.
Flinders jumps out the way in time and is not caught by the contraption.
Owai Khama |
Spellcraft 1d20 + 6 ⇒ (13) + 6 = 19
"Whatever that was, it's probably a good thing you didn't get caught in it." Owai says, patting Flinders on the back.
Xue Xinran |
"What wasss that language?" Xue asks as he stands up.
Flinders Offendurr |
"Elven" Flinders says. "It said "Circle active-observation deck", I wonder if it is some sort of teleportation device." Glancing around, he says. "Should we try the stairs down first or test the circle?"
Owai Khama |
"Let's save the Elvish magic circle alone for the time being and test those areas we know we can get back from first." Owai suggests.
Flinders Offendurr |
Flinders moves to the top of the stairs, getting out his ioun torch and peering down.
Perception: 1d20 + 13 ⇒ (1) + 13 = 14
Perception: 1d20 + 13 ⇒ (6) + 13 = 19
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Finding himself distracted, he takes a couple more looks to make sure.
Xue Xinran |
"Would you like me to go down firssst?"
EndlessForms |
The party heads down the stairs. The air here is cooler than the upper floor, and the room is relatively clean and clear of debris. The walls, though made of stone, bear the carved likeness of fresh soil riddled with tree roots. A staircase along the northern wall winds upward to the floor above, and an open doorway leads to the south.
Xue Xinran |
Seeing that this room is empty save the decorations, the Nagaji spurs his horse south into the next rooms, squeezing him through the door.
EndlessForms |
Beyond a few pieces of furniture made of petrified wood and a stack of sleeping pallets, this rounded triangular room is devoid of furnishings and gives the appearance of having been ransacked. A wealth of mushrooms and fungi grow to a height of three feet around the periphery of the room. Open doorways allow passage to the north and south, and a closed door made of petrified wood stands in the middle of the curved eastern wall.
The squares containing fungi are extremely difficult to traverse; each square requires four squares of movement to traverse. Woodland Stride would negate this.
As Xue steps through into the next room, he is met with two bows pointed in his direction. The wielders looks elven but their skin is dark. Each of them crouches behind overturned tables.
zolvato: 1d20 + 3 ⇒ (15) + 3 = 18
solvox: 1d20 + 4 ⇒ (20) + 4 = 24
xue: 1d20 + 2 ⇒ (3) + 2 = 5
hed hair: 1d20 + 2 ⇒ (2) + 2 = 4
flinders: 1d20 + 3 ⇒ (12) + 3 = 15
owai: 1d20 + 5 ⇒ (20) + 5 = 25
osric: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative:
1. Owai
2. Solvox and Zolvato
3. Osric, Flinders, Xue, and Red Hair
Owai is up!
Xue Xinran |
Looks like a hard corner to me. I was 10' in the room but I guess Red Hair had a moment of cowardice and moved 5' back :)
EndlessForms |
Yeah, that would be a hard corner. I moved you back because you wouldn't have made it any farther with the drow already waiting with bows drawn. Remember the talking statue upstairs? They heard that.
EndlessForms |
Ok, sorry I let this one slide today after I said I would update. We'll move forward now and Owai can jump back in when he's able.
Owai takes up a defensive stance as the drow unleash their arrows on Xue!
Zolvato mwk composite longbow, rapid shot: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Fort DC 13 or unconscious for 1 minute
Zolvato mwk composite longbow, rapid shot: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Fort DC 13 or unconscious for 1 minute
Zolvato mwk composite longbow, rapid shot: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Fort DC 13 or unconscious for 1 minute
Solvox stands up from behind the table free action and fires a small handheld crossbow before dropping back down behind the cover again.
mwk hand crossbow: 1d20 + 8 ⇒ (5) + 8 = 13
damage with sneak: 1d4 + 3d6 ⇒ (3) + (2, 6, 5) = 16
electricity damage: 1d6 ⇒ 1
Fort DC 13 or unconscious for 1 minute
Initiative:
1. Owai
2. Solvox and Zolvato
3. Osric, Flinders, Xue, and Red Hair
You guys are up!
Xue Xinran |
Xue grunts as an arrow hits him, and then shrugs off the poison.
"Sssss-kiai!"
He changes into dragon style as a swift, then strikes to sunder Solvato's bow with his adamantine katana. This provokes from Solvato, if he has a melee weapon.
fort: 1d20 + 14 ⇒ (20) + 14 = 34
ride: 1d20 + 14 ⇒ (4) + 14 = 18
attack: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 5 ⇒ (1) + 5 = 6
His sword sinks into the covering table instead.
Osric Longstride |
Osric steps into the room, allowing Red Hair to shield him from the enemy to the west. He sends an arrow at the southern foe.
Silver Blanched Cold Iron arrow: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Igonore all penalties for anything less than total cover, please!
EndlessForms |
@Xue: he does not have a melee weapon out currently.
Xue attacks the table!
Osric fires his bow but the man proves hard to hit on the ground behind a table!
Flinders SR: 1d20 + 6 ⇒ (4) + 6 = 10
Flinders tells a joke but the drow leader does not seem amused.
Initiative:
1. Owai
2. Solvox and Zolvato
3. Osric, Flinders, Xue, and Red Hair
Owai is up!
Owai Khama |
Owai ducks forward and moves into the room now that the Nagaji and horse have attracted the attention of the dark-skinned elves. He slips around one of them and lashes out with his Scimitar.
Swift to engage Crane Style. Move and attack Defensively. Current AC 27. AC 31 vs first attack from that target. 1d20 + 8 ⇒ (4) + 8 = 12
+2 more if flanking. Not clear on that for large creatures flanking.
1d6 + 6 ⇒ (1) + 6 = 7
EndlessForms |
Owai moves into the room and slashes with scimitar but misses!
Realizing that his position on the ground is much now that melee is imminent, Solvox takes a defensive stance and tries to stand up. provoking from Owai, Red Hair, and Xue
Zolvato drops his bow and slashes out at Xue with his elven curve blade!
+1 elven curve blade: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 2d8 + 2 ⇒ (5, 7) + 2 = 14
+1 elven curve blade: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d8 + 2 ⇒ (2, 1) + 2 = 5
Initiative:
1. Owai
2. Solvox and Zolvato
3. Osric, Flinders, Xue, and Red Hair
You guys are up!
Osric Longstride |
Osric unleashes a trio of arrows at Zolvato.
Rapid shot #1 w/ PBS: 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 12
Rapid shot #1 w/ PBS: 1d20 + 12 + 1 - 2 ⇒ (11) + 12 + 1 - 2 = 22
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Longbow: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
11 arrows fired, cold iron w/ silver blanch. My attack assumes that Zolvato is standing and doesn't have total cover from me. If he has total cover, I'll target Solvox. I'm going to be a pain, because I hate missing and Improved Precise is the only reason I'm shooting arrows right now. Thanks!
Xue Xinran |
"Ssss-yaaaaaaaaa!"
katana: 1d20 + 8 ⇒ (2) + 8 = 10
katana dmg: 1d8 + 9 ⇒ (6) + 9 = 15
bite: 1d20 + 2 ⇒ (3) + 2 = 5
bite damage: 1d4 + 4 ⇒ (3) + 4 = 7
His attacks are all ineffective, but his hiss activates... snake style!
Flinders Offendurr |
Flinder sidles into the room, uncoiling his whip and lashing out Zolvato, trying to pull the drow's legs out from under him.
Whip!, Cover, Luck: 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 24
@Xue: Did you take an AoO vs Sol?
Xue Xinran |
Nope, thanks!
AoO on Sol
1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 9 ⇒ (1) + 9 = 10