GM Endless Forms' PFS 04-03 The Golemworks Incident (Inactive)

Game Master Mike Tuholski

A tier 5-9 PFS scenario. Black's Laboratory

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Sorry for the uncharacteristically slow posting this week; terribly busy with school work. Posting should resume to normal pace now.

Alan continues to assault the angelic guardian, only being able to make little dents at a time but still helping. Seelah lets loose on the first guardian, worried about the second statue that just broke free, and is able to finally knock a gear loose. The first golem stops moving.

Lavode summons a lightning elemental who charges the new foe and trips it to the ground. Lavode then sends out a burst of heavenly fire to heal an ally.

The angelic guardian stands up (provoking from Kuduro) and lets loose a breath of fire. Hitting Kuduro and Seelah. Ref DC 13 for half.

fire damage: 6d6 ⇒ (3, 3, 6, 6, 5, 3) = 26

Initiative:

1. Kuduro, Lavode, Alan, and Brachus
2. Guardians
3. Seelah

Guardian 2:

You guys are up!

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22 Resist Energy takes care of the 13 damage.

AoA: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

BoF: Make one extra attack as part of a full attack action, using its highest base attack bonus.

"Seelah, perhaps you can wield the crowbar most effectively?"

Attack 1: 1d20 + 9 ⇒ (1) + 9 = 10
Attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
Attack 3: 1d20 + 4 ⇒ (12) + 4 = 16

Attack 2 confirm: 1d20 + 9 ⇒ (7) + 9 = 16

Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Damage 2: 1d6 + 3 ⇒ (5) + 3 = 8
Damage 3: 1d6 + 3 ⇒ (6) + 3 = 9
Damage confirm: 1d6 + 3 ⇒ (5) + 3 = 8


small lightning elemental:
AC: 14
HP: 15
Attack: slam +7 / d4+2 plus 1d3 electricity
CMB: +3
CMD: 15
metal mastery => +3 attack vs metal
spark leap => +10 combat maneuvers vs metal

The conjured creature attacks the prone golem.

slam: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29 if hits phys dam: 1d4 + 2 ⇒ (2) + 2 = 4 and elec dam: 1d3 ⇒ 1

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Lavode steps forward and unleashes a bolt of minor magic at the prone golem.
Kyselina striekajúcej!
Acid Splash with prone, cover, and melee. Probably won't hit.

Acid Splash attack: 1d20 ⇒ 10 I won't bother figuring the modifiers, there is no way that hit.

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19
PFS PREGEN wrote:


Current HP: 54
Current AC: 25

round 4

reflex: 1d20 + 6 ⇒ (20) + 6 = 26

current HP: 41

BoF: +2 attack/ac/saves

Seelah, relieved that the one guardian is out of commission, can now focus her strikes on the new threat. She moves next to her compatriot, and takes a mighty swing at the new threat.

longsword with Vital Strike & PAttack & BoF: 1d20 + 13 + 2 - 2 ⇒ (17) + 13 + 2 - 2 = 30
damage: 2d8 + 11 ⇒ (2, 1) + 11 = 14

After striking at her foe, she calls upon Iomedae for resolve again to face her enemy.

LoH 3/8: 3d6 ⇒ (5, 2, 1) = 8

current HP after LoH: 49
AC: 27

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

@Seelah - I think you might have misses some positive healing from the channel I did..I think you were at 54 hps before I healed everyone for 11

BoF -> Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Brachus seeing no way to aid in the attack decides that his best course of action if to pray for some divine guidance to help Seelah strike true.

Casting Guidance on Seelah

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan will use the blessings given to him from the divine.

attack: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d8 + 3 ⇒ (1) + 3 = 4
attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 171d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Brachus - FYI using aid another in combat would give a +2 to Seelah instead of a +1. That's like 2x the bonus ;)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

You are right Brachus, thank you for reminding me lol

Current HP: 60/67
Current AC: 27 Tch 12 Flat 27


The Flaxseed Pathfinder Lodge

Kuduro gets off a couple of hits but doesn't do too much damage. The lightning elemental hits it but only the shock from its hit seems to have done anything. Lavode's acid hits the wall behind the golem. Seelah puts a good dent into the thing. Brachus casts a spell to help Seelah while Alan misses with his attacks. The angelic guardian continues to pound on Seelah.

slam: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d6 + 4 ⇒ (3) + 4 = 7

slam: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d6 + 4 ⇒ (1) + 4 = 5

wing: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 2 ⇒ (2) + 2 = 4

wing: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative:

1. Kuduro, Lavode, Alan, and Brachus
2. Guardians
3. Seelah

Guardian 2: 16 dmg

You guys are up!

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

round 5...

Seelah, is able to dodge most of the creatures blows, but one of its slam hits home and knocks her off balance but she stands her ground.

BoF: extra attack

swing 1 with PAttack: 1d20 + 13 + 1 - 2 ⇒ (4) + 13 + 1 - 2 = 16
swing 2...: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
extra swing: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26

swing 1: 1d8 + 11 ⇒ (5) + 11 = 16
#2: 1d8 + 11 ⇒ (4) + 11 = 15
#3: 1d8 + 11 ⇒ (8) + 11 = 19

Current HP: 55

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d8 + 3 ⇒ (8) + 3 = 11
1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d8 + 3 ⇒ (6) + 3 = 9


small lightning elemental:

AC: 14
HP: 15
Attack: slam +7 / d4+2 plus 1d3 electricity
CMB: +3
CMD: 15
metal mastery => +3 attack vs metal
spark leap => +10 combat maneuvers vs metal

The conjured creature attacks the prone golem.
slam: 1d20 + 7 + 3 ⇒ (15) + 7 + 3 = 25 if hits phys dam: 1d4 + 2 ⇒ (1) + 2 = 3 and elec dam: 1d3 ⇒ 2

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Lavode attemps to heal Seelah of a bit of the injuries he has sustained.

Use the bloodline ability, Heavenly Fire to heal a good target.
heavenly fire: 1d4 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7
Kuduro al-Lazuri wrote:
Brachus - FYI using aid another in combat would give a +2 to Seelah instead of a +1. That's like 2x the bonus ;)

I know...I just can't reach the guardian with a melee attack..it's to crowded with all you guys and the lightning elemental there ;)

BoF -> Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Spontanious casting cure light wounds on Seelah (converting air bubble) Healing for Seelah: 1d8 + 5 ⇒ (5) + 5 = 10

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

current HP: 67/67

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

BoF: Make one extra attack as part of a full attack action, using its highest base attack bonus.

Attack 1: 1d20 + 9 ⇒ (11) + 9 = 20
Attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
Attack 3: 1d20 + 4 ⇒ (10) + 4 = 14

Confirm Attack 2: 1d20 + 9 ⇒ (3) + 9 = 12

Damage 1: 1d6 + 3 ⇒ (1) + 3 = 4
Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6
Damage 3: 1d6 + 3 ⇒ (5) + 3 = 8

Confirm Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9


The Flaxseed Pathfinder Lodge

Seelah gets two heavy swings on the statue but Alan is not as lucky. Again the lightning elemental is able to shock the statue. Lavode heals Seelah from afar. Brachus also moves up and heals the paladin while Kuduro hits the golem twice, unfortunately only scratching the thing. The golem turns its attention to Kuduro this time.

slam: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d6 + 4 ⇒ (3) + 4 = 7

slam: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 4 ⇒ (6) + 4 = 10

wing: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 2 ⇒ (4) + 2 = 6

wing: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Initiative:

1. Kuduro, Lavode, Alan, and Brachus
2. Guardians
3. Seelah

Guardian 2: 43 dmg

You guys are up!

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Kuduro disengages with the guardian and moves over to pick up the crowbar.

Standard action - withdraw, move action pick up crowbar. BoF: +2
hp: 33/50

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

BoF -> Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Brachus steps into the space Kuduro just vacated and tries to help Seelah by distracting the guardian in combat.

Aid another: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Round 6...

BoF: extra attack

Seelah, frustrated the guardian went after her companion, takes 3 swings at the guardian hoping it will go down for good.

swing 1 with PAttack: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
swing 2: 1d8 - 2 ⇒ (5) - 2 = 3
extra: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14

or not...lol

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

@Seelah -> Assuming you ment to make 3 attack rolls...your second swing was with a d8..you might have messed up a damage roll for an attack roll?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Ok, let's try swing number 2 again. Thank you for pointing that out :)

swing 2 PAttack: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12


The Flaxseed Pathfinder Lodge

Kuduro moves back and goes for the crowbar. Brachus tries to aid the paladin but ends up distracting her instead, as all three of her swings miss their target.

Initiative:

1. Kuduro, Lavode, Alan, and Brachus
2. Guardians
3. Seelah

Guardian 2: 43 dmg

Lavode and Alan are up!

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

BoF: Extra attack

1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d8 + 3 ⇒ (6) + 3 = 9
1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d8 + 3 ⇒ (7) + 3 = 10

damn dice gods are angry

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

My tablet won't let me type brackets. So i can't format the text or do dice rolls.
Lavode will heal Kudro and the elemental will attack again.


The Flaxseed Pathfinder Lodge

healing on Kuduro: 1d4 + 2 ⇒ (4) + 2 = 6

elemental attack: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30
damage: 1d4 + 2 ⇒ (4) + 2 = 6
electricity: 1d3 ⇒ 3

elemental attack confirm: 1d20 + 7 + 3 ⇒ (5) + 7 + 3 = 15
damage: 1d4 + 2 ⇒ (2) + 2 = 4
electricity: 1d3 ⇒ 1

Alan once again has trouble hitting the golem. The elemental, however does a small amount of damage. The angelic guardian once again goes after Seelah.

slam: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d6 + 4 ⇒ (5) + 4 = 9

slam: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 4 ⇒ (5) + 4 = 9

wing: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 + 2 ⇒ (4) + 2 = 6

wing: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 + 2 ⇒ (3) + 2 = 5

slam confirm: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d6 + 4 ⇒ (4) + 4 = 8

wing confirm: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Initiative:

1. Kuduro, Lavode, Alan, and Brachus
2. Guardians
3. Seelah

Guardian 2: 47 dmg

You guys are up!

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

round 7...took 16 damage-12(LoH) = 4 net damage

Seelah looks back to make sure her new friends are all right. That is the slipt second opening the foe needs, because it lands too good blows on her that nearly knock her on her ass. She turns back to glare at the threat.

Iomedae, grant me the resolve to vanquish this enemy

LoH 4/8: 3d6 ⇒ (4, 4, 4) = 12

She then stands up proud, and takes two mighty hacks at the enemy.

BoF: +2 attack/ac/saves

swing 1 PAttack: 1d20 + 13 + 2 - 2 ⇒ (17) + 13 + 2 - 2 = 30
swing 2...: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20

damage 1: 1d8 + 11 ⇒ (5) + 11 = 16
#2: 1d8 + 11 ⇒ (6) + 11 = 17

Current HP: 63/67
Current AC/FF/TCH: 27/27/12


I'm back on my regular PC.

small lightning elemental:

AC: 14
HP: 15
Attack: slam +7 / d4+2 plus 1d3 electricity
CMB: +3
CMD: 15
metal mastery => +3 attack vs metal
spark leap => +10 combat maneuvers vs metal

The conjured creature attacks the prone golem.
slam: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20 if hits phys dam: 1d4 + 2 ⇒ (4) + 2 = 6 and elec dam: 1d3 ⇒ 2

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Lavode moves up to try and distract the golem so it doesn't pound on Seelah as much.

Aid another to increase Seelah's AC by +2.
aid another: 1d20 + 1 ⇒ (9) + 1 = 10
Hey, barely made it! Seelah, your AC is 2 higher next time it attacks.

btw, is the golem still prone?

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

I posted earlier I guess it got ate

1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d8 + 3 ⇒ (8) + 3 = 11
1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d8 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

BoF -> Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

If the golem still isn't down from the damage it recieved Brachus will try to distract the golem again so Seelah has a better chance to hit it.

Aid another: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18


The Flaxseed Pathfinder Lodge

With a mighty swing, Seelah is able to bring down the angelic guardian.

Out of combat!


The Flaxseed Pathfinder Lodge

At the sound of the combat going on in the greenhouse, several servants must have rushed to find Sheila Heidmarch, for she appears moments after the final guardian is brought down.

She looks around and inspects the guardians and her wayfinder for some time. She uncovers a small placard on nape of each angel’s neck in the shape of the Golemworks’s insignia. Each bears the angels’ creation
year (the current year) and has a space for a maker’s mark. On both golems no maker’s mark was left to identify the creatures’ creator.

"I have a suspicion that enemies of the Society sabotaged the constructs, likely hoping to take me out. I please ask you to look into the circumstances of the angelic guardians’ crafting."

"Go to the Golemworks and meet my contact there, a man named Reemis, with whom I placed my original order for the angelic guardians. I must stress that the Decemvirate wants to stay on good terms with the Golemworks so discretion is needed. Find out who made the angelic guardians and what the artificer’s true motivations were in sabotaging them."

Sheila allows you to borrow Trusty Buddy (the adamantine crowbar) during your investigation. She tells you that it was a favorite tool of hers and Canayven's during their adventuring days.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Hmm... I think the Captain is going to be unhappy when we tell her we had to break her new toys. sigh...

ninja'd...

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Golem...officially...SUCK lol. I am gonna figure out my attack bonus with said Trusted Buddy, I may be using it more often than my sword at the moment. What would the damage be on it, d6 or d4? I know I am gonna take a -4 for imp weapon. BAB 7 + STR 4 -4 imp weapon = +7/+2? If I did math correctly.

Seelah, seeing the final guardian go down lets out a giant sigh, and she takes a deep breath. She looks around at the chaos of the recent events, looks at those that had stood by her side in battle,

Iomedae would be proud of everyone here, thank you all for the support. Now let's go... her voice trailing off as she sees Shiela step through the door.

She lets the woman talk, and when finished,

Just the person I wanted to see. Seems there is someone wanting to sabotage things, and I do intend to get to the bottom of things. This does not sit well with me. We shall go find out who is responsible for this. Also, thank you for lending your Trusty Buddy, I am sure it will come in handy. I hate to ask, but should we need a place to recuperate during our investigation, is there a place we could stay. Here preferably should those responsible wish to try again she says with a smile on her face but seriousness in her tone.

Serious tone as in the events just now and the circumstances thereof, not a threading tone

diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

I've got a golembane scarab that I'll happily let Seelah borrow. It's just useless against angelic guardians. :(

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Sure, let me see if my slot is used up though...checked and good to go. Thank you, the angelic guardians I could use the crowbar and against golems I could use my longsword. This just may work out lol Thank you very much Kuduro :)

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

To the captain, We shall take care of this for you Captain Heidmarch.

To the others, We should prepare to leave right away. But before we leave do any of you have suggestions? As you saw, against golems and other constructs I am relatively skilled at knocking them down. But my powers are typically not the greatest at damaging them. My creatures are much better at stopping people.

I don't have a lot of cash left (approx. 2k gold). But if you guys can think of something I should purchase that seems useful, well I am open to suggestions.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"Off the top of my head...no....but I have similair problems. Maybe we should invest in some alchemical items?"

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I can hold the front line, let you trip them and hinder them in other ways. We will get to the bottom of this as a group. We need to be careful however, these two guardians we just dispatched, took much healing from me and my divine connection to Iomedae. We need to remember to rest if needed, no sense getting killed over some rookie mistakes. Also, Alan, you are looking slightly less for wear, please let me help you with those scraps and cuts.

With that, Seelah will pule out her wand of CMW, and touch Alan to heal him. CMW wand 1 charge: 2d8 + 3 ⇒ (3, 6) + 3 = 12

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan stands erect as the last golem falls. Gripping his arm and flexing his fingers as to relax them a bit he finally shakes them out. I always hated that drill in the monastary. Thank you lady Seelah. Perhaps next time I should let them attack me while the rest of you flank. I can be quite good at dodging when I want to be.

That hit should have never happened. Forgot about crane wing. Oh well. What's done is done.


The Flaxseed Pathfinder Lodge

Crowbars do 1d6; -4 improvised penalty; adamantine though so bypasses hardness and DR/adamantine

Sheila lets you know that you are always welcome at the Heidmarch Manor and that she has set aside enough rooms for everyone should you require rest.

Off to the Golemworks then or do you need to shop/rest?

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

I vote rest. I am down half my LoH, plus we could go in full bore just in case things get fighty lol. But if we all say go then Seelah wouldn't rock the boat

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I vote continue....I don't want the person responsible for this getting tipped off and running away. Maybe a quick stop in a shop on our way there to buy a bomb or 2..but that's it.

If healing is a concern...we have 2 clerics in the party...if anything healing shouldn't be our problem ;)

Grand Lodge

HP: 59 | AC: 12 TCH: 12 FF: 10 | Per +2 | Init +2 | F: +6 R: +7 W: +10 | CMD 19

Seelah will borrow and equip the Golembane Scarab and hold onto Buddy just in case.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

EndlessForms, is the Golemworks actually in this city or will it take some time to travel there?

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Kuduro also is ready to continue on. Though I wouldn't mind buying some alchemists' fire on the way.

@Lavode - AFAIK the Golemworks is in town.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I agree that we don't want to give anyone time to destroy evidence or flee. Since the Golemworks is so close, I would also like to grab a few alchemical items before we head over.


The Flaxseed Pathfinder Lodge

The Golemworks is in Magnimar.

On the way to the Golemworks, the party picks up a few alchemical supplies. North of the Irespan, a cluster of warehouses harbors one of Magnimar’s best-known industries—the Golemworks. The shouts of laborers who dredge fallen segments of the Irespan compete with the clamor of artisans: the sculptors, jewelers, woodcarvers, and arcane artificers whose secret skills breathe life into their constructs.

You have little trouble locating the Golemworks’ sprawling complex, and Sheila’s contact, Reemis, therein. A pudgy, balding Chelish man in his mid-fifties, Reemis greets you kindly and inquires about how Sheila likes her latest delivery.

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