GM Endless Forms' PFS 03-04 The Kortos Envoy (Inactive)

Game Master Mike Tuholski

A Tier 7-11 PFS scenario. Roll20 maps


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Sczarni

Level 7 Female Elf Rogue HP 50/56 | AC 23 | T 17 | FF 17 | CMD 23 | Fort +5 | Ref +11 | Will +4 (+2 vs. ench) | Init +11 | Perc +13 | Sense Motive +1

I don't have time for a full post - only posting the AoO against the teleporting demon.

Rapier AoO vs. Flat-Footed AC: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16

Damage & Sneak Attack Damage: 1d6 + 3 + 4d6 ⇒ (1) + 3 + (1, 3, 4, 3) = 15


The Flaxseed Pathfinder Lodge

Miss Elizabeth's AoO will hit and disrupt his teleport. Kuduro, if you want to change your action from last round since the demon wasn't actually there you can do so.

Sczarni

Level 7 Female Elf Rogue HP 50/56 | AC 23 | T 17 | FF 17 | CMD 23 | Fort +5 | Ref +11 | Will +4 (+2 vs. ench) | Init +11 | Perc +13 | Sense Motive +1

GM: Does Elizabeth take any damage from the demon's blood? I know something was mentioned about that based on a knowledge check.

Still invisible, and having kept the demon from teleporting away, Elizabeth unleashes with two hasted slashes from her rapier.

Rapier Attack 1: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Rapier Attack 2: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

Both attacks are vs. Flat-Footed

Damage 1: 1d6 + 3 + 4d6 ⇒ (4) + 3 + (3, 5, 5, 4) = 24
Damage 2: 1d6 + 3 + 4d6 ⇒ (6) + 3 + (5, 6, 5, 3) = 28

Elizabeth stays put in order to keep hidden from the demon.

Stealth: 1d20 + 15 + 40 ⇒ (11) + 15 + 40 = 66

And, she still has the same buffs to her that she had last round.

Grand Lodge

Level 7 Female Human Cleric | HP 56 (Current:: 56)| AC 21 | T 13 | FF 21 | CMD 18 | Fort +7 | Ref +3 | Will +10 | Init +0 | Perc +4 | Sense Motive +4

Having the offensive power of a damp sponge in a room full of fire elementals, Kyra moves forward to do the only thing she has any hope of connecting with. She holds her holy symbol aloft and prays to her goddess to flood the barbarians body with healing light.

I know that it is probably a futile effort, but it is probably the best thing I can do at the moment, given my complete lack of offensive ability and the meatiness of that minotaur. Hoping someone can come to save the day here!

Channel Energy (Selective Channeling to ignore the big bad guy: 4d6 ⇒ (5, 5, 1, 5) = 16

Bah

I need a new profession...

Scarab Sages

Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1

"Cousin, would you be so kind as to assist me in making sure this bull stays buried this time?" Phos, still holding the tiny shovel from his previous spell, swipes it in a digging motion in the direction of the minotaur, and with his other hand, he removes a small stone jar, pops the cap and pours a tiny drop of acid on the ground (which instantly evaporates); all the while intoning cryptic words with grinding sounds, followed by a hiss. When he is finish, another pit opens beneath the feat of the minotaur (but not far enough to swallow Aamiri), and a strong, acidic smell is emitted.

Acid Pit:

Acid Pit
Reflex Save DC 23
Fall Damage: 5d6 ⇒ (4, 3, 2, 3, 1) = 13
Acid Damage: 2d6 ⇒ (3, 6) = 9

I'm at work and don't have access to roll20 right now, so please position the pit under the minotaur, but in a way that it will not harm any of our party mates. Aamiri, you will want to step back from the pit on your round so you don't risk falling in, as the adjacent squares slope down and there's a chance (reflex save +2) that you could fall in as well

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

"My Pleasure..."

I move 20feet toward the minotaur
Two different Scenarios:

1.) He falls in pit, then I cast Wall of Ice in a 3x3 Hemisphere over the Pit. 10 Inches thick, so 30 HP per 5 foot section.

2.) He saves, then Faust and I blast him with scorching rays

Atck rolls:
Faust Atk 1d20 + 17 ⇒ (17) + 17 = 34
dmg 4d6 ⇒ (2, 6, 5, 5) = 18

Solarious attack 1 1d20 + 7 ⇒ (3) + 7 = 10
Dmg 1 4d6 ⇒ (1, 6, 6, 6) = 19

Solarious attack 2 1d20 + 7 ⇒ (13) + 7 = 20
Dmg 2 4d6 ⇒ (2, 1, 6, 2) = 11

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17
EndlessForms wrote:
Miss Elizabeth's AoO will hit and disrupt his teleport. Kuduro, if you want to change your action from last round since the demon wasn't actually there you can do so.

Instead - Kuduro moves up and casts silence on her wayfinder.

Scarab Sages

Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1

Update: I was able to draw my pit on Roll20.


The Flaxseed Pathfinder Lodge

Yes, Elizabeth would have taken 1d4 ⇒ 4 fire damage last round.

While Miss Elizabeth's first attack misses, her second attack digs deep and Brimorak 2 is not looking good. Miss Elizabeth takes 1d4 ⇒ 1 fire damage when she hits. Kyra calls out to her goddess to save Aamiri.

Ref: 1d20 + 9 ⇒ (4) + 9 = 13

Phos creates a pit of acid beneath the minotaur and Dahruun falls in, screaming in pain. A second later his body seems to be floating unconscious in the acid pit.

Solarious, since both of your scenarios are now moot and you already know that the brimorak demons have fire immunity, I assume you'll want to change your action, so you can go ahead and do so.

Initiative:

1. Miss Elizabeth, Solarious, Phos, and Kyra
2. Brimoraks
3. Aamiri and Kuduro

I'll give Solarious a bit to act, then I'll try to update with the brimoraks' actions tonight. Then the party will be back up.

Scarab Sages

Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1

Solarious is busy this evening running our Temple of Elemental Evil game, so won't be posting for a while, but he told me to move Sol on Roll20 and have him cast a Lightning Bolt altered by his elemental cold metamagic rod

Sol's lightning bolt:

Caster Level check 1d20 + 2 + 10 ⇒ (13) + 2 + 10 = 25
Reflex save DC 19
Damage (Cold): 10d6 ⇒ (6, 5, 2, 5, 3, 5, 6, 6, 5, 5) = 48


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 8 ⇒ (10) + 8 = 18

Brimorak 1 bursts in any explosion of iced flesh.

Brimorak 2, not able to see Miss Elizabeth but feeling a jab coming from that direction, backs up and spits a line of boiling blood in Elizabeth's direction.

Miss Elizabeth DC 17 Ref: 1d20 + 11 ⇒ (12) + 11 = 23
fire damage: 5d6 ⇒ (3, 3, 3, 1, 4) = 14

Initiative:

1. Miss Elizabeth, Solarious, Phos, Kyra, Aamiri, and Kuduro
2. Brimorak 2

You guys are up (and he's not looking good)!

Sczarni

Level 7 Female Elf Rogue HP 50/56 | AC 23 | T 17 | FF 17 | CMD 23 | Fort +5 | Ref +11 | Will +4 (+2 vs. ench) | Init +11 | Perc +13 | Sense Motive +1

Elizabeth works through the pain of the molten fire-blood that streams from the demon as she hacks away. [i]I can't believe this guy can't tell that I'm here! Incredible!![/b] She continues to slash away at the demon.

Rapier Att. 1 vs. Flat-Footed AC: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Rapier Att. 2 vx. Flat-Footed AC: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

Damage 1: 1d6 + 3 + 4d6 ⇒ (1) + 3 + (2, 5, 3, 5) = 19
Damage 2: 1d6 + 3 + 4d6 ⇒ (3) + 3 + (4, 6, 1, 2) = 19

Stealth: 1d20 + 15 + 40 ⇒ (9) + 15 + 40 = 64

Scarab Sages

Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1

Phos' spells:
5th: Cone of cold (DC 24), Teleport, Prying Eyes*, Hungry Pit (DC 24)
4th: Dimension Door, Arcane Eye*, Acid Pit (DC 23), Black Tentacles (CMB +14/CMD 26), Scrying*
3rd: Dispel Magic, Haste x2, Blood Biography*, Fireball (DC 22)
2nd: Create Pit (DC 21), Detect Thoughts* (DC 22), Invisibility, Mirror Image, Communal Protection from Evil, Scorching Ray, Web (DC 21)
1st: Mage Armor, Magic Missile x2, Ray of Enfeeblement x2 (DC 20), Touch of Gracelessness (DC 20), True Strike*
Cantrips: Detect Magic*, Detect Poison*, Message, Mage Hand
* designates Divination (specialist) school spells
Bolded Spells have already been cast.

Phos unleashes his second magic missile on the last demon.
Caster Level Check: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 5d4 + 5 ⇒ (4, 3, 3, 4, 4) + 5 = 23


The Flaxseed Pathfinder Lodge

Miss Elizabeth easily drops the demon to the ground.

Out of combat.

When you inspect the altar you discover a ring of delayed doom with 1 charge remaining placed on the end of the large minotaur statue at the end of the hall. You also notice a steel chest hidden in the back of the chamber. Inside, you find a melted lump of 2,605 gp worth of what were once coins of gold, silver, and platinum.

The centaur lies unconscious, bound to the altar beneath the statue of a great menacing minotaur.

Liberty's Edge

Blimey...I wanted to throw my javelin of lightning!

Aamiri loosens the bindings on the altar. "This one needs healing quickly."


The Flaxseed Pathfinder Lodge

So you take the wounded centaurs back with you to the Cangarit camp and Nashota greets you herself. Everyone is very pleased to see their companions back safe and sound. It looks as if the centaurs are preparing for a large party tonight.

"Well Pathfinders, I guess you did it. I'll be honest, I didn't think you could do it in three days but you proved me wrong and a deal is a deal. You even went above and beyond and brought me back some friends that I feared were forever lost. I am greatly impressed by the courage and skill of you Pathfinders, and I shall prepare to leave for Diobel immediately, and my mind will be at peace knowing that the largest threats to my people have been eliminated."

And just like that we're pretty much done, folks. Solarious still has a faction mission to complete but I think everyone else got theirs. I'll get chronicle sheets up soon and leave this campaign active for a few days. Feel free to RP some wrap up as you party with the centaurs tonight and head out with Nashota tomorrow morning so she can board a ship bound for Goka and the Ruby Phoenix Tournament.

Solarious: your faction mission requires an Intimidate check to provoke her into demonstrating her skill at arms, but that was assuming you did it first thing when you met her, which is why I told you to wait. I'll allow Diplomacy or some other creative solution now that you're on her good side. You could always ask someone else to do it for you.

Scarab Sages

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Level 10 Elven Diviner. hp:60|ac:13(17 w/MA)|T:13|FF:10(14 w/MA)|CMD:18|F:8|R:8|W:10|Init:8| Perc:17|SM:1

Phos is intrigued by Solarious' intent and thus gives him Diviner's Fortune (+4) to aid him in his check.

After which, Phos would like to discuss the trade of spells from each others spellbooks with Solarious.

Very nice work everyone. This game went pretty well.

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

i've got a decent diplo, but i ahrdly use it... lol i'll try that

It was a pleasure Miss, and now that we've proved our worth, i'm hoping you couldshow us a display of yours?

diplomancy check
1d20 + 14 ⇒ (6) + 14 = 20

also, was the minotaur a wizard? did he have a spellbook?


The Flaxseed Pathfinder Lodge

Nope, just some interesting spell-like abilities.

Nashota grabs a spear off her back and throws it straight at you, the spear landing mere inches from your toes. Without missing a beat she grabs another spear and turns around, hitting the mug in another centaur's hand and shattering it to pieces. Another centaur hurls a spear at her and she deftly ducks to the side and grabs the spear from midair, turning it around and hurling it back at the thrower's feet, again landing only inches from his hooves.

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

"Very impressive.. I'f you're ever interesting in joining the ranks of the Hellknights, and bringing Order to the Lawless. Let me know..."

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