
|  Kyra Glimmerdawn | 
 
	
 
                
                
              
            
            Feeling that anything she would add could do no justice to the honeyed words spilling forth from the lips of her companions, Kyra stands silent, waiting to hear the response from the brigand with baited breath.

| EndlessForms | 
 
	
 
                
                
              
            
            Urso sits back and thinks a moment. He spends a few seconds staring into Kuduro's holy symbol before slowly up. "Well. . . I've never been much of a religious man. . . . Whether you have a keen understanding of my inner workings or if your goddess is truly speaking through you I can't quite say. But I am tired of this fighting, this life out here, battling with the centaurs and keeping one eye open at night. I could use a break."
Urso stands up and slowly walks over to where his friend had laid the lance. He picks it up carefully and walks over to Phos, handing him the lance with both hands. "Tell Nashota I plead for peace. Me and my men won't be troubling her no more. I think I'll make my way for Absalom. City at the Center of the World they call it, and one way or another I'm more likely to find something new there, be it a new business venture," he looks at Elizabeth, "or a new goddess," he looks at Kuduro, "or something as yet unseen."
He turns to his men. "Pack it up, boys. We're going to Absalom."
He addresses the party, "You lot have your way with words. Thank you. Send Nashota my regards. She is a greater warrior than I."

|  "Phos" | 
 
	
 
                
                
              
            
            "A wise decision swordsman. May you and your men find the fortune and favor you seek."
Before he departs, Phos would like top pull Urso aside and speak with him away from the group, and maybe after he's had a drink or 2 to loosen his lips (though certainly before he gets angry drunk), doing another diviner's fortune on himself before speaking "Before we part ways, I would ask for some information from you. A shipment of scrolls was taken from a caravan not far from here. They are of little use to most who have no interest in antiquity, and in truth are of little monetary value, but to academicians like myself, they could be of great use in our studies. I would certainly not accuse you of taking such items, but if you have knowledge of their whereabouts, such information would be appreciated."
Diplomacy: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15

| EndlessForms | 
 
	
 
                
                
              
            
            Urso stumbles through one of the broken wagons and pulls out a scroll and hands it to Phos. "This what you're looking for?" It is the Medistai Indices.

| EndlessForms | 
 
	
 
                
                
              
            
            "My, you Pathfinders work fast!" says Nashota when you return to camp later that day. The sun is still shining, although it will be setting behind the mountains soon. "So if I count the days right, you have one more day and one more foe. It feels to good to have my lance back in my hand but I don't suppose you'll be able to reason with minotaurs quite as easily as you did with the bandit Urso."

|  Kuduro al-Lazuri | 
 
	
 
                
                
              
            
            After settling back to camp, Kuduro approaches Nashota. "I have been asked to look out for a fungus which is attacking trees here in the wilds of Kortos. You and your people probably know better than I what damage it has caused. I have friends in Diobel who are willing to work on a way to combat it, if I can bring a sample of infected wood to them. Is this something one of your scouts could help me with Chief Nashota?"
Later at night while swapping tales of adventures past, Kuduro says to her fellow Pathfinders "In my travels far and wide across the Inner Sea, I have never come across minotaurs before. Do any of you have knowledge of such beasts? Such knowledge may better prepare me when I speak with Sarenrae for her for her daily blessings."

| EndlessForms | 
 
	
 
                
                
              
            
            @Kuduro: Nashota directs you to two scouts who have seen this fungus recently. They lead you back towards Urso's camp but stop after about an hour and point it out to you. With their help you are able to recover a sample from the base of a tree.

|  "Phos" | 
 
	
 
                
                
              
            
            Phos pens the last of his journal entry into the book resting on the plank serving as his writing desk. As he wipes the ink off the tip of the pen with a bit of cloth, he replies to Kuduro's question, "You must not have been present when I spoke of them 2 days ago. Minotaurs are brutish creatures with massive humanoid bodies and the heads of bulls. While usually not terribly intellectual creatures, tend to posses a natural cunning, allowing them to easily navigate confusing spaces, even magically created spaces such as those produced via the Maze spell. It also makes them extremely difficult to catch off-guard."
Placing the journal and writing implements back in his haversack, he removes a blanket and lays it out on the ground, at the edge of where the firelight meets the shadow, and seats himself cross-legged upon it. Placing his hands together at the palms, he quietly begins to meditate.

|  Kyra Glimmerdawn | 
 
	
 
                
                
              
            
            Just confirming that Kuduro's success at getting the centaurs to help recover a sample of the blight also credits Kyra for the recovery correct? I was trying to keep an eye open while we were in the forest but I'm less than perceptive at times! :)
Kyra takes heed of the information that is supplied by Phos of their next possible enemy and uses it during her evening prayers to prepare herself for the task ahead of them tomorrow.

| EndlessForms | 
 
	
 
                
                
              
            
            The entrance to the Northwind Mine is located on the far side of Mount Ganog from the centaur village. You can reach the mine by traveling east around the base of the mountain, or by crossing Hollowfrost Pass and descending the mountain’s backside. Starting from the Cangarit village it takes 16 hours walking. From Hollowfrost Pass the trip is much shorter, taking you 4 hours of walking. (Because you've already defeated the harpies there's no reason you can't take the shorter path through Hollowfrost Pass.)
Also, make me several Knowledge (dungeoneering) checks while you're at it. You can make them untrained.

|  "Phos" | 
 
	
 
                
                
              
            
            5th: Cone of cold (DC 24), Teleport, Prying Eyes*, Hungry Pit (DC 24)
4th: Dimension Door, Arcane Eye*, Acid Pit (DC 23), Black Tentacles (CMB +14/CMD 26), Scrying*
3rd: Dispel Magic, Haste x2, Blood Biography*, Fireball (DC 22)
2nd: Create Pit (DC 21), Detect Thoughts* (DC 22), Invisibility, Mirror Image, Communal Protection from Evil, Scorching Ray, Web (DC 21)
1st: Mage Armor, Magic Missile x2, Ray of Enfeeblement x2 (DC 20), Touch of Gracelessness (DC 20), True Strike*
Cantrips: Detect Magic*, Detect Poison*, Message, Mage Hand
* designates Divination (specialist) school spells
Knowledge (Dungeoneering)+(Diviner's Fortune): 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26

|  Kyra Glimmerdawn | 
 
	
 
                
                
              
            
            I am also semi-unavailable for the weekend due to being at the lake, but I should be able to manage other post later tonight.
1d20 ⇒ 17
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 8
1d20 ⇒ 16
1d20 ⇒ 2
Cleric Spells Prepared (CL 7):
4 (3/day) Spiritual Ally, Dismissal (DC 18), Fire Shield, Protection from Energy, Communal
3 (3/day) Prayer, Searing Light, Searing Light, Chain of Perdition
2 (4/day) Owl's Wisdom, Cure Moderate Wounds, Spear of Purity (DC 16), Spiritual Weapon, Shatter (DC 16)
1 (5/day) Divine Favor, Liberating Command, Shield of Faith, Protection from Evil, Bless, Cure Light Wounds
0 (at will) Detect Poison, Create Water, Read Magic, Detect Magic
Bolded spells have been cast.
Channel Energy Uses Remaining: 7

| EndlessForms | 
 
	
 
                
                
              
            
            The mineshafts vary in height from 10 feet to 30 feet, with timber supports bracing the ceiling every 10 feet. The tangled network of mineshafts form a sort of labyrinth, but Phos is able to navigate the way through the maze.
The mineshaft widens into a long, twenty-five-foot wide hallway terminating at a double door carved from rough black stone. Torches mounted on the walls cast flickering light throughout the room. Five-foot-thick basalt columns run down the center of the passage, supporting the ceiling and replacing the aged timber sets present in the rest of the mine. Several such pillars lie in pieces on the floor, yet to be assembled.
The ceiling of this hallway is 30 feet high. The door at the east end of the room is locked. Three shackled centaurs are busy gathering rubble on the east side of the chamber. Working alongside the centaur prisoners is a rock troll and four minotaurs.
Phos: 1d20 + 7 ⇒ (7) + 7 = 14
Kyra: 1d20 ⇒ 10
Miss Elizabeth: 1d20 + 11 ⇒ (2) + 11 = 13
Kuduro: 1d20 + 1 ⇒ (10) + 1 = 11
Aamiri: 1d20 + 2 ⇒ (8) + 2 = 10
Solarious: 1d20 + 7 ⇒ (8) + 7 = 15
Karg: 1d20 + 3 ⇒ (3) + 3 = 6
Minotaurs: 1d20 ⇒ 15
Initiative:
1. Solarious
2. Minotaurs
3. Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra
4. Karg the rock troll
Solarious is up!
I placed you guys in what I thought was a good order but feel free to rearrange yourselves within that hallway before you take your actions.

|  Kuduro al-Lazuri | 
 
	
 
                
                
              
            
            Kuduro casts blessings of fervor. Lasts 8 rounds, effects the entire party.
Everyone please make sure and take advantage of this awesome spell however it works best for your character.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
- Increase its speed by 30 feet.
 
- Stand up as a swift action without provoking an attack of opportunity.
 
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
 
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
 
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
 
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

|  Solarious | 
 
	
 
                
                
              
            
            Producting a Small shovel from a pouch, Solarious says a few words in the Language of Magic, and makes a scooping motion toward the Troll. A 10x10 hole opens up in the ground under the troll....
I cast Hungry Pit, the Troll must make a DC 22 Reflex Save or fall into the Pit, and take 5d6 falling dmg, then he takes another 4d6 crushing dmg as the pit starts to crush him, he also gets another DC 22 save to half the crushing damage. the Crushing happens each round (with a save), its a DC 35 climb check to get out of the pit. Any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it
Falling Damage
5d6 ⇒ (1, 4, 5, 3, 5) = 18
Crushing Damage
4d6 ⇒ (4, 1, 6, 3) = 14

| EndlessForms | 
 
	
 
                
                
              
            
            Ref 1: 1d20 + 5 ⇒ (13) + 5 = 18
Ref 2: 1d20 + 5 ⇒ (4) + 5 = 9
The troll is being eaten by pit and things are not looking good for him.
Minotaur 1 charges Aamiri: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Minotaur 2 charges Aamiri: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Minotaurs 3 and 4 maneuver around the pit towards the party. Kuduro then casts Blessings of Fervor.
Initiative:
1. Solarious 
2. Minotaurs 
3. Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra 
4. Karg the rock troll
Phos, Miss Elizabeth, Aamiri, and Kyra are up!

|  "Phos" | 
 
	
 
                
                
              
            
            Phos sees the oncoming minotaurs and says, "Well it seems it is the swordswomen's time to take action." Removing a small shaving of licorice root from his pouch, he chants a few words too fast to hear (even to those who can understand the language of magic) and moves his hands quickly in a motion towards all of his party-mates, Hastening them.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Party Note: The effects of this spell do NOT stack with Blessing of Fervor, but since it gives you +30 foot movement, and an extra attack on a full-round attack, the best way for melee types to use BoF is to choose the +2 to Att, Reflex & AC every round unless you need to stand up from prone without an AOO.

|  Aamiri Yngveldur | 
 
	
 
                
                
              
            
            Flying into a rage Aamiri lashes out at the minotaurs. Concentrating on one until it falls then moving on to the other.
PowerAttack: 1d20 + 15 ⇒ (16) + 15 = 31, Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14
 Power Attack: 1d20 + 10 ⇒ (11) + 10 = 21, Damage: 2d8 + 6 ⇒ (8, 1) + 6 = 15
Power Attack: 1d20 + 15 ⇒ (6) + 15 = 21, Damage: 2d8 + 6 ⇒ (3, 7) + 6 = 16
HP: 75/86 (61/72)
Raging: 1/18
Blessing of Fervor: +2ATK, +2AC, +2 Reflex
Haste

|  Miss Elizabeth | 
 
	
 
                
                
              
            
            Elizabeth is taking the +2 to Attack and AC benefit from Kuduro's BoF each round. I will indicate the +2 in attack rolls. AC is 25 for the duration of BoF.
Feeling emboldened by Kuduro's blessing, Miss Elizabeth makes a daring move. She leaps over Aamiri and lands into a tumble on the ground, leaping into another a handspring and drawing her rapier before landing on the opposite side of the first Minotaur from Aamiri.
Acrobatics to avoid Minotaur 1 AoO vs. CMD: 1d20 + 20 ⇒ (9) + 20 = 29
Acrobatics to avoid Minotaur 2 AoO vs. CMD: 1d20 + 20 ⇒ (18) + 20 = 38
Once in flanking position, Miss Elizabeth makes a vicious attack on Minotaur 1.
Flanking Attack with rapier: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage & Sneak Attack Damage: 1d6 + 4d6 + 3 ⇒ (6) + (5, 1, 2, 1) + 3 = 18

|  Josh Shrader | 
 
	
 
                
                
              
            
            Dmg rolls
2d8+6
2d8+6
2d8+6I don't wanna be nitpicky, but I believe you are cutting yourself way short on your Damage rolls. :-)
w/ Rage, Power Attack, Blessing of Fervor and Haste you should be at
+16/+16/+11 2d8+18
Crunch:
+7 from bab
+7 from str (Including +2 from rage)
+2 from weapon
+2 from blessing of Fervor
+1 from haste
+1 from weapon Focus
-2 from large weapon
-2 from Power attack
= +16 to hit+10 from str (+5 base, +2 rage, + 3 two handed)
+2 from weapon
+6 from power attack (PA gets 1.5x dmg w/ 2handed weapons)
=+18 dmg

|  Kyra Glimmerdawn | 
 
	
 
                
                
              
            
            Pulling a scroll from her gear, Kyra invokes the magic within the parchment and calls upon a protective sphere of holy energy to protect her allies.
Using Scroll of Magic Circle against Evil. The duration for this is long enough that it should remain active for the time we are in the mines, 50 minutes.
Selecting Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from BoF

|  Aamiri Yngveldur | 
 
	
 
                
                
              
            
            Aamiri Yngveldur wrote:Dmg rolls
2d8+6
2d8+6
2d8+6I don't wanna be nitpicky, but I believe you are cutting yourself way short on your Damage rolls. :-)
w/ Rage, Power Attack, Blessing of Fervor and Haste you should be at
+16/+16/+11 2d8+18
** spoiler omitted **
Yep....ya know what I did? I figured out my damage bonus of +6 (from Power Attack, etc) but forgot to add it to my base damage bonus of +12. I also didn't take the +1 ATK from Fervor into account. Thanks for catching that...
Attack 1: 32, Damage: 26
Attack 2: 22, Damage: 27
Attack 3: 22, Damage: 28
"Anyone else have a hankering for steak?"

| EndlessForms | 
 
	
 
                
                
              
            
            Phos casts a spell on his companions. With two quick strikes, Aamiri downs Minotaur 2. She then turns her final attack on Minotaur 1, which Miss Elizabeth quickly rolls behind and stabs in the back. The two minotaurs crumple to the ground. Kyra pulls out a scroll and calls upon her goddess to save her allies from the evil in this mine.
The troll can't possibly make the climb check to get out of the pit and he doesn't have a Potion of Fly or anything else useful. . . so I think he's stuck there for now.
Initiative:
1. Solarious 
2. Minotaurs 
3. Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra 
4. Karg the rock troll
Solarious is up!
And on Solarious' turn the troll takes more damage as the pit tries to eat him.
crushing damage: 4d6 ⇒ (5, 1, 2, 3) = 11
Ref: 1d20 + 5 ⇒ (20) + 5 = 25

|  "Phos" | 
 
	
 
                
                
              
            
            Phos is ready to cast, with a few possibilities in mind, but is waiting to see how the minotaurs move before he makes his final decision
Since Phos acts immediately after the minotaurs, their actions will determine my action

|  Solarious | 
 
	
 
                
                
              
            
            "Phos, What do you know about Rock trolls?"
Solarious casually launches 2 rays of Fire at the remaining Minotaur.
Touch atk 1
1d20 + 7 ⇒ (1) + 7 = 8
Dmg 1
4d6 ⇒ (1, 6, 5, 6) = 18
Touch atk 2
1d20 + 7 ⇒ (6) + 7 = 13
Dmg 2
4d6 ⇒ (4, 4, 6, 6) = 20

| EndlessForms | 
 
	
 
                
                
              
            
            Solarious' first ray misses but his second hits Minotaur 3 square in the chest.
Minotaur 3 swings a greataxe at Miss Elizabeth with Power Attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 3d6 + 6 + 6 ⇒ (3, 4, 1) + 6 + 6 = 20
Minotaur 3 swings a greataxe at Miss Elizabeth: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19
Minotaur 3 gores Miss Elizabeth: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Minotaur 4 swings a greataxe at Aamiri with Power Attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 3d6 + 6 + 6 ⇒ (1, 2, 5) + 6 + 6 = 20
Minotaur 4 swings a greataxe at Aamiri: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 3d6 + 6 ⇒ (5, 4, 5) + 6 = 20
Minotaur 4 gores Aamiri: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Initiative:
1. Solarious 
2. Minotaurs 
3. Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra 
4. Karg the rock troll
Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra are up!
Solarious, you can go too since I think the rock troll is pretty much out of commission and can't do anything anyways.

|  Miss Elizabeth | 
 
	
 
                
                
              
            
            Elizabeth shifts over a bit and unleashes a pair of slashes at the minotaur with her rapier.
Rapier Attack 1: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Rapier Attack 2: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Confirmation:
Crit Confirm for Attack 1: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Crit. Damage: 1d6 + 3 ⇒ (5) + 3 = 8

|  Kyra Glimmerdawn | 
 
	
 
                
                
              
            
            Kyra fans her hands out in front of her and calls to Sarenrae to burn one of the foul beasts with divine radiance. Glowing beams of golden light fire out from her fingertips and rocket towards the massive creature.
Casting Searing Light on Minotaur #4
Ranged Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Searing Light Damage: 3d8 ⇒ (7, 1, 5) = 13
Steak sounds really good right now actually...

|  "Phos" | 
 
	
 
                
                
              
            
            Just so you know, I'm delaying because I can't access Roll20.net at work, so I can't see where the enemies are in relation to the group (and the centaur captives), so I'm not certain what I'm going to do. I'm going to be going home to let my dogs out soon, so I'll check and update then.

| EndlessForms | 
 
	
 
                
                
              
            
            Minotaur 4 Will: 1d20 + 5 ⇒ (9) + 5 = 14
Kuduro gives Minotaur 4 a nasty look and it stops in its tracks. Miss Elizabeth strikes at the minotaur and he looks about to fall over (crit confirmed), leaning heavily to one side and holding back the blood with one hand. Kyra brings forth a ray of light which seems to damage Minotaur 4.
Initiative:
1. Solarious 
2. Minotaurs 
3. Phos, Miss Elizabeth, Kuduro, Aamiri, and Kyra 
4. Karg the rock troll
Phos and Aamiri are up!

|  Aamiri Yngveldur | 
 
	
 
                
                
              
            
            Aamiri looks down at where the Minotaur bit into her forearm. "Big. Mistake." She takes a five foot step forward and lashes out at Minotaur 3 before turning her attention to Minotaur 4.
Power Attack vs. Minotaur 3: 1d20 + 16 ⇒ (11) + 16 = 27, Damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30
 Power Attack vs. Minotaur 4: 1d20 + 11 ⇒ (19) + 11 = 30, Damage: 2d8 + 18 ⇒ (8, 6) + 18 = 32
Power Attack  vs. Minotaur 4: 1d20 + 16 ⇒ (20) + 16 = 36, Damage: 2d8 + 18 ⇒ (1, 5) + 18 = 24

|  "Phos" | 
 
	
 
                
                
              
            
            If either one of the minotaurs is still standing after Aamiri's fury is unleashed, Phos will target that one with a magic missile (if both are still standing, he will split his 5 missiles, sending 2 at the one who looks the most damaged, and 3 at the one who is least damaged).
Magic Missile(2 at the most damaged):2d4 + 2 ⇒ (1, 3) + 2 = 6
Magic Missile (3 at the least damaged):3d4 + 3 ⇒ (1, 3, 4) + 3 = 11
If both Minotaurs are down, he will proceed to check on the Centaurs, avoiding the pit, and checking to make sure the centaurs know he is friendly and are friendly in return before he gets too close.

| EndlessForms | 
 
	
 
                
                
              
            
            Aamiri steps forwards and slices through one minotaur after another. They both fall to the ground missing a few limbs. The rock troll is eaten by the Hungry Pit several seconds later.
Out of combat.

|  Miss Elizabeth | 
 
	
 
                
                
              
            
            "Phos, while I don't want to presume to speak for Aamiri, it's largely due to the boons provided by our arcane," nods to Phos and Solarius, "and divine," nods towards Kyra and Kuduro, "casters that Aamiri and I were able to be as effective as we are."
She glances at the Hungry Pit, "Also, thanks to Solarius, we didn't even have to worry about that thing down there."
 
	
 
     
    